citra/src/core/loader/ncch.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
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#include <algorithm>
#include <cinttypes>
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#include <codecvt>
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#include <cstring>
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#include <locale>
#include <memory>
#include <vector>
#include <fmt/format.h>
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#include "common/logging/log.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/ncch_container.h"
#include "core/file_sys/title_metadata.h"
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#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/service/am/am.h"
#include "core/hle/service/cfg/cfg.h"
#include "core/hle/service/fs/archive.h"
#include "core/loader/ncch.h"
#include "core/loader/smdh.h"
#include "core/memory.h"
#include "network/network.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
namespace Loader {
static const u64 UPDATE_MASK = 0x0000000e00000000;
FileType AppLoader_NCCH::IdentifyType(FileUtil::IOFile& file) {
u32 magic;
file.Seek(0x100, SEEK_SET);
if (1 != file.ReadArray<u32>(&magic, 1))
return FileType::Error;
if (MakeMagic('N', 'C', 'S', 'D') == magic)
return FileType::CCI;
if (MakeMagic('N', 'C', 'C', 'H') == magic)
return FileType::CXI;
return FileType::Error;
}
std::pair<std::optional<u32>, ResultStatus> AppLoader_NCCH::LoadKernelSystemMode() {
if (!is_loaded) {
ResultStatus res = base_ncch.Load();
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if (res != ResultStatus::Success) {
return std::make_pair(std::optional<u32>{}, res);
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}
}
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// Set the system mode as the one from the exheader.
return std::make_pair(overlay_ncch->exheader_header.arm11_system_local_caps.system_mode.Value(),
ResultStatus::Success);
}
ResultStatus AppLoader_NCCH::LoadExec(std::shared_ptr<Kernel::Process>& process) {
using Kernel::CodeSet;
if (!is_loaded)
return ResultStatus::ErrorNotLoaded;
std::vector<u8> code;
u64_le program_id;
if (ResultStatus::Success == ReadCode(code) &&
ResultStatus::Success == ReadProgramId(program_id)) {
std::string process_name = Common::StringFromFixedZeroTerminatedBuffer(
(const char*)overlay_ncch->exheader_header.codeset_info.name, 8);
std::shared_ptr<CodeSet> codeset =
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Core::System::GetInstance().Kernel().CreateCodeSet(process_name, program_id);
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codeset->CodeSegment().offset = 0;
codeset->CodeSegment().addr = overlay_ncch->exheader_header.codeset_info.text.address;
codeset->CodeSegment().size =
overlay_ncch->exheader_header.codeset_info.text.num_max_pages * Memory::PAGE_SIZE;
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codeset->RODataSegment().offset =
codeset->CodeSegment().offset + codeset->CodeSegment().size;
codeset->RODataSegment().addr = overlay_ncch->exheader_header.codeset_info.ro.address;
codeset->RODataSegment().size =
overlay_ncch->exheader_header.codeset_info.ro.num_max_pages * Memory::PAGE_SIZE;
// TODO(yuriks): Not sure if the bss size is added to the page-aligned .data size or just
// to the regular size. Playing it safe for now.
u32 bss_page_size = (overlay_ncch->exheader_header.codeset_info.bss_size + 0xFFF) & ~0xFFF;
code.resize(code.size() + bss_page_size, 0);
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codeset->DataSegment().offset =
codeset->RODataSegment().offset + codeset->RODataSegment().size;
codeset->DataSegment().addr = overlay_ncch->exheader_header.codeset_info.data.address;
codeset->DataSegment().size =
overlay_ncch->exheader_header.codeset_info.data.num_max_pages * Memory::PAGE_SIZE +
bss_page_size;
// Apply patches now that the entire codeset (including .bss) has been allocated
const ResultStatus patch_result = overlay_ncch->ApplyCodePatch(code);
if (patch_result != ResultStatus::Success && patch_result != ResultStatus::ErrorNotUsed)
return patch_result;
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codeset->entrypoint = codeset->CodeSegment().addr;
Port various minor changes from yuzu PRs (#4725) * common/thread: Remove unused functions Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages. * input_common/sdl: Use a type alias to shorten declaration of GetPollers Just makes the definitions a little bit more tidy. * input_common/sdl: Correct return values within implementations of GetPollers() In both cases, we weren't actually returning anything, which is undefined behavior. * yuzu/debugger/graphics_surface: Fill in missing surface format listings Fills in the missing surface types that were marked as unknown. The order corresponds with the TextureFormat enum within video_core/texture.h. We also don't need to all of these strings as translatable (only the first string, as it's an English word). * yuzu/debugger/graphics_surface: Clean up connection overload deduction We can utilize qOverload with the signal connections to make the function deducing a little less ugly. * yuzu/debugger/graphics_surface: Tidy up SaveSurface - Use QStringLiteral where applicable. - Use const where applicable - Remove unnecessary precondition check (we already assert the pixbuf being non null) * yuzu/debugger/graphics_surface: Display error messages for file I/O errors * core: Add missing override specifiers where applicable Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity. * kernel/thread: Make parameter of GetWaitObjectIndex() const qualified The pointed to member is never actually modified, so it can be made const. * kernel/thread: Avoid sign conversion within GetCommandBufferAddress() Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program. * kernel/codeset: Make CodeSet's memory data member a regular std::vector The use of a shared_ptr is an implementation detail of the VMManager itself when mapping memory. Because of that, we shouldn't require all users of the CodeSet to have to allocate the shared_ptr ahead of time. It's intended that CodeSet simply pass in the required direct data, and that the memory manager takes care of it from that point on. This means we just do the shared pointer allocation in a single place, when loading modules, as opposed to in each loader. * kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
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codeset->memory = std::move(code);
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process = Core::System::GetInstance().Kernel().CreateProcess(std::move(codeset));
// Attach a resource limit to the process based on the resource limit category
process->resource_limit =
Core::System::GetInstance().Kernel().ResourceLimit().GetForCategory(
static_cast<Kernel::ResourceLimitCategory>(
overlay_ncch->exheader_header.arm11_system_local_caps.resource_limit_category));
// Set the default CPU core for this process
process->ideal_processor =
overlay_ncch->exheader_header.arm11_system_local_caps.ideal_processor;
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// Copy data while converting endianness
std::array<u32, ARRAY_SIZE(overlay_ncch->exheader_header.arm11_kernel_caps.descriptors)>
kernel_caps;
std::copy_n(overlay_ncch->exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(),
begin(kernel_caps));
process->ParseKernelCaps(kernel_caps.data(), kernel_caps.size());
s32 priority = overlay_ncch->exheader_header.arm11_system_local_caps.priority;
u32 stack_size = overlay_ncch->exheader_header.codeset_info.stack_size;
process->Run(priority, stack_size);
return ResultStatus::Success;
}
return ResultStatus::Error;
}
void AppLoader_NCCH::ParseRegionLockoutInfo() {
std::vector<u8> smdh_buffer;
if (ReadIcon(smdh_buffer) == ResultStatus::Success && smdh_buffer.size() >= sizeof(SMDH)) {
SMDH smdh;
memcpy(&smdh, smdh_buffer.data(), sizeof(SMDH));
u32 region_lockout = smdh.region_lockout;
constexpr u32 REGION_COUNT = 7;
std::vector<u32> regions;
for (u32 region = 0; region < REGION_COUNT; ++region) {
if (region_lockout & 1) {
regions.push_back(region);
}
region_lockout >>= 1;
}
auto cfg = Service::CFG::GetModule(Core::System::GetInstance());
ASSERT_MSG(cfg, "CFG Module missing!");
cfg->SetPreferredRegionCodes(regions);
}
}
ResultStatus AppLoader_NCCH::Load(std::shared_ptr<Kernel::Process>& process) {
u64_le ncch_program_id;
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if (is_loaded)
return ResultStatus::ErrorAlreadyLoaded;
ResultStatus result = base_ncch.Load();
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if (result != ResultStatus::Success)
return result;
ReadProgramId(ncch_program_id);
std::string program_id{fmt::format("{:016X}", ncch_program_id)};
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LOG_INFO(Loader, "Program ID: {}", program_id);
update_ncch.OpenFile(Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC,
ncch_program_id | UPDATE_MASK));
result = update_ncch.Load();
if (result == ResultStatus::Success) {
overlay_ncch = &update_ncch;
}
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auto& system = Core::System::GetInstance();
system.TelemetrySession().AddField(Telemetry::FieldType::Session, "ProgramId", program_id);
if (auto room_member = Network::GetRoomMember().lock()) {
Network::GameInfo game_info;
ReadTitle(game_info.name);
game_info.id = ncch_program_id;
room_member->SendGameInfo(game_info);
}
is_loaded = true; // Set state to loaded
result = LoadExec(process); // Load the executable into memory for booting
if (ResultStatus::Success != result)
return result;
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system.ArchiveManager().RegisterSelfNCCH(*this);
ParseRegionLockoutInfo();
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::IsExecutable(bool& out_executable) {
Loader::ResultStatus result = overlay_ncch->Load();
if (result != Loader::ResultStatus::Success)
return result;
out_executable = overlay_ncch->ncch_header.is_executable != 0;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS(".code", buffer);
}
ResultStatus AppLoader_NCCH::ReadIcon(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("icon", buffer);
}
ResultStatus AppLoader_NCCH::ReadBanner(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("banner", buffer);
}
ResultStatus AppLoader_NCCH::ReadLogo(std::vector<u8>& buffer) {
return overlay_ncch->LoadSectionExeFS("logo", buffer);
}
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ResultStatus AppLoader_NCCH::ReadProgramId(u64& out_program_id) {
ResultStatus result = base_ncch.ReadProgramId(out_program_id);
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if (result != ResultStatus::Success)
return result;
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::ReadExtdataId(u64& out_extdata_id) {
ResultStatus result = base_ncch.ReadExtdataId(out_extdata_id);
if (result != ResultStatus::Success)
return result;
return ResultStatus::Success;
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}
ResultStatus AppLoader_NCCH::ReadRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
return base_ncch.ReadRomFS(romfs_file);
}
ResultStatus AppLoader_NCCH::ReadUpdateRomFS(std::shared_ptr<FileSys::RomFSReader>& romfs_file) {
ResultStatus result = update_ncch.ReadRomFS(romfs_file);
if (result != ResultStatus::Success)
return base_ncch.ReadRomFS(romfs_file);
return ResultStatus::Success;
}
ResultStatus AppLoader_NCCH::DumpRomFS(const std::string& target_path) {
return base_ncch.DumpRomFS(target_path);
}
ResultStatus AppLoader_NCCH::DumpUpdateRomFS(const std::string& target_path) {
u64 program_id;
ReadProgramId(program_id);
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update_ncch.OpenFile(
Service::AM::GetTitleContentPath(Service::FS::MediaType::SDMC, program_id | UPDATE_MASK));
return update_ncch.DumpRomFS(target_path);
}
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ResultStatus AppLoader_NCCH::ReadTitle(std::string& title) {
std::vector<u8> data;
Loader::SMDH smdh;
ReadIcon(data);
if (!Loader::IsValidSMDH(data)) {
return ResultStatus::ErrorInvalidFormat;
}
memcpy(&smdh, data.data(), sizeof(Loader::SMDH));
const auto& short_title = smdh.GetShortTitle(SMDH::TitleLanguage::English);
auto title_end = std::find(short_title.begin(), short_title.end(), u'\0');
title = Common::UTF16ToUTF8(std::u16string{short_title.begin(), title_end});
return ResultStatus::Success;
}
} // namespace Loader