Commit graph

8337 commits

Author SHA1 Message Date
Steveice10 93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10 81a5e2355a
shader: Fix address register offset behavior in GLSL. (#6920) 2023-08-28 13:23:59 -07:00
GPUCode d1f600601d
renderer_software: Multi-thread processing (#6698)
* renderer_software: Multi-thread processing

* Doubles the performance in most cases

* renderer_software: Move memory access out of the raster loop

* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode 8b218e1b7d
tev: Use primary color for previous source in first stage (#6921) 2023-08-27 23:59:32 -07:00
Steveice10 04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10 df57012c50
video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
GPUCode 61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10 f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10 edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
GPUCode a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
m4xw e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled (#6895)
* [ShaderGen] Avoid setting lighting states if components aren't enabled

* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10 b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10 6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. (#6878) 2023-08-17 22:22:25 +02:00
Vitor K f3d92dd3b8
Fix post processing shaders crashing on Intel GPUs (#6890) 2023-08-17 22:17:24 +02:00
Vitor K 1a6860f35c
opengl: disable ClearTexture on Intel drivers (#6879) 2023-08-17 22:16:51 +02:00
GPUCode bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast (#6885) 2023-08-17 22:16:28 +02:00
Steveice10 1d3bf64f13
qt: Make input configuration scrollable. (#6881) 2023-08-16 19:27:01 -07:00
Steveice10 66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
Steveice10 6a1fd38063
build: Use new glslang tool name. (#6889) 2023-08-13 15:45:22 -07:00
Steveice10 a27971e723
service/cecd: Fix buffer writes in ReadData. (#6880) 2023-08-11 10:31:24 -07:00
Vitor K eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch (#6493)
* savestates: add a build_name field to the header

* savestates: display build name on save/load menu

* savestates: add zero member to header just in case of UB from an older save state

* savestates: add legacy hash lookup

* savestate_data: update hash database
2023-08-10 20:55:22 -07:00
Steveice10 baca2bfc6b
qt: Only register graphics debugger as observer if visible. (#6875) 2023-08-09 17:31:09 -07:00
Narr the Reg 33a2113b71
service: nfp: Fix size and increase timeout (#6868) 2023-08-08 14:00:53 -07:00
Daniel López Guimaraes 1f07ab8643
http/ac: Fix failing assert and stub GetConnectingProxyEnable (#6864) 2023-08-08 14:00:42 -07:00
Steveice10 b739bd2632
qt: Fix double dialog and crash when OpenGL is selected on unsupported platform. (#6867) 2023-08-07 18:21:42 -07:00
GPUCode f76165d848
frame_dumper: Use jthread (#6855) 2023-08-07 18:21:28 -07:00
GPUCode ac78b74c45
gl_texture_runtime: Implement ARB_clear_texture (#6850) 2023-08-08 01:10:28 +03:00
GPUCode a478bedb12
rasterizer_cache: Bring back custom format parameter (#6873) 2023-08-08 01:10:11 +03:00
Steveice10 6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
GPUCode 5b52849f90
rasterizer_cache: Allow custom recycle (#6851)
* surface_params: Allow custom surface recycling

* rasterizer_cache: Cleanup
2023-08-06 22:59:54 +03:00
GPUCode 0048e61fc7
Fix compilation without ENABLE_WEB_SERVICE (#6856) 2023-08-06 12:23:53 -07:00
Vitor K aaeba6759e
citra_qt: do not pass memory to widget (#6849) 2023-08-04 16:35:52 -07:00
GPUCode ebac2e4978
custom_tex_manager: Allow old hash in more cases (#6843) 2023-08-03 00:51:10 +03:00
PabloMK7 5b9f4d4129
SOC: Fix setting TTL to default value when TTL = 0 (#6835) 2023-08-02 13:06:51 -07:00
Vitor K b1b6f08926
citra_qt: fix two graphics configuration bugs (#6840) 2023-08-02 21:38:57 +02:00
GPUCode 6f7612f73d
Res cache fixes (#6838)
* rasterizer_cache: Dont consider res_scale during recycle

* rasterizer_cache: Switch to plain erase loop

* rasterizer_cache: Fix crash due to memory corruption
2023-08-02 21:38:45 +03:00
GPUCode 88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
Tobias 970f2284d8
http/soc: Various implementations and fixes (#6828) 2023-08-02 00:37:56 +02:00
GPUCode baf3ea4beb
custom_tex_manager: Allow old hash in the dumper (#6832) 2023-08-01 20:38:51 +03:00
PabloMK7 35e208b447
Move MiiData to its own namespace and add ChecksummedMiiData (#6824)
* Move mii to own namespace and add checksummed mii data

* Fix compile issues

* Make mii classes trivial and add cast operator

* Fix Android side

* Add new line at the end of files.

* Make miidata a struct and crc16 a u32_be as per switch code.

* Apply suggestions

* Change back crc to u16 and set padding to 0.
2023-07-31 20:38:47 -07:00
GPUCode f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
GPUCode a955f02771
rasterizer_cache: Remove runtime allocation caching (#6705)
* rasterizer_cache: Sentence surfaces

* gl_texture_runtime: Remove runtime side allocation cache

* rasterizer_cache: Adjust surface scale during reinterpreration

* Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general

* rasterizer_cache: Remove Expand flag

* Begone!

* rasterizer_cache: Cache framebuffers with surface id

* rasterizer_cache: Sentence texture cubes

* renderer_opengl: Move texture mailbox to separate file

* Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this

* rasterizer_cache: Dont flush cache on layout change

* rasterizer_cache: Overhaul framebuffer management

* video_core: Remove duplicate

* rasterizer_cache: Sentence custom surfaces

* Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
2023-08-01 03:35:41 +03:00
Steveice10 3fedc68230
common: Only use libbacktrace if present. (#6827) 2023-07-31 14:24:27 -07:00
Steveice10 335fb78c5c
service/am: Clean up and optimize CIA installation. (#6718) 2023-07-30 21:40:35 +02:00
Tobias 22c4eb86d7
core/frd: Correct FunctionInfo and stub more functions (#6209) 2023-07-30 04:18:52 +02:00
Steveice10 964f9ee3cf
service/gsp: Implement saving of framebuffers in SaveVramSysArea. (#6821)
* service/gsp: Implement saving of framebuffers in SaveVramSysArea.

* Address review comments.

* service/apt: Separate capture info and capture buffer info.

The former is used with the RequestForSysApplet message and GetCaptureInfo.
The latter is used with SendCaptureBufferInfo and ReceiveCaptureBufferInfo.
2023-07-29 00:26:24 -07:00
Steveice10 bb364d9bc0
service/apt: Add and implement more service commands. (#6721)
* service/apt: Add and implement more service commands.

* service/apt: Implement power button.

* Address review comments and fix GetApplicationRunningMode bug.
2023-07-29 00:26:16 -07:00
SachinVin 51996c54f0
audio_core\hle\adts_reader.cpp: Use BitField to parse ADTS header (#6719) 2023-07-28 12:15:58 -07:00
Steveice10 539a1a0b6e
service/cfg: Separate out config block defaults and create when not found. (#6716) 2023-07-26 10:33:00 -07:00
Steveice10 8b21b902f2
hw/y2r: Templatize input/output formats. (#6717) 2023-07-25 05:51:57 -07:00
Vitor K 19107cec4b
citra-qt: update the separate window titles to use full_name and show Primary/Secondary identifier (#6712)
* citra-qt: update the separate window titles to use full_name and Primary/Secondary window identifier

* build_fullname: remove trailing space
2023-07-25 05:51:46 -07:00
Steveice10 a537f56766
services/cfg: Clean up definitions and access flag handling. (#6711) 2023-07-21 18:04:15 -07:00
GPUCode b5e1a27a7e
rasterizer_cache: Handle texture cubes with duplicate faces (#6710) 2023-07-21 01:55:19 +03:00
Steveice10 a9e390b1b1
frontend: Fix clicking primary screen window touching screen. (#6707) 2023-07-20 15:48:50 -07:00
Steveice10 71582a72a4
sdl: Check correct windowID based on event type. (#6703) 2023-07-19 01:29:13 -07:00
GPUCode e783b0d4a9
rasterizer_cache: Fixes to (unaligned) texture downloads (#6697)
* rasterizer_cache: Header cleanup

* gl_texture_runtime: Fix incorrect stride in single scanline downloads

* texture_codec: Fix unaligned texture downloads
2023-07-18 17:31:31 +03:00
Steveice10 700c00f021
audio_core/hle: Stub binary requests SaveState and LoadState. (#6684)
* audio_core/hle: Stub binary requests SaveState and LoadState.

* audio_core/hle: Fire DSP binary pipe interrupt on request completion instead of tick.
2023-07-16 17:54:40 -07:00
Steveice10 9cb14044ec
kernel: Improvements to process cleanup. (#6680)
* kernel: Properly clean up process threads on exit.

* kernel: Track process-owned memory and free on destruction.

* apt: Implement DoApplicationJump via home menu when available.

* kernel: Move TLS allocation management to owning process.
2023-07-16 17:54:29 -07:00
Steveice10 8b6b58a364
y2r: Pass ConversionConfiguration by copying. (#6690) 2023-07-15 01:57:06 -07:00
Steveice10 e043caac27
hle: Eliminate need to specify command headers for IPC. (#6678) 2023-07-14 17:32:59 -07:00
Steveice10 0bedb28bdc
rpc: Fix class hierarchy. (#6694) 2023-07-13 16:29:54 -07:00
Charles Lombardo c10ffda91f
android: Restore notification permission request (#6693)
When we targeted API <32, the notification permission would automatically be requested on startup. This restores that behavior temporarily while we work on new UX.
2023-07-12 18:54:21 -07:00
Steveice10 5e8ae4fa8a
qt: Fix per-game config loading for 3DSX/ELF. (#6691)
Co-authored-by: Michael Theall <pigman46@gmail.com>
2023-07-12 18:54:11 -07:00
GPUCode 7a7f485640
core: Cleanup RPC (#6674) 2023-07-12 18:54:02 -07:00
Tobias bbf833bceb
citra_qt\game_list: Make columns hideable (#6467) 2023-07-12 23:17:16 +02:00
Narr the Reg 8eebb83c2c
service: nfc: Keep tag alive while it's being used (#6687) 2023-07-12 14:01:08 -07:00
Narr the Reg d702915624
Remove some global usages of system (#6688) 2023-07-11 21:43:28 -07:00
GPUCode 943d5eeddf
citra_qt: Remove image allocation limit (#6682) 2023-07-11 21:43:19 -07:00
Steveice10 f3ac6f054f
audio_core: Clean up cubeb backend. (#6677) 2023-07-11 21:43:07 -07:00
Wunk a94af8ea62
shader_jit: Add optimizations up to x86-64-v4 (#6668) 2023-07-11 09:21:37 -07:00
Ikko Eltociear Ashimine 6da4853360
kernel: fix typo in recorder.cpp (#6686) 2023-07-11 02:56:36 +02:00
GPUCode b738584832
android: Update layout indexes (#6673) 2023-07-10 03:05:18 +03:00
SachinVin 1cb34ea0d3 core/memory.*:constify GetPhysicalPointer;
audio_core\hle\source.h: constify `memory_system`
2023-07-09 16:37:28 +05:30
Steveice10 662bb9ba77
hle: Stub some service calls used by the home menu. (#6675) 2023-07-07 22:05:38 -07:00
Narr the Reg 26e3f96983
service: nfc: Start adapter communication on scan (#6671) 2023-07-07 19:02:39 -07:00
Steveice10 cd3244f139
mic_u: Fix up logic for populating shared memory sample buffer. (#6669) 2023-07-07 19:02:31 -07:00
GPUCode 80033b84cb
renderer_software: Fix screen rendering (#6664) 2023-07-06 17:15:59 -07:00
GPUCode cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
GPUCode 4ccd9f24fb
Merge pull request #6638 from GPUCode/new-log
common: Backport yuzu log improvements
2023-07-06 23:44:54 +03:00
Steveice10 753b36c6ef
act: Use correct service session limit. (#6670) 2023-07-06 13:16:46 -07:00
Steveice10 c00768d6d0
nfc: Use existing secrets infrastructure for amiibo encryption. (#6652) 2023-07-06 11:45:46 -07:00
Tobias 4383f6d80a
Port yuzu-emu/yuzu#5229: "yuzu/main: Add basic command line arguments" (#5696)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-06 20:44:35 +02:00
Narr the Reg dc5ca96c0f
service: nfc: Use official names (#6672) 2023-07-06 20:25:05 +02:00
Steveice10 9d4609e29a
build: Bundle libraries in-place as well on MSVC. (#6665) 2023-07-06 02:37:06 +02:00
Steveice10 13a8969824
build: Clear out remaining compile warnings. (#6662) 2023-07-04 21:00:24 -07:00
GPUCode d7b4260389 common: Address feedback 2023-07-03 17:13:00 +03:00
GPUCode 2126c240cd
core: backport some ResultCode updates (#6645)
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-03 02:23:53 +02:00
Wunk 0b37c1da57
shader_jit/tests: Add additional shader-jit tests (#6648)
* shader_jit/tests: Add support for multiple inputs

Allows for multiple `Vec4f` inputs for each run

* shader_jit/tests: Add additional shader-jit tests

Add some more expansive tests for each of the shader-instructions for
regression-testing.  `MAD`/`MADI` is not added due to an upstream bug in
nihstro:

https://github.com/neobrain/nihstro/issues/68
2023-07-03 02:44:56 +03:00
GPUCode 9527bfffed common: Remove dependency from core 2023-07-03 02:18:37 +03:00
GPUCode ba98bf058a logging: Address some issues 2023-07-03 02:18:35 +03:00
Charles Lombardo c88acf7405
Android: Gradle updates (#6653)
* android: Migrate to Kotlin DSL

Includes updates to all android dependencies/ndk (minus billing) and adds support for Kotlin, Android 13, and view binding.

* android: Remove unused tests

* android: Remove unused dependencies
2023-07-02 01:08:27 -07:00
Wunk 71aea7e571
shader/jit: Use xbyak::util::Cpu for Host capabilities (#6643)
Xbyak has a complete utility-class for determining the host-processor's
ISA-features such as SSE4.1, AVX, AVX2, AVX512{F,VL,DQ,VBMI,etc}, and so
on for further potential optimizations.
2023-07-02 08:05:07 +05:30
Narr the Reg 3d0a3c2c45
service: nfc: Implement amiibo encryption and appdata (#6340) 2023-06-30 22:15:58 +02:00
Morph 0ddb095273 logging: Make use of bounded queue 2023-06-30 12:15:52 +03:00
ameerj 52b9007fcf common: Reduce unused includes 2023-06-30 12:15:52 +03:00
Merry e112421db8 backend: Ensure backend_thread is destructed before message_queue
Ensures that stop_token signals that stop has been requested before destruction of conditional_variable
2023-06-30 12:15:52 +03:00
Wunkolo ae6fda8638 logging: Convert backend_thread into an std::jthread
Was getting an unhandled `invalid_argument` [exception](https://en.cppreference.com/w/cpp/thread/thread/join) during
shutdown on my linux machine. This removes the need for a `StopBackendThread` function entirely since `jthread`
[automatically handles both checking if the thread is joinable and stopping the token before attempting to join](https://en.cppreference.com/w/cpp/thread/jthread/~jthread) in the case that `StartBackendThread` was never called.
2023-06-30 12:15:52 +03:00
Levi Behunin 197c1adcba Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2023-06-30 12:15:52 +03:00
Merry fe027a96fb common: Replace lock_guard with scoped_lock 2023-06-30 12:15:52 +03:00
yzct12345 637ade3b25 threadsafe_queue: Fix deadlock
This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.

This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
2023-06-30 12:15:52 +03:00
ameerj a1443356f1 threadsafe_queue: Add std::stop_token overload to PopWait
Useful for jthreads which make use of the threadsafe queues.
2023-06-30 12:15:52 +03:00
ameerj aa39430e2c common/logging: Reduce scope of fmt include 2023-06-30 12:15:52 +03:00
ameerj 8f51dd9513 common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2023-06-30 12:15:52 +03:00
ameerj 98e9f4c32e logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2023-06-30 12:15:51 +03:00
yzct12345 a8340395a3 logging: Display backtrace on crash
This implements backtraces so we don't have to tell users how to use gdb anymore.

This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.

I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2023-06-30 12:15:51 +03:00
yzct12345 3641b9891d logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2023-06-30 12:15:51 +03:00
Morph 8e8ca7d9d0 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2023-06-30 12:15:51 +03:00
Morph b57773b1cf common: logging: Restructure backend code 2023-06-30 12:15:51 +03:00
Morph b559c078bc common: logging: backend: Wrap IOFile in a unique_ptr
Allows us to forward declare FileUtil::IOFile.
2023-06-30 12:15:51 +03:00
Lioncash 5c86147ef4 log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2023-06-30 12:15:51 +03:00
Lioncash 399f3d4e32 log/backend: Make use of erase_if
Same behavior, but less verbose.
2023-06-30 12:15:51 +03:00
Lioncash 173b84c8ff log/backend: Correct order of const in copy constructor
Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2023-06-30 12:15:51 +03:00
Lioncash b4c38372d1 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2023-06-30 12:15:51 +03:00
Lioncash 4fd0cbebdb logging/backend: Make use of designated initializers
Same behavior, less code.
2023-06-30 12:15:36 +03:00
GPUCode ca2d87e5e3
renderer_opengl: Add debug scopes to logging (#6650) 2023-06-30 02:16:54 +03:00
esliwka 0d516f6da5
frontend: Added Hybrid Screen screen layout option (#4542) (#6600)
Signed-off-by: elim <e_sliwka@tuta.io>
2023-06-29 01:42:57 +03:00
Steveice10 2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
GPUCode 2e479fcec5
renderer_vulkan: Add shader generators (#6630) 2023-06-26 16:22:51 +02:00
GPUCode 7edc86a9bc
code: Remove outdated comment style (#6640) 2023-06-25 15:22:41 +05:30
GPUCode 9b82de6b24
Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
sakuramipha 7198243319
android: Update UI strings to reflect desktop counterpart (#6608)
* android: Update UI strings to reflect desktop counterpart

Quick edit to the UI strings to bring the text up to parity with Citra desktop, plus some small QoL changes.

* Update strings.xml
2023-06-23 23:45:49 +01:00
GPUCode 6b8a06e7b4
gl_rasterizer: Reset normal map flag each draw (#6636)
* Fixes normal maps leaking draws
2023-06-24 00:30:16 +03:00
sakuramipha eb118b2a4c
Merge pull request #6613 from t895/buncha-adjustments
citra_android: String adjustments
2023-06-23 15:35:54 +01:00
GPUCode 7616496456
video_core: Add debug scopes (#6634) 2023-06-23 03:37:13 +02:00
luc-git 08970e7ba0
update graphics api button indicator (#6625)
* update graphics api button indicator

This tiny pull request
* update the graphics button indicator when launching or closing a game (graphics button doesn't update with per game configuration)

* Disable graphics button indicator click while in game

* fix crash

* It fixed crash when opening configure dialog in game if the graphics api for the game is different of the global graphics api
2023-06-20 15:27:36 +03:00
GPUCode d735f5c458
renderer_vulkan: Add vulkan initialization code (#6620)
* common: Move dynamic library to common

* This is so that video_core can use it

* logging: Add vulkan log target

* common: Allow defered library loading

* Also add some comments to the functions

* renderer_vulkan: Add vulkan initialization code

* renderer_vulkan: Address feedback
2023-06-20 15:24:24 +03:00
Steveice10 bfb6a5b5de
common: Add C++ version of Apple authorization logic. (#6616) 2023-06-19 15:50:26 -07:00
Steveice10 03dbdfc12f
video_core: Reduce nihstro includes in headers. (#6626) 2023-06-19 15:49:22 -07:00
GPUCode 3faddd5e03
video_core: Add vulkan shaders (#6619) 2023-06-19 17:02:18 +03:00
SachinVin 35d1b67fd4
Merge pull request #6602 from SachinVin/wall
Chore: enable `-Werror` on GCC and clang
2023-06-18 22:37:39 +05:30
SachinVin 4c8a98a321
common\string_util.cpp: switch to boost::locale::conv for UTF16ToUTF8() and UTF8ToUTF16() (#6623) 2023-06-18 20:00:00 +03:00
SachinVin 982c60c67c common\dynamic_library\ffmpeg.{cpp, h}: fix version check for av_opt_child_class_iterate 2023-06-17 21:24:20 +05:30
SachinVin 7e134421d5 common, input_common, network: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin 946a32d793 android + common: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin 8eb89c260d core: fix warnings 2023-06-17 21:23:58 +05:30
SachinVin 796e8a9f24 video_core:fix warnings 2023-06-17 21:23:58 +05:30
SachinVin c66594caf8 Enable warnings as errors
cpp-jwt: supress OpenSSL deprecation warnings
2023-06-17 21:23:58 +05:30
SachinVin 06db4ffb17
Merge pull request #6508 from SachinVin/not-the-cia
Android: Offload CIA installation to background thread
2023-06-17 20:44:20 +05:30
Steveice10 7f1ffa2a04
hle: Reduce Y2R stub warnings to debug logs. (#6617) 2023-06-17 01:03:37 -07:00
Steveice10 38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Rokkubro d807cdfe62
Qt: Fix intermittent crash on exit (#6612)
* Fix null pointer deref on exit

* Fix from review
2023-06-16 22:28:00 +05:30
SachinVin 318d55252f CiaInstallWorker.java: cleanup magic numbers 2023-06-16 22:23:34 +05:30
Charles Lombardo 4d666b88b7 citra_android: Add headers for clock and plugin loader 2023-06-15 03:35:30 -04:00
Charles Lombardo 819d2a33c7 citra_android: Make strings more consistent 2023-06-15 03:35:10 -04:00
SachinVin c074460f60 android: Bump to gradle 8.0 2023-06-12 18:39:42 +05:30
SachinVin f5bb17c82e Android: Offload CIA installation to background thread 2023-06-12 18:39:40 +05:30
SachinVin ccb2a7cbea android: minor refactor disk shadercache 2023-06-10 21:05:14 +05:30
Steveice10 238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
Steveice10 54c499ed5b
Prepare for Vulkan backend (#6595)
* externals: Add libraries required for vulkan

* build: Add support for downloading bundled MoltenVK.

* ci: Install tools needed for Vulkan.

* citra_qt: Add API status indicator

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-06-05 07:29:05 -07:00
GPUCode 5b7cc76ba3
Add warning popup when loading save states for the first time (#6565)
* citra_qt: Remove global state usage in GMainWindow

* citra_qt: Add warning when loadings saves for the first time

* citra_qt: Focus window when launching game from cmdline

* citra_qt: Cleanup nullptr checks

* citra_qt: Move setting to UISettings

* renderer_opengl: Remove header
2023-06-05 10:06:00 +03:00
Steveice10 52f88f8fb4
chore: Fix GCC 13 compilation and SoundTouch libraries being installed. (#6593) 2023-06-02 23:11:17 -07:00
Steveice10 abd949fea1
qt: Add NCCH secure 1/2 to keys needed for system titles download. (#6586) 2023-06-02 19:16:48 -07:00
Steveice10 f1ece7c56f
audio_core: Fix FDK and FFmpeg compile errors. (#6591) 2023-06-02 19:00:09 -07:00
Stuart Kenny c67c648c1a
mmpx: Fix GLES crashes. (#6588) 2023-06-01 20:52:57 +05:30
Steveice10 723b662604
core: Update minimal system title set. (#6573) 2023-05-31 17:34:31 -07:00
Narr the Reg e33a8a9b26
input_common: sdl: Port yuzu sdl fixes (#6577) 2023-05-31 13:01:46 +03:00
Steveice10 4ddb2116bf
qt: Allow toggling whether to enter system setup on home menu boot. (#6574) 2023-05-31 11:56:35 +03:00
Stuart Kenny 691e09473e
video_core: Add MMPX texture filter (#6564)
* video_core: Add MMPX texture shader

* mmpx: Apply mix to mask alpha edge artifacting

* mmpx: Do not use deprecated texture fuction.
2023-05-31 11:55:46 +03:00
Steveice10 b45c7188c7
chore: Fix some compiler warnings. (#6578) 2023-05-30 12:36:12 -07:00
SachinVin a1d265325a
Merge pull request #6561 from SachinVin/audio
audio_core/hle: Refactor Binary Pipe data structures
2023-05-30 19:02:37 +05:30
SachinVin 1ede2f5b5a audio_core\hle\decoder.h: Minor correction in docs 2023-05-29 08:16:05 +05:30
kongfl888 K b452b61e58
audio_core/hle/{fdk, ffmpeg}_decoder:fix typos. (#4) 2023-05-26 07:28:17 +05:30
Steveice10 848116b5be
audio_core: Dispose of current audio sink before opening new one. (#6567) 2023-05-26 00:44:56 +02:00
SachinVin 5311c939a2 tests/audio_core: add sanity test cases for LLE vs HLE 2023-05-25 20:23:21 +05:30
SachinVin 8cada619b3 audio_core/hle: Refactor Binary Pipe data structures
audio_core\hle\ffmpeg_decoder.cpp: renames
2023-05-25 20:23:19 +05:30
Rokkubro 72b82ef6ed
Enable web services on Android in Github build (#6555)
* Enable web services in android

* Fix web services build on android

* clang-format

* Remove unnecessary line

* Set telemetry to be disabled by default on all platforms
2023-05-23 21:36:14 +05:30
PabloMK7 2281bf5b0b
Add range check for renderer config (#6560) 2023-05-21 19:01:26 -07:00
PabloMK7 5c45c97ff9
Implement/Fix more SOC related functions (#6267)
* Implement SOC_U::GetHostByName and partial SOC_U::GetNetworkOpt

* Implement AC::GetWifiStatus, and get proper network interface.

* Minor fixes

* More minor fixes

* Even more fixes

* Fix Get/Set SockOpt

* Implement SendToOther

* Apply suggestions and fix timer advance

* Fix variable name

* Add more sockopt values and fix send/recv flags.

* Fix dontwait logic

* Add missing header for linux

* Remove TCP_STDURG

* Fix poll and add more 3ds <-> platform conversions

* Finish implementing all platform <-> 3ds conversion.

* Disable UDP connreset and fix poll again.

* Fix compile issues

* Apply suggestions

* Fix compiler issues

* Fix compiler errors (again)

* Fix GetAddrInfo

* Use IPC::MakeHeader instead of raw hardcoded value.
2023-05-21 19:01:08 -07:00
SachinVin 975ee15635 audiocore/{hle, lle}: remove dependence on static core timing 2023-05-20 21:27:22 +05:30
Steveice10 7d6c14e584
dumper: Fix pixel format for filters when passed in via encoder options. (#6553) 2023-05-19 10:58:05 -07:00
Steveice10 b89f5278ac
Revive: dumping/ffmpeg_backend: Various fixes (#6528)
* dumping/ffmpeg_backend: Add FPS filter

So that the recorded video can be at 60FPS (which is supported by most encoders) while still maintaining correct speed.

* dumping/ffmpeg_backend: Add HW context support

Required for some HW acceled encoders. Not tested as my devices don't seem to require this.

* CMake: Copy avfilter dll for MSVC

* CMakeLists: Require FFmpeg 4.0

* ffmpeg: Fix dumper compile error on MSVC.

* ffmpeg: Address review comments.

---------

Co-authored-by: zhupengfei <zhupf321@gmail.com>
2023-05-16 02:28:21 -07:00
Steveice10 0768bd8ce0
audio_core: Fix FDK AAC decoding. (#6530) 2023-05-14 19:50:07 -07:00
Steveice10 71a9981430
externals: Link SDL2 statically. (#6461) 2023-05-10 05:08:25 +02:00
Steveice10 d8e74a9ff4
audio_core: Implement Apple AudioToolbox AAC decoder. (#6510) 2023-05-09 16:35:49 -07:00
Steveice10 3a27603e3d
qt: Clear finishing key combinations for hot key entry on Qt 6.5+ (#6509) 2023-05-09 02:30:06 -07:00
GPUCode b9d644b777
Fix additional reinterpretation nonsense (#6521)
* surface_params: Ensure pixel formats are not the same

* rasterizer_cache: Check copyable interval
2023-05-09 12:01:15 +03:00
GPUCode f9ab0b3042
rasterizer_cache: Make reinterpretation stricter (#6515) 2023-05-07 23:13:01 +03:00
JosJuice 2e47afd48e
android: Open cheats by long pressing game in game list (#6491) 2023-05-07 16:01:34 +02:00
kongfl888 K ebac6b17b0
qt/ui: Fix typos and warnings of duplicate variable names. (#6511) 2023-05-07 18:49:57 +05:30
SachinVin b4db9aebf2
gl_shader_disk_cache.cpp: Flush transferable_file and precompiled_file more often (#6483) 2023-05-07 02:34:40 +03:00
GPUCode 2e655f73b8
Rasterizer cache refactor v2 (#6479)
* rasterizer_cache: Switch to template

* Eliminates all opengl references in the rasterizer cache headers
  thus completing the backend abstraction

* rasterizer_cache: Switch to page table

* Surface storage isn't particularly interval sensitive so we can use a page table to make it faster

* rasterizer_cache: Move sampler management out of rasterizer cache

* rasterizer_cache: Remove shared_ptr usage

* Switches to yuzu's slot vector for improved memory locality.

* rasterizer_cache: Rework reinterpretation lookup

* citra_qt: Per game texture filter

* rasterizer_cache: Log additional settings

* gl_texture_runtime: Resolve shadow map comment

* rasterizer_cache: Don't use float for viewport

* gl_texture_runtime: Fix custom allocation recycling

* rasterizer_cache: Minor cleanups

* Cleanup texture cubes when all the faces have been unregistered from the cache

* custom_tex_manager: Allow multiple hash mappings per texture

* code: Move slot vector to common

* rasterizer_cache: Prevent texture cube crashes

* rasterizer_cache: Improve mipmap validation

* CanSubRect now works properly when validating multi-level surfaces, for example Dark Moon validates a 4 level surface from a 3 level one and it works

* gl_blit_handler: Unbind sampler on reinterpretation
2023-05-07 02:34:28 +03:00
luc-git 322d7a8287
Textures loading screen (#6478)
* Add a loading screen for the preloading textures

*The PreloadTextures() function is called from the EmuThread to prevent citra to freezing

*Add a the preloading textures loadingscreen in loading_screen.cpp

*Add custom_tex_manager.reset() in core.cpp to release ram memory after exiting a game

* Add custom textures loading in EmuThread

* Remove useless variable

* Revert "Add custom textures loading in EmuThread"

This reverts commit 45ed46fa09.

* Moved include from bootmanager.h to bootmanager.cpp
2023-05-07 02:34:14 +03:00
JosJuice 62792b6b0e
android: Turn GameInfo into a class (#6494)
By only loading data from disk when creating an instance of this new
class instead of on every method call, we save a lot of file open
operations, which due to SAF are very expensive. This should noticeably
speed up game list scanning.

No intended change in what metadata is shown.
2023-05-06 14:40:11 +05:30
Steveice10 2b8610fcc4
qt: Update CMake translation targets. (#6506) 2023-05-06 11:09:00 +05:30
Steveice10 2273df4d70
qt: Migrate to Qt6. (#6418) 2023-05-05 03:10:34 -07:00
Vitor K 34de77d429
Various miscelaneous changes (#6496) 2023-05-03 17:24:10 +02:00
SachinVin 41f13456c0
Chore: Enable warnings as errors on MSVC (#6456)
* tests: add Sanity test for SplitFilename83

fix test

fix test

* disable `C4715:not all control paths return a value` for nihstro includes

nihstro: no warn

* Chore: Enable warnings as errors on msvc + fix warnings

fixes

some more warnings

clang-format

* more fixes

* Externals: Add target_compile_options `/W0` nihstro-headers and ...

Revert "disable `C4715:not all control paths return a value` for nihstro includes"
This reverts commit 606d79b55d.

* src\citra\config.cpp: ReadSetting: simplify type casting

* settings.cpp: Get*Name: remove superflous logs
2023-05-01 22:38:58 +03:00
Steveice10 055a58f01e
audio_core: Implement OpenAL backend (#6450) 2023-05-01 21:17:45 +02:00
SachinVin ce553ab995
renderer_opengl: DrawSingleScreen*: remove duplicate code (#6426)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-05-01 16:27:42 +02:00
coop152 9dc71e3347
Fix broken label in touch mapping dialog (#6489) 2023-04-30 17:28:49 +02:00
luc-git 7327c334ca
Add cheats in per game configuration (#6379) 2023-04-30 16:36:02 +02:00
Steveice10 ea649263b7
build: Improvements to bundled libraries support. (#6435) 2023-04-28 13:02:53 -07:00
PabloMK7 63bc0b59bb
Use IPC:MakeHeader instead of hardcoded raw values for IPC command tables. (#6453)
* Use IPC:MakeHeader instead of hardcoded values for IPC command tables.

* Use u32 instead of unsigned int in MakeHeader function

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>

* Fix clang format

---------

Co-authored-by: SachinVin <26602104+SachinVin@users.noreply.github.com>
2023-04-27 22:31:03 -07:00
GPUCode 06f3c90cfb
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu

* Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs

* core: Improve ImageInterface

* Provide a default implementation so frontends don't have to duplicate code registering the lodepng version

* Add a dds version too which we will use in the next commit

* rasterizer_cache: Rewrite custom textures

* There's just too much to talk about here, look at the PR description for more details

* rasterizer_cache: Implement basic pack configuration file

* custom_tex_manager: Flip dumped textures

* custom_tex_manager: Optimize custom texture hashing

* If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode

* custom_tex_manager: Implement asynchronous texture loading

* The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts

* Address review comments

* custom_tex_manager: Introduce custom material support

* video_core: Move custom textures to separate directory

* Also split the files to make the code cleaner

* gl_texture_runtime: Generate mipmaps for material

* custom_tex_manager: Prevent memory overflow when preloading

* externals: Add dds-ktx as submodule

* string_util: Return vector from SplitString

* No code benefits from passing it as an argument

* custom_textures: Use json config file

* gl_rasterizer: Only bind material for unit 0

* Address review comments
2023-04-27 07:38:28 +03:00
Steveice10 d16dce6d99
externals: Update SoundTouch to upstream. (#6451) 2023-04-26 00:25:02 +02:00
GPUCode 227926c1fa
Remove remnants of separable shader setting (#6403) 2023-04-26 00:19:02 +02:00
SachinVin 000a616bd9
core\loader\ncch.cpp: skip parsing Region info, if user has already... (#6463) 2023-04-26 00:13:21 +02:00
GPUCode 2c74ed1a6d
Rasterizer refactor hotfixes (#6465)
* texture_codec: Clamp buffer end to tiled buffer size

* Fixes crash on Pokemon Super Mystery Dungeon

* rasterizer_cache: Use rect for duplicate surface

* Fixes broken bloom in fire emblem

* surface_params: Check levels for exact match

* It was removed previously to prevent copies when games used the base level of a multi level surface. FE on the other hand will first use the base level and then use it as a face of a cubemap with many levels. So instead check if the surface equal or more levels and consider it an exact match in that case

* gl_texture_runtime: Bind old tex to 2D target

* Fixes a small error opengl would print when creating texture cubes

* gl_blit_helper: Fix nearest filter

* Use texture unit 2 which has the nearest sampler bound
2023-04-23 22:46:08 +03:00
GPUCode 9ba6a90193
gl_format_reinterpreter: Don't release unconditionally (#6459) 2023-04-23 00:35:25 +03:00
Vitor K 1b944f3255
gl_rasterizer: Fix texel buffer size overflow (#6458)
Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-04-22 20:43:29 +02:00
Steveice10 81d24dd7fb
input_common: Allow disabling GCAdapter on platforms without libusb. (#6448) 2023-04-22 17:10:12 +02:00
SachinVin 7197367040
assert.h: add [[unlikely]] (#6454)
clang format assert
2023-04-22 14:36:27 +05:30
Vitor K c9b2bd9077
msvc: copy openssl dlls (#6428) 2023-04-21 19:09:40 +02:00
rinsuki 3dd6557332
sdl: Exit if SDL fails to create software renderer (#6430) 2023-04-21 14:38:12 +05:30
GPUCode 26d6f9d1c6
Rasterizer cache refactor (#6375)
* rasterizer_cache: Remove custom texture code

* It's a hacky buggy mess, will be reimplemented later when the cache is in a better state

* rasterizer_cache: Refactor surface upload/download

* Switch to the texture_codec header which was written as part of the vulkan backend by steveice and me

* Move most of the upload logic to the rasterizer cache and out of the surface object

* Scaled uploads/downloads have been disabled for now since they require more runtime infrastructure

* rasterizer_cache: Refactor runtime interface

* Remove aspect enum which is the same as SurfaceType

* Replace Subresource with specific structures for each operation (blit/copy/clear). This mimics moderns APIs vulkan much better

* Pass the surface to the runtime instead of the texture

* Implement CopyTextures with glCopyImageSubData which is available on 4.3 and gles.
  This function also has an overload for cubes which will be removed later.

* rasterizer_cache: Move texture allocation to the runtime

* renderer_opengl: Remove TextureDownloaderES

* It's overly compilcated and unused at the moment. Will be replaced with a simple compute shader in a later commit

* rasterizer_cache: Split CachedSurface

* This commit splits CachedSurface into two classes, SurfaceBase which contains the backend agnostic functions and Surface which is the opengl specific part

* For now the cache uses the opengl surface directly and there are a few ugly casts with watchers, those will be taken care of when the template convertion and watcher removal are added respectively

* rasterizer_cache: Move reinterpreters to the runtime

* rasterizer_cache: Move some pixel format function to the cpp file

* rasterizer_cache: Common texture acceleration functions

* They don't contain any backend specific code so they shouldn't be duplicated

* rasterizer_cache: Remove BlitSurfaces

* It's better to prefer copy/blit in the caller anyway

* rasterizer_cache: Only allocate needed levels

* rasterizer_cache: Move texture runtime out of common dir

* Also shorten the util header filename

* surface_params: Cleanup code

* Add more comments, organize it a bit etc

* rasterizer_cache: Move texture filtering to the runtime

* rasterizer_cache: Move to VideoCore

* renderer_opengl: Reimplement scaled uploads/downloads

* Instead of looking up for temporary textures, each allocation now contains both a scaled and unscaled handle
  This allows the scale operations to be done inside the surface object itself and improves performance in general

* In particular the scaled download code has been expanded to use ARB_get_texture_sub_image when possible
  which is faster and more convenient than glReadPixels. The latter is still relevant for OpenGLES though.

* Finally allocations are now given a handy debug name that can be viewed from renderdoc.

* rasterizer_cache: Remove global state

* gl_rasterizer: Abstract common draw operations to Framebuffer

* This also allows to cache framebuffer objects instead of always swapping the textures, something that particularly benefits mali gpus

* rasterizer_cache: Implement multi-level surfaces

* With this commit the cache can now directly upload and use mipmaps
  without needing to sync them with watchers. By using native mimaps
  directly this also adds support for mipmap for cube

* Texture cubes have also been updated to drop the watcher requirement

* host_shaders: Add CMake integration for string shaders

* Improves build time shader generation making it much less prone to errors.
  Also moves the presentation shaders here to avoid embedding them to the cpp file.

* Texture filter shaders now make explicit use of uniform bindings for better vulkan compatibility

* renderer_opengl: Emulate lod bias in the shader

* This way opengles can emulate it correctly

* gl_rasterizer: Respect GL_MAX_TEXTURE_BUFFER_SIZE

* Older Bifrost Mali GPUs only support up to 64kb texture buffers. Citra would try to allocate a much larger buffer the first 64kb of which would work fine but after that the driver starts misbehaving and showing various graphical glitches

* rasterizer_cache: Cleanup CopySurface

* renderer_opengl: Keep frames synchronized when using a GPU debugger

* rasterizer_cache: Rename Surface to SurfaceRef

* Makes it clear that surface is a shared_ptr and not an object

* rasterizer_cache: Cleanup

* Move constructor to the top of the file

* Move FindMatch to the top as well and remove the Invalid flag which was redudant;
  all FindMatch calls used it expect from MatchFlags::Copy which ignores it anyway

* gl_texture_runtime: Make driver const

* gl_texture_runtime: Fix RGB8 format handling

* The texture_codec header, being written with vulkan in mind converts RGB8 to RGBA8. The backend wasn't adjusted to account for this though and treated the data as RGB8.

* Also remove D16 convertions, both opengl and vulkan are required to support this format so these are not needed

* gl_texture_runtime: Reduce state switches during FBO blits

* glBlitFramebuffer is only affected by the scissor rectangle so just disable scissor testing instead of resetting our entire state

* surface_params: Prevent texcopy that spans multiple levels

* It would have failed before as well, with multi-level surfaces it triggers the assert though

* renderer_opengl: Centralize texture filters

* A lot of code is shared between the filters thus is makes it sense to centralize them

* Also fix an issue with partial texture uploads

* Address review comments

* rasterizer_cache: Use leading return types

* rasterizer_cache: Cleanup null checks

* renderer_opengl: Add additional logging

* externals: Actually downgrade glad

* For some reason I missed adding the files to git

* surface_params: Do not check for levels in exact match

* Some games will try to use the base level of a multi level surface. Checking for levels forces another surface to be created and a copy to be made which is both unncessary and breaks custom textures

---------

Co-authored-by: bunnei <bunneidev@gmail.com>
2023-04-21 10:14:55 +03:00
bunnei 9414db4f65
Merge pull request #6439 from t895/theme-adjustments
citra_android: Theme adjustments
2023-04-20 17:02:46 -07:00
SachinVin 0da25736d9
renderer_opengl.cpp: Draw{Top, Bottom}Screen Clean up (#6422) 2023-04-16 19:51:21 +02:00
SachinVin 5f81940e63
Merge pull request #6419 from vitor-k/states
Update zstd and improve savestates logging
2023-04-15 10:11:40 +05:30
Charles Lombardo 2e23a75fac citra_android: Fix top app bar color in cheats activity 2023-04-14 21:12:34 -04:00
Charles Lombardo 9aed0a14c7 citra_android: Reduce the primary color's influence on the surface color in dark mode 2023-04-14 21:08:15 -04:00
Charles Lombardo 8a3afaf9e6 citra_android: Fix background color on first launch
The incorrect background color could appear when the games fragment is not initialized as it is during first boot. Now it appears correctly as colorSurface.
2023-04-14 20:49:47 -04:00
Charles Lombardo 1adf631725 citra_android: Use primary color for FAB 2023-04-14 20:46:48 -04:00
SachinVin 2a2ee8bc96
Merge pull request #6395 from ian-h-chamberlain/feature/gdbstub-hio
Initial port of luma3ds' gdb_hio to Citra
2023-04-11 20:32:48 +05:30
Ian Chamberlain 025913a734
Fix string_view constructor for macOS clang
Some versions of clang 14 (macOS+android) don't implement
`string_view(It first, It last)`, so let's use
`string_view(const CharT*, size_type)` instead.

Also remove unused header leftover from old code that uses std::string.
2023-04-11 10:06:08 -04:00
Vitor Kiguchi dccd89b796 savestates: various changes
The header doesn't need to be serialized.
GetSaveStatePath may be static.
Remove unused includes.
Name the CryptoPP stringsource.
2023-04-10 00:51:02 -03:00
Vitor Kiguchi c79acdd88d savestates: validate states before load 2023-04-10 00:51:02 -03:00
Vitor Kiguchi 8e8c8fa37a savestates: log slot on load and save 2023-04-10 00:51:02 -03:00
Charles Lombardo cdb157f58a
citra_android: Night mode fixes (#6416) 2023-04-09 21:18:28 +02:00
SachinVin e283de9b6d
gl_shader_disk_cache.cpp: Invalidate Tranferable cache on error (#6392) 2023-04-09 21:16:44 +02:00
Steveice10 b6e73f0d49
Add consolidated GodMode9 key dumping script. (#6396) 2023-04-09 21:16:31 +02:00
SachinVin 8d19483b7e
externals: bump dynarmic to 6.4.6 (#6423) 2023-04-09 21:03:48 +02:00
SachinVin a94acde519
core\frontend\framebuffer_layout: GetCardboardSettings: clean up floa… (#6399)
* core\frontend\framebuffer_layout: GetCardboardSettings: clean up float to u32 conversion warnings + style fixes

* clang format

* fix signedness
2023-04-09 10:59:25 +05:30
Narr the Reg 90bcf49db0
android: Clean up overlay controls and avoid triggering touch screen when a button is pressed (#6391) 2023-04-09 10:58:42 +05:30
Jake Downs bc5b065abe
android: replace jcenter with mavenCentral (#6417)
* replace jcenter with mavenCentral https://github.com/citra-emu/citra/issues/6232

* add back jcenter as fallback for billing
2023-04-09 10:55:37 +05:30
SachinVin 563c77154e
citra_qt/bootmanager.cpp: Fix scaling on QT with SW rasteriser (#6424) 2023-04-08 21:28:03 +05:30
SachinVin e4e9fb4aed
Merge pull request #6412 from GPUCode/wayland-oops
Port yuzu-emu/yuzu#7410: "Wayland fixes"
2023-04-08 16:51:56 +05:30
SachinVin 6a0baef239
Merge pull request #6410 from vitor-k/qt-vsync
citra_qt: fix vsync issues
2023-04-08 16:51:29 +05:30
Vitor K 8b93db0841
Updates to github actions (#6358) 2023-04-06 14:34:35 +02:00
Steveice10 287ce1e56f
kernel: Skip address range checks for privileged memory (un)map. (#6407) 2023-04-06 14:30:13 +02:00
hank121314 495e5dadd7
citra_android: fix config is getting overwritten by default (#6408) 2023-04-05 18:51:05 +02:00
hank121314 7d64c654cc
citra_android: fix select root as citra directory cause crash (#6400) 2023-04-05 18:50:53 +02:00
Ian Chamberlain 4cc181e5b8
Address review comments
Use more modern C++ style casts + std::array, clean up some log
messages, and rename some functions.
2023-04-05 12:41:17 -04:00
PolarZero 29aed69734
gl_rasterizer: HP Bar Fix for some games (#6334)
* HP Bar Fix for some games

Can fix #5139 #5563 and log spam

* HP Bar Fix for some games

Can fix #5139 #5563 and log spam

* Add TODO about HP Bar Fix
2023-04-04 20:32:14 +03:00
Ian Chamberlain 696c0904f8
Update some c-style casts -> reinterpret_cast 2023-04-04 13:21:25 -04:00
Ian Chamberlain 6e45de760e
Cleanup new code, add docs and error handling 2023-04-04 13:13:24 -04:00
SeleDreams 62d58f669a
kernel: Adjusted resource limits for more accuracy to the running 3DS model (#6393)
Co-authored-by: Tobias <thm.frey@gmail.com>
2023-04-04 19:03:08 +02:00
Steveice10 5f90c9816d
apt: Add stub for ns:c service. (#6409) 2023-04-04 19:01:37 +02:00
Ian Chamberlain 0d4c93d1c2
Undo some changes exposing unused functions 2023-04-04 12:20:41 -04:00
Steveice10 9cbefa468a
qt: Disable system update downloader in per-game settings. (#6402) 2023-04-03 22:59:56 +02:00
Vitor Kiguchi b4ef3cdeff bootmanager: set the surface format based on vsync 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 5c50a26b38 bootmanager: make main_context a unique_ptr 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 40849a8fa8 bootmanager: remove unnecessary includes 2023-04-03 17:25:39 -03:00
Vitor Kiguchi 4e0f78dfa0 citra_qt: fix vsync configuration being possible while a game is running 2023-04-03 17:25:39 -03:00
Alexander Orzechowski aac0e07d1e emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
2023-04-03 14:34:45 +03:00
Alexander Orzechowski 06c426883f OpenGL: Check for threading support
We need this.
2023-04-03 14:33:15 +03:00
GPUCode 71d4a85957 video_core: Disable async shader loading with strict contexts 2023-04-03 14:32:13 +03:00
Alexander Orzechowski 3846d0c2cd RenderWidget: Set WA_DontCreateNativeAncestors
Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
2023-04-03 13:59:06 +03:00
Steveice10 041252ba36
file_sys: Attempt to open New 3DS variant NCCH if available. (#6383) 2023-04-02 08:57:56 +05:30
Steveice10 a74d7a0e6b
qt: Hide system titles with invisible or invalid SMDH data. (#6381) 2023-04-02 08:57:22 +05:30
Cameron Cawley 387cf15719
Remove unused includes (#6405) 2023-04-02 06:24:59 +05:30