Commit graph

8337 commits

Author SHA1 Message Date
PabloMK7 597a2e8ead
Add missing FS:USER functions (#7051) 2023-10-31 14:01:25 -07:00
Steveice10 45ef11654a
audio_core: Clear time stretcher after flushing to avoid sample bleed. (#7081) 2023-10-24 17:22:10 -07:00
Dominik Kreutzer 259dbf17dc
citra-qt: ensure image interface is registered before starting game (#7090) 2023-10-24 17:21:38 -07:00
Castor215 ec55807669
build: fix build failure when not using precompiled headers (#7087)
Co-authored-by: vitor-k <vitor-kiguchi@hotmail.com>
2023-10-23 17:21:35 -03:00
GPUCode 36146459f8
renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
Wunk 597297ffb4
tests: Fix out-of-bounds access (#7085) 2023-10-22 11:07:06 -07:00
Castor215 4ac10c4a9d
externals: allow users to use system Zstandard (#7083) 2023-10-21 16:10:02 -07:00
GPUCode ef43776c7b
shader: Fix address register offset behavior in x64 Jit (#6942)
* shader: Fix address register offset behavior in x64 Jit

* shader: Remove redundant jump

* tests: Add address register tests

* shader: Remove additional pre-multiplications by 16

* tests: Add catch-stringifier for vec4f

* tests: Format
2023-10-18 19:41:36 +03:00
Castor215 956b0868fd
externals: allow user to use system inih (#7073) 2023-10-16 19:31:56 -07:00
Steveice10 4c59443ed2
common: Add more robust ZSTD handling. (#7071) 2023-10-15 14:08:29 -07:00
Steveice10 07839fb3ce
qt: Add option to uninstall a game. (#7064)
* qt: Add option to uninstall a game.

* Address review comments.
2023-10-14 18:11:59 -07:00
GPUCode 40ba5226c6
vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
PabloMK7 897d1fa957
Implement more HTTP:C functionality (#7035)
* Implement missing http:c functionality.

* More implementation details and cleanup.

* Organize code

* Disable treat errors as warnings for httplib

* Fix defines

* Remove pragmas that do nothing and mark as SYSTEM

* Make httplib system

* Try to fix issue from httplib

* Apply suggestions

* Fix header ordering

* Fix compilation issue

* Create and use ctx.CommandID()

* Add and use Common::TruncateString

* Apply more suggestions

* Apply suggestions

* Fix compilation

* Apply suggestions

* Fix format

* Revert SplitURL to previous version

* Apply suggestions
2023-10-11 10:09:16 -07:00
SachinVin 1acb03b579
dsp_dsp.cpp: fix registering Interrupt handler on loading savestates (#7055) 2023-10-10 12:52:57 -07:00
Steveice10 4220f69c06
renderer/opengl: Deduce GLES from actual driver in use. (#7056) 2023-10-10 12:52:47 -07:00
PabloMK7 6264b6d43c
Use RunAsync in multiple socket operations (#7053)
* Use RunAsync in multiple socket operations

* EOF newline

* Fix linux compilation

* Fix compilation on macos
2023-10-09 14:59:08 -07:00
Steveice10 6cfd00e42d
qt: Partially fix Wayland support. (#7054)
* qt: Partially fix Wayland on NVIDIA.

* qt: Fix Vulkan under Wayland.

Showing and hiding the window here messes up the surface,
causing an instant crash on load.

* qt: Properly set up GLES context when requested.
2023-10-09 14:58:38 -07:00
Steveice10 6244f9e3fd
ci: Support Android x86_64 and optimize build caching. (#7045)
* android: Support x86_64 devices.

* ci: Improve ccache hits and stats.

* ci: Compress Android artifacts.

* ci: Re-enable PCH and set ccache sloppiness appropriately.
2023-10-08 23:56:01 -07:00
Castor215 f5b8888686
externals: allow user to use system fmt (#7052) 2023-10-07 16:00:02 -07:00
SachinVin 2961dcf0fd
audio_core/hle/mixers.cpp: fix dirty flag checks (#7048) 2023-10-07 13:11:06 -07:00
SachinVin 053b3618dc
Android: gl_shader_decompiler.cpp: get rid of the not-so-accurate multiplication (#7011) 2023-10-05 10:28:26 -07:00
SachinVin 72ff0c5337
AudioCore: Refactor DSP interrupt handling (#7026) 2023-10-04 15:44:59 +02:00
PabloMK7 9ec4954380
Add HLERequestContext::RunAsync (#7027) 2023-10-02 11:09:27 -07:00
Daniel López Guimaraes 376d33cff4
audio_core/hle: Fix compile issues (#7024)
* audio_core/hle: Fix compile issues

Fix all compiling issues related with fmt (see #7015)

* audio_core/hle: Fix clang-format
2023-09-30 23:41:25 -07:00
Steveice10 50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Tobias 1492d73ccb
frd: Stub several functions (#7010)
* mii: Improve mii data variable naming

* frd: Stub several functions

Allows the friend applet to open successfully.

* frd: Address review comments
2023-09-29 20:27:15 -07:00
Vitor K a35f8cbb78
fix include/namespace related compilation errors (#7019)
a user on discord reported compilation errors when trying to compile
on Linux with GCC 13 and Clang 16.
2023-09-28 18:36:50 +05:30
Vitor K 6cfb8e02a8
clang format (#7017) 2023-09-27 13:42:19 -03:00
Steveice10 327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
SachinVin d19fe9aa4c
audio_core\hle\shared_memory.h: Update struct member names based on FE:Fates Symbols (#6995) 2023-09-22 11:53:30 -07:00
Steveice10 003a4ec09b
gsp: Downgrade StoreDataCache log to trace. (#7006)
* gsp: Downgrade StoreDataCache log to trace.

* gsp: Mark StoreDataCache parameters as maybe_unused
2023-09-22 09:15:31 -07:00
Michael J Kaye 279208347e
AndroidManifest.xml: allow launchers to start a game using the EmulationActivity intent (#6996) 2023-09-19 19:36:16 +02:00
Steveice10 28c542c2c2
build: Fix compiling citra-qt for iOS. (#6983)
* build: Fix compiling citra-qt for iOS.

* Update src/citra_qt/configuration/configure_general.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-09-17 16:07:56 -07:00
GPUCode d1c16bad78
code: Remove save state compatibility checks (#6980) 2023-09-16 15:22:10 -07:00
GPUCode 542209c993
video_core: Initialize unrefered attributes to 1.f (#6966) 2023-09-16 14:46:44 -07:00
SachinVin 8aee625a14
externals: Add option to use system SoundTouch (#6971) 2023-09-16 14:46:32 -07:00
GPUCode d2d37411bc
vk_platform: Check if vkEnumerateInstanceVersion exists before calling it (#6982)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2023-09-15 16:00:10 -07:00
Vitor K 43cedf59af
automap: fix power button mapping (#6972) 2023-09-14 14:41:55 -07:00
GPUCode 30fcdc5474
renderer_vulkan: Misc fixes (#6974)
* vk_platform: Check if library was loaded

* pica_to_vk: Dont crash on unknow blend equation
2023-09-15 00:21:12 +03:00
GPUCode dfa2fd0e0d
Add vulkan backend (#6512)
* code: Prepare frontend for vulkan support

* citra_qt: Add vulkan options to the GUI

* vk_instance: Collect tooling info

* renderer_vulkan: Add vulkan backend

* qt: Fix fullscreen and resize issues on macOS. (#47)

* qt: Fix bugged macOS full screen transition.

* renderer/vulkan: Fix swapchain recreation destroying in-use semaphore.

* renderer/vulkan: Make gl_Position invariant. (#48)

This fixes an issue with black artifacts in Pokemon games on Apple GPUs.
If the vertex calculations differ slightly between render passes, it can
cause parts of model faces to fail depth test.

* vk_renderpass_cache: Bump pixel format count

* android: Custom driver code

* vk_instance: Set moltenvk configuration

* rasterizer_cache: Proper surface unregister

* citra_qt: Fix invalid characters

* vk_rasterizer: Correct special unbind

* android: Allow async presentation toggle

* vk_graphics_pipeline: Fix async shader compilation

* We were actually waiting for the pipelines regardless of the setting, oops

* vk_rasterizer: More robust attribute loading

* android: Move PollEvents to OpenGL window

* Vulkan does not need this and it causes problems

* vk_instance: Enable robust buffer access

* Improves stability on mali devices

* vk_renderpass_cache: Bring back renderpass flushing

* externals: Update vulkan-headers

* gl_rasterizer: Separable shaders for everyone

* vk_blit_helper: Corect depth to color convertion

* renderer_vulkan: Implement reinterpretation with copy

* Allows reinterpreteration with simply copy on AMD

* vk_graphics_pipeline: Only fast compile if no shaders are pending

* With this shaders weren't being compiled in parallel

* vk_swapchain: Ensure vsync doesn't lock framerate

* vk_present_window: Match guest swapchain size to vulkan image count

* Less latency and fixes crashes that were caused by images being deleted before free

* vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus

* Resolves crashes when async shader compilation is enabled

* vk_rasterizer: Bump async threshold to 6

* Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders

* android: More robust surface recreation

* renderer_vulkan: Fix dynamic state being lost

* vk_pipeline_cache: Skip cache save when no pipeline cache exists

* This is the cache when loading a save state

* sdl: Fix surface initialization on macOS. (#49)

* sdl: Fix surface initialization on macOS.

* sdl: Fix render window events not being handled under Vulkan.

* renderer/vulkan: Fix binding/unbinding of shadow rendering buffer.

* vk_stream_buffer: Respect non coherent access alignment

* Required by nvidia GPUs on MacOS

* renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51)

* renderer_vulkan: Port some recent shader fixes

* vk_pipeline_cache: Improve shadow detection

* vk_swapchain: Add missing check

* renderer_vulkan: Fix hybrid screen

* Revert "gl_rasterizer: Separable shaders for everyone"

Causes crashes on mali GPUs, will need separate PR

This reverts commit d22d556d30.

* renderer_vulkan: Fix flipped screenshot

---------

Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-13 01:28:50 +03:00
Tobias 8f8c54201d
citra_qt/config: Fix Telemetry checkbox (#6965) 2023-09-11 23:07:06 +02:00
GPUCode 9be4fd8b91
gl_rasterizer: Bind null surface when unit is disabled (#6967) 2023-09-11 19:34:41 +03:00
Vitor K bbb47cd753
gles: fix crashing on mali gpus (#6956)
* gles: reorder framebuffer fetch extension directives

* Address review comments
2023-09-11 00:30:30 +03:00
GPUCode 0b0d3a4ac3
gpu: Correct display transfer output with vertical flip+crop lines (#6952) 2023-09-11 00:30:06 +03:00
GPUCode 6aa31d6ec2
video_core: Use epsilons for clip planes (#6945)
* video_core: Use epsilons for clip planes

* video_core: Add comments
2023-09-11 00:29:55 +03:00
GPUCode 928f352c94
renderer_gl: Use explicit bindings (#6940)
* renderer_gl: Use explicit bindings

* gl_state: Match shadow order with vulkan
2023-09-07 21:42:22 +03:00
Steveice10 e2d8eef5fa
qt: Fix arguments to maintenancetool for update check. (#6946) 2023-09-04 17:25:41 -07:00
GPUCode cab0ad50f0
gl_shader_decompiler: Fix min/max NaN edge case (#6935) 2023-08-31 13:37:53 -07:00
Steveice10 5ad58e0605
shader: Fix shadow_texture_orthographic not being set correctly. (#6937) 2023-08-31 13:37:39 -07:00
GPUCode 1159e4d928
video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending

* renderer_gl: Take factors into account for min/max blending

* Address review comments

* gl_shader_gen: Fix frambuffer fetch on qcom and mali

* renderer_opengl: Add fallback path for mesa

* gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
2023-08-30 21:26:28 +03:00
Steveice10 93c7c6a995
service: Downgrade some spammy logs to trace level. (#6936) 2023-08-30 19:19:38 +02:00
Steveice10 81a5e2355a
shader: Fix address register offset behavior in GLSL. (#6920) 2023-08-28 13:23:59 -07:00
GPUCode d1f600601d
renderer_software: Multi-thread processing (#6698)
* renderer_software: Multi-thread processing

* Doubles the performance in most cases

* renderer_software: Move memory access out of the raster loop

* Profiling shows this has a significant impact
2023-08-28 01:09:23 -07:00
GPUCode 8b218e1b7d
tev: Use primary color for previous source in first stage (#6921) 2023-08-27 23:59:32 -07:00
Steveice10 04aeecabcf
arm: Do not try to access null page table. (#6930) 2023-08-27 17:26:31 +02:00
Steveice10 df57012c50
video_core: Correct shader interpeter address register handling. (#6910) 2023-08-27 01:49:31 +03:00
GPUCode 61cf550d0c
video_core: Avoid setting alpha tev with Dot3_RGBA8 color op (#6907)
* Further reduces unnecessary shader regenerations
2023-08-27 01:48:45 +03:00
Steveice10 f2e0748a22
build: Enable link time optimization in release builds. (#6887) 2023-08-26 11:15:13 -07:00
Steveice10 edf157200d
qt: Support updating an installed app image. (#6915) 2023-08-24 03:57:11 -07:00
GPUCode a94297922b
shader_interpreter: Fix control flow edge cases and implement break/breakc (#6844) 2023-08-21 18:12:46 -07:00
m4xw e129f07047
[ShaderGen] Avoid setting lighting states if components aren't enabled (#6895)
* [ShaderGen] Avoid setting lighting states if components aren't enabled

* [Squash] clang-format
2023-08-20 21:12:38 -07:00
Steveice10 b2092de871
build: Fix web service functionality. (#6903) 2023-08-19 17:34:35 -07:00
Steveice10 6ddf4b241f
renderer/vulkan: Emulate custom border colors in shaders when unavailable. (#6878) 2023-08-17 22:22:25 +02:00
Vitor K f3d92dd3b8
Fix post processing shaders crashing on Intel GPUs (#6890) 2023-08-17 22:17:24 +02:00
Vitor K 1a6860f35c
opengl: disable ClearTexture on Intel drivers (#6879) 2023-08-17 22:16:51 +02:00
GPUCode bc0bf4d3d2
(gl/vk)_shader_gen: Use floor instead of int cast (#6885) 2023-08-17 22:16:28 +02:00
Steveice10 1d3bf64f13
qt: Make input configuration scrollable. (#6881) 2023-08-16 19:27:01 -07:00
Steveice10 66404a669f
build: Fixes for a few minor issues (#6886) 2023-08-14 09:47:17 -07:00
Steveice10 6a1fd38063
build: Use new glslang tool name. (#6889) 2023-08-13 15:45:22 -07:00
Steveice10 a27971e723
service/cecd: Fix buffer writes in ReadData. (#6880) 2023-08-11 10:31:24 -07:00
Vitor K eb8d2941c9
savestates: save the build name to be displayed when there's a version mismatch (#6493)
* savestates: add a build_name field to the header

* savestates: display build name on save/load menu

* savestates: add zero member to header just in case of UB from an older save state

* savestates: add legacy hash lookup

* savestate_data: update hash database
2023-08-10 20:55:22 -07:00
Steveice10 baca2bfc6b
qt: Only register graphics debugger as observer if visible. (#6875) 2023-08-09 17:31:09 -07:00
Narr the Reg 33a2113b71
service: nfp: Fix size and increase timeout (#6868) 2023-08-08 14:00:53 -07:00
Daniel López Guimaraes 1f07ab8643
http/ac: Fix failing assert and stub GetConnectingProxyEnable (#6864) 2023-08-08 14:00:42 -07:00
Steveice10 b739bd2632
qt: Fix double dialog and crash when OpenGL is selected on unsupported platform. (#6867) 2023-08-07 18:21:42 -07:00
GPUCode f76165d848
frame_dumper: Use jthread (#6855) 2023-08-07 18:21:28 -07:00
GPUCode ac78b74c45
gl_texture_runtime: Implement ARB_clear_texture (#6850) 2023-08-08 01:10:28 +03:00
GPUCode a478bedb12
rasterizer_cache: Bring back custom format parameter (#6873) 2023-08-08 01:10:11 +03:00
Steveice10 6d0cd5b00e
build: Expose ENABLE_SCRIPTING and ENABLE_WEB_SERVICE flags as public. (#6872) 2023-08-07 03:12:49 -07:00
GPUCode 5b52849f90
rasterizer_cache: Allow custom recycle (#6851)
* surface_params: Allow custom surface recycling

* rasterizer_cache: Cleanup
2023-08-06 22:59:54 +03:00
GPUCode 0048e61fc7
Fix compilation without ENABLE_WEB_SERVICE (#6856) 2023-08-06 12:23:53 -07:00
Vitor K aaeba6759e
citra_qt: do not pass memory to widget (#6849) 2023-08-04 16:35:52 -07:00
GPUCode ebac2e4978
custom_tex_manager: Allow old hash in more cases (#6843) 2023-08-03 00:51:10 +03:00
PabloMK7 5b9f4d4129
SOC: Fix setting TTL to default value when TTL = 0 (#6835) 2023-08-02 13:06:51 -07:00
Vitor K b1b6f08926
citra_qt: fix two graphics configuration bugs (#6840) 2023-08-02 21:38:57 +02:00
GPUCode 6f7612f73d
Res cache fixes (#6838)
* rasterizer_cache: Dont consider res_scale during recycle

* rasterizer_cache: Switch to plain erase loop

* rasterizer_cache: Fix crash due to memory corruption
2023-08-02 21:38:45 +03:00
GPUCode 88ea66053e
Miscallenious fixes to gl backend and qt frontend (#6834)
* renderer_gl: Make rasterizer normal class member

* It doesn't need to be heap allocated anymore

* gl_rasterizer: Remove default_texture

* It's unused

* gl_rasterizer: General cleanup

* gl_rasterizer: Lower case lambdas

* Match style with review comments from vulkan backend

* rasterizer_cache: Prevent memory leak

* Since the switch from shared_ptr these surfaces were no longer being destroyed properly. Use our garbage collector for that purpose to destroy it safely for both backends

* rasterizer_cache: Make temp copy of old surface

* The custom surface would override the memory region of the old region resulting in garbage data, this ensures the custom surface is constructed correctly

* citra_qt: Manually create dialog tabs

* Allows for custom constructors which is very useful. While at it, global state is now eliminated from configuration

* citra_qt: Eliminate global system usage

* core: Remove global system usage in memory and HIO

* citra_qt: Use qOverload

* tests: Run clang format

* gl_texture_runtime: Fix surface scaling
2023-08-02 01:40:39 +03:00
Tobias 970f2284d8
http/soc: Various implementations and fixes (#6828) 2023-08-02 00:37:56 +02:00
GPUCode baf3ea4beb
custom_tex_manager: Allow old hash in the dumper (#6832) 2023-08-01 20:38:51 +03:00
PabloMK7 35e208b447
Move MiiData to its own namespace and add ChecksummedMiiData (#6824)
* Move mii to own namespace and add checksummed mii data

* Fix compile issues

* Make mii classes trivial and add cast operator

* Fix Android side

* Add new line at the end of files.

* Make miidata a struct and crc16 a u32_be as per switch code.

* Apply suggestions

* Change back crc to u16 and set padding to 0.
2023-07-31 20:38:47 -07:00
GPUCode f8b8b6e53c
core: De-globalize movie (#6659) 2023-08-01 02:57:38 +02:00
GPUCode a955f02771
rasterizer_cache: Remove runtime allocation caching (#6705)
* rasterizer_cache: Sentence surfaces

* gl_texture_runtime: Remove runtime side allocation cache

* rasterizer_cache: Adjust surface scale during reinterpreration

* Fixes pixelated outlines. Also allows to remove the d24s8 specific hack and is more generic in general

* rasterizer_cache: Remove Expand flag

* Begone!

* rasterizer_cache: Cache framebuffers with surface id

* rasterizer_cache: Sentence texture cubes

* renderer_opengl: Move texture mailbox to separate file

* Makes renderer_opengl cleaner overall and allows to report removal threshold from runtime instead of hardcoding. Vulkan requires this

* rasterizer_cache: Dont flush cache on layout change

* rasterizer_cache: Overhaul framebuffer management

* video_core: Remove duplicate

* rasterizer_cache: Sentence custom surfaces

* Vulkan cannot destroy images immediately so this ensures we use our garbage collector for that purpose
2023-08-01 03:35:41 +03:00
Steveice10 3fedc68230
common: Only use libbacktrace if present. (#6827) 2023-07-31 14:24:27 -07:00
Steveice10 335fb78c5c
service/am: Clean up and optimize CIA installation. (#6718) 2023-07-30 21:40:35 +02:00
Tobias 22c4eb86d7
core/frd: Correct FunctionInfo and stub more functions (#6209) 2023-07-30 04:18:52 +02:00
Steveice10 964f9ee3cf
service/gsp: Implement saving of framebuffers in SaveVramSysArea. (#6821)
* service/gsp: Implement saving of framebuffers in SaveVramSysArea.

* Address review comments.

* service/apt: Separate capture info and capture buffer info.

The former is used with the RequestForSysApplet message and GetCaptureInfo.
The latter is used with SendCaptureBufferInfo and ReceiveCaptureBufferInfo.
2023-07-29 00:26:24 -07:00
Steveice10 bb364d9bc0
service/apt: Add and implement more service commands. (#6721)
* service/apt: Add and implement more service commands.

* service/apt: Implement power button.

* Address review comments and fix GetApplicationRunningMode bug.
2023-07-29 00:26:16 -07:00
SachinVin 51996c54f0
audio_core\hle\adts_reader.cpp: Use BitField to parse ADTS header (#6719) 2023-07-28 12:15:58 -07:00
Steveice10 539a1a0b6e
service/cfg: Separate out config block defaults and create when not found. (#6716) 2023-07-26 10:33:00 -07:00
Steveice10 8b21b902f2
hw/y2r: Templatize input/output formats. (#6717) 2023-07-25 05:51:57 -07:00
Vitor K 19107cec4b
citra-qt: update the separate window titles to use full_name and show Primary/Secondary identifier (#6712)
* citra-qt: update the separate window titles to use full_name and Primary/Secondary window identifier

* build_fullname: remove trailing space
2023-07-25 05:51:46 -07:00
Steveice10 a537f56766
services/cfg: Clean up definitions and access flag handling. (#6711) 2023-07-21 18:04:15 -07:00
GPUCode b5e1a27a7e
rasterizer_cache: Handle texture cubes with duplicate faces (#6710) 2023-07-21 01:55:19 +03:00
Steveice10 a9e390b1b1
frontend: Fix clicking primary screen window touching screen. (#6707) 2023-07-20 15:48:50 -07:00
Steveice10 71582a72a4
sdl: Check correct windowID based on event type. (#6703) 2023-07-19 01:29:13 -07:00
GPUCode e783b0d4a9
rasterizer_cache: Fixes to (unaligned) texture downloads (#6697)
* rasterizer_cache: Header cleanup

* gl_texture_runtime: Fix incorrect stride in single scanline downloads

* texture_codec: Fix unaligned texture downloads
2023-07-18 17:31:31 +03:00
Steveice10 700c00f021
audio_core/hle: Stub binary requests SaveState and LoadState. (#6684)
* audio_core/hle: Stub binary requests SaveState and LoadState.

* audio_core/hle: Fire DSP binary pipe interrupt on request completion instead of tick.
2023-07-16 17:54:40 -07:00
Steveice10 9cb14044ec
kernel: Improvements to process cleanup. (#6680)
* kernel: Properly clean up process threads on exit.

* kernel: Track process-owned memory and free on destruction.

* apt: Implement DoApplicationJump via home menu when available.

* kernel: Move TLS allocation management to owning process.
2023-07-16 17:54:29 -07:00
Steveice10 8b6b58a364
y2r: Pass ConversionConfiguration by copying. (#6690) 2023-07-15 01:57:06 -07:00
Steveice10 e043caac27
hle: Eliminate need to specify command headers for IPC. (#6678) 2023-07-14 17:32:59 -07:00
Steveice10 0bedb28bdc
rpc: Fix class hierarchy. (#6694) 2023-07-13 16:29:54 -07:00
Charles Lombardo c10ffda91f
android: Restore notification permission request (#6693)
When we targeted API <32, the notification permission would automatically be requested on startup. This restores that behavior temporarily while we work on new UX.
2023-07-12 18:54:21 -07:00
Steveice10 5e8ae4fa8a
qt: Fix per-game config loading for 3DSX/ELF. (#6691)
Co-authored-by: Michael Theall <pigman46@gmail.com>
2023-07-12 18:54:11 -07:00
GPUCode 7a7f485640
core: Cleanup RPC (#6674) 2023-07-12 18:54:02 -07:00
Tobias bbf833bceb
citra_qt\game_list: Make columns hideable (#6467) 2023-07-12 23:17:16 +02:00
Narr the Reg 8eebb83c2c
service: nfc: Keep tag alive while it's being used (#6687) 2023-07-12 14:01:08 -07:00
Narr the Reg d702915624
Remove some global usages of system (#6688) 2023-07-11 21:43:28 -07:00
GPUCode 943d5eeddf
citra_qt: Remove image allocation limit (#6682) 2023-07-11 21:43:19 -07:00
Steveice10 f3ac6f054f
audio_core: Clean up cubeb backend. (#6677) 2023-07-11 21:43:07 -07:00
Wunk a94af8ea62
shader_jit: Add optimizations up to x86-64-v4 (#6668) 2023-07-11 09:21:37 -07:00
Ikko Eltociear Ashimine 6da4853360
kernel: fix typo in recorder.cpp (#6686) 2023-07-11 02:56:36 +02:00
GPUCode b738584832
android: Update layout indexes (#6673) 2023-07-10 03:05:18 +03:00
SachinVin 1cb34ea0d3 core/memory.*:constify GetPhysicalPointer;
audio_core\hle\source.h: constify `memory_system`
2023-07-09 16:37:28 +05:30
Steveice10 662bb9ba77
hle: Stub some service calls used by the home menu. (#6675) 2023-07-07 22:05:38 -07:00
Narr the Reg 26e3f96983
service: nfc: Start adapter communication on scan (#6671) 2023-07-07 19:02:39 -07:00
Steveice10 cd3244f139
mic_u: Fix up logic for populating shared memory sample buffer. (#6669) 2023-07-07 19:02:31 -07:00
GPUCode 80033b84cb
renderer_software: Fix screen rendering (#6664) 2023-07-06 17:15:59 -07:00
GPUCode cf9bb90ae3
code: Use std::span where appropriate (#6658)
* code: Use std::span when possible

* code: Prefix memcpy and memcmp with std::
2023-07-07 01:52:40 +03:00
GPUCode 4ccd9f24fb
Merge pull request #6638 from GPUCode/new-log
common: Backport yuzu log improvements
2023-07-06 23:44:54 +03:00
Steveice10 753b36c6ef
act: Use correct service session limit. (#6670) 2023-07-06 13:16:46 -07:00
Steveice10 c00768d6d0
nfc: Use existing secrets infrastructure for amiibo encryption. (#6652) 2023-07-06 11:45:46 -07:00
Tobias 4383f6d80a
Port yuzu-emu/yuzu#5229: "yuzu/main: Add basic command line arguments" (#5696)
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-06 20:44:35 +02:00
Narr the Reg dc5ca96c0f
service: nfc: Use official names (#6672) 2023-07-06 20:25:05 +02:00
Steveice10 9d4609e29a
build: Bundle libraries in-place as well on MSVC. (#6665) 2023-07-06 02:37:06 +02:00
Steveice10 13a8969824
build: Clear out remaining compile warnings. (#6662) 2023-07-04 21:00:24 -07:00
GPUCode d7b4260389 common: Address feedback 2023-07-03 17:13:00 +03:00
GPUCode 2126c240cd
core: backport some ResultCode updates (#6645)
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-07-03 02:23:53 +02:00
Wunk 0b37c1da57
shader_jit/tests: Add additional shader-jit tests (#6648)
* shader_jit/tests: Add support for multiple inputs

Allows for multiple `Vec4f` inputs for each run

* shader_jit/tests: Add additional shader-jit tests

Add some more expansive tests for each of the shader-instructions for
regression-testing.  `MAD`/`MADI` is not added due to an upstream bug in
nihstro:

https://github.com/neobrain/nihstro/issues/68
2023-07-03 02:44:56 +03:00
GPUCode 9527bfffed common: Remove dependency from core 2023-07-03 02:18:37 +03:00
GPUCode ba98bf058a logging: Address some issues 2023-07-03 02:18:35 +03:00
Charles Lombardo c88acf7405
Android: Gradle updates (#6653)
* android: Migrate to Kotlin DSL

Includes updates to all android dependencies/ndk (minus billing) and adds support for Kotlin, Android 13, and view binding.

* android: Remove unused tests

* android: Remove unused dependencies
2023-07-02 01:08:27 -07:00
Wunk 71aea7e571
shader/jit: Use xbyak::util::Cpu for Host capabilities (#6643)
Xbyak has a complete utility-class for determining the host-processor's
ISA-features such as SSE4.1, AVX, AVX2, AVX512{F,VL,DQ,VBMI,etc}, and so
on for further potential optimizations.
2023-07-02 08:05:07 +05:30
Narr the Reg 3d0a3c2c45
service: nfc: Implement amiibo encryption and appdata (#6340) 2023-06-30 22:15:58 +02:00
Morph 0ddb095273 logging: Make use of bounded queue 2023-06-30 12:15:52 +03:00
ameerj 52b9007fcf common: Reduce unused includes 2023-06-30 12:15:52 +03:00
Merry e112421db8 backend: Ensure backend_thread is destructed before message_queue
Ensures that stop_token signals that stop has been requested before destruction of conditional_variable
2023-06-30 12:15:52 +03:00
Wunkolo ae6fda8638 logging: Convert backend_thread into an std::jthread
Was getting an unhandled `invalid_argument` [exception](https://en.cppreference.com/w/cpp/thread/thread/join) during
shutdown on my linux machine. This removes the need for a `StopBackendThread` function entirely since `jthread`
[automatically handles both checking if the thread is joinable and stopping the token before attempting to join](https://en.cppreference.com/w/cpp/thread/jthread/~jthread) in the case that `StartBackendThread` was never called.
2023-06-30 12:15:52 +03:00
Levi Behunin 197c1adcba Refactor Logging Impl
Loop on stop_token and remove final_entry in Entry.
Move Backend thread out of Impl Constructor to its own function.
Add Start function for backend thread.
Use stop token in PopWait and check if entry filename is nullptr before logging.
2023-06-30 12:15:52 +03:00
Merry fe027a96fb common: Replace lock_guard with scoped_lock 2023-06-30 12:15:52 +03:00
yzct12345 637ade3b25 threadsafe_queue: Fix deadlock
This fixes a lost wakeup in SPSCQueue. If the reader is in just the right position, the writer's notification will be lost and this will be a problem if the writer then does something to wait on the reader.

This was discovered to affect my upcoming stacktrace PR. I don't think any performance decrease will be noticeable because an uncontended mutex is smart enough to skip the syscall. This PR might also resolve some rare deadlocks but I don't know of any examples.
2023-06-30 12:15:52 +03:00
ameerj a1443356f1 threadsafe_queue: Add std::stop_token overload to PopWait
Useful for jthreads which make use of the threadsafe queues.
2023-06-30 12:15:52 +03:00
ameerj aa39430e2c common/logging: Reduce scope of fmt include 2023-06-30 12:15:52 +03:00
ameerj 8f51dd9513 common/logging: Move Log::Entry declaration to a separate header
This reduces the load of requiring to include std::chrono in all files which include log.h
2023-06-30 12:15:52 +03:00
ameerj 98e9f4c32e logging: Fix log filter during initialization
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.

This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
2023-06-30 12:15:51 +03:00
yzct12345 a8340395a3 logging: Display backtrace on crash
This implements backtraces so we don't have to tell users how to use gdb anymore.

This prints a backtrace after abort or segfault is detected. It also fixes the log getting cut off with the last line containing only a bracket. This change lets us know what caused a crash not just what happened the few seconds before it.

I only know how to add support for Linux with GCC. Also this doesn't work outside of C/C++ such as in dynarmic or certain parts of graphics drivers. The good thing is that it'll try and just crash again but the stack frames are still there so the core dump will work just like before.
2023-06-30 12:15:51 +03:00
yzct12345 3641b9891d logging: Simplify and make thread-safe
This simplifies the logging system.

This also fixes some lost messages on startup.

The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.

With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
2023-06-30 12:15:51 +03:00
Morph 8e8ca7d9d0 common: logging: backend: Close the file after exceeding the write limit
There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2023-06-30 12:15:51 +03:00
Morph b57773b1cf common: logging: Restructure backend code 2023-06-30 12:15:51 +03:00
Morph b559c078bc common: logging: backend: Wrap IOFile in a unique_ptr
Allows us to forward declare FileUtil::IOFile.
2023-06-30 12:15:51 +03:00
Lioncash 5c86147ef4 log/backend: Use in-class initializer for FileBackend
We can also avoid redundant constructions of the same string repeatedly.
2023-06-30 12:15:51 +03:00
Lioncash 399f3d4e32 log/backend: Make use of erase_if
Same behavior, but less verbose.
2023-06-30 12:15:51 +03:00
Lioncash 173b84c8ff log/backend: Correct order of const in copy constructor
Follows our predominant coding style. Also explicitly specifies the move
constructor/assignment operator as well.
2023-06-30 12:15:51 +03:00
Lioncash b4c38372d1 common/log: Move Log namespace into the Common namespace
Forgot to move this over when I moved the rest of the source files with
lacking namespaces over.
2023-06-30 12:15:51 +03:00
Lioncash 4fd0cbebdb logging/backend: Make use of designated initializers
Same behavior, less code.
2023-06-30 12:15:36 +03:00
GPUCode ca2d87e5e3
renderer_opengl: Add debug scopes to logging (#6650) 2023-06-30 02:16:54 +03:00
esliwka 0d516f6da5
frontend: Added Hybrid Screen screen layout option (#4542) (#6600)
Signed-off-by: elim <e_sliwka@tuta.io>
2023-06-29 01:42:57 +03:00
Steveice10 2d6aca4563
build: Rework CI and move all bundling into new build target. (#6556)
* build: Rework CI and move all bundling into new build target.

* ci: Use "mingw" in msys2 release names for compatibility.

* ci: Use "osx" in macOS release names for compatibility.

* ci: Disable macOS upload.

Will be moved to a separate PR for canary merge.
2023-06-26 17:42:00 -07:00
GPUCode 2e479fcec5
renderer_vulkan: Add shader generators (#6630) 2023-06-26 16:22:51 +02:00
GPUCode 7edc86a9bc
code: Remove outdated comment style (#6640) 2023-06-25 15:22:41 +05:30
GPUCode 9b82de6b24
Refactor software renderer (#6621) 2023-06-24 00:59:18 +02:00
sakuramipha 7198243319
android: Update UI strings to reflect desktop counterpart (#6608)
* android: Update UI strings to reflect desktop counterpart

Quick edit to the UI strings to bring the text up to parity with Citra desktop, plus some small QoL changes.

* Update strings.xml
2023-06-23 23:45:49 +01:00
GPUCode 6b8a06e7b4
gl_rasterizer: Reset normal map flag each draw (#6636)
* Fixes normal maps leaking draws
2023-06-24 00:30:16 +03:00
sakuramipha eb118b2a4c
Merge pull request #6613 from t895/buncha-adjustments
citra_android: String adjustments
2023-06-23 15:35:54 +01:00
GPUCode 7616496456
video_core: Add debug scopes (#6634) 2023-06-23 03:37:13 +02:00
luc-git 08970e7ba0
update graphics api button indicator (#6625)
* update graphics api button indicator

This tiny pull request
* update the graphics button indicator when launching or closing a game (graphics button doesn't update with per game configuration)

* Disable graphics button indicator click while in game

* fix crash

* It fixed crash when opening configure dialog in game if the graphics api for the game is different of the global graphics api
2023-06-20 15:27:36 +03:00
GPUCode d735f5c458
renderer_vulkan: Add vulkan initialization code (#6620)
* common: Move dynamic library to common

* This is so that video_core can use it

* logging: Add vulkan log target

* common: Allow defered library loading

* Also add some comments to the functions

* renderer_vulkan: Add vulkan initialization code

* renderer_vulkan: Address feedback
2023-06-20 15:24:24 +03:00
Steveice10 bfb6a5b5de
common: Add C++ version of Apple authorization logic. (#6616) 2023-06-19 15:50:26 -07:00
Steveice10 03dbdfc12f
video_core: Reduce nihstro includes in headers. (#6626) 2023-06-19 15:49:22 -07:00
GPUCode 3faddd5e03
video_core: Add vulkan shaders (#6619) 2023-06-19 17:02:18 +03:00
SachinVin 35d1b67fd4
Merge pull request #6602 from SachinVin/wall
Chore: enable `-Werror` on GCC and clang
2023-06-18 22:37:39 +05:30
SachinVin 4c8a98a321
common\string_util.cpp: switch to boost::locale::conv for UTF16ToUTF8() and UTF8ToUTF16() (#6623) 2023-06-18 20:00:00 +03:00
SachinVin 982c60c67c common\dynamic_library\ffmpeg.{cpp, h}: fix version check for av_opt_child_class_iterate 2023-06-17 21:24:20 +05:30
SachinVin 7e134421d5 common, input_common, network: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin 946a32d793 android + common: fix warnings 2023-06-17 21:24:20 +05:30
SachinVin 8eb89c260d core: fix warnings 2023-06-17 21:23:58 +05:30
SachinVin 796e8a9f24 video_core:fix warnings 2023-06-17 21:23:58 +05:30
SachinVin c66594caf8 Enable warnings as errors
cpp-jwt: supress OpenSSL deprecation warnings
2023-06-17 21:23:58 +05:30
SachinVin 06db4ffb17
Merge pull request #6508 from SachinVin/not-the-cia
Android: Offload CIA installation to background thread
2023-06-17 20:44:20 +05:30
Steveice10 7f1ffa2a04
hle: Reduce Y2R stub warnings to debug logs. (#6617) 2023-06-17 01:03:37 -07:00
Steveice10 38435e9b3e
Dynamically load FFmpeg and libfdk-aac if available. (#6570) 2023-06-17 02:06:18 +03:00
Rokkubro d807cdfe62
Qt: Fix intermittent crash on exit (#6612)
* Fix null pointer deref on exit

* Fix from review
2023-06-16 22:28:00 +05:30
SachinVin 318d55252f CiaInstallWorker.java: cleanup magic numbers 2023-06-16 22:23:34 +05:30
Charles Lombardo 4d666b88b7 citra_android: Add headers for clock and plugin loader 2023-06-15 03:35:30 -04:00
Charles Lombardo 819d2a33c7 citra_android: Make strings more consistent 2023-06-15 03:35:10 -04:00
SachinVin c074460f60 android: Bump to gradle 8.0 2023-06-12 18:39:42 +05:30
SachinVin f5bb17c82e Android: Offload CIA installation to background thread 2023-06-12 18:39:40 +05:30
SachinVin ccb2a7cbea android: minor refactor disk shadercache 2023-06-10 21:05:14 +05:30
Steveice10 238a574645
qt: Add support for building for iOS. (#6594) 2023-06-07 20:40:53 -07:00
Steveice10 54c499ed5b
Prepare for Vulkan backend (#6595)
* externals: Add libraries required for vulkan

* build: Add support for downloading bundled MoltenVK.

* ci: Install tools needed for Vulkan.

* citra_qt: Add API status indicator

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-06-05 07:29:05 -07:00
GPUCode 5b7cc76ba3
Add warning popup when loading save states for the first time (#6565)
* citra_qt: Remove global state usage in GMainWindow

* citra_qt: Add warning when loadings saves for the first time

* citra_qt: Focus window when launching game from cmdline

* citra_qt: Cleanup nullptr checks

* citra_qt: Move setting to UISettings

* renderer_opengl: Remove header
2023-06-05 10:06:00 +03:00