Commit graph

1419 commits

Author SHA1 Message Date
BreadFish64
85e9ba897d gl_rasterizer_cache: Recycle host textures
Allocating new textures has fairly high driver overhead.
We can avoid some of this by reusing the textures from destroyed surfaces since the game will probably create more textures with the same dimensions and format.
2021-02-02 20:46:25 -06:00
BreadFish64
935e88a580 gl_rasterizer_cache: Remove all fully invalid surfaces from the cache
Some games (e.g. Pilotwings Resort) create many surfaces that are invalidated quickly but were never removed.
This occasionally lead to large lag spikes due to high lookup times and other data structure management overhead.
2021-02-02 20:43:41 -06:00
Lioncash
10f440cb59 common/telemetry: Migrate namespace into the Common namespace
Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2021-01-04 05:17:13 +01:00
Lioncash
9c08409e0e externals: Update Xbyak to 5.96
I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.

This request was implemented, so this updates Xbyak so that we can make
use of it.
2021-01-04 05:11:18 +01:00
xperia64
94d1f695ee
Use alternate-form formatting for floats after fmt 7.1.2 update (#5654)
* Use alternate-form formatting for floats after 7.1.2  update

* Last two floats
2020-12-28 18:32:36 -05:00
FearlessTobi
20139141f7 video_core: Remove unnecessary enum class casting in logging messages
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more.

Reduces the line noise in our code a bit.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-12-28 16:50:23 +01:00
Vitor Kiguchi
8e54e7cf1a fix some conversion warnings 2020-12-06 16:01:59 -03:00
xperia64
4f058c04e8
Fix telemetry-related exit crash from use-after-free (#5617)
* Fix telemetry-related exit crash from use-after-free

* ...clang format
2020-11-22 21:45:14 +08:00
Marshall Mohror
a89261d397
Merge pull request #5580 from oneup03/master
Implement Reverse Interlaced 3D
2020-11-16 16:53:05 -06:00
gal20
8b82a228f0
change result back to std::optional 2020-11-14 21:46:29 +02:00
gal20
5055212063
Update src/video_core/renderer_opengl/gl_shader_manager.cpp
Co-authored-by: Marshall Mohror <mohror64@gmail.com>
2020-11-14 21:45:30 +02:00
gal20
03c002ee2a
make result not optional
This fixes crash when hardware shader is enabled in the flatpak version
2020-11-14 19:58:12 +02:00
tywald
2e0ce86c9e
Band-aid solution for 'Disk Shader Cache' (#5188)
* Enable 'Accurate Multiplication' by default.

* Move 'Disk Shader Cache' to the 'Advanced' tab

* Prevent enabling 'Disk Shader Cache' when 'Enable Hardware Shader' or 'Accurate Multiplication' is disabled.

* Do not load 'Disk Shader Cache' when 'Accurate Multiplication' is disabled.

* Add a tooltip for 'Disk Shader Cache'.
2020-11-06 10:07:59 -08:00
OneUp03
33d233fffa Add reverse_interlaced uniform flag 2020-10-21 12:27:02 -05:00
OneUp03
a4f57e6910 Implement Reverse Interlaced 3D 2020-10-16 11:41:08 -05:00
FearlessTobi
51d348b087 General: Make use of std::nullopt where applicable
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.

This also makes it consistent how we return empty optionals.

Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2020-10-03 17:25:54 +02:00
xperia64
1128f5f8ee Silence some noisy switch case warning 2020-09-06 16:22:48 -04:00
Vitor Kiguchi
a6efc7c1ee Separate the enums from cam/cam.h
The settings.h file doesn't actually need all of the definitions
on cam.h, only some of the enums. They can, therefore, be separated
into another file, which is included by settings.h instead.
The other changes are fixing files that included settings.h and
depended on indirect includes from includes of includes of cam.h
2020-08-19 01:45:57 -03:00
Marshall Mohror
f4e727cc19
Merge pull request #5420 from citra-emu/xglTextureBarrier
videocore: When an image is the current framebuffer and is sampled, make a copy instead of using glTextureBarrier
2020-07-07 16:45:27 -05:00
BreadFish64
60282f35fe fix clang format 2020-07-07 16:43:42 -05:00
BreadFish64
662c348b6c fix 2020-06-27 13:23:34 -05:00
BreadFish64
ea2584c54d generic texture allocator 2020-06-27 13:13:37 -05:00
BreadFish64
cae4b7aaf7 Clean up 2020-06-26 15:41:10 -05:00
LC
e79de3107e
gl_resource_manager: Make use of noexcept on move constructors and move assignment operators (#5340)
Some of the classes in this file already do this, so we can apply this
to the other ones to be consistent.

Allows these classes to play nicely and not churn copies when used with
standard containers or any other API that makes use of
std::move_if_noexcept.
2020-06-23 11:00:25 -05:00
Marshall Mohror
372c653ec3
Fix clang-format 2020-06-20 14:03:04 -05:00
Marshall Mohror
353780e1c9
Merge pull request #5403 from lioncash/gen2
gl_shader_gen: Minor string cleanups
2020-06-20 13:09:24 -05:00
BreadFish64
b80c6f7534 handle all cases more robustly 2020-06-20 13:01:26 -05:00
BreadFish64
d04071d6b3 video_core/GLES: fix issues cause by missing glTextureBarrier
create a duplicate for sampling instead
2020-06-20 13:01:26 -05:00
LC
8ce81b19be
General: Remove usages of ARRAY_SIZE where applicable. (#5392)
Same behavior, but without our own boilerplate function.
2020-06-19 09:10:45 -05:00
xperia64
1504018a56
Avoid deadlock when stopping video dumping (#5407)
* Avoid deadlock when stopping video dumping

* Use static_cast, make quit atomic

* One more atomic load

* Use suggested lock instead of atomic

* Fix locking
2020-06-18 18:20:57 -04:00
Lioncash
2b031e4eaf gl_shader_gen: std::move strings where applicable
Avoids the creation of a copy when returning.
2020-06-08 06:59:05 -04:00
Lioncash
11792682fb gl_shader_gen: Collapse several format calls into one
Same behavior, but performs one formatting pass without altering the
readability of the formatting.
2020-06-08 06:44:03 -04:00
Lioncash
e79e991681 gl_shader_gen: Mark local functions as static where applicable
These aren't used outside of the translation unit.
2020-06-08 06:40:39 -04:00
Lioncash
9645c1e1b2 gl_shader_gen: Eliminate unnecessary std::string construction in AppendProcTexCombineAndMap()
We can make use of a std::string_view here, since only string literals
are used within the switch.
2020-06-08 06:37:41 -04:00
Mat M
51dfc46d3f
gl_rasterizer_cache: Trivial minor cleanups (#5295)
* gl_rasterizer_cache: Mark file-scope functions as static where applicable

Prevents -Wmissing-declaration warnings from occurring and also makes
these functions internally linked.

* gl_rasterizer_cache: Remove unused local std::string variable

Despite being unused, compilers are unable to completely remove any code
gen related to the construction and destruction of this variable, since
the destructor of std::string is non-trivial.

Thus, we can remove it to reduce a minor amount of unnecessary code
generation

* gl_rasterizer_cache: Mark hash implementation as noexcept

This shouldn't throw.

* gl_rasterizer_cache: Remove unused variable in ClearAll()

* gl_rasterizer_cache: Make use of const on references explicit

While declared as auto&, these actually behave as const auto& variables,
due to the constness of the container being iterated. We can make this
explicit for readability sake.

* gl_rasterizer_cache: Resolve truncation warnings

The size is forwarded to a std::memset call, which takes a std::size_t
as its size parameter, so we can just make this change to silence the
warnings.

* gl_rasterizer_cache: Resolve variable shadowing warnings

Prevents a -Wshadow warning from occurring.
2020-05-18 09:19:54 -05:00
Ben
8d27b0714d
Merge pull request #5335 from lioncash/nullopt
gl_shader_manager: Make use of std::nullopt where applicable
2020-05-09 12:36:23 +02:00
Ben
4892d37309
Merge pull request #5336 from lioncash/constexpr
gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
2020-05-09 12:36:04 +02:00
Ben
007fb63e47
Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
Add flag to disable seperable shaders for osx Intel GPUs.
2020-05-09 12:34:21 +02:00
Ben
96ebd53466
Merge pull request #5264 from lioncash/gen
gl_shader_gen: Make use of fmt where applicable
2020-05-09 12:28:57 +02:00
Ben
e959d44f00
Merge pull request #5262 from lioncash/fmt
gl_shader_decompiler: Make use of fmt with the decompiler
2020-05-09 12:28:34 +02:00
Lioncash
cd201cd60f gl_shader_gen: Make use of fmt where applicable
Avoids string churn and makes it significantly easier to read the shader
template strings that are being used as the basis for formatting.
2020-05-08 14:50:48 -04:00
Lioncash
38c8fecb81 gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
A trivial change that allows compilers to more rigorously optimize out
code blocks that will never be executed in some scenarios.
2020-05-04 23:08:53 -04:00
Lioncash
f2a7fe05c3 gl_shader_manager: Make use of std::nullopt where applicable
Prevents the internal buffer in the std::optional from being zeroed out
unnecessarily and instead sets the validity byte only in some
implementations.

While we're at it, we can make use of std::move to eliminate unnecessary
heap reallocations from occurring.
2020-05-04 23:00:11 -04:00
Lioncash
016d43df98 gl_shader_decompiler: Make use of fmt with the decompiler
Allows us to avoid even more string churn by allowing the AddLine
function to make use of fmt formatting so the string is formatted all at
once instead of concatenating multiple strings.

This is similar to how yuzu's decompiler works, which I've made function
the same way in the past.
2020-05-04 22:40:33 -04:00
Pengfei Zhu
e212dc3a1f
Merge pull request #5297 from lioncash/missing
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
2020-05-02 08:07:49 +08:00
Pengfei Zhu
4d7487bd34
Merge pull request #5298 from lioncash/unused
gl_rasterizer: Silence various compilation warnings
2020-05-01 23:34:36 +08:00
Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00
Ben
fd1b254635
Merge pull request #5290 from lioncash/shader
gl_shader_gen: Minor interface cleanup
2020-05-01 16:16:25 +02:00
Lioncash
763778e6c0 gl_rasterizer: Make const on references consistent
Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
2020-05-01 06:19:20 -04:00
Lioncash
437453d32b gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported.
2020-05-01 06:10:32 -04:00
Lioncash
81768bf0c2 gl_rasterizer: Resolve truncation warnings 2020-05-01 06:08:20 -04:00
Lioncash
df97021f55 gl_rasterizer: Make use of std::string_view in IsVendorAmd()
Same behavior, no heap allocation.

strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.
2020-05-01 05:57:25 -04:00
Lioncash
de140a5870 gl_rasterizer: Default destructor in the cpp file 2020-05-01 05:53:40 -04:00
Lioncash
ea08178dde gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
Silences an unused private variable warning.
2020-05-01 05:52:48 -04:00
Lioncash
59a614a70f gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()
This is only ever used in a self-referential manner, so we can make use
of the texture info member directly.
2020-05-01 05:42:35 -04:00
Lioncash
e342f36e02 gl_rasterizer_cache: Flatten LoadCustomTexture()
Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore.
2020-05-01 05:33:47 -04:00
Mat M
85d37c9994
gl_shader_disk: Make use of std::nullopt where applicable (#5293)
Some implementations can use the std::nullopt_t constructor of
std::optional to avoid needing to completely zero out the internal
buffer of the optional and instead only set the validity byte within it.

e.g. Consider the following function:

std::optional<std::vector<ShaderDiskCacheRaw>> fn() {
    return {};
}

With libc++ this will result in the following code generation on x86-64:

Fn():
  mov     rax, rdi
  vxorps  xmm0, xmm0, xmm0
  vmovups ymmword ptr [rdi], ymm0
  vzeroupper
  ret

With libstdc++, we also get the similar equivalent:

Fn():
  vpxor   xmm0, xmm0, xmm0
  mov     rax, rdi
  vmovdqu XMMWORD PTR [rdi], xmm0
  vmovdqu XMMWORD PTR [rdi+16], xmm0
  ret

If we change this function to return std::nullopt instead, then this
simplifies both the code gen from libc++ and libstdc++ down to:

Fn():
  mov     BYTE PTR [rdi+24], 0
  mov     rax, rdi
  ret

Given how little of a change is necessary to result in better code
generation, this is essentially a "free" very minor optimization.
2020-04-30 22:42:32 -05:00
Lioncash
f20120e5a7 gl_shader_gen: Mark hash implementations as noexcept
These shouldn't throw at all, so we can mark the interface as such.
2020-04-30 22:57:36 -04:00
Lioncash
ca4f7266c0 gl_shader_manager: Remove unused variable within LoadDiskCache() 2020-04-30 22:48:57 -04:00
Lioncash
138539c9a0 gl_shader_manager: Eliminate variable shadowing
Resolves a few -Wshadow warnings.
2020-04-30 22:46:58 -04:00
Lioncash
2d83b39532 gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()
Same behavior, but without an unnecessary reallocation.
2020-04-30 22:43:03 -04:00
Lioncash
e118cb1e0b renderer_opengl: Resolve compiler truncation warnings
Resolves numerous truncation warnings on MSVC.
2020-04-30 22:26:14 -04:00
Lioncash
d23ffe9b42 gl_shader_gen: Mark PicaVSConfig reference parameter as const
This isn't mutated whatsoever, so this can be marked const.
2020-04-30 22:07:25 -04:00
Ben
9dc0f38ffd
Merge pull request #5241 from lioncash/pica
pica_state: Make use of std::array where applicable
2020-04-28 09:01:41 +02:00
Marshall Mohror
8a0b0c2fc7
texture_filters: update ScaleForce (#5270)
* texture_filters: update ScaleForce

* texture_filters: optimize scale_force

* texture_filters/scale_force: optimize final offset calculation
2020-04-27 23:50:47 -05:00
Lioncash
41b7df4a32 command_processor: Resolve undefined behavior type punning
We can use std::memcpy to achieve the same behavior without undefined
behavior. Once Citra moves to C++20 we can convert this over to
std::bit_cast.
2020-04-27 15:35:21 -04:00
Lioncash
5ac4636a14 pica_state: Make use of std::array
Same behavior, stronger typing.
2020-04-27 15:35:18 -04:00
Mat M
bc14f485c4
gl_shader_disk_cache: std::move entries in LoadTransferable() (#5249) 2020-04-24 17:49:54 +02:00
Pengfei Zhu
77ffe37c46
Merge pull request #5247 from lioncash/copy3
swrasterizer/proctex: Take regs by const reference
2020-04-24 22:07:03 +08:00
Mat M
8b43dff849
gl_shader_gen: Convert file-scope std::string into a std::string_view (#5263)
Same behavior, no heap allocations at program start up
2020-04-21 20:31:58 -05:00
Marshall Mohror
db5b8b9c88
video_core: reduce string allocations in shader decompiler (#5261)
* video_core: reduce string allocations in shader decompiler

* use append for indentation instead of resize

Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-04-20 22:08:58 -05:00
Hamish Milne
d5a962cb81
Fix savestates compatibility (#5256)
* Fix savestates compatibility
2020-04-20 16:21:37 +02:00
Sebastian Valle
bcc80d0871
Merge pull request #5243 from lioncash/move2
geometry_pipeline: std::move vertex handler in SetVertexHandler()
2020-04-19 21:48:48 -05:00
Sebastian Valle
1469ad339c
Merge pull request #5244 from lioncash/move3
gl_shader_manager: std::move std::string where applicable
2020-04-19 21:48:15 -05:00
Sebastian Valle
acf18ce4dd
Merge pull request #5245 from lioncash/guard
video_core: Add missing header guards
2020-04-19 21:47:45 -05:00
Sebastian Valle
df92b37bbf
Merge pull request #5248 from lioncash/view
post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
2020-04-19 21:46:48 -05:00
Ben
ca722f1bb1
Merge pull request #5242 from lioncash/noexcept
gl_resource_manager: Make use of noexcept on move assignment and move constructors
2020-04-19 16:56:24 +02:00
Ben
362956a69b
Merge pull request #5240 from lioncash/primitive
primitive_assembly: Minor changes
2020-04-19 16:55:56 +02:00
Lioncash
623cc926ed post_processing_opengl: Make use of std::string_view with GetPostProcessingShaderCode()
Same behavior, but doesn't result in an allocating copy of the passed in
string. Particularly given the string is only compared against other
existing strings.
2020-04-18 22:27:44 -04:00
Lioncash
e2533e8edb swrasterizer/proctex: Take regs and state by const reference
Avoids unnecessarily copying 512 bytes and 3584 bytes upon every
invocation.
2020-04-18 22:16:05 -04:00
Lioncash
82b55b763c swrasterizer/proctex: Make CombineAndMap() internally linked
This isn't used outside of this source file, so it can be marked
internally linked.
2020-04-18 22:09:36 -04:00
Lioncash
7a3d4d7642 video_core: Add missing header guards
Ensures errors related to multiple inclusions never happen.
2020-04-18 22:06:37 -04:00
Lioncash
c72d9b806b gl_shader_manager: std::move std::string where applicable
Prevents unnecessary copies from occurring. In the case of ShaderCache,
we can just remove the parameter, given it's unused.
2020-04-18 21:40:21 -04:00
Lioncash
12d4c835db geometry_pipeline: std::move vertex handler in SetVertexHandler()
std::function is allowed to internally allocate, so this prevents
potential reallocations from occurring, should that case ever happen.
2020-04-18 21:26:47 -04:00
Lioncash
12279b22cc gl_resource_manager: Make use of noexcept on move assignment and move constructors
Several standard constructors generally check if objects can be moved in
a non-throwing manner (usually via std::move_if_noexcept) to preserve
its exception guarantees. This means that if these were used with
certain containers any reallocations internally would cause resource
churn, as copies would be necessary instead of moves.

This way, if they're every used in that manner, the right behavior is
always performed.
2020-04-18 21:12:03 -04:00
Lioncash
2cefd16850 primitive_assembly: Mark constructor explicit
Prevents any implicit constructions from occurring, given the
constructor isn't a converting constructor.
2020-04-18 20:42:39 -04:00
Lioncash
59bb84b86c primitive_assembly: Take triangle_handler by reference
Avoids copying the std::function when we don't need to. Particularly
given the std::function isn't actually stored anywhere, so there's no
need to move it.
2020-04-18 20:40:45 -04:00
Lioncash
e38e79e27e primitive_assembly: Make use of std::array where applicable
Same behavior, minus any potential implicit array to pointer decay.
2020-04-18 20:39:07 -04:00
Lioncash
dd2a86bed1 video_core: Amend misplaced forward declarations
ShaderProgramManager was placed within the wrong namespace. Backend
simply isn't necessary, so it can be removed.
2020-04-18 20:12:22 -04:00
B3n30
922a5f738a fix typo; updated comment about apples bad driver 2020-04-18 15:55:19 +02:00
B3n30
1e54f27cde Add flag to disable seperable shaders for osx Intel GPUs. Default is false 2020-04-18 13:37:58 +02:00
Hamish Milne
7af4b1a18e Merge branch 'master' into feature/savestates-2 2020-04-17 00:01:43 +01:00
Marshall Mohror
55ecaa0344
video_core: add ScaleForce to texture filters (#5210)
* video_core: add ScaleForce to texture filters

* fix erroneous namespace end comment

Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>

* move copyright header to shader file

Co-authored-by: Valentin Vanelslande <vvanelslandedev@gmail.com>
2020-04-16 13:33:14 -05:00
Hamish Milne
9cd669db84 Merge branch 'master' into feature/savestates-2 2020-04-16 19:03:49 +01:00
Marshall Mohror
45dfb3aacc
Merge pull request #5186 from hamish-milne/feature/fix-5067
Revert one change from #4844
2020-04-13 23:57:46 -05:00
Hamish Milne
828f88d20a Merge branch 'master' into feature/savestates-2 2020-04-12 11:24:06 +01:00
Hamish Milne
a210e7e2bd Sync GPU state after loading (fix FE terrain bug) 2020-04-11 10:28:52 +01:00
Hamish Milne
eb78fe0c10
Revert one change from #4844
This fixes #5067 by reverting a speculative change made in a previous PR.

From this one can conclude that, for disabled textures, black (0,0,0,1) is the correct colour and clear (0,0,0,0) is not.
2020-04-07 15:38:24 +01:00