Commit graph

394 commits

Author SHA1 Message Date
wwylele 4f9b9c4b80 gl_state: add pipeline state 2018-04-11 14:41:43 +03:00
wwylele 48869c768f gl_resource_manager: separate OGLShader and OGLProgram 2018-04-11 14:41:43 +03:00
wwylele d2ee40dc45 gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
wwylele 4256641da4 gl_rasterizer/lighting: implement shadow attenuation 2018-04-10 20:26:55 +03:00
wwylele b5763cb952 pica/lighting: split FresnelSelector into bitfields
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
Weiyi Wang 972db17247
Merge pull request #3497 from wwylele/texture-cube-new
gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
common: Migrate logging macros
2018-04-06 12:38:08 +03:00
Weiyi Wang e3d25bc6d0
Merge pull request #3567 from wwylele/pica-glsl
renderer_opengl: add PICA->GLSL shader decompiler
2018-04-05 14:39:27 +03:00
Weiyi Wang acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
James Rowe 1fecead2ff
Merge pull request #3624 from wwylele/sync-uniform
gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-05 00:30:38 -06:00
wwylele 0d84c5a0b6 gl_rasterizer: move state syncing from ctor to its own function 2018-04-04 17:23:55 +03:00
wwylele c2719feda2 gl_rasterizer: move shader uniform sync from SetShader() to ctor 2018-04-03 09:27:23 +03:00
Valentin Vanelslande c9ab184ec7 pica_to_gl: Migrate logging macros (#3608) 2018-04-02 09:31:28 -06:00
wwylele 9ffd400685 gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data 2018-04-02 17:34:54 +03:00
wwylele 11c2f11872 gl_shader_decompiler: return error on decompilation failure
Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
2018-04-02 17:34:54 +03:00
wwylele 4991b15ee5 gl_shader_decompiler: some small fixes
- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
2018-04-02 17:34:54 +03:00
wwylele f8a292f920 renderer_opengl: add PICA->GLSL shader decompiler 2018-04-02 17:34:54 +03:00
Lioncash 7d331a469f pica_to_gl: Use std::array where applicable
Removes the need to use the ARRAY_SIZE macro
2018-03-31 00:58:49 -04:00
Tobias bb6251f35f video_core: Remove Unreachable for invalid BlendEquation modes (#3595)
* video_core: Remove Unreachable statement

* Lower log level to ERROR
2018-03-29 17:53:55 -06:00
Lioncash 27a3d44b16 gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()
This should actually be comparing the validity of the destination
surface.
2018-03-28 21:13:57 -04:00
Daniel Lim Wee Soong 968569aa61 Replace format specifiers for all usages of ASSERT_MSG 2018-03-27 23:28:42 +08:00
Weiyi Wang 9e4f670ea9
Merge pull request #3484 from wwylele/highlight-fix
pica/lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-18 23:41:27 +02:00
Mat M 79d1bcf5ba
Merge pull request #3506 from MerryMage/mov-gl_resource_manager
gl_resource_manager: Use std::exchange in move assignment operators and constructors
2018-03-17 16:30:58 -04:00
Markus Wick ac92664aa7 OGL: Use stream buffer for vertex data. 2018-03-17 02:02:39 +01:00
Phantom 50598fbbf4 stream buffer 2018-03-17 02:02:39 +01:00
MerryMage e3f9bfd850 gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors
Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable.
2018-03-16 23:47:49 +00:00
wwylele 30cc8c10cd
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig 2018-03-14 00:12:40 +02:00
wwylele 889d8aaab3 gl_rasterizer/cache: only reallocate cubemap when size/format mismatch 2018-03-11 13:31:29 +02:00
wwylele 15e8664ef7 gl_rasterizer: implement texture cube 2018-03-10 01:15:06 +02:00
wwylele 92c7bb9d20 pica/gl_shader: optimize ternary operator 2018-03-10 01:14:05 +02:00
wwylele 0d6db4a0b3 lighting: compute highlight clamp after one-/two-sided diffuse pass 2018-03-10 01:14:05 +02:00
James Rowe f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
Vamsi Krishna 04cc8fb537 Discard Gas mode renders (#3486)
* Discard gas_mode renders

This discards the gas_mode / fog effect from games that use it and allows the games to display without it.  Note that gas mode is still unimplemented and will LOG<CRITICAL>.
This bypasses #3287. (Doesn't fix it)

* fix clang
2018-03-07 18:02:36 -05:00
Weiyi Wang 4befbddc34
Merge pull request #3281 from jroweboy/texcache-pt2
Texture Cache Rework
2018-03-05 11:57:25 +02:00
wwylele c2515ff39d clang-format fix 2018-03-05 11:09:20 +02:00
James Rowe 1d419bac1b Disable accelerated texture copy for Texture surfaces 2018-03-04 22:06:09 -07:00
James Rowe 18456ff9e6 Address Lioncash's comments 2018-02-05 20:31:50 -07:00
Phantom 9e16a3c449 ConvertD24S8toABGR: fix fb attachment 2018-01-31 08:55:39 -07:00
Phantom d813bc5eb5 D24S8 to RGBA8 conversion 2018-01-31 08:55:19 -07:00
Phantom db21154142 GetFramebufferSurfaces: Remove an assert that is no longer correct 2018-01-31 08:54:19 -07:00
Phantom 88f6521511 AccelerateTextureCopy: Better support for contiguous copy 2018-01-20 18:39:27 -07:00
Yuri Kunde Schlesner d93ee65164 Common: Add convenience function for hashing a struct 2018-01-15 13:43:37 -08:00
Phantom 7f1aec8fbb Support for textures smaller than 8*8 2017-12-30 07:42:32 +01:00
Phantom be1d0cee1e Fix viewport to surface rect clamping 2017-12-29 17:07:01 +01:00
Phantom 19672cfee8 CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture 2017-12-29 17:01:37 +01:00
Phantom 1591fa8d3d Remove read_framebuffer_handle and draw_framebuffer_handle from CachedSurface 2017-12-29 17:00:09 +01:00
James Rowe 1c4d1d1ace Move trasnfer_framebuffer to a member of RasterCache. Address review comments 2017-12-23 16:10:32 -07:00
James Rowe 10fb9242ae Fix clang format 2017-12-23 16:10:32 -07:00
James Rowe 4e053220a8 When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin 2017-12-23 16:10:31 -07:00
James Rowe 7e673af527 Remove the correct intervals from the surface when validating 2017-12-23 16:10:31 -07:00