Phantom
9a6a452857
Fix broken surface validation logic since removal of the reinterpret hack
2017-12-23 16:10:30 -07:00
Phantom
f893daa4a2
Perform the same checks on TexCopy params that SW does
2017-12-23 16:10:30 -07:00
James Rowe
91fad7010b
Fix compilation on mac and linux
2017-12-23 16:10:30 -07:00
James Rowe
34ff77f5f7
Revert "OpenGL Cache: Ignore format reinterpretation hack"
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Testing found a few games that did some crazy things which breaks the
assumptions made in that commit.
2017-12-23 16:10:29 -07:00
James Rowe
72034b772d
Minor style changes
2017-12-23 16:10:29 -07:00
James Rowe
0498d34d18
OpenGL Cache: Ignore format reinterpretation hack
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Several games such as Smash will cause some regions that are cached on
the gpu to be revalidated, but (seemingly) we can just ignore these
cases. If the data is already found on the gpu in dirty_regions, then we
validate those, and skip flushing that region from cpu.
Its unknown if this breaks any games, but it does speed up many games.
Additionally, it removes outlines in the pokemon games.
2017-12-23 16:10:29 -07:00
James Rowe
5b872c41d8
OpenGL Cache: Reorder methods
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The previous commits added the methods where they were located
originally to try to get an easy to read diff between changes. This
commit fixes compliation since the static methods are now declared
before they are used.
2017-12-23 16:10:28 -07:00
James Rowe
24e187891f
OpenGL Rasterizer: Update to use the new cache
2017-12-23 16:10:28 -07:00
James Rowe
e5adb6a26b
OpenGL Cache: Add the rest of the Cache methods
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Fills in the rasterizer cache methods using the helper methods added in
the previous commits.
2017-12-23 16:10:27 -07:00
James Rowe
81ea32d1e0
OpenGL Cache: Refactor Surface Cache interface
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Changes the public interface of the surface cache to make it easier to
use. Reintroduces the cached page count cached pages that was removed in
an earlier commit.
2017-12-23 16:10:27 -07:00
James Rowe
3e1cbb7d14
OpenGL Cache: Split CachedSurface
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Breaks CachedSurface into two classes, the parameters used to create or
find a cached surface, and the actual cached surface. This also adds a
few helper methods for getting surfaces from cache
2017-12-23 16:10:27 -07:00
James Rowe
0b98b768f5
OpenGL Cache: Add surface utility functions
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Separates creating and filling surfaces into static functions that
can be reused from the different RasterizerCache methods.
2017-12-23 16:10:26 -07:00
James Rowe
e9e2d444ef
OpenGL Cache: Optimize Morton Copy to copy in tiles
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Compiles two lookup arrays of functions for the different
configurations of Morton Copy.
2017-12-23 16:10:26 -07:00
James Rowe
160ac25527
OpenGL State: Change setters so they don't directly write to curstate
2017-12-23 16:10:25 -07:00
James Rowe
c821c14908
Settings: Change resolution scaling to an integer instead of a float
2017-12-23 16:10:25 -07:00
Dwayne Slater
fcc141a327
Maintain the PICA's 8 bits of color precision when using the interpolated primary color
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This matches the software renderer by using round.
The actual hardware rounds the results up instead of flooring.
2017-11-29 16:49:04 -05:00
Dwayne Slater
350082ab75
Fix logic ops not being enabled in the OpenGL renderer
2017-11-29 16:30:19 -05:00
wwylele
47c0c87c47
video_core: clean format warnings
2017-11-01 12:35:32 +02:00
Dragios
520929dd6d
Fix typo for -Wunused-local-typedefs
2017-10-22 15:56:50 +08:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
Huw Pascoe
6a110ac5f5
Fixed framebuffer warning
2017-09-17 11:57:06 +01:00
Yuri Kunde Schlesner
699c920991
Merge pull request #2900 from wwylele/clip-2
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PICA: implement custom clip plane
2017-09-16 10:23:00 +02:00
bunnei
ff4941fb3a
Merge pull request #2914 from wwylele/fresnel-fix
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pica/lighting: only apply Fresnel factor for the last light
2017-09-05 10:00:49 -04:00
wwylele
12fbc8c8df
pica/lighting: only apply Fresnel factor for the last light
2017-09-03 08:22:03 +03:00
wwylele
e2c41a5891
video_core: report telemetry for gas mode
2017-08-31 12:54:17 +03:00
bunnei
f0e461bf6f
Merge pull request #2891 from wwylele/sw-bump
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SwRasterizer/Lighting: implement bump mapping
2017-08-30 21:07:30 -04:00
wwylele
addbcd5784
gl_rasterizer: implement custom clip plane
2017-08-25 07:26:45 +03:00
wwylele
17c6104d2a
gl_rasterizer/lighting: more accurate CP formula
2017-08-22 09:34:44 +03:00
wwylele
5a4af616c6
gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader
2017-08-21 08:03:07 +03:00
wwylele
1eca380886
gl_rasterizer: add clipping plane z<=0 defined in PICA
2017-08-21 08:03:07 +03:00
wwylele
686fb3e78c
gl_shader_gen: don't call SampleTexture when bump map is not used
2017-08-11 18:35:00 +03:00
Sebastian Valle
c6a2e519ef
Merge pull request #2816 from wwylele/proctex-lutlutlut
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gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle
e646bd902d
Merge pull request #2834 from wwylele/depth-enable-fix
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gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
wwylele
8482933db8
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
8978ecb09c
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
f1e377f57e
gl_rasterizer: create the texture before applying the state
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this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
457659fe01
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
wwylele
42f7ca7412
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
wwylele
be9e952bdc
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
ab60414122
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
wwylele
5a454173a8
gl_rasterizer/lighting: use the formula from the paper for germetic factor
2017-06-18 10:29:02 +03:00
wwylele
7052d43a67
gl_rasterizer/lighting: implement geometric factor
2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner
da1bec121a
Merge pull request #2762 from wwylele/light-cp-tangent
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Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner
5fe5ccac42
Merge pull request #2743 from wwylele/wrap-fix
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pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner
791cd14c8d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele
972548e3ee
gl_rasterizer/lighting: Implement tangent mapping
2017-06-11 21:30:53 +03:00
wwylele
40b7d0bf3f
gl_rasterizer/lighting: implement lut input 5 (CP)
2017-06-11 21:30:53 +03:00
Sebastian Valle
39c7c1f580
Merge pull request #2727 from wwylele/spot-light
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Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele
b3b9468573
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner
ba01a8302a
OpenGL: Update comment on AreQuaternionsOpposite with new information
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While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
28d1e73d2f
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-04 09:47:25 +03:00
wwylele
10906dceec
gl_rasterizer: implement spot light
2017-05-30 10:54:58 +03:00
wwylele
686cbf3ac6
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner
3df85a103a
Merge pull request #2729 from yuriks/quaternion-fix
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OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner
eb10f25025
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
6665557ff7
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
669ef82aee
OpenGL: Improve accuracy of quaternion interpolation
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Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele
90c8d09098
gl_shader: refactor texture sampler into its own function
2017-05-27 01:56:22 +03:00
wwylele
4d62e75fb2
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
039b293092
pica: shader_dirty if texture2 coord changed
2017-05-05 15:35:17 +03:00
wwylele
0f664ef89d
pica: use correct coordinates for texture 2
2017-05-03 22:12:46 +03:00
bunnei
ea53d6085a
Merge pull request #2671 from wwylele/dot3-rgba
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rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-21 17:03:22 -04:00
wwylele
2c2e872b31
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
2017-04-20 22:56:07 +03:00
wwylele
b624a95205
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-19 23:48:10 +03:00
Yuri Kunde Schlesner
52a4489d65
OpenGL: Pass Pica regs via parameter
2017-04-17 10:34:45 -07:00
Yuri Kunde Schlesner
a6fd4533f6
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
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Also move the implementation of CurrentConfig to the cpp file.
2017-04-16 21:49:32 -07:00
Yuri Kunde Schlesner
40e28f6217
OpenGL: Move Attributes enum to a more appropriate file
2017-04-16 20:47:04 -07:00
wwylele
e02c4b7195
Input: remove unused stuff & clean up
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1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
2017-03-01 23:30:57 +02:00
Yuri Kunde Schlesner
fb1979d7e2
Core: Re-write frame limiter
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Now based on std::chrono, and also works in terms of emulated time
instead of frames, so we can in the future frame-limit even when the
display is disabled, etc.
The frame limiter can also be enabled along with v-sync now, which
should be useful for those with displays running at more than 60 Hz.
2017-02-26 17:22:04 -08:00
Yuri Kunde Schlesner
b285c2a4ed
Core: Make PerfStats internally locked
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More ergonomic to use and will be required for upcoming changes.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3b4e400333
Remove built-in (non-Microprofile) profiler
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
c75ae6c585
Add performance statistics to status bar
2017-02-26 17:22:03 -08:00
Jannik Vogel
e594e63bb5
OpenGL: Check if uniform block exists before updating it ( #2581 )
2017-02-18 11:46:26 -08:00
Yuri Kunde Schlesner
af65e1c0a0
OpenGL: Remove unused duplicate of IsPassThroughTevStage
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This copy was left behind when the shader generation code was moved to a
separate file.
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
f443c7e5b0
VideoCore: Split lighting regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d
Merge pull request #2476 from yuriks/shader-refactor3
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Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
2017-02-04 12:31:40 -08:00
Yuri Kunde Schlesner
bbc7844021
VideoCore: Change misleading register names
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A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
2017-01-29 21:31:36 -08:00
Kloen
eee37b857b
video_core: gl_rasterizer_cache.cpp removed unused type alias
2017-01-30 05:18:28 +01:00
Kloen
6a3a3964b0
video_core: gl_rasterizer.cpp removed unused type alias
2017-01-30 05:16:48 +01:00
Kloen
4652d70572
video_core: silence unused-local-typedef boost related warning on GCC
2017-01-29 21:24:24 +01:00
Kloen
753fea5d65
video_core: gl_rasterizer float to int warning
2017-01-23 16:53:30 +01:00
Kloen
b6063d9a93
video_core: fix gl_rasterizer warning on MSVC
2017-01-23 16:53:30 +01:00
bunnei
22ad9094e6
config: Add option for specifying screen resolution scale factor.
2017-01-07 03:23:22 -05:00
bunnei
2f746e9946
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
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Lighting LUT Quickfix
2016-12-29 13:41:51 -05:00
Jannik Vogel
6ed4206f87
Minor cleanup in GLSL code
2016-12-25 21:38:10 +01:00
Jannik Vogel
88f409aec9
Offset lighting LUT samples correctly
2016-12-25 21:37:26 +01:00
MerryMage
64f98f4d0f
core: Move emu_window and key_map into core
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* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
29564d73bd
Merge pull request #2319 from yuriks/profile-scopes
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VideoCore: Make profiling scope more representative
2016-12-21 13:33:49 -05:00
Albin Bernhardsson
ddec9cb369
Use GL_TRUE when setting color_mask
2016-12-19 19:06:35 +01:00
Yuri Kunde Schlesner
ac9f937477
VideoCore: Make profiling scope more representative
2016-12-14 22:52:09 -08:00
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
Jannik Vogel
fc4591fa49
ASSERT that shader was linked successfully
2016-12-05 21:11:24 +01:00