Commit graph

6766 commits

Author SHA1 Message Date
Squall Leonhart
4b0291172e
meant to add the unorms as well 2023-10-16 04:29:24 +11:00
Squall-Leonhart
12e4757cf3 use texelfetch instead of texturelod 2023-10-16 04:20:45 +11:00
Squall Leonhart
144c0734f5
appease the format gods 2023-10-16 03:24:44 +11:00
Squall-Leonhart
f40f65f5d2 Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-16 03:17:53 +11:00
Squall-Leonhart
03c3f936cf missed this line when editing the copypasta 2023-10-15 20:58:50 +11:00
Squall-Leonhart
66f41da365 moved line to appease the format gods 2023-10-15 20:54:25 +11:00
Squall-Leonhart
7a986d731b Implement missing formats for Bravely Default 2 2023-10-15 20:43:48 +11:00
Squall Leonhart
51b89fddd0
update shader to confirmed format copy 2023-10-07 18:28:09 +11:00
Squall-Leonhart
a17cde7b2c lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white
tiresmoke should be a darker gray.
2023-10-05 03:14:53 +11:00
Squall-Leonhart
a84c928827 Fix CI Formatting check 2023-10-04 19:12:08 +11:00
Squall-Leonhart
9568d3bc60 Implements D32_Float to A8B8G8R8_UNORM format copy
Corrects some visual issues in games such as Disney SpeedStorm
2023-10-04 19:07:05 +11:00
Liam
0448eb6f0f ci: fix new codespell errors 2023-10-02 18:03:05 -04:00
Fernando Sahmkow
9007d8c8d4 Query Cache: Fix memory leak. 2023-10-01 11:47:14 +02:00
Fernando S
926e24c642
Merge pull request #11622 from liamwhite/qcr-reg1
renderer_vulkan: fix query cache for homebrew
2023-09-29 06:01:18 +02:00
liamwhite
7bae22a3ca
Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
2023-09-28 09:35:37 -04:00
Liam
7507a7f89f renderer_vulkan: fix query cache for homebrew 2023-09-27 19:11:47 -04:00
GPUCode
b60013b277 host_shaders: More proper handling of x2 MSAA copies 2023-09-25 09:20:32 -04:00
GPUCode
5e4938ab1a renderer_vulkan: Implement MSAA copies 2023-09-25 09:20:32 -04:00
liamwhite
854457a392
Merge pull request #11225 from FernandoS27/no-laxatives-in-santas-cookies
Y.F.C: Rework the Query Cache.
2023-09-25 09:18:29 -04:00
liamwhite
93a1cd75fe
Merge pull request #11562 from GPUCode/srgb-madness
vk_texture_cache: Limit srgb block to transcoding only
2023-09-24 10:50:28 -04:00
liamwhite
b356909212
Merge pull request #11165 from Morph1984/ds_blit
vulkan_device: Return true if either depth/stencil format supports blit
2023-09-24 10:50:04 -04:00
Fernando Sahmkow
57d8cd6c40 Query Cache: Fix Prefix Sums 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
bf0d6b8806 Query Cache: Fix behavior in Normal Accuracy 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
a07c88e686 Query Cache: Simplify Prefix Sum compute shader 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
c8237d5c31 Query Cache: Implement host side sample counting. 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
2fea1b8407 Query Cache: Fix guest side sample counting 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
282ae8fa51 Query Cache: address issues 2023-09-23 23:05:30 +02:00
Fernando Sahmkow
aa6587d854 QueryCache: Implement dependant queries. 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
57401589c2 Macro HLE: Add DrawIndirectByteCount 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
f1a2e36711 Query Cachge: Fully rework Vulkan's query cache 2023-09-23 23:05:29 +02:00
Fernando Sahmkow
bdc01254a9 Query Cache: Setup Base rework 2023-09-23 23:05:29 +02:00
liamwhite
16f1592e50
Merge pull request #11557 from GPUCode/brr-format
renderer_vulkan: Correct component order for A4B4G4R4_UNORM
2023-09-22 09:56:04 -04:00
Kelebek1
4f69be8169 Fix DMA engine register offsets 2023-09-21 20:21:00 +01:00
GPUCode
b6ad7e263b vk_texture_cache: Limit srgb block to transcoding only 2023-09-21 21:46:35 +03:00
GPUCode
4a59dc2947 renderer_vulkan: Correct component order for A4B4G4R4_UNORM 2023-09-21 15:33:44 +03:00
liamwhite
974380fe10
Merge pull request #11258 from Squall-Leonhart/Z16_Assert_Fix
Fix a logged assert in the format lookup table for Z16
2023-09-18 09:31:05 -04:00
Charles Lombardo
af0c1b0cb7 android: Use 1 worker for shader compilation for all devices 2023-09-16 21:38:28 -04:00
Fernando Sahmkow
b99f94a7ff Vulkan: add temporary workaround for AMDVLK 2023-09-16 11:59:20 -04:00
Fernando Sahmkow
6a1ecab2dd Vulkan: Implement Depth Bias Control 2023-09-16 11:58:55 -04:00
Kelebek1
baad1238c3 Look for the most recently modified image for present 2023-09-11 03:11:29 +01:00
liamwhite
b011ce023d
Merge pull request #11470 from GPUCode/bundle-vvl
android: Add option to bundle validation layer
2023-09-10 13:40:18 -04:00
GPUCode
24ab10c2f6
vk_buffer_cache: Respect max vertex bindings in BindVertexBuffers (#11471) 2023-09-10 02:19:45 +02:00
GPUCode
cad28abe61 renderer_vulkan: Remove debug report
* VVL has implemented the more modern alternative, thus we don't need to support it anymore
2023-09-08 23:28:46 +03:00
liamwhite
76bddd3673
Merge pull request #11383 from FernandoS27/are-you-a-wabbit
Fix regressions that damaged compute indirect & use reinterpret for copies with different byteblocksizes
2023-09-02 14:42:42 -04:00
liamwhite
84eb1cdb65
Merge pull request #11393 from FernandoS27/bayo-got-busted-up
Maxwell3D: Improve Index buffer size estimation.
2023-09-02 14:42:28 -04:00
Danila Malyutin
164f880f23 Use initial_frame to check interlaced flag
If final frame was transferred from GPU, it won't carry the props.

Fixes #11089
2023-08-28 00:48:53 +04:00
Fernando Sahmkow
52544933d2 Maxwell3D: Improve Index buffer size estimation. 2023-08-27 22:14:37 +02:00
Fernando S
ada4697300
Merge pull request #11389 from FernandoS27/discard-fix
Buffer Cache: fix discard writes.
2023-08-27 04:26:59 +02:00
Fernando Sahmkow
115792158d VideoCore: Implement DispatchIndirect 2023-08-27 04:26:22 +02:00
Fernando Sahmkow
710ca3ca49 Shader Recompiler: Auto stub special registers and dump pipelines on exception. 2023-08-27 03:47:04 +02:00