ReinUsesLisp
77d8c44b68
glasm: Implement IsHelperInvocation
2021-07-22 21:51:33 -04:00
ReinUsesLisp
ddf601919f
glasm: Fix EmitVertex's optimization
2021-07-22 21:51:33 -04:00
ReinUsesLisp
1bccb43cbe
gl_shader_cache: Conditionally use viewport mask
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c31521512f
gl_shader_cache,glasm: Conditionally use typeless image reads extension
2021-07-22 21:51:33 -04:00
ReinUsesLisp
df406246d9
gl_shader_cache: Improve GLASM error print logic
2021-07-22 21:51:33 -04:00
ReinUsesLisp
84feabac88
glasm: Implement forced early Z
2021-07-22 21:51:33 -04:00
ReinUsesLisp
6bc54e12a0
glasm: Set transform feedback state
2021-07-22 21:51:33 -04:00
ReinUsesLisp
69b910e9e7
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
ReinUsesLisp
7dadb2bef3
glasm: Simplify patch reads
2021-07-22 21:51:33 -04:00
ReinUsesLisp
b382f57b28
glasm: Fix output patch reads
...
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp
c07cc9d6a5
gl_shader_cache: Pass shader runtime information
2021-07-22 21:51:33 -04:00
ReinUsesLisp
9e7b6622c2
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
ameerj
eb15667905
emit_glasm_context_get_and_set.cpp: Add missing semicolons
2021-07-22 21:51:33 -04:00
ReinUsesLisp
781a87175c
glasm: Fix patch attribute declarations
2021-07-22 21:51:33 -04:00
ameerj
36d040da70
glasm: Implement FSWZADD
2021-07-22 21:51:33 -04:00
ReinUsesLisp
3da7b98d37
glasm: Implement PrimitiveId attribute read
2021-07-22 21:51:33 -04:00
ReinUsesLisp
394b96a2fe
glasm: Implement clip distance stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a5d978e91e
glasm: Fix tessellation input attributes
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0d7d85c81e
glasm: Add missing semicolon on tesscoord reading
2021-07-22 21:51:32 -04:00
ReinUsesLisp
48d4e26326
glasm: Fix tessellation headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9ec2303ad6
glasm: Add tessellation shader declarations
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2913ca811e
glasm: Implement TessellationEvaluationPoint
2021-07-22 21:51:32 -04:00
ReinUsesLisp
54decced92
gl_shader_manager: Zero initialize current assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c0e4074721
gl_shader_manager: Remove unintentionally committed #pragma
2021-07-22 21:51:32 -04:00
ReinUsesLisp
a569ac418e
glasm: Implement patch memory
2021-07-22 21:51:32 -04:00
ReinUsesLisp
164b8c1ec5
glasm: Fix InvocationId declaration
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d5db96386d
glasm: Implement InvocationId
2021-07-22 21:51:32 -04:00
ReinUsesLisp
679e7146a7
glasm: Optimize EmitVertex into EMIT
2021-07-22 21:51:32 -04:00
ReinUsesLisp
79929be833
glasm: Implement geometry shader attribute reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
83cef0426b
glasm: Properly declare attributes on geometry programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
fad139a3e6
glasm: Declare geometry program headers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
690b1841e6
renderer_opengl: State track compute assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c5ca4fe451
renderer_opengl: State track assembly programs
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a54291c9c
glasm: Fix potential aliasing bug on cube array samples
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8fdb00a2b5
glasm: Implement ImageWrite
2021-07-22 21:51:32 -04:00
ReinUsesLisp
dadd192b30
glasm: Implement ImageRead
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d0ffc6ad0
glasm: Implement EmitVertex and EndPrimitive
2021-07-22 21:51:32 -04:00
ReinUsesLisp
f79cbbf814
glasm: Implement ImageGradient
2021-07-22 21:51:32 -04:00
ReinUsesLisp
291f220be3
glasm: Implement 64-bit shifts
2021-07-22 21:51:32 -04:00
ReinUsesLisp
d957b3a8fe
glasm: Implement barriers
2021-07-22 21:51:32 -04:00
ReinUsesLisp
b60b3fa113
glasm: Fix compute stage name
2021-07-22 21:51:32 -04:00
ReinUsesLisp
96962c1d3c
glasm: Fix phi instruction types
2021-07-22 21:51:32 -04:00
ReinUsesLisp
91a3c2c1c0
glasm: Implement PREC on relevant instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
accad56ee7
glasm: Implement stores to gl_ViewportIndex
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2494dbe183
glasm: Implement gl_PointSize stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9415c435fc
glasm: Implement gl_PointCoord
2021-07-22 21:51:32 -04:00
ReinUsesLisp
12dcb9fcc2
glasm: Implement ImageQueryLod
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4a22942f45
glasm: Implement ImageFetch
2021-07-22 21:51:32 -04:00
ameerj
3777592ada
glasm: Implement IADD.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
98ed8ff103
glasm: Implement BFE.CC
2021-07-22 21:51:32 -04:00
ReinUsesLisp
2e0d56da7e
glasm: Implement SelectU1
2021-07-22 21:51:32 -04:00
ReinUsesLisp
85fc7e584e
HACK: Bind stages before and after bindings
...
Works around a bug where program parameters are only applied to the
current stage, and this one wasn't bound at the moment.
Affects all SSBO usages on GLASM.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
e8ed904805
glasm: Implement gl_WorkGroupID
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0a42277a4f
glasm: Implement TXQ and improve texture info reads
2021-07-22 21:51:32 -04:00
ReinUsesLisp
c560bf99c2
glasm: Implement gl_FrongFacing attribute
2021-07-22 21:51:32 -04:00
ReinUsesLisp
8b7d5912d6
glasm: Support textures used in more than one stage
2021-07-22 21:51:32 -04:00
ReinUsesLisp
3d3ed53511
glasm: Implement textureGather instructions
2021-07-22 21:51:32 -04:00
ReinUsesLisp
0fa421f82f
glasm: Implement gl_FragDepth and gl_SampleMask stores
2021-07-22 21:51:32 -04:00
ReinUsesLisp
1ee7f8b943
glasm: Do not alias ConditionRef for now
...
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
9bb3e008c9
shader: Read branch conditions from an instruction
...
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp
4bad415bca
glasm: Implement InstanceId and VertexId
2021-07-22 21:51:31 -04:00
ReinUsesLisp
afcb140185
glasm: Add missing return value on move assignment
2021-07-22 21:51:31 -04:00
ReinUsesLisp
fb3ba62b3a
glasm: Fix aliased bitcasts ref counting
2021-07-22 21:51:31 -04:00
ReinUsesLisp
f1b334b9f9
glasm: Remove unintentional comma on vector insert
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ec6fc5fe78
glasm: Implement TEX and TEXS instructions
...
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c42a6143a5
glasm: Add support for non-2D texture samples
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bee9fb0563
glasm: Reorder unreachable image instructions to the bottom
2021-07-22 21:51:31 -04:00
ReinUsesLisp
e6b4d461d2
glasm: Add support for texture offsets
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf2949df10
glasm: Improve texture sampling instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
db2f0f4108
emit_glasm: Enable ARB_draw_buffers when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3c06293e20
emit_glasm: Add support for reading position attributes
2021-07-22 21:51:31 -04:00
lat9nq
f7a2340205
shader_recompiler: GCC fixes
...
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ameerj
d4f9c798d6
glasm: Implement rest of shared mem
2021-07-22 21:51:31 -04:00
ReinUsesLisp
258f2dec1b
opengl: Initial (broken) support to GLASM shaders
2021-07-22 21:51:31 -04:00
ReinUsesLisp
776ab3ea12
shader: Use a non-trivial dummy to construct ASL node union
2021-07-22 21:51:31 -04:00
ReinUsesLisp
38e7b8c805
emit_spirv: Jump to loop body with local variable
...
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp
464f13fe0b
glasm: Implement derivative instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
9fb2ea08e8
glasm: Initial (broken) implementation of TEX on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
1f3446b47e
glasm: Implement some graphics instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
31d402ee74
glasm: Add Void type to GLASM values
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3764750339
glasm: Add graphics specific shader declarations to GLASM
2021-07-22 21:51:31 -04:00
ameerj
057dee4856
glasm: Implement local memory for glasm
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ab5dbe7c29
emit_spirv: Add missing block in case
2021-07-22 21:51:31 -04:00
ReinUsesLisp
bf5e48ffe4
glasm: Initial implementation of phi nodes on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0f88fb5d72
glasm: Write result to scalar on integer comparison instructions
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d4385c34e3
glasm: Declare NV_shader_thread_group when needed
2021-07-22 21:51:31 -04:00
ReinUsesLisp
568d813eea
vk_update_descriptor: Properly initialize payload on the update descriptor queue
2021-07-22 21:51:31 -04:00
ReinUsesLisp
d54d7de40e
glasm: Rework control flow introducing a syntax list
...
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00
ameerj
7ff5851608
glasm: Implement Storage atomics
...
StorageAtomicExchangeU64 is failing test seemingly due to failure storing 64-bit
result into the register
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8c81a20ace
glasm: Ensure reg alloc order across compilers on GLASM
...
Use a struct constructor to serialize register allocation arguments to
ensure registers are allocated in the same order regardless of the
compiler used.
The A and B functions can be called in any order when passed as
arguments to "foo":
foo(A(), B())
But the order is guaranteed for curly-braced constructor calls in
classes:
Foo{A(), B()}
Use this to get consistent behavior.
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c917290497
glasm: Enable unintentionally disabled register aliasing on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
70fbede213
glasm: Review all GLASM insts to be aware of register aliasing
2021-07-22 21:51:31 -04:00
ReinUsesLisp
c4fd6b55bc
glasm: Implement shuffle and vote instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
decda4a2c7
glasm: Add MUFU instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
5b18a12df2
glasm: Implement IAbs64 and INeg64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3b6a632237
shader: Add floating-point rounding to I2F
2021-07-22 21:51:31 -04:00
ReinUsesLisp
3f00a2ad3f
glasm: Properly clamp Fp64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
deda89372f
glasm: Fix register allocation when moving immediate on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
0839e46736
glasm: Implement SelectU64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
6237300e36
glasm: Fix clamps so the min value has priority on NAN on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
8eb72ff0dc
glasm: Fix moving U64 immediates to registers in GLASM
2021-07-22 21:51:31 -04:00
ameerj
80813b1d14
glasm: Implement storage atomic ops
2021-07-22 21:51:31 -04:00
ReinUsesLisp
ad61b47f80
glasm: Add conversion instructions to GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
7703d65f23
glasm: Add fp min/max insts and fix store for fp64 on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
43a448d98d
glasm: Add logical instructions on GLASM
2021-07-22 21:51:31 -04:00
ReinUsesLisp
99352741af
glasm: Remove duplicated Fp64 pack instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
45ef62d3ba
glasm: Remove unnecesary new white space on Clamp GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b4953e79ee
glasm: Add floating-point comparisons on GLASM
2021-07-22 21:51:30 -04:00
ameerj
6705f56029
emit_glasm: Implement more integer alu ops
2021-07-22 21:51:30 -04:00
ameerj
3e10709091
glasm: Reimplement bitwise ops and BFI/BFE
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4502595bc2
glasm: Initial GLASM fp64 support
2021-07-22 21:51:30 -04:00
ReinUsesLisp
9f851e3832
glasm: Implement GLASM fp16 packing and move bitwise insns
2021-07-22 21:51:30 -04:00
ReinUsesLisp
4de65fbff4
glasm: Remove unused functions left from rebase
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6358b0d0c1
glasm: Specify namespace when using FormatTo
2021-07-22 21:51:30 -04:00
ReinUsesLisp
939dab7120
glasm: Implement more GLASM composite instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
01e18581b9
vk_pipeline_cache: Enable int8 and int16 types on Vulkan
2021-07-22 21:51:30 -04:00
ReinUsesLisp
1c9307969c
glasm: Make GLASM aware of types
2021-07-22 21:51:30 -04:00
ameerj
934d300246
glasm: Use CMP.S for Select32
...
also fixes ADD and SUB to use U modifier
2021-07-22 21:51:30 -04:00
ameerj
68cc445b8e
glasm: Implement more logical ops
2021-07-22 21:51:30 -04:00
ameerj
941c6dc740
glasm: Implement BFI, BFE
...
Along with implementations of common instructions along the way
2021-07-22 21:51:30 -04:00
ReinUsesLisp
3e841f6441
glasm: Use BitField instead of C bitfields
2021-07-22 21:51:30 -04:00
ReinUsesLisp
2b04b4d27f
glasm: Remove unused argument in identity instructions on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
dc02cb92e4
gl_rasterizer: Flush L2 caches before glFlush on GLASM
2021-07-22 21:51:30 -04:00
ReinUsesLisp
2c81ad8311
glasm: Initial GLASM compute implementation for testing
2021-07-22 21:51:30 -04:00
ReinUsesLisp
6fd190d1ae
glasm: Implement basic GLASM instructions
2021-07-22 21:51:30 -04:00
ReinUsesLisp
c1ba685d9c
glasm: Changes to GLASM register allocator and emit context
2021-07-22 21:51:30 -04:00
ReinUsesLisp
36f1586267
vk_scheduler: Use locks instead of SPSC a queue
...
This tries to fix a data race where we'd wait forever for the GPU.
2021-07-22 21:51:30 -04:00
ReinUsesLisp
56c47951c5
vk_query_cache: Wait before reading queries
2021-07-22 21:51:30 -04:00
ReinUsesLisp
a515036604
vk_master_semaphore: Use fetch_add to increase master semaphore tick
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b10cf64c48
glasm: Add GLASM backend infrastructure
2021-07-22 21:51:30 -04:00
ameerj
09dc23f971
shader: ISET.X implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bfa47539f6
gl_shader_cache: Remove code unintentionally committed
2021-07-22 21:51:30 -04:00
ReinUsesLisp
b725db8709
shader: Fixup SPIR-V emit header namespaces
2021-07-22 21:51:30 -04:00
ReinUsesLisp
bed090807a
Move SPIR-V emission functions to their own header
2021-07-22 21:51:30 -04:00
FernandoS27
ee61ec2c39
shader: Optimize NVN Fallthrough
2021-07-22 21:51:30 -04:00
FernandoS27
153a77efee
shader: Stub SR_AFFINITY
2021-07-22 21:51:30 -04:00
ameerj
7ecc6de56a
shader: Implement Int32 SUATOM/SURED
2021-07-22 21:51:30 -04:00
ReinUsesLisp
d621e96d0d
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
ReinUsesLisp
850b08a16c
spirv: Be aware of NAN unaware drivers
2021-07-22 21:51:30 -04:00
ReinUsesLisp
fde47152d9
spirv: Add SSBO read fallbacks when no aliasing is available
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fd913bceaf
spirv: Add OpKill fallback to demote
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2a0f9d7ad
spirv: Do not enable ShaderLayer
...
This is enabled by an extension instead of the capability.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2b434b74af
spirv: Enable DemoteToHelperInvocationEXT only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
cfd873275d
spirv: Use OriginLowerLeft when requested
2021-07-22 21:51:29 -04:00
ReinUsesLisp
bafe9e35a9
spirv: Only add image operands mask when needed
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2e811db2e
spirv: Workaround image unsigned offset bug
...
Workaround bug on Nvidia's OpenGL SPIR-V compiler when using unsigned
texture offsets.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
4ead714910
spirv: Add int8 and int16 capabilities only when supported
2021-07-22 21:51:29 -04:00
ReinUsesLisp
33bebc3412
spirv: Add integer clamping workarounds
...
Workaround more bugs on Nvidia's OpenGL SPIR-V compiler.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7b03b97118
spirv: Implement int8 and int16 conversion fallbacks
2021-07-22 21:51:29 -04:00
ReinUsesLisp
48a17298d7
spirv: Support OpenGL uniform buffers and change bindings
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d5d6778ba5
spirv: Desambiguate descriptor names
...
Worksaround a bug on Nvidia's OpenGL SPIR-V compiler where names are
used for name matching.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
a46d91b1ef
shader: Add OpenGL shader profile options
2021-07-22 21:51:29 -04:00
ReinUsesLisp
028f0033bd
shader: Remove shader util
2021-07-22 21:51:29 -04:00
FernandoS27
c49d56c931
shader: Address feedback
2021-07-22 21:51:29 -04:00
FernandoS27
b541f5e5e3
shader: Implement VertexA stage
2021-07-22 21:51:29 -04:00
FernandoS27
da936d6ad8
shader: Implement delegation of Exit to dispatcher on CFG
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f4b82b8dd7
vk_graphics_pipeline: Fix texture buffer descriptors
2021-07-22 21:51:29 -04:00
ameerj
fb14820c86
shader: Fix IADD3.CC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
53acdda772
vk_scheduler: Allow command submission on worker thread
...
This changes how Scheduler::Flush works. It queues the current command
buffer to be sent to the GPU but does not do it immediately. The Vulkan
worker thread takes care of that. Users will have to use
Scheduler::Flush + Scheduler::WaitWorker to get the previous behavior.
Scheduler::Finish is unchanged.
To avoid waiting on work never queued, Scheduler::Wait sends the current
command buffer if that's what the caller wants to wait.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
c5425b38c1
vk_compute_pass: Fix -Wshadow warning
2021-07-22 21:51:29 -04:00
ReinUsesLisp
025b20f96a
shader: Move pipeline cache logic to separate files
...
Move code to separate files to be able to reuse it from OpenGL. This
greatly simplifies the pipeline cache logic on Vulkan.
Transform feedback state is not yet abstracted and it's still
intrusively stored inside vk_pipeline_cache. It will be moved when
needed on OpenGL.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
ac8835659e
vulkan: Defer descriptor set work to the Vulkan thread
...
Move descriptor lookup and update code to a separate thread. Delaying
this removes work from the main GPU thread and allows creating
descriptor layouts on another thread. This reduces a bit the workload
of the main thread when new pipelines are encountered.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
2f3c3dfc10
vulkan: Rework descriptor allocation algorithm
...
Create multiple descriptor pools on demand. There are some degrees of
freedom what is considered a compatible pool to avoid wasting large
pools on small descriptors.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
5ed871398b
vk_graphics_pipeline: Generate specialized pipeline config functions and improve code
2021-07-22 21:51:29 -04:00
ReinUsesLisp
f4ace63957
shader: Accelerate pipeline transitions and use dirty flags for shaders
2021-07-22 21:51:29 -04:00
ameerj
20e86fd615
shader: Fix BFE s32 undefined check
...
Our unit tests were hitting this exception.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
8fda599a31
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
2021-07-22 21:51:29 -04:00
ReinUsesLisp
50eb03382e
shader: Fix error checking in bitfieldExtract and implement bitfieldInsert folding
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0c0ee9d897
vulkan_device: Require shaderClipDistance and shaderCullDistance features
2021-07-22 21:51:29 -04:00
ReinUsesLisp
5b1b06f11e
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
2021-07-22 21:51:29 -04:00
ReinUsesLisp
57464e3b72
shader: Fix storage type when reading patches on tess control
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d2b54c6e42
shader: Fix VMNMX selector B
2021-07-22 21:51:29 -04:00
Rodrigo Locatti
2dc86372c7
shader: Fix bugs and build issues on GCC
2021-07-22 21:51:29 -04:00
ReinUsesLisp
7a1f296cda
shader: Fix render targets with null attachments
2021-07-22 21:51:29 -04:00
ReinUsesLisp
155be4a8d3
shader: Increase the maximum number of storage buffers
...
Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
fe25f42403
shader: Remove identity removal pass for better build times
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0c7230a606
shader: Add more strict validation the pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
25949b864c
shader: Fix forward referencing identity instructions when inserting phi
2021-07-22 21:51:29 -04:00
ReinUsesLisp
92a01984e6
shader: Remove invalidated blocks in dead code elimination pass
2021-07-22 21:51:29 -04:00
ReinUsesLisp
aece958c2b
shader: Add missing UndoUse case for GetSparseFromOp
2021-07-22 21:51:29 -04:00
ReinUsesLisp
0ace34575c
shader: Require dual source blending
2021-07-22 21:51:29 -04:00
ReinUsesLisp
21e3382830
shader: Simplify code in opcodes.h to fix Intellisense
...
Avoid using std::array to fix Intellisense not properly compiling this
code and disabling itself on all files that include it.
While we are at it, change the code to use u8 instead of size_t for the
number of instructions in an opcode.
2021-07-22 21:51:29 -04:00
ReinUsesLisp
d10cf55353
shader: Implement indexed textures
2021-07-22 21:51:28 -04:00
ameerj
7a9dc78398
shader: Refactor atomic_operations_global_memory
2021-07-22 21:51:28 -04:00
ameerj
427951d6fe
shader: add missing include guard in half_floating_point_helper.h
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c8f9772d65
shader: Fix gcc warnings
2021-07-22 21:51:28 -04:00
ReinUsesLisp
75dee55486
shader: Inline common Value getters
2021-07-22 21:51:28 -04:00
ReinUsesLisp
23182fa59c
shader: Intrusively store in a block if it's sealed or not
2021-07-22 21:51:28 -04:00
ReinUsesLisp
eed6da55b8
cmake: Link to common in shader_recompiler
2021-07-22 21:51:28 -04:00
ReinUsesLisp
cc0fcd1b8d
shader: Improve goto removal algorithm complexity
...
Find sibling node containing a nephew searching from the nephew itself
instead of the uncle.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f66851e376
shader: Use memset to reset instruction arguments
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c84bbd9e44
shader: Inline common Value functions into the header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
050e81500c
shader: Move microinstruction header to the value header
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e4d1122082
shader: Move siblings check to a separate function and comment them out
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4209828646
shader: Intrusively store register values in block for SSA pass
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6944cabb89
shader: Inline common Opcode and Inst functions
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4bbe530337
shader: Inline common IR::Block methods
2021-07-22 21:51:28 -04:00
ReinUsesLisp
24cc298660
shader: Use a small_vector for phi blocks
2021-07-22 21:51:28 -04:00
ReinUsesLisp
79c2e43fcd
shader: Calculate number of arguments in an opcode at compile time
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dd860b684c
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
a8d46a5eae
shader: Add constant propagation for arithmetic right shifts
2021-07-22 21:51:28 -04:00
ReinUsesLisp
469f8bb857
shader: Simplify code for local memory
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7018e524f5
shader: Add NVN storage buffer fallbacks
...
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
6325601947
spirv: Fix ViewportMask
2021-07-22 21:51:28 -04:00
ameerj
5b8afed871
spirv: Replace Constant/ConstantComposite with Const helper
2021-07-22 21:51:28 -04:00
FernandoS27
2999028976
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
881b33da3b
shader: Implement F2F (Imm)
2021-07-22 21:51:28 -04:00
FernandoS27
21a878237b
shader: Implement IADD3.CC/.X
2021-07-22 21:51:28 -04:00
FernandoS27
f69d0b91ff
shader: Address feedback
2021-07-22 21:51:28 -04:00
FernandoS27
080857b60e
shader: Add coarse derivatives
2021-07-22 21:51:28 -04:00
FernandoS27
04c459fc8d
shader: Implement fine derivates constant propagation
2021-07-22 21:51:28 -04:00
FernandoS27
f18a6dd1bd
shader: Implement SR_Y_DIRECTION
2021-07-22 21:51:28 -04:00
ReinUsesLisp
50f8007172
shader: Fix Phi node types
2021-07-22 21:51:28 -04:00
ReinUsesLisp
0a0818c025
shader: Fix memory barriers
2021-07-22 21:51:28 -04:00
ReinUsesLisp
c9e4609d87
spirv: Fix implicit lod type
2021-07-22 21:51:28 -04:00
ReinUsesLisp
7cfa403683
spirv: Use explicit lods outside of fragment shaders
2021-07-22 21:51:28 -04:00
ReinUsesLisp
dbbd4b5496
spirv: Use ConstOffset instead of Offset when possible
2021-07-22 21:51:28 -04:00
ameerj
be431f5ed0
shader: Implement BFE and BFI CC
...
Fix two bugs in BFI.
2021-07-22 21:51:28 -04:00
ReinUsesLisp
80940b1706
shader: Implement SampleMask
2021-07-22 21:51:28 -04:00
ReinUsesLisp
95815a3883
shader: Implement PIXLD.MY_INDEX
2021-07-22 21:51:28 -04:00
ReinUsesLisp
f3473c5143
spirv: Bitcast non-F32 output attributes to their type before store
2021-07-22 21:51:28 -04:00
ReinUsesLisp
e3514bcd6b
spirv: Implement ViewportMask with NV_viewport_array2
2021-07-22 21:51:28 -04:00
ReinUsesLisp
4657cf78fd
spirv: Bitcast non-F32 attributes to F32
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b0f1255c8c
shader: Implement PrimitiveId
2021-07-22 21:51:27 -04:00
ReinUsesLisp
183855e396
shader: Implement tessellation shaders, polygon mode and invocation id
2021-07-22 21:51:27 -04:00
ReinUsesLisp
34519d3fc6
shader: Mark atomic instructions as writes
2021-07-22 21:51:27 -04:00
lat9nq
7ae3ea6bee
vk_pipeline_cache: Silence GCC warnings
...
Silences `-Werror=missing-field-initializers` due to missing
initializers.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
416e1b7441
spirv: Implement image buffers
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d8ec99dada
spirv: Implement Layer stores
2021-07-22 21:51:27 -04:00
FernandoS27
ab3831f6cb
spirv: Fix alpha test
2021-07-22 21:51:27 -04:00
ameerj
6f4a1c8dcf
spirv: Fix non-atomic 64-bit store
2021-07-22 21:51:27 -04:00
ameerj
6c512f4bff
spirv: Implement alpha test
2021-07-22 21:51:27 -04:00
ReinUsesLisp
b126987c59
shader: Implement transform feedbacks and define file format
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a83579b50a
shader: Implement early Z tests
2021-07-22 21:51:27 -04:00
ReinUsesLisp
09165ae189
shader: Document and relax cache control on surface instructions
2021-07-22 21:51:27 -04:00
ReinUsesLisp
fa75b9b062
spirv: Rework storage buffers and shader memory
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c070991def
shader: Fix fixed pipeline point size on geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2597cee85b
shader: Add constant propagation for *&^| binary operations
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f263760c5a
shader: Implement geometry shaders
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a6cef71cc0
shader: Implement OUT
2021-07-22 21:51:27 -04:00
lat9nq
dd3432d357
internal_stage_buffer_entry_read: Remove pragma optimize off
2021-07-22 21:51:27 -04:00
ReinUsesLisp
4b0172f6de
shader: Stub SR_INVOCATION_INFO
2021-07-22 21:51:27 -04:00
ReinUsesLisp
f712084147
shader: Stub ISBERD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2516829e4c
shader: Fix CC in I2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
23b8714732
spirv: Define StorageImageWriteWithoutFormat capability when used
2021-07-22 21:51:27 -04:00
ReinUsesLisp
a33014022e
pipeline_helper: Simplify descriptor objects initialization
2021-07-22 21:51:27 -04:00
ReinUsesLisp
415c7e46ed
shader: Simplify FLO and throw on CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
dfd5341d71
shader: Mark blocks with no end branch as unreachable
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2ed80f6b1e
shader: Implement LOP CC
2021-07-22 21:51:27 -04:00
ReinUsesLisp
5c61e860e4
shader: Implement SR_THREAD_KILL
2021-07-22 21:51:27 -04:00
ReinUsesLisp
c9337a4ae4
shader: Apply sign bit in FCMP (imm)
2021-07-22 21:51:27 -04:00
ameerj
3db2b3effa
shader: Implement ATOM/S and RED
2021-07-22 21:51:27 -04:00
ReinUsesLisp
479ca00071
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
2021-07-22 21:51:27 -04:00
ReinUsesLisp
106764a6d5
spirv: Move phi node patching to a separate function
2021-07-22 21:51:27 -04:00
ReinUsesLisp
ab543f1821
spirv: Guard against typeless image reads on unsupported devices
2021-07-22 21:51:27 -04:00
ReinUsesLisp
9280cd649a
shader: Move LaneId to the warp emission file and fix AMD
2021-07-22 21:51:27 -04:00
ReinUsesLisp
1030b612a3
vk_rasterizer: Request outside render pass execution context for compute
2021-07-22 21:51:27 -04:00
ReinUsesLisp
e5e79648cf
pipeline_helper: Add missing [[maybe_unused]]
2021-07-22 21:51:27 -04:00
ReinUsesLisp
2e71e4c5c0
spirv: Fix forward declarations on phi nodes
2021-07-22 21:51:27 -04:00
ReinUsesLisp
d404b871d5
shader: Mark ImageWrite with side effects
2021-07-22 21:51:27 -04:00
FernandoS27
1be6705408
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
...
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp
8cea39b5a6
shader: Remove outdated comment in F2I
2021-07-22 21:51:27 -04:00
ReinUsesLisp
7cb2ab3585
shader: Implement SULD and SUST
2021-07-22 21:51:26 -04:00
ReinUsesLisp
094da34456
shader: Fix Windows build issues
2021-07-22 21:51:26 -04:00
lat9nq
5bfcafa0a2
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
lat9nq
0bb85f6a75
shader_recompiler,video_core: Cleanup some GCC and Clang errors
...
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5cd3d00167
shader: Fix FCMP immediate variant
2021-07-22 21:51:26 -04:00
ReinUsesLisp
233e39bb7b
shader: Fix dangling labels
2021-07-22 21:51:26 -04:00
ReinUsesLisp
e9a91bc5cc
shader: Interact texture buffers with buffer cache
2021-07-22 21:51:26 -04:00
ReinUsesLisp
56b92bd89c
shader: Fix F2I
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ef88552224
shader: Fix TextureGrad
2021-07-22 21:51:26 -04:00
ReinUsesLisp
1f3eb601ac
shader: Implement texture buffers
2021-07-22 21:51:26 -04:00
FernandoS27
dcaf0e9150
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
73cb17f41b
shader: Implement indexed Position and ClipDistances
2021-07-22 21:51:26 -04:00
FernandoS27
1d51803169
shader: Implement indexed attributes
2021-07-22 21:51:26 -04:00
FernandoS27
0df7e509db
shader: Implement AL2P
2021-07-22 21:51:26 -04:00
FernandoS27
20ba0ea0a9
shader: Fix BRX tracking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
bfeeb23ddc
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
2021-07-22 21:51:26 -04:00
ReinUsesLisp
417fb5d385
shader: Move recursive SSA rewrite to the heap
2021-07-22 21:51:26 -04:00
FernandoS27
72daa2a039
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9e6fe430bd
shader: Fix splits on blocks using indirect branches
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ffca21487f
shader: Eliminate orphan blocks more efficiently
2021-07-22 21:51:26 -04:00
ReinUsesLisp
da6cf2632c
shader: Add subgroup masks
2021-07-22 21:51:26 -04:00
ReinUsesLisp
fc93bc2abd
shader: Implement BAR and fix memory barriers
2021-07-22 21:51:26 -04:00
ReinUsesLisp
85795de99f
shader: Abstract breadth searches and use the abstraction
2021-07-22 21:51:26 -04:00
ReinUsesLisp
3f594dd86b
shader: Reimplement GetCbufU64 as GetCbufU32x2
...
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5b3c6d59c2
vk_compute_pass: Fix compute passes
2021-07-22 21:51:26 -04:00
ReinUsesLisp
5ed68e83db
shader: Remove atomic flags and use mutex + cond variable for pipelines
2021-07-22 21:51:26 -04:00
ReinUsesLisp
0b26f2b90e
shader: Remove unused header in VOTE
2021-07-22 21:51:26 -04:00
ReinUsesLisp
6ff2e9ba09
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
2021-07-22 21:51:26 -04:00
ReinUsesLisp
9a342f5605
shader: Rework global memory tracking to use breadth-first search
2021-07-22 21:51:26 -04:00
ReinUsesLisp
c4aab5c40e
shader: Fix fp16 merge when using native fp16
2021-07-22 21:51:26 -04:00
ReinUsesLisp
ca7ebdc471
shader: Fix FADD32I
2021-07-22 21:51:26 -04:00
FernandoS27
e7700aad18
shader: Fix undetected bug from review
2021-07-22 21:51:26 -04:00
FernandoS27
ed6a1b1a3d
shader: Address feedback
2021-07-22 21:51:26 -04:00
FernandoS27
80df541a08
shader: "Implement" NOP
2021-07-22 21:51:26 -04:00
FernandoS27
480dc0d5e6
vk_pipeline_cache: Small fixes to the pipeline cache
2021-07-22 21:51:26 -04:00
FernandoS27
baec84247f
shader: Address Feedback
2021-07-22 21:51:26 -04:00
FernandoS27
45d547af11
shader: Implement SR_LaneId
2021-07-22 21:51:26 -04:00
FernandoS27
595806fb1c
shader: Fix shared memory on cool drivers
2021-07-22 21:51:26 -04:00
FernandoS27
655f7a570a
shader: Implement MEMBAR
2021-07-22 21:51:26 -04:00
FernandoS27
ecb30c9072
shader: Improve VOTE.VTG stub
2021-07-22 21:51:25 -04:00
FernandoS27
12f5f32098
shader: Mark SSBOs as written when they are
2021-07-22 21:51:25 -04:00
FernandoS27
d819ba4489
shader: Implement ViewportIndex
2021-07-22 21:51:25 -04:00
FernandoS27
fd496d0401
shader: Stub TLD4's PTP when it isn't constant
2021-07-22 21:51:25 -04:00
FernandoS27
5ed8f24384
shader: Stub VOTE.VTG
2021-07-22 21:51:25 -04:00
FernandoS27
bee8188799
shader: Fold composite extract
2021-07-22 21:51:25 -04:00
FernandoS27
c3bace756f
shader: Fold comparisons and Pack/Unpack16
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b4a5e767d0
shader: Fix branches to visited virtual blocks
2021-07-22 21:51:25 -04:00
ReinUsesLisp
d0a529683a
vulkan: Serialize pipelines on a separate thread
2021-07-22 21:51:25 -04:00
ReinUsesLisp
8771639d1e
vulkan: Create pipeline layouts in separate threads
2021-07-22 21:51:25 -04:00
ReinUsesLisp
2fc698b040
vulkan: Build pipelines in parallel at runtime
...
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
f1dd743731
shader: Fix dependency on identity removal pass
2021-07-22 21:51:25 -04:00
ReinUsesLisp
5f22cd89e2
shader: Fix constant propagation to use reverse post order
2021-07-22 21:51:25 -04:00
ReinUsesLisp
eaafd53cfe
shader: Implement LDG .U.128 as .128
2021-07-22 21:51:25 -04:00
ReinUsesLisp
c826220733
shader: Unroll "using enum" for opcode declarations
2021-07-22 21:51:25 -04:00
ReinUsesLisp
0c933e20de
vk_pipeline_cache: Name SPIR-V modules
2021-07-22 21:51:25 -04:00
ReinUsesLisp
09e1927b70
spirv: Remove unnecesary variable for clip distances
2021-07-22 21:51:25 -04:00
FernandoS27
0c4cf3b9eb
shader: Implement ClipDistance
2021-07-22 21:51:25 -04:00
FernandoS27
67afdaf566
shader: Fix TXD
2021-07-22 21:51:25 -04:00
FernandoS27
4d0d29fc20
shader: Address feedback
2021-07-22 21:51:25 -04:00
ReinUsesLisp
cb6fc03e55
shader: Always pass a lod for TexelFetch
2021-07-22 21:51:25 -04:00
FernandoS27
630273b629
shader: Implement TXD
2021-07-22 21:51:25 -04:00
FernandoS27
d5bfc63088
shader: Implement ImageGradient
2021-07-22 21:51:25 -04:00
FernandoS27
be3e94ae55
shader: Implement TMML partially
2021-07-22 21:51:25 -04:00
FernandoS27
613b48c4a2
shader,spirv: Implement ImageQueryLod.
2021-07-22 21:51:25 -04:00
FernandoS27
2c276ec6eb
shader: Implement TLDS
2021-07-22 21:51:25 -04:00
FernandoS27
dc1a9a3bed
shader: Implement TLD
2021-07-22 21:51:25 -04:00
ReinUsesLisp
7a1c14269e
spirv: Add fixed pipeline point size
2021-07-22 21:51:25 -04:00
FernandoS27
9d7422d967
shader: Add PointCoord attribute
2021-07-22 21:51:25 -04:00
ameerj
b7589fe115
shader: Add PointSize attribute
2021-07-22 21:51:25 -04:00
ReinUsesLisp
514a6b07ee
shader: Store type of phi nodes in flags
...
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00
ReinUsesLisp
b0d5572abf
shader: Fix indirect branches to scheduler instructions
2021-07-22 21:51:25 -04:00
ReinUsesLisp
55b960a20f
spirv: Fix default output attribute initialization
2021-07-22 21:51:25 -04:00
ReinUsesLisp
12783f8105
shader: Add missing new lines
2021-07-22 21:51:25 -04:00
ameerj
6c51f49632
shader: Implement FSWZADD
2021-07-22 21:51:25 -04:00
FernandoS27
34aba9627a
shader: Implement BRX
2021-07-22 21:51:25 -04:00
ReinUsesLisp
39a379632e
shader: Fix alignment checks on RZ
2021-07-22 21:51:25 -04:00
ameerj
73af0d2e0d
shader: Implement I2I CC
2021-07-22 21:51:25 -04:00
ameerj
dbc1e5cde7
shader: Implement I2I SAT
2021-07-22 21:51:25 -04:00
ReinUsesLisp
3c758d9b53
vk_pipeline_cache: Fix size hashing of shaders
2021-07-22 21:51:25 -04:00
ameerj
cd9f75e223
shader: Fix ISCADD logic for PO/CC
2021-07-22 21:51:25 -04:00
ReinUsesLisp
e860870dd2
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
2021-07-22 21:51:25 -04:00
ameerj
84298ce191
shader: Implement ISCADD CC
2021-07-22 21:51:24 -04:00
ameerj
51475e21ba
shader: Implement VMAD, VMNMX, VSETP
2021-07-22 21:51:24 -04:00
ReinUsesLisp
0e1b213fa7
shader: Add missing I2I exception when CC is used
2021-07-22 21:51:24 -04:00
ReinUsesLisp
dbd882ddeb
shader: Better interpolation and disabled attributes support
2021-07-22 21:51:24 -04:00
ReinUsesLisp
675a82416d
spirv: Remove dependencies on Environment when generating SPIR-V
2021-07-22 21:51:24 -04:00
ReinUsesLisp
cb6039ccea
vk_pipeline_cache: Fix pipeline and shader caches
2021-07-22 21:51:24 -04:00
ReinUsesLisp
f0031babeb
shader: Implement front face
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a806b29cb9
shader: Fix structured control flow on KIL instructions
...
This could potentially leave unvisited blocks, leading to illegal phi
nodes.
2021-07-22 21:51:24 -04:00
FernandoS27
cdf0cc3869
shader: Fix TXQ
2021-07-22 21:51:24 -04:00
ReinUsesLisp
ec005be99d
shader: Fix rasterizer integration order issues
2021-07-22 21:51:24 -04:00
ReinUsesLisp
17063d16a3
shader: Implement TXQ and fix FragDepth
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d9c5bd9509
shader: Refactor PTP and other minor changes
2021-07-22 21:51:24 -04:00
FernandoS27
b5db38f50e
shader: Add IR opcode for ImageFetch
2021-07-22 21:51:24 -04:00
FernandoS27
742d11c2ad
shader: Implement TLD4.PTP
2021-07-22 21:51:24 -04:00
FernandoS27
981eb6f43b
shader: Fix Array Indices in TEX/TLD4
2021-07-22 21:51:24 -04:00
FernandoS27
f5672777c8
shader: Implement FragDepth
2021-07-22 21:51:24 -04:00
FernandoS27
fda0835300
shader: Implement TLD4S.
2021-07-22 21:51:24 -04:00
FernandoS27
c7c518e280
shader: Implement TLD4 and TLD4_B
2021-07-22 21:51:24 -04:00
ameerj
32c5483beb
shader: Implement SHFL
2021-07-22 21:51:24 -04:00
ReinUsesLisp
49e87ea8ab
shader: Track first bindless argument instead of the instruction itself
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d3dad6b632
shader: Properly insert Prologue instruction
2021-07-22 21:51:24 -04:00
ReinUsesLisp
83a283fa86
shader: Minor style nits
2021-07-22 21:51:24 -04:00
FernandoS27
8cb9443cb9
shader: Fix F2I
2021-07-22 21:51:24 -04:00
ReinUsesLisp
68a9505d8a
shader: Implement NDC [-1, 1], attribute types and default varying initialization
2021-07-22 21:51:24 -04:00
ReinUsesLisp
1d2db78398
shader: Fix use-after-free bug in object_pool
2021-07-22 21:51:24 -04:00
ameerj
3d07cef009
shader: Implement VOTE
2021-07-22 21:51:24 -04:00
ReinUsesLisp
d40faa1db0
vk_pipeline_cache: Fix ReleaseContents order
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a8d8fd40f7
shader: Fix TEX mask
2021-07-22 21:51:24 -04:00
ReinUsesLisp
f8115a6a9e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
c63cf4fa2e
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
ReinUsesLisp
2be5c7eff4
shader: Fold interpolation multiplications
2021-07-22 21:51:24 -04:00
ReinUsesLisp
96b7ced6ec
shader: Better but still partial interpolation support
2021-07-22 21:51:24 -04:00
ameerj
e4e1cc11b8
shader: Implement DMNMX, DSET, DSETP
2021-07-22 21:51:24 -04:00
FernandoS27
56be556eee
shader: Implement FADD32I
2021-07-22 21:51:24 -04:00
FernandoS27
a62f04efab
shader: Implement F2F
2021-07-22 21:51:24 -04:00
ReinUsesLisp
8b3b9c3371
shader: Add missing fp64 usage flags
2021-07-22 21:51:24 -04:00
ameerj
c858b8ba97
shader: Implement DMUL and DFMA
...
Also add a missing const on DADD
2021-07-22 21:51:24 -04:00
ameerj
112b8f00f0
shader: Add FP64 register load/store helpers
2021-07-22 21:51:24 -04:00
ReinUsesLisp
a77e764726
shader: Add support for fp16 comparisons and misc fixes
2021-07-22 21:51:24 -04:00
FernandoS27
27fb97377e
shader: Fix floating point comparison for FP16
2021-07-22 21:51:23 -04:00
FernandoS27
e10d9c1b8e
shader: Implement HSETP2
2021-07-22 21:51:23 -04:00
FernandoS27
9e213fd861
shader: Implement HSET2
2021-07-22 21:51:23 -04:00
FernandoS27
ed6cd3c94a
shader: Implement HMUL2
2021-07-22 21:51:23 -04:00
FernandoS27
28dff6a629
shader: Implement HFMA2
2021-07-22 21:51:23 -04:00
ReinUsesLisp
76c8a962ac
spirv: Implement VertexId and InstanceId, refactor code
2021-07-22 21:51:23 -04:00
FernandoS27
e802512d8e
shader: Refactor half floating instructions
2021-07-22 21:51:23 -04:00
ReinUsesLisp
f91859efd2
shader: Implement I2F
2021-07-22 21:51:23 -04:00
ReinUsesLisp
c97d03efb9
shader: Implement ISCADD (imm)
2021-07-22 21:51:23 -04:00
ReinUsesLisp
eeb1efa2d2
shader: Implement LOP32I
2021-07-22 21:51:23 -04:00
ReinUsesLisp
260743f371
shader: Add partial rasterizer integration
2021-07-22 21:51:23 -04:00
ameerj
72990df7ba
shader: Implement DADD
2021-07-22 21:51:23 -04:00
ameerj
3b7fd3ad0f
shader: Implement CSET and CSETP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
32b6c63485
shader: Reorder phi nodes when redefined as undefined opcodes
2021-07-22 21:51:23 -04:00
ReinUsesLisp
8dd0acfaeb
shader: Fix instruction transitions in and out of Phi
2021-07-22 21:51:23 -04:00
ameerj
fa2f6e38f4
shader: Implement FSET and FSETP
...
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-22 21:51:23 -04:00
ReinUsesLisp
17a82b56d7
shader: Implement TEXS
2021-07-22 21:51:23 -04:00
ReinUsesLisp
71f96fa636
shader: Implement CAL inlining function calls
2021-07-22 21:51:23 -04:00
ameerj
b9f7bf4472
spirv: Add SignedZeroInfNanPreserve logic
2021-07-22 21:51:23 -04:00
ameerj
8d470c2e63
shader: Implement FMNMX
...
And add a const in FCMP
2021-07-22 21:51:23 -04:00
ReinUsesLisp
2d422b2498
shader: Fix rebase issue
2021-07-22 21:51:23 -04:00
ameerj
ba8c1d2eb4
shader: Implement FCMP
...
still need to configure some settings for NV denorm flush and intel NaN
2021-07-22 21:51:23 -04:00
ReinUsesLisp
3a63fa0477
shader: Partial implementation of LDC
2021-07-22 21:51:23 -04:00
ReinUsesLisp
ab46371247
shader: Initial support for textures and TEX
2021-07-22 21:51:23 -04:00
ameerj
7d6ba5b984
shader: Implement R2P
2021-07-22 21:51:23 -04:00
ameerj
924f0a9149
shader: Implement SHF
2021-07-22 21:51:23 -04:00
ameerj
5465cb1561
shader: Implement LEA
2021-07-22 21:51:23 -04:00
ReinUsesLisp
d1edc16ba8
shader: Deduplicate HADD2 code
2021-07-22 21:51:23 -04:00
ameerj
81f72471e8
shader: Implement I2I
2021-07-22 21:51:23 -04:00
ReinUsesLisp
4006929c98
shader: Implement HADD2
2021-07-22 21:51:23 -04:00
ameerj
980cafdc27
shader: Implement LOP and LOP3
2021-07-22 21:51:23 -04:00
ameerj
382cba94ed
shader: Implement IADD3
2021-07-22 21:51:23 -04:00
ameerj
c2155f04d4
shader: Implement PSETP
2021-07-22 21:51:23 -04:00
ameerj
ce9b116cfe
Implement PSET, refactor common comparison funcs
2021-07-22 21:51:23 -04:00
ameerj
103b9da4f7
shader: Implement FLO
2021-07-22 21:51:23 -04:00
ameerj
e038928616
shader: Implement ISET, add common_funcs
2021-07-22 21:51:23 -04:00
ameerj
bec7d3111d
shader: Make IMNMX, SHR, SEL stylistically more consistent
2021-07-22 21:51:22 -04:00
ameerj
bce0b1dcca
shader: Implement ICMP
2021-07-22 21:51:22 -04:00
ameerj
20390c0548
shader: Implement IMNMX
2021-07-22 21:51:22 -04:00
ameerj
08a9e95905
shader: Implement BFI
2021-07-22 21:51:22 -04:00
ameerj
34ac9b4d7e
shader: Implement BFE
2021-07-22 21:51:22 -04:00
ameerj
a8c41c50d3
shader: Implement POPC
2021-07-22 21:51:22 -04:00
ameerj
cc55d28949
shader: Implement SHR
2021-07-22 21:51:22 -04:00
ameerj
8810c88b7e
shader: Implement SEL
2021-07-22 21:51:22 -04:00
ReinUsesLisp
726625cf50
spirv: Move phi arguments emit to a separate function
2021-07-22 21:51:22 -04:00
ReinUsesLisp
3bc857f2f3
shader: Avoid infinite recursion when tracking global memory
2021-07-22 21:51:22 -04:00
ReinUsesLisp
622d676202
shader: Fix conditional execution of exit instructions
2021-07-22 21:51:22 -04:00
ReinUsesLisp
7496bbf758
spirv: Add support for self-referencing phi nodes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e87a502da2
shader: Fix control flow
2021-07-22 21:51:22 -04:00
ReinUsesLisp
9d6a98d950
shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e44752ddc8
shader: FMUL, select, RRO, and MUFU fixes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
18a766b362
shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
2021-07-22 21:51:22 -04:00
ReinUsesLisp
274897dfd5
spirv: Fixes and Intel specific workarounds
2021-07-22 21:51:22 -04:00
ReinUsesLisp
704c6f353f
shader: Rename, implement FADD.SAT and P2R (imm)
2021-07-22 21:51:22 -04:00
ReinUsesLisp
e2bc05b17d
shader: Add denorm flush support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
6db69990da
spirv: Add lower fp16 to fp32 pass
2021-07-22 21:51:22 -04:00
ReinUsesLisp
85cce78583
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
ReinUsesLisp
c67d64365a
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
ReinUsesLisp
58914796c0
shader: Add XMAD multiplication folding optimization
2021-07-22 21:51:22 -04:00
ReinUsesLisp
4b438f94cf
shader: Simplify ISCADD
2021-07-22 21:51:22 -04:00
ReinUsesLisp
3633e43377
shader: Add utility to resolve identities on a value
2021-07-22 21:51:22 -04:00
ReinUsesLisp
3a59fffaa1
spirv: Implement EmitIdentity
2021-07-22 21:51:22 -04:00
ReinUsesLisp
b5d7279d87
spirv: Initial bindings support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
d5d468cf2c
shader: Improve object pool
2021-07-22 21:51:22 -04:00
ReinUsesLisp
1c0b8bca5e
shader: Fix tracking
2021-07-22 21:51:22 -04:00
ReinUsesLisp
1b0cf2309c
shader: Add support for forward declarations
2021-07-22 21:51:22 -04:00
ReinUsesLisp
cbfb7d182a
shader: Support SSA loops on IR
2021-07-22 21:51:22 -04:00
ReinUsesLisp
8af9297f09
shader: Misc fixes
2021-07-22 21:51:22 -04:00
ReinUsesLisp
9170200a11
shader: Initial implementation of an AST
2021-07-22 21:51:22 -04:00
ReinUsesLisp
2930dccecc
spirv: Initial SPIR-V support
2021-07-22 21:51:22 -04:00
ReinUsesLisp
6dafb08f52
shader: Better constant folding
2021-07-22 21:51:22 -04:00
ReinUsesLisp
da8096e6e3
shader: Properly store phi on Inst
2021-07-22 21:51:21 -04:00
ReinUsesLisp
16cb00c521
shader: Add pools and rename files
2021-07-22 21:51:21 -04:00
ReinUsesLisp
be94ee88d2
shader: Make typed IR
2021-07-22 21:51:21 -04:00
ReinUsesLisp
dc04a50ac2
shader: Remove illegal character in SSA pass
2021-07-22 21:51:21 -04:00
ReinUsesLisp
e81739493a
shader: Constant propagation and global memory to storage buffer
2021-07-22 21:51:21 -04:00
ReinUsesLisp
d24a16045f
shader: Initial instruction support
2021-07-22 21:51:21 -04:00
ReinUsesLisp
6c4cc0cd06
shader: SSA and dominance
2021-07-22 21:51:21 -04:00
ReinUsesLisp
2d48a7b4d0
shader: Initial recompiler work
2021-07-22 21:51:21 -04:00
ameerj
75059c46d6
thread_worker: Fix compile time error
...
state is unused in the branch where with_state is false
2021-07-22 21:51:21 -04:00
bunnei
db46f8a70c
Merge pull request #6686 from ReinUsesLisp/vk-optimal-copy
...
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
2021-07-22 12:51:13 -04:00
Morph
233bf018d6
Merge pull request #6693 from lat9nq/cmd-fullscreen-mode-2
...
yuzu_cmd: Make use of fullscreen_mode setting
2021-07-22 00:55:01 -04:00
bunnei
dff438e219
Merge pull request #6654 from german77/custom_threshold
...
input_common: Make button threshold customizable
2021-07-21 20:31:33 -04:00
lat9nq
9befe7047b
yuzu_cmd: Make use of fullscreen_mode setting
...
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous
hierarchy and fixes the resolution issue with this fullscreen mode.
yuzu-cmd will now read the fullscreen_mode setting and use it
appropriately.
2021-07-21 19:48:03 -04:00
san
583a10fded
yuzu-cmd: Fullscreen Improvements ( #6656 )
...
* emu_window_sdl2_vk: Use the generated SDL config
On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.
This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
* emu_window_sdl2_vk: Specify the window manager if it should be supported
The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.
* sdl_impl, emu_window: Remove clang ignore
Fixed upstream by
libsdl-org/SDL@25fc40b0bd
* Enable fullscreen support for Vulkan on yuzu-cmd
Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd.
* Change fullscreen logic to attempt desktop resolution first on yuzu-cmd
Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution.
Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com>
Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
2021-07-21 11:56:42 -07:00
bunnei
2e93df7e48
Merge pull request #6660 from Morph1984/controller_applet_rev8
...
applet_controller: Add preliminary support for version 8
2021-07-21 00:01:46 -04:00
bunnei
346bfb6c47
hle: service: kernel_helpers: Remove unnecessary pragma once.
2021-07-20 18:54:56 -07:00
bunnei
f3db3dcc8d
hle: kernel: svc: Remove part of ExitProcess.
...
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
bunnei
185b19fd5b
hle: service: nvdrv: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00
bunnei
6c6e730e9a
hle: service: hid: npad: Remove unused kernel reference.
2021-07-20 18:54:56 -07:00
bunnei
52caa52cc2
hle: kernel: Track and release server sessions, and protect methods with locks.
2021-07-20 18:54:56 -07:00
bunnei
8d755147d8
hle: kernel: KProcess: Change process termination assert to a warning.
...
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20 18:54:56 -07:00
bunnei
854c7a3c28
hle: kernel: Ensure current running process is closed.
2021-07-20 18:54:56 -07:00
bunnei
ecf3653444
hle: kernel: Ensure global handle table is finalized before closing.
2021-07-20 18:54:56 -07:00
bunnei
24540e0ad9
kernel: svc: ConnectToNamedPort: Close extra reference to port.
2021-07-20 18:54:56 -07:00
bunnei
7bd020e030
hle: service: sm: Refactor to better manage ports.
2021-07-20 18:54:55 -07:00
bunnei
b119363fc2
hle: kernel: k_process: Close the handle table on shutdown.
2021-07-20 18:54:55 -07:00
bunnei
6020723e77
hle: kernel: k_process: Close main thread reference after it is inserted into handle table.
2021-07-20 18:54:55 -07:00
bunnei
fe402d3506
hle: kernel: Ensure global handle table is initialized.
2021-07-20 18:54:55 -07:00
bunnei
015058fadf
hle: service: Add a helper module for managing kernel objects.
2021-07-20 18:54:55 -07:00
bunnei
929994132a
hle: kernel: Provide methods for tracking dangling kernel objects.
2021-07-20 18:54:55 -07:00
bunnei
29fb110049
Merge pull request #6649 from german77/toggle_sdl
...
input_common: Support SDL toggle buttons
2021-07-20 20:35:20 -04:00
ReinUsesLisp
a0c4557557
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
...
Avoids reading out of bounds from the stack.
2021-07-20 18:51:45 -03:00
ReinUsesLisp
6e2ca7fbee
buffer_cache: Simplify clear logic
...
Use existing helper functions and avoid looping when
only one buffer has to be active.
2021-07-20 18:50:51 -03:00
bunnei
c53b688411
Merge pull request #6629 from FernandoS27/accel-dma-2
...
DMAEngine: Accelerate BufferClear [accelerateDMA Part 2]
2021-07-20 17:35:05 -04:00
bunnei
263a201dae
Merge pull request #6658 from Morph1984/render-window-fix
...
bootmanager: Create a dummy render widget
2021-07-20 15:55:48 -04:00
Fernando S
f460bf937e
Merge pull request #6685 from ReinUsesLisp/radeonsi-client
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gl_texture_cache: Workaround slow PBO downloads on radeonsi
2021-07-20 20:33:07 +02:00
ReinUsesLisp
ad189488b3
vk_texture_cache: Use VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL when possible
...
Silences performance warnings generated from validation layers on each frame.
2021-07-20 14:38:58 -03:00
ReinUsesLisp
2e2d6cf5e5
gl_texture_cache: Workaround slow PBO downloads on radeonsi
...
There's an optimization bug on non-git mesa versions where not
specifying GL_CLIENT_STORAGE_BIT causes very slow reads on the CPU
side.
Add this bit for all vendors.
2021-07-20 14:02:11 -03:00
Chloe Marcec
75e9d3b992
uuid: Directly compare UUID instead of checking per element
...
We can now update this for C++20
2021-07-21 02:36:57 +10:00
Fernando S
9a26d96c98
vk_buffer_cache: Fix quad index array with 0 vertices ( #6627 )
2021-07-20 05:05:28 -03:00
Nicolas Jallamion
6573ff64b4
input/sdl_impl: fix rumble support on DualSense. ( #6683 )
...
- value return can be different 0, is not error is normal, error is only -1.
2021-07-20 04:00:07 -04:00
Morph
9b7e57f3f4
applet_controller: Add preliminary support for version 8
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Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-20 01:45:19 -04:00
Morph
747a33a41e
bootmanager: Create a dummy render widget
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This ensures that Qt positions the render window at the correct position on initializing the respective render backends.
2021-07-20 01:40:18 -04:00
Feng Chen
07073734ed
file_sys: Support load game collection ( #6582 )
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
2021-07-20 01:10:05 -04:00
Rodrigo Locatti
16f983d33a
Merge pull request #6580 from ReinUsesLisp/xfb-radv
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vk_buffer_cache: Use emulated null buffers for transform feedback
2021-07-19 23:01:19 -03:00
bunnei
ffc78ce9c1
Merge pull request #6652 from lat9nq/cmd-vulkan-fixes
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yuzu-cmd: Linux Vulkan fixes
2021-07-19 20:54:03 -04:00
bunnei
f85bbf3a8f
Merge pull request #6651 from lat9nq/update-settings
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yuzu-cmd: Update settings
2021-07-19 12:46:40 -04:00
Fernando S
b405a81a9c
Merge pull request #6679 from yzct12345/fix-lets-go
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Fix Pokemon Let's Go on Vulkan
2021-07-19 03:29:54 +02:00
Fernando S
053860d9cb
Merge pull request #6670 from ReinUsesLisp/prepare-rt
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texture_cache: Always prepare image views on render targets
2021-07-19 03:21:25 +02:00
Fernando S
41f4edd256
Merge pull request #6669 from ReinUsesLisp/fix-samples-sizes
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texture_cache/util: Fix size calculations of multisampled images
2021-07-19 03:21:03 +02:00
yzct12345
03a7131563
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:32 +00:00
yzct12345
b727b6784f
Update src/video_core/renderer_vulkan/vk_texture_cache.cpp
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Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2021-07-18 22:23:12 +00:00
yzct12345
9e7f41cec6
Ignore wrong blit format
2021-07-18 21:56:06 +00:00
ReinUsesLisp
29c39838fe
vk_texture_cache: Finalize renderpass when downloading images
2021-07-18 18:00:30 -03:00
ReinUsesLisp
7850dd0a76
vk_compute_pass: Fix pipeline barriers on non-initialized ASTC images
2021-07-18 18:00:14 -03:00
ReinUsesLisp
a3ce26ae01
vk_compute_pass: Fix ASTC buffer setup synchronization
2021-07-18 17:59:31 -03:00
ReinUsesLisp
6d9f347e22
texture_cache/util: Fix size calculations of multisampled images
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On the texture cache we handle multisampled images by keeping their real
size in samples (e.g. 1920x1080 with 4 samples is 3840x2160).
This works nicely with size matches and other comparisons, but the
calculation for guest sizes was not having this in mind, and the size
was being multiplied (again) by the number of samples per dimension.
For example a 3840x2160 texture cache image had its width and height
multiplied by 2, resulting in a much larger texture.
Fix this issue.
- Fixes performance regression on cooking related titles when an
unrelated bug was fixed.
2021-07-18 01:15:48 -03:00
ReinUsesLisp
cb08e5bdd2
texture_cache: Always prepare image views on render targets
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Images used as render targets were not being "prepared", causing
desynchronizations on the texture cache. Needs #6669 to avoid
performance regressions on certain cooking titles.
- Fixes black shadows on Age of Calamity.
2021-07-18 00:49:32 -03:00
Ameer J
c42c3561b8
Merge pull request #6659 from german77/mouse_panning
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input_common: Fix mouse panning behaivour
2021-07-17 16:32:43 -04:00
german77
2c339a5114
configure/ui: Add sliders for trigger buttons
2021-07-17 13:30:43 -05:00
german77
14d5202da6
input_common: Fix mouse panning behaivour
2021-07-16 18:57:29 -05:00
lat9nq
f785933125
sdl_impl, emu_window: Remove clang ignore
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Fixed upstream by
libsdl-org/SDL@25fc40b0bd
2021-07-16 15:43:12 -04:00
lat9nq
0e6ba0cd0d
emu_window_sdl2_vk: Specify the window manager if it should be supported
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The original language "not implemented" is wrong if the implementation
exists but is not compiled. This causes a bit of a debugging headache
when it goes wrong. Log it if the window manager is known before
exiting.
2021-07-16 15:43:12 -04:00
lat9nq
d3748cad73
emu_window_sdl2_vk: Use the generated SDL config
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On Linux, due to the way we include SDL2 as a submodule, it makes it
difficult for us to specify which SDL_config.h we intended to include.
Before, CMake would default to the dummy one included with SDL and
ignore the generated one.
This tells CMake to use the generated one. In addition, we define
USING_GENERATED_CONFIG_H to throw an error in case the dummy config is
used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
2021-07-16 15:43:02 -04:00
Morph
b804f77fa5
configure_audio: Fix volume clamping to 0
2021-07-16 10:36:08 -04:00
lat9nq
15ed73a6eb
yuzu_cmd: Add missing or update current settings
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Many settings in common/settings.h are missing from yuzu-cmd, either
they were added to default_ini.h but not read in, or vice versa, or the
setting was altogether omitted from yuzu-cmd. Some defaults were
reported wrong, so those were fixed where noticed.
2021-07-16 02:46:14 -04:00
german77
240019feca
input_common: Make button threshold customizable
2021-07-15 23:56:57 -05:00
lat9nq
7dfd2715b7
default_ini: Remove deprecated settings
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These settings are not being read in config.cpp AND they do not exist in
common/settings.h. Remove their references.
2021-07-15 23:27:42 -04:00
bunnei
3cd3230295
Merge pull request #6579 from ameerj/float-settings
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settings: Eliminate usage of float-point setting values
2021-07-15 18:03:11 -04:00
german77
c7478642a6
input_common: Support SDL toggle buttons
2021-07-15 14:31:58 -05:00
Fernando S
96703b82bc
Merge pull request #6635 from ameerj/intel-vk-sm3dw
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vk_rasterizer: Only clear valid color attachments
2021-07-15 16:52:51 +02:00
Fernando S
da4ca4f2f9
Merge pull request #6525 from ameerj/nvdec-fixes
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nvdec: Fix Submit Ioctl data source, vic frame dimension computations
2021-07-15 15:17:50 +02:00
ameerj
b7fa264749
vic: Fix dimension compuation of YUV frames
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Fixes out of bound memory crashes in Mario Golf
2021-07-15 00:51:50 -04:00
Morph
0d88a2bc05
applets/web: Resolve Nintendo CDN URLs
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This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15 00:31:46 -04:00
ameerj
8943f2158d
nvhost_nvdec_common: Read Submit ioctl data from object addr
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Fixes Mario Golf intro video decoding.
2021-07-14 23:56:24 -04:00
ameerj
3f601ed8bc
nvhost_nvdec_common: Fix {Slice/Write}Vectors return
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Plus some minor cleanup for consistency.
2021-07-14 22:30:58 -04:00
Fernando Sahmkow
1ae4b684ff
Buffer cache: Fixes, Clang and Feedback.
2021-07-15 02:02:08 +02:00
Fernando Sahmkow
1a95a7cdd9
GPUMemoryManager: Force inmediate invalidation when writting block.
2021-07-14 18:39:31 +02:00
Fernando Sahmkow
a0eb3f8a3e
Buffer Cache: Fixes to DMA Copy.
2021-07-14 18:25:33 +02:00
Fernando Sahmkow
495b8e31b5
DMAEngine: Revert flushing from Pitch to BlpockLinear.
2021-07-14 16:44:53 +02:00
Fernando Sahmkow
8039be8b19
BufferCache: fix clearing on forced download.
2021-07-14 16:44:15 +02:00
Morph
c6d7da88c7
service: Append service name prefix to common filenames
2021-07-14 02:09:14 -04:00
Morph
79824d7d1b
applets: Append applet_ prefix to backend applets
2021-07-14 01:07:09 -04:00
Morph
9a48f252ae
applets: Append qt_ prefix to Qt frontend applets
2021-07-14 01:07:09 -04:00
Ameer J
f2599534f8
Merge pull request #6599 from german77/disable_rumble
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npad: Disable vibration check if disabled
2021-07-13 16:11:59 -04:00
ameerj
e0978931e8
vk_rasterizer: Only clear valid color attachments
2021-07-13 16:04:27 -04:00
bunnei
00ce8eff65
Merge pull request #6574 from lioncash/i18n
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qt/main: Make title string more i18n-friendly
2021-07-12 22:12:09 -07:00
bunnei
af79911017
Merge pull request #6593 from german77/no_sdl
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input_common: Fix build with SDL disabled
2021-07-12 22:11:39 -07:00
bunnei
b8becb0608
Merge pull request #6615 from ReinUsesLisp/httplib-debug-warnings
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boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
2021-07-12 22:11:19 -07:00
bunnei
81b2ba1479
Merge pull request #6618 from ReinUsesLisp/bad-ranges
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content_archive: Remove unnecessary include to <ranges>
2021-07-12 22:10:50 -07:00
bunnei
7d464f73c9
Merge pull request #6571 from Kelebek1/Mix
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audio_core: Replace NaN mix volume samples with silence
2021-07-12 22:09:05 -07:00
Fernando Sahmkow
b780d5b5c5
DMAEngine: Accelerate BufferClear
2021-07-13 03:49:47 +02:00
Ameer J
776f391ff6
Merge pull request #6597 from FernandoS27/accelerate-dma
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DMAEngine: Introduce Accelerate DMA.
2021-07-12 12:49:11 -04:00
Fernando Sahmkow
bc19d28963
accelerateDMA: Fixes and feedback.
2021-07-12 10:33:35 +02:00
ReinUsesLisp
1ef64112b3
content_archive: Remove unnecessary include to <ranges>
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Fixes build issues on clang.
2021-07-12 03:37:56 -03:00
ReinUsesLisp
4503a4ac43
web_service: Silence -Wmaybe-uninitialized on httplib.h
2021-07-12 03:30:45 -03:00
ReinUsesLisp
69214ef678
boxcat: Silence -Wmaybe-uninitialized in httplib.h
2021-07-12 03:30:45 -03:00
Morph
1bfe950acb
Merge pull request #6576 from ameerj/unlock-fps-setting
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settings: Disable FPS unlimit setting between title launches
2021-07-11 13:59:06 -04:00
german77
ed5f1a45b7
npad: Disable vibration check if disabled
2021-07-10 20:06:07 -05:00
german77
289f59dabd
input_common: Fix build with sdl disabled
2021-07-10 20:02:02 -05:00
Fernando Sahmkow
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
2021-07-11 01:33:17 +02:00
Fernando Sahmkow
977904dd84
Buffer Cache: Address Feedback.
2021-07-10 21:34:55 +02:00
ameerj
58219d1f36
settings: Disable FPS unlimit setting between title launches
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Some titles crash if the FPS limit is disabled when launching. This change ensures that titles launch with the limit in-place to avoid issues.
In order to simplify the change, the UI toggle was removed as it will always be overridden at launch to be disabled.
The setting can still be toggled during gameplay with the hotkey, and indicated by the fps label in the status bar.
2021-07-10 15:11:17 -04:00
Fernando Sahmkow
5e78ad4378
Buffer Cache: Fix GCC copmpile error
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
4a09517336
Fence Manager: remove reference fencing.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
2c8f4ed27f
BufferCache: Additional download fixes.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
f75544a943
Buffer Cache: Revert unnecessary range reduction.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
cf38faee9b
Fence Manager: Force ordering on WFI.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
73638ca593
Buffer Cache: Eliminate the AC Hack as the base game is fixed in Hades.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
63915bf2de
Fence Manager: Add fences on Reference Count.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
35327dbde3
Videocore: Address Feedback & CLANG Format.
2021-07-09 22:20:36 +02:00
Fernando Sahmkow
0e4d4b4beb
Buffer Cache: Fix High Downloads and don't predownload on Extreme.
2021-07-09 22:20:36 +02:00
Fernando S
7dca756f30
Merge pull request #6573 from lat9nq/cpu-settings-cleanup-2
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core,common,yuzu qt: Add CPU accuracy option 'Auto'
2021-07-09 21:45:45 +02:00
lat9nq
420987c5bf
yuzu qt: config: Only save renderer_debug as a global setting
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This is a bug fix. Enabling graphics debug mode, then saving a custom
configuration causes graphics debugging to be saved and read from the
custom configuration.
Isolate it the same way we isolate the CPU settings.
2021-07-09 10:49:56 -04:00
Fernando S
598d154f69
Update src/yuzu/main.cpp
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-07-09 12:28:51 +02:00
ReinUsesLisp
5a45d295da
vk_buffer_cache: Use emulated null buffers for transform feedback
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Vulkan does not support null buffers on transform feedback bindings.
Emulate these using the same null buffer we were using for index
buffers.
2021-07-09 01:27:47 -03:00
ameerj
0ed1077763
configure_input: Use u8 for mouse sensitivity
2021-07-08 23:24:31 -04:00
ameerj
f9139ddab7
config: Remove float {Read,Write}Setting variants
2021-07-08 22:04:24 -04:00
ameerj
8284658bac
configure_graphics: Use u8 for bg_color values
2021-07-08 21:45:01 -04:00
ameerj
386cd45f07
configure_audio: Use u8 for volume value
2021-07-08 20:58:38 -04:00
Fernando Sahmkow
fd09be5496
Settings: Eliminate ASYNC & MULTICORE Toggles and add GPU Accuracy Toggle.
2021-07-09 02:08:08 +02:00
ReinUsesLisp
0ddbbb64e5
common/thread_worker: Stop workers on stop_token when waiting
2021-07-08 19:03:26 -03:00
ReinUsesLisp
da34d37044
common/thread_worker: Add support for stateful threads
2021-07-08 19:03:26 -03:00
FernandoS27
c147e9a90e
common/thread_worker: Simplify logic
2021-07-08 19:03:26 -03:00
FernandoS27
a10e112e64
common/thread_worker: Fix data race
2021-07-08 19:03:26 -03:00
ReinUsesLisp
bf5b5c1bf4
common/thread_worker: Use unique function
2021-07-08 19:03:26 -03:00
ReinUsesLisp
2c8d337418
common: Add unique function
2021-07-08 19:03:19 -03:00
ReinUsesLisp
f28dd32275
common/thread_worker: Add wait for requests method
2021-07-08 19:00:39 -03:00
lat9nq
dc06e11a7b
settings, arm_dynarmic, yuzu qt: Move CPU debugging option
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Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
2021-07-08 16:56:44 -04:00
lat9nq
eebf39b3c0
arm_dynarmic_64: Re-add fastmem_address_space_bits to Auto setting
2021-07-08 15:14:45 -04:00
Lioncash
5c541b0b42
qt/main: Make title string more i18n-friendly
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Currently, whether or not the title is 32-bit or 64-bit was being
appended as a suffix to the title, which is fine for left-to-right
languages, but may not always fly so smoothly with some right-to-left
languages.
We also weren't marking that portion of the string as translatable,
which prevents translators from translating part of the title string.
2021-07-08 15:06:16 -04:00
lat9nq
c8b8674ffc
settings, yuzu qt: Add migration code for CPU accuracy
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Old CPU Accuracy setting won't translate well into since we're adding
one at the beginning of the list. On first boot with the new setting,
just use the default setting.
2021-07-08 14:56:09 -04:00
lat9nq
87b6e14d7c
arm_dynarmic{32,64}: Fixes from test build
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Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
2021-07-08 14:56:09 -04:00
lat9nq
7ab5767157
core,common,yuzu qt: Add CPU accuracy option 'Auto'
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The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
2021-07-08 14:56:09 -04:00
Ameer J
5edc96f4a4
Merge pull request #6539 from lat9nq/default-setting
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general: Move most settings' defaults and labels into their definition
2021-07-08 14:46:31 -04:00
lat9nq
a949ee0410
general: Code formatting improvements
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Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-07-08 14:07:10 -04:00
Feng Chen
c7ad195fd3
Out of bound blit ( #6531 )
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* Fix out of bound blit error
* Fix code read
* Fix ci error
Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
2021-07-08 11:06:09 -07:00
Kelebek1
7905eb0254
Replace NaN mix volume samples with silence.
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Fixes Xenoblade Chronicles 2 blowing out the audio.
2021-07-08 17:42:15 +01:00
Morph
92a3daf029
Merge pull request #6564 from Kelebek1/Audio
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Support more PCM formats
2021-07-08 12:14:58 -04:00
Morph
91a4a924b1
Merge pull request #6569 from Kelebek1/Vol
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audio_core: Preserve front channel volume after 6 to 2 downmix
2021-07-08 12:09:21 -04:00
Kelebek1
7636fefb71
audio_core: Preserve front channel volume after 6 to 2 downmix
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Many games report 6 channel output while only providing data for 2. We only output 2-channel audio regardless, and in the downmixing, front left/right only provide 36% of their volume. This is done assuming all of the other channels also contain valid data, but in many games they don't. This PR alters the downmixing to preserve front left/right, so volume is not lost.
This improves volume in Link's Awakening, New Super Mario Bros U, Disgaea 6, Super Kirby Clash.
2021-07-08 17:07:23 +01:00
bunnei
8542f2f3fc
Merge pull request #6567 from Kelebek1/Audio2
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[audren] Report 2 channels active rather than 1
2021-07-07 14:52:08 -07:00
lat9nq
2f0e1f5d02
util_shaders: Fix BindImageTexture
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According to
https://gitlab.freedesktop.org/mesa/mesa/-/issues/3820#note_753371 we
need to set these to true for use with 3D textures.
Fixes BOTW teleporting on RadeonSI and iris.
2021-07-07 14:09:55 -04:00
bunnei
2eb018c80f
Merge pull request #6562 from Morph1984/flush-behavior
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common: fs: More misc. changes
2021-07-07 00:40:31 -07:00
bunnei
eb3cb3af35
Merge pull request #6497 from FernandoS27/scotty-doesnt-know
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GPU Memory Manager - Correct handling of non continuous backing memory.
2021-07-06 17:26:21 -07:00
Kelebek1
b9f915e07a
Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.
2021-07-06 18:52:49 +01:00
Kelebek1
dbcc093d88
Support more PCM formats. Fixes Ys IX audio.
2021-07-06 18:43:23 +01:00
Morph
ebb82b0b83
CMakeLists: Treat -Wsign-compare as an error on GCC/Clang
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Treats (un)signed comparison mismatches as errors to be consistent with MSVC
2021-07-06 12:50:09 -04:00
Morph
a59ae5e702
common: logging: backend: Close the file after exceeding the write limit
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There's no point in keeping the file open after the write limit is exceeded. This allows the file to be committed to the disk shortly after it is closed and avoids redundantly checking whether or not the write limit is exceeded.
2021-07-06 05:59:47 -04:00
Morph
14ab50defb
common: fs: file: Revert Flush to its previous behavior and add Commit
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It became apparent that logging can continuously spam errors that trigger file flushing.
Since committing the files to disk is an expensive operation, this causes unnecessarily high disk usage.
As such, we will revert Flush() to the previous behavior and add a Commit() member function in the event that this behavior is needed.
2021-07-06 05:59:47 -04:00
Morph
d299d5531f
common: fs: file: Flush the file in GetSize
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This ensures that GetSize always retrieves the correct file size after a write operation.
2021-07-06 05:59:47 -04:00
bunnei
bf50345d4c
Merge pull request #6537 from Morph1984/warnings
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general: Enforce multiple warnings in MSVC
2021-07-05 17:09:23 -07:00
bunnei
3d03a6ae02
Merge pull request #6556 from Morph1984/default-mii
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service: mii: Retrieve the correct default miis.
2021-07-05 13:51:00 -07:00
Ameer J
c770fa9823
Merge pull request #6540 from Kelebek1/nvdec
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Slightly refactor NVDEC and codecs for readability and safety
2021-07-05 16:06:09 -04:00
Morph
942c0d6cdd
Merge pull request #6561 from german77/analog_fix
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input_common: Add missing modifier callback to analog from button
2021-07-05 12:47:42 -04:00
german77
c19ec2edd9
input_common: Add missing modifier callback to analog from button
2021-07-05 11:39:42 -05:00
german77
b188d7792a
profiler: Fix deprecated functions
2021-07-05 10:15:35 -05:00
Mai M
669cef2da3
Merge pull request #6552 from Morph1984/c4189-msvc
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CMakeLists: Enforce C4189 on MSVC
2021-07-04 22:16:28 -04:00
Fernando Sahmkow
c6a9e91784
Texture Cache: Fix collision with multiple overlaps of the same sparse texture.
2021-07-04 22:32:36 +02:00
Fernando Sahmkow
a8a0927d42
Texture Cache: Fix GCC & Clang.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
8f9f142956
Texture Cache: Address feedback.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
fd98fcf7f0
Texture Cache: Improve accuracy of sparse texture detection.
2021-07-04 22:32:35 +02:00
Fernando Sahmkow
38165fb7e3
Texture Cache: Initial Implementation of Sparse Textures.
2021-07-04 22:32:03 +02:00
Morph
5dfa313d2c
service: mii: Retrieve the correct default miis.
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We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-04 05:38:34 -04:00
Fernando Sahmkow
0aab55d26a
TextureCacheOGL: Implement Image Copies for 1D and 1D Array.
2021-07-03 14:40:29 +02:00
Fernando Sahmkow
ebaa7e391c
TextureCache: Fix 1D to 2D overlapps.
2021-07-03 14:01:54 +02:00
Morph
3a3f4983b6
CMakeLists: Enforce C4189
...
This supplements C4101 by detecting initialized but unreferenced local variables
2021-07-03 05:51:31 -04:00
bunnei
2fc0a760f0
Merge pull request #6498 from Kelebek1/Audio
...
[audio_core] Decouple audio update and processing, and process at variable rate
2021-07-03 00:24:33 -07:00
lat9nq
38f658d21e
config: Read UISettings as basic settings
...
I must have been asleep or something. These need to be read with the new
ReadBasicSetting function.
2021-07-02 01:06:30 -04:00
lat9nq
cf1cd3321d
settings: Set resolution_factor default to 1
...
Fixes Disgaea 6 Demo issues.
2021-07-01 12:06:12 -04:00
Kelebek1
208a04dcff
Slightly refactor NVDEC and codecs for readability and safety
2021-07-01 06:22:05 +01:00
Kelebek1
b455043e45
Fix XC2/VOEZ crashing, add audio looping and a few misc fixes
2021-07-01 06:01:01 +01:00
Ameer J
bab400daaf
Merge pull request #6459 from lat9nq/ubuntu-fixes
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cmake: Improve Linux dependency checking for externals
2021-06-30 21:47:57 -04:00
lat9nq
299c5594e6
yuzu_cmd: config: Pass a reference in
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Also adds documentation for the ReadSetting function.
Address review comments.
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-30 20:16:01 -04:00
Morph
39be4c3026
Merge pull request #6471 from lat9nq/dump-as-mod
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yuzu qt, core: Support LayeredFS mods from SDMC directory
2021-06-29 00:10:31 -04:00
lat9nq
0e5c74bc9e
core, input_common: Miscellaneous fixes
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bcat: Fix settings access
telemetry_session: Fix settings accesses
So this is what I get for testing with the web service disabled.
touch_from_button: Fix settings access for clang
2021-06-28 20:56:17 -04:00
lat9nq
7a8de138df
yuzu qt: Make most UISettings a BasicSetting
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For simple primitive settings, moves their defaults and labels to
definition time.
Also fixes typo and clang-format
yuzu qt: config: Fix rng_seed
2021-06-28 19:13:53 -04:00
lat9nq
b91b76df4f
general: Make most settings a BasicSetting
...
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
2021-06-28 17:32:17 -04:00
Morph
ec68cba440
Merge pull request #6502 from ameerj/vendor-title
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main: Add GPU Vendor name to running title bar
2021-06-28 14:51:49 -04:00
Morph
248a146ab7
CMakeLists: Disable all warnings for external headers
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This lets us avoid needing to wrap external headers with #pragma warning directives for warnings we treat as errors and avoids generating warnings for external code.
Thanks to MerryMage for pointing this out.
2021-06-28 14:24:28 -04:00
Morph
22d7b89c15
video_core: Remove #pragma warning directives for external headers
2021-06-28 14:21:40 -04:00
Morph
954259312e
input_common: Remove #pragma warning directives for external headers
2021-06-28 14:20:25 -04:00
Morph
0eae00e263
CMakeLists: Enforce C4018, C4267, C4305, C4389
2021-06-28 14:20:25 -04:00
Morph
e828c5a559
core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
58550cfcdc
input_common: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
a47704f4dd
video_core: Enforce C4242
2021-06-28 14:20:25 -04:00
Morph
511ee03a21
patch_manager: Do not apply LayeredFS mods when dumping
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We should not apply any mods when dumping a game's RomFS.
2021-06-28 10:14:36 -04:00
Morph
6ac978426c
filesystem: Open a read-only directory for SDMC mods
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This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28 10:08:08 -04:00
lat9nq
844e0114b0
core: Simplify SDMC mod loading
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If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28 10:08:08 -04:00
lat9nq
1664c74a6c
core: Support LayeredFS mod from SDMC directory
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Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
2021-06-28 10:08:07 -04:00
lat9nq
bfecd395d4
yuzu qt: Add option to dump to SDMC directory
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Enables dumping the RomFS to SDMC directory, specifically '[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]/romfs'.
2021-06-28 10:08:07 -04:00
Morph
d3d6613d33
video_core: Silence signed/unsigned mismatch warnings
2021-06-28 09:21:42 -04:00
ameerj
4cee25281f
main: Display the instruction set of the running title in the window name
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Displays whether the currently running title uses 64-bit instructions or only 32-bit instructions.
2021-06-28 00:37:24 -04:00
Kelebek1
0857d6a3db
Decouple audio processing and run at variable rate
...
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.
This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-27 15:58:07 +01:00
Morph
4df04ad48a
Merge pull request #6529 from ReinUsesLisp/reaper-fixups
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buffer_cache,texture_cache: Misc fixups from the memory reaper
2021-06-27 09:33:58 -04:00
bunnei
432fab7c4f
Merge pull request #6526 from bunnei/doom-update
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services: Misc. minor changes for latest SDK update.
2021-06-26 01:21:55 -07:00
bunnei
36d581ec73
hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.
2021-06-26 00:38:08 -07:00
lat9nq
35b17fa5e0
configuration: Defer to common/settings for per-game settings defaults
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Avoids double-setting defaults, and avoids potential accidents when
inconsistently setting the default on new settings.
2021-06-26 02:45:14 -04:00
lat9nq
20e51402b0
common: Force defaults for Settings::Setting's
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Requires a default value when creating each per-game setting.
2021-06-26 02:43:38 -04:00
ReinUsesLisp
9476309d53
buffer_cache: Only flush downloaded size
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Fixes a regression unintentionally introduced by the garbage collector.
This makes regular memory downloads only flush the requested sizes.
This negatively affected Koei Tecmo games.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
03abe8bf85
video_core: Enforce C4244
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Enforce implicit integer casts to a smaller type as errors.
2021-06-26 03:29:34 -03:00
ReinUsesLisp
05bd50a1cf
codec,vic: Disable warnings in ffmpeg headers
2021-06-26 03:29:31 -03:00
ReinUsesLisp
3ab5bf6454
vk_buffer_cache: Silence implicit cast warnings
2021-06-26 02:17:36 -03:00
ReinUsesLisp
b4894faeae
buffer_cache/texture_cache: Make GC functions private
2021-06-26 02:17:36 -03:00
ReinUsesLisp
e79d02bf38
buffer_cache: Silence implicit cast warning
2021-06-26 02:17:36 -03:00
ReinUsesLisp
99b859db55
vulkan_device: Make device memory match the rest of the file
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Match the style in the file.
2021-06-25 02:38:58 -03:00
bunnei
c805c0b395
Merge pull request #6496 from ameerj/astc-fixes
...
astc: Various robustness enhancements for the gpu decoder
2021-06-24 21:47:05 -07:00
bunnei
b9c2732121
Merge pull request #6519 from Wunkolo/mem-size-literal
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common: Replace common_sizes into user-literals
2021-06-24 19:09:12 -07:00
bunnei
982be246ab
hle: hle_helpers: Skip data payload offset checks on TIPC requests.
...
- TIPC does not use this.
2021-06-24 18:39:43 -07:00
bunnei
3565e32f4d
hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.
...
- This is used by the latest update of Doom Eternal.
2021-06-24 18:25:37 -07:00
bunnei
d1ba4a2db2
hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.
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- This is used by the latest update of Doom Eternal.
2021-06-24 18:22:53 -07:00
bunnei
50d0cc2716
audio_core: common: Bump audio revision to 9.
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- This is used in fw 12.x.x games.
2021-06-24 18:22:10 -07:00
Wunkolo
4569f39c7c
common: Replace common_sizes into user-literals
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Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
2021-06-24 09:27:40 -07:00
bunnei
4dc2f5a341
Merge pull request #6522 from Morph1984/pragma
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general: Add missing #pragma once directives
2021-06-24 08:53:27 -07:00
Morph
eed0d1f33b
general: Add missing #pragma once directives
2021-06-24 07:20:57 -04:00
Chloe
f216a9432b
Add missing includes ( #6521 )
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* Add missing includes
* Add array
2021-06-24 03:24:17 -04:00
bunnei
1b09d6628b
Merge pull request #6517 from lioncash/fmtlib
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externals: Update fmt to 8.0.0
2021-06-23 15:31:04 -07:00
bunnei
809e5fd523
Merge pull request #6504 from Kelebek1/samples-played
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[audout] Implement GetAudioOutPlayedSampleCount
2021-06-23 11:31:12 -07:00
Lioncash
d0b1f2bd05
General: Resolve fmt specifiers to adhere to 8.0.0 API where applicable
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Also removes some deprecated API usages.
2021-06-23 13:48:21 -04:00
bunnei
d8d9bb0dfb
Merge pull request #6518 from lioncash/func
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maxwell3d: Add missing return in default SizeInBytes() case
2021-06-23 09:43:00 -07:00
Lioncash
be6844c1ed
maxwell3d: Add missing return in default SizeInBytes() case
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We were returning '1' in ComponentCount()'s default case but were
neglecting to do the same with SizeInBytes().
2021-06-23 11:50:40 -04:00
Mai M
17fff10e06
Merge pull request #6465 from FernandoS27/sex-on-the-beach
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GPU: Implement a garbage collector for GPU Caches (project Reaper+)
2021-06-23 08:03:01 -04:00
Mai M
20f474b09a
Merge pull request #6508 from ReinUsesLisp/bootmanager-stop-token
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bootmanager: Use std::stop_source for stopping emulation
2021-06-23 02:35:42 -04:00
Morph
c1a9fa9db7
Merge pull request #6514 from OZtistic/master
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Simple resizing of Per-Game configuration window and removal of useless Help question mark button in the title bar
2021-06-22 23:19:13 -04:00
Mai M
d6b51e5e21
Merge pull request #6512 from ReinUsesLisp/wait-detached-stasks
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common/detached_tasks: Wait for tasks before shutting down
2021-06-22 22:20:14 -04:00
Mai M
95b4c78b07
Merge pull request #6509 from ReinUsesLisp/mouse-datarace
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input_common/mouse_input: Fix data race
2021-06-22 22:19:34 -04:00
Mai M
4ec7d79174
Merge pull request #6510 from ReinUsesLisp/npad-data-race
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npad: Fix data race when updating devices
2021-06-22 22:17:57 -04:00
OZtistic
36aacf62ad
Simple resizing of the Per-Game configuration window and removal of useless Help question mark button in the title bar
2021-06-23 12:02:10 +10:00
bunnei
0308a2679e
Merge pull request #6493 from Morph1984/fs-nodiscard
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common: fs: Miscellaneous changes
2021-06-22 17:21:59 -07:00
bunnei
255f8d22d7
Merge pull request #6472 from Morph1984/spl
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service: spl: Implement general SPL service
2021-06-22 15:43:10 -07:00
bunnei
791d3d1bea
Merge pull request #6483 from Morph1984/get-tz-file
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service: time: Use GetFileRelative to get files within subdirectories
2021-06-22 14:25:41 -07:00
Fernando Sahmkow
f9b940a442
Reaper: Set minimum cleaning limit on OGL.
2021-06-22 22:07:17 +02:00
Morph
2fa207058b
common: fs: Add a description of a regular file in IsFile
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This provides a more concrete example of what a regular file is and isn't.
2021-06-22 15:07:51 -04:00
Morph
0394893354
vfs_real: Fix Mode to FileAccessMode conversion
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These enforce requiring the file to exist prior to opening.
2021-06-22 15:07:51 -04:00
Morph
76b2313b25
common: fs: Amend IsFile check in FileOpen / (Write/Append)StringToFile
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This check was preventing files with the Write or Append file access modes from being created, as per the documented behavior in FileAccessMode.
This amends the check to test for the existence of a filesystem object prior to checking whether it is a regular file.
Thanks to liushuyu for pointing out that removing the check altogether would not guard against attempting to open non-regular files such as directories, symlinks, FIFO (pipes), sockets, block devices, or character devices.
The documentation has also been updated for these functions to clarify that a file refers to a regular file.
2021-06-22 15:06:58 -04:00
Morph
cf0b9d1de2
common: fs: file: Remove [[nodiscard]] attribute from Flush
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Similarly, Flush() is typically called to attempt to flush a file into the disk. In the one case where this is used, we do not care whether the flush has succeeded or not, making [[nodiscard]] unnecessary.
2021-06-22 13:36:24 -04:00
Morph
81b1b71993
common: fs: Remove [[nodiscard]] attribute on Remove* functions
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There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22 13:36:24 -04:00
bunnei
faf57c183f
Merge pull request #6506 from ReinUsesLisp/master-semaphore-jthread
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vk_master_semaphore: Use jthread for debug thread
2021-06-22 08:44:25 -07:00
Mai M
698add8541
Merge pull request #6511 from ReinUsesLisp/core-is-powered-data-race
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core: Make is_powered_on atomic
2021-06-22 04:28:38 -04:00
Rodrigo Locatti
c9c8537643
core: Make is_powered_on atomic
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Fixes potential data races when shutting down.
2021-06-22 04:33:07 -03:00
Rodrigo Locatti
1ca9a13e50
common/detached_tasks: Wait for tasks before shutting down
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If this is not waited on, the synchronization primitives are destroyed
whe main exits and the detached task ends up signalling garbage and not
properly finishing.
2021-06-22 04:27:44 -03:00
Rodrigo Locatti
15cc561d12
npad: Fix data race when updating devices
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Add a lock to avoid data races.
This reduces the number of -fsanitize=thread errors significantly.
2021-06-22 03:16:21 -03:00
Rodrigo Locatti
0a39163a90
input_common/mouse_input: Fix data race
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Fix data race using std::jthread and std::stop_token.
2021-06-22 02:31:39 -03:00
bunnei
2a7a65c944
Merge pull request #6481 from Morph1984/missing-peak-set
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kernel: Fix missing peak set in KResourceLimit::SetLimitValue
2021-06-21 22:16:48 -07:00
Kelebek1
ba3af04da1
Implement audout GetAudioOutPlayedSampleCount
...
Used in Ninja Gaiden games.
2021-06-22 04:39:17 +01:00
ReinUsesLisp
4009ae1da2
bootmanager: Use std::stop_source for stopping emulation
...
Use its std::stop_token to abort shader cache loading.
Using std::stop_token instead of std::atomic_bool allows the usage of
other utilities like std::stop_callback.
2021-06-22 00:04:57 -03:00
ReinUsesLisp
cf116a28a6
vk_master_semaphore: Use jthread for debug thread
2021-06-21 19:56:07 -03:00
bunnei
0485b8e84b
Merge pull request #6499 from FernandoS27/we-were-on-a-break
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Update dynarmic and add new unsafe CPU option.
2021-06-21 14:56:08 -07:00
bunnei
2a3d3d3895
Merge pull request #6475 from ameerj/unlimit-fps
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nvflinger: Add experimental toggle to disable buffer swap interval limits
2021-06-21 11:58:12 -07:00
Mai M
83ac715e76
Merge pull request #6486 from CaptV0rt3x/httplib
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externals: httplib: replace custom httplib header with upstream as submodule
2021-06-21 11:56:33 -04:00
lat9nq
a01459df3d
gl_device: Expand on Mesa driver names
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Makes this list a bit more capable at identifying Mesa drivers. Tries to
deal with two of the overloaded vendor strings in a more generic
fashion.
2021-06-20 23:04:07 -04:00
ameerj
fb16cbb17e
video_core: Add GPU vendor name to window title bar
2021-06-20 23:04:07 -04:00
Fernando Sahmkow
2298508465
Update dynarmic and add new unsafe CPU option.
2021-06-20 20:40:02 +02:00
Fernando Sahmkow
569a1962c0
Reaper: Guarantee correct deletion.
2021-06-20 19:11:41 +02:00
Fernando Sahmkow
865dd615ca
Reaper: Upgrade label from unsafe to experimental as no regressions are known now.
2021-06-20 12:35:19 +02:00
ameerj
851c76233d
util_shaders: Specify ASTC decoder memory barrier bits
2021-06-19 11:16:25 -04:00
ameerj
ace20ba4a4
astc_decoder.comp: Remove unnecessary LUT SSBOs
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We can move them to instead be compile time constants within the shader.
2021-06-19 10:56:13 -04:00
ameerj
31b125ef57
astc: Various robustness enhancements for the gpu decoder
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These changes should help in reducing crashes/drivers panics that may
occur due to synchronization issues between the shader completion and
later access of the decoded texture.
2021-06-19 09:00:33 -04:00
lat9nq
9a06b85b24
host_memory: Correct MEM_RESERVE_PLACEHOLDER
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Microsoft defines `MEM_RESERVE_PLACEHOLDER` as `0x00040000`, but our
manually imported version of it drops the last zero.
2021-06-19 04:38:33 -04:00
Vortex
e704da9192
externals: httplib: replace custom httplib header with upstream as submodule.
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This also includes a minor change to web_service.cpp - to fix compatibility with upstream changes.
2021-06-19 02:18:58 +05:30
Morph
fd5ef1970c
service: time: Use GetFileRelative to get files within subdirectories
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The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-18 11:25:26 -04:00
Morph
1a5eceeb9c
kernel: Fix missing peak set in KResourceLimit::SetLimitValue
2021-06-18 07:27:48 -04:00
ameerj
0b172d12c0
vulkan_debug_callback: Skip logging known false-positive validation errors
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Avoids overwhelming the log with validation errors that are not applicable
2021-06-17 22:16:32 -04:00
Fernando Sahmkow
719a6dd5a1
Reaper: Correct size calculation on Vulkan.
2021-06-17 08:48:41 +02:00
ameerj
36250a4730
config: Add frame limiter toggle hotkey
2021-06-17 01:41:57 -04:00
ameerj
3522fc019c
nvflinger: Add toggle to disable buffer swap interval limits
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Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
2021-06-17 01:41:56 -04:00
bunnei
abb0124b84
Merge pull request #6418 from clementgallet/sdl-audio-backend
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Audio: SDL2 audio backend
2021-06-16 21:38:20 -07:00
Ameer J
c5b517aa5f
Merge pull request #6469 from ReinUsesLisp/blit-view-compat
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texture_cache/util: Avoid relaxed image views on different bytes per block
2021-06-16 21:08:07 -04:00
Fernando Sahmkow
ca6f47c686
Reaper: Change memory restrictions on TC depending on host memory on VK.
2021-06-17 00:29:48 +02:00
Fernando Sahmkow
0dd98842bf
Reaper: Address Feedback.
2021-06-16 21:35:03 +02:00
Fernando Sahmkow
954ad2a61e
Reaper: Setup settings and final tuning.
2021-06-16 21:35:03 +02:00
Fernando Sahmkow
d8ad6aa187
Reaper: Tune it up to be an smart GC.
2021-06-16 21:35:02 +02:00
ReinUsesLisp
a11bc4a382
Initial Reaper Setup
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WIP
2021-06-16 21:35:02 +02:00
ReinUsesLisp
5b1efe522e
vulkan_memory_allocator: Release allocations with no commits
2021-06-16 21:35:01 +02:00
bunnei
973bf306ed
Merge pull request #6464 from ameerj/disable-astc
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textures: Add a toggle for GPU Accelerated ASTC decoder
2021-06-16 11:29:10 -07:00
Morph
92942fe01b
Merge pull request #6460 from Morph1984/fs-access-log-fix
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fsp_srv: Fix filesystem access logging
2021-06-16 14:03:01 -04:00
Morph
4a4e304319
spl: Mark the other functions as unimplemented
2021-06-16 01:46:45 -04:00
Morph
8ba83c4c2a
spl: Implement spl::GetConfig
2021-06-16 01:46:45 -04:00
Morph
e4318a1914
hle: api_version: Add HLE API version constants
2021-06-16 01:46:45 -04:00
Morph
ded36b8688
spl: Add the general SPL interface
2021-06-16 01:46:45 -04:00
Morph
faf11fe46d
spl: Add SPL types
2021-06-16 01:46:45 -04:00
Morph
95f203b7c7
spl: Add SPL result codes
2021-06-16 01:07:58 -04:00
Morph
74790e4f33
common: fs: file: Remove redundant call to WriteStringToFile
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The Append open mode will create a new file if said file does not exist at a given path, making this call redundant.
2021-06-16 00:06:02 -04:00
Morph
0f48292de1
fsp_srv: Fix filesystem access logging
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This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt
If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.
Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16 00:06:02 -04:00
bunnei
78651b5476
Merge pull request #6462 from Morph1984/proper-flush
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common: fs: file: Flush the file to the disk when Flush() is called
2021-06-15 19:03:19 -07:00
ameerj
5fc8393125
astc_decoder: Fix LDR CEM1 endpoint calculation
...
Per the spec, L1 is clamped to the value 0xff if it is greater than 0xff. An oversight caused us to take the maximum of L1 and 0xff, rather than the minimum.
Huge thanks to wwylele for finding this.
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2021-06-15 20:19:01 -04:00
ameerj
f9bfeaa2bc
yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settings
2021-06-15 20:19:00 -04:00
ameerj
b2955479e5
configure_graphics: Add Accelerate ASTC decoding setting
2021-06-15 20:19:00 -04:00
ameerj
c4ff7ecf51
textures: Reintroduce CPU ASTC decoder
...
Users may want to fall back to the CPU ASTC texture decoder due to hangs
and crashes that may be caused by keeping the GPU under compute heavy
loads for extended periods of time. This is especially the case in games
such as Astral Chain which make extensive use of ASTC textures.
2021-06-15 20:19:00 -04:00
ameerj
422a15ee75
lm: Demote guest logs to LOG_DEBUG
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Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-14 22:23:27 -04:00
ReinUsesLisp
3d89398b84
texture_cache/util: Avoid relaxed image views on different bytes per pixel
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Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
bunnei
c8f86edee6
Merge pull request #6456 from Morph1984/very-important-changes
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configure_cpu_debug: Clarify settings behavior
2021-06-14 15:05:44 -07:00
Fernando Sahmkow
8d4dfc98ec
Merge pull request #6448 from Morph1984/recursive-dir-iterator
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common: fs: Use the normal directory iterator in *Recursively functions
2021-06-14 15:47:04 +02:00
Morph
a4454329c1
general: Remove extraneous includes
2021-06-13 11:32:43 -04:00
Morph
391e823c79
common: logging: Restructure backend code
2021-06-13 11:05:58 -04:00
Morph
8150c65c07
common: logging: backend: Wrap IOFile in a unique_ptr
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Allows us to forward declare Common::FS::IOFile.
2021-06-13 11:05:58 -04:00
Morph
a98b6c8f07
common: fs: file: Flush the file to the disk when Flush() is called
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std::fflush does not guarantee that file buffers are flushed to the disk.
Use _commit on Windows and fsync on all other OSes to ensure that the file is flushed to the disk.
2021-06-13 07:47:57 -04:00
Morph
56afd4ab4b
Merge pull request #6452 from german77/sixaxis_firmware_stub
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hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-13 05:28:32 -04:00
lat9nq
932c0184a7
cmake: Fix find_program usage for 3.15
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yuzu requires CMake 3.15 yet find_program was using REQUIRED, which is
only available on 3.18 and later. Instead, we check for
"<VAR>-NOTFOUND".
In addition, check for additional requirements before building libusb or
FFmpeg with autotools. Otherwise, CMake configuration will pass yet
compilation will fail.
2021-06-13 01:15:54 -04:00
Morph
c11b4c45e1
configure_cpu_debug: Clarify settings behavior
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This makes it clear that the disabled settings only take effect when CPU Accuracy is set to Debug Mode.
2021-06-13 00:27:33 -04:00
Morph
c978f3144c
common: fs: Use the normal directory iterator in *Recursively functions
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MSVC's implementation of recursive_directory_iterator throws an exception on an error despite a std::error_code being passed into its constructor. This is most likely a bug in MSVC's implementation since directory_iterator does not throw an exception on an error.
We can replace the usage of recursive_directory_iterator for now until MSVC fixes their implementation of it.
2021-06-12 01:39:07 -04:00
bunnei
58180f9fa8
Merge pull request #6451 from Morph1984/check-disk-space-dump
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yuzu: main: Ensure enough space is available for RomFS dumping
2021-06-11 13:23:23 -07:00
german77
827483409b
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
2021-06-11 14:44:46 -05:00
Mai M
9951322e5a
Merge pull request #6422 from FernandoS27/i-am-the-senate
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Implement/Port Fastmem from Citra to Yuzu
2021-06-11 14:26:54 -04:00
Morph
fa2aac1bf5
yuzu: main: Ensure enough space is available for RomFS dumping
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This warns the user if there isn't enough free space to dump the entire RomFS to disk. It requires at least the size of the extracted RomFS + 1 GiB as a buffer of free space.
2021-06-11 14:04:11 -04:00
bunnei
0c0c1a039e
Merge pull request #6443 from Morph1984/k-light-condition-variable
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kernel: KLightConditionVariable: Update implementation to 12.x
2021-06-11 11:03:55 -07:00
Markus Wick
7f85abb281
common/host_memory: Implement a fallback if fastmem fails.
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This falls back to the old approach of using a virtual buffer.
Windows is untested, but this build should fix support for Windows < 10 v1803. However without fastmem support at all.
2021-06-11 17:27:17 +02:00
ReinUsesLisp
f332d4a9b5
common/host_shader: Load Windows 10 functions dynamically
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Workaround old headers and libraries shipped on MinGW.
2021-06-11 17:27:17 +02:00
Fernando Sahmkow
588ab44470
GPUTHread: Remove async reads from Normal Accuracy.
2021-06-11 17:27:17 +02:00
ReinUsesLisp
7b0d8bd1fb
rasterizer: Update pages in batches
2021-06-11 17:27:17 +02:00
ReinUsesLisp
ee67460ff0
host_memory: Support staged VirtualProtect calls
2021-06-11 17:27:17 +02:00
FernandoS27
5ba28325b2
General: Add settings for fastmem and disabling adress space check.
2021-06-11 17:27:17 +02:00
Markus Wick
c4609c92ee
common/host_memory: Optimize for huge tables.
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In theory, if we have 2 MB continously mapped, this should save one layer of TLB.
Let's make it at least more likely by aligning the memory.
2021-06-11 17:27:06 +02:00
Markus Wick
621f3f5f47
core: Make use of fastmem
2021-06-11 17:27:06 +02:00
ReinUsesLisp
740edacc8d
tests: Add tests for host memory
2021-06-11 17:27:06 +02:00
Markus Wick
5105318bbc
common/host_memory: Add Linux implementation
2021-06-11 17:27:06 +02:00
ReinUsesLisp
a7837a3791
common/host_memory: Add interface and Windows implementation
2021-06-11 17:27:06 +02:00
bunnei
c1b8e59ea0
Merge pull request #6407 from lat9nq/fix-libusb-2
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cmake: Use autotools for libusb linking generally on GNU, and cleanup
2021-06-10 23:35:30 -07:00
bunnei
46ec0ee55b
Merge pull request #6445 from degasus/fix_ubsn
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Fix GCC undefined behavior sanitizer.
2021-06-10 22:17:33 -07:00
Morph
ebd38d66db
kernel: Unconditionally set thread state when appropriate
2021-06-11 00:58:04 -04:00
Morph
aa79ca7a7a
kernel: KLightConditionVariable: Update implementation to 12.x
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Updates the implementation of KLightConditionVariable to FW 12.x
2021-06-11 00:58:04 -04:00
Markus Wick
6755025310
Fix GCC undefined behavior sanitizer.
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* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
2021-06-10 21:07:27 +02:00
bunnei
781c85b951
hle: service: sm: Remove redundant session reservation, etc.
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- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10 11:34:41 -07:00
bunnei
fa8a0065ca
hle: service: Increase arbitrary max sessions limit.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10 00:08:09 -07:00
bunnei
b259e95c09
hle: kernel: KClientPort: Add an assert for session count.
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- Prevents us from over decrementing num_sessions.
2021-06-09 22:36:42 -07:00
bunnei
ec5674a6ad
hle: service: sm: Fix GetService setup of session & port.
2021-06-09 22:29:18 -07:00
bunnei
2aa6a8d889
hle: service: Use correct size for ServerSessionCountMax.
2021-06-09 22:04:36 -07:00
bunnei
b2971b48ed
hle: kernel: KServerSession: Fix client disconnected.
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- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-09 21:37:11 -07:00
bunnei
c63ea608aa
kernel: svc: Add missing error check to CancelSynchronization.
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- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
2021-06-09 15:24:46 -07:00
Mai M
5857067a18
Merge pull request #6436 from liushuyu/master
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src/common/CMakeLists.txt: fix variable escaping
2021-06-09 15:38:56 -04:00
bunnei
2d32fc2318
hle: service: Increase arbitrary max sessions limit.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-09 11:59:34 -07:00
bunnei
75a4ac12c6
Merge pull request #6413 from Kewlan/limitable_input_dialog_limit
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limitable_input_dialog: Implement character limiter
2021-06-09 11:55:36 -07:00
liushuyu
eb9deffab6
src/common/CMakeLists.txt: fix variable escaping
2021-06-09 02:20:55 -06:00
Morph
15483c07c6
Merge pull request #6435 from lioncash/nodisc2
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common/fs/path_util: Remove [[nodiscard]] from function with void return
2021-06-09 02:44:41 -04:00
bunnei
f9c3e2e872
Merge pull request #6434 from lioncash/tcontext
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configure_ui: Add translation context for file-scope strings
2021-06-08 19:36:44 -07:00
bunnei
3c621d37f0
Merge pull request #6428 from bunnei/service-thread-crash-fix
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hle: kernel: Remove service thread manager and use weak_ptr.
2021-06-08 16:43:55 -07:00
Lioncash
dd8577e91d
common/fs/path_util: Remove [[nodiscard]] from function with void return
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We can't make use of the return value here, since we don't a return
value to work with.
2021-06-08 19:36:09 -04:00
Lioncash
b3eb08254b
configure_ui: Add translation context for file-scope strings
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Allows for these strings to show up in the translation files.
2021-06-08 19:33:23 -04:00
Mai M
f09c9b5fcc
Merge pull request #6426 from lat9nq/context-menu-start
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yuzu qt: Start games from context menu
2021-06-08 17:09:25 -04:00
bunnei
b8fb9b3f11
hle: kernel: KServerSession: Work-around scenario where session is closed too early.
2021-06-08 13:39:20 -07:00
bunnei
08d798b6fe
hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid.
2021-06-07 21:55:37 -07:00
bunnei
3b5673daca
Merge pull request #6412 from clementgallet/yuzu-cmd-window-gl
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yuzu-cmd: Fix OpenGL rendering
2021-06-07 21:12:17 -07:00
bunnei
a493ab2678
hle: kernel: Remove service thread manager and use weak_ptr.
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
2021-06-07 21:10:51 -07:00
lat9nq
5ac018d1df
yuzu qt: Start games from context menu
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This connects the BootGame function to the context menu. In addition,
there is an option to boot without using the custom configuration.
2021-06-07 20:27:51 -04:00
bunnei
df91c9f5e6
Merge pull request #6410 from lat9nq/avoid-oob
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decoders: Avoid out-of-bounds access
2021-06-07 10:51:17 -07:00
Clément Gallet
f611506dca
Various suggestions by v1993 and lioncash
2021-06-07 12:51:59 +02:00
bunnei
28eb8c83d4
Merge pull request #6414 from bunnei/fix-service-threads
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hle: kernel: Refactor to allocate a ServiceThread per service handler.
2021-06-06 22:52:07 -07:00
bunnei
9db569b2d9
hle: kernel: KServerSession: Use ASSERT_MSG where appropriate.
2021-06-06 22:09:25 -07:00
bunnei
ada4242c01
hle: kernel: k_server_session: Return service thread by strong pointer.
2021-06-06 17:54:06 -07:00
bunnei
93f93cb8bc
hle: kernel: k_server_session: Ensure service thread is valid before dereference.
2021-06-06 17:03:36 -07:00
bunnei
afd0e2eb0b
Merge pull request #6400 from ameerj/disable-uniform-simplify
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buffer_cache: Simplify uniform disabling logic
2021-06-06 15:42:20 -07:00
bunnei
384cbe3829
hle: kernel: hle_ipc: Use default destructor for SessionRequestManager.
2021-06-06 15:41:16 -07:00
bunnei
6119836795
hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-06-06 15:39:11 -07:00
Clément Gallet
df8a2e3ad8
Add sdl2 audio description in the yuzu-cmd config file
2021-06-06 11:29:02 +02:00
Clément Gallet
c7c99905f4
Add SDL2 audio backend
2021-06-06 11:28:38 +02:00
Kewlan
058196a089
limitable_input_dialog: Implement character limiter
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When using GetText() you can now choose what set of characters the user can't enter.
2021-06-06 09:07:55 +02:00
Clément Gallet
2e1c58b905
Avoid -Wshadow warning
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Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-05 18:43:10 +02:00
Lioncash
25b73e135f
result: Add [[nodiscard]] specifiers where applicable
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
2021-06-05 06:09:07 -04:00
bunnei
fefc76e5da
Merge pull request #6362 from lat9nq/reset-to-defaults
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yuzu qt: Add settings reset button to general configuration
2021-06-04 21:07:39 -07:00
Mai M
07f6646f7f
Merge pull request #6411 from clementgallet/yuzu-cmd-touch-button
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yuzu-cmd: Add touch_from_button in config file
2021-06-04 23:21:29 -04:00
bunnei
27ce97fd42
hle: kernel: Refactor to allocate a ServiceThread per service handler.
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347 .
2021-06-04 19:26:48 -07:00
Clément Gallet
9ff8504452
yuzu-cmd: Fix OpenGL rendering
2021-06-04 11:39:04 +02:00
lat9nq
287a0f72a5
decoders: Break instead of continue
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continue causes a memory leak in A Hat in Time.
2021-06-04 05:12:14 -04:00
lat9nq
1feefabeba
decoders: Avoid out-of-bounds access
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This is not a real fix, so assert here and continue before crashing.
2021-06-04 05:03:54 -04:00
bunnei
c8b3d92836
Merge pull request #6392 from german77/controller-widget
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settings: Disable controller preview if controller is not active
2021-06-04 00:40:04 -07:00
bunnei
1d1f616063
Merge pull request #6389 from german77/Analog_button_fix
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input_common: Analog button, use time based position
2021-06-03 21:06:38 -07:00
Maide
cb5fe12ee1
[game_list] Correct light theme loading ( #6408 )
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Correct light theme loading
The setLayout call in game list instantiation will call resizing signals with default values in light theme, which was then being erroneously saved. setLayout doesn't seem to call resizing for any other theme, so I'm not sure why that happens.
2021-06-03 19:07:38 -04:00
Clément Gallet
166f5d1612
yuzu-cmd: Add touch_from_button in config file
2021-06-04 00:58:35 +02:00
lat9nq
ddc47e6df8
cmake: General improvements to libusb linking
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Delegates libusb external communication to externals/CMakeLists.txt
Ensures an interface library `usb` for every pathway
input_common just links to the `usb` library now
externals/libusb/CMakeLists.txt sets variables to override SDL2's libusb
finding
Other minor cleanup
2021-06-03 03:49:35 -04:00
bunnei
e4fed17f59
Merge pull request #6402 from Kelebek1/UI
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game_list: Stop the columns resizing on NAND install
2021-06-03 00:24:45 -07:00
bunnei
5a6d002bf0
Merge pull request #6404 from lat9nq/revert_views
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yuzu qt: Revert some usages of string_view
2021-06-02 22:11:35 -07:00
Morph
b840dd9af8
fsp-srv: Replace one last instance of RESULT_SUCCESS
2021-06-02 21:40:14 -04:00
Chloe
c4c256f56a
fspsrv: Implement DisableAutoSaveDataCreation ( #6355 )
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- Used by Mii Edit
2021-06-02 17:46:29 -07:00
lat9nq
c41451af75
yuzu qt: Revert some usages of string_view
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Causes a heap-use-after free reported by AddressSanitizer. This makes
use of std::filesystem::path, but due to that we have to use their
string() function which may not work for all characters.
2021-06-02 19:50:20 -04:00
bunnei
4ea171fa5e
Merge pull request #6308 from Morph1984/result
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general: Replace RESULT_NAME with ResultName
2021-06-02 15:29:09 -07:00
bunnei
d6006e9a3f
Merge pull request #6403 from Kewlan/game-list-for-loop-optimization
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game_list: Minor for loop optimizations
2021-06-02 15:27:54 -07:00
Kewlan
65d42a428f
game_list: Minor for loop optimizations
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There's no need to check the first and last rows since they'll always be the Favorites and AddDir rows.
Also change the name of the clear_all variable for consistency.
2021-06-02 16:19:55 +02:00
Kelebek1
04e52ffed0
Stop the columns resizing on NAND install
2021-06-02 06:27:08 +01:00
Morph
a0e4c2e1fc
general: Replace RESULT_UNKNOWN with ResultUnknown
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Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
12c1766997
general: Replace RESULT_SUCCESS with ResultSuccess
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Transition to PascalCase for result names.
2021-06-02 00:39:27 -04:00
Morph
377cd301b3
Merge pull request #6395 from lioncash/result-move
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common_funcs: Move R_ macros to result.h
2021-06-02 00:34:48 -04:00
Morph
dba7bcd489
common: fs: fs_util: Move PathToUTF8String to fs_util
2021-06-02 00:26:26 -04:00
Morph
a1eeb9908d
common: fs: fs_util: Add more string conversion functions
2021-06-02 00:26:26 -04:00
bunnei
91f559a71f
Merge pull request #6361 from lat9nq/per-hb-cfg
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yuzu qt: Handle per-game configs for title id 0
2021-06-01 17:24:08 -07:00
lat9nq
c17e1bd7a8
yuzu qt: Use lambda and std::function for reset callback
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Also makes use of std::move, and performs a clang-format cleanup.
This addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-06-01 17:22:06 -04:00
lat9nq
4a3d57e469
yuzu: Add settings reset button to general configuration
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Builds on german77's work to reset all settings back to their defaults.
This include UISettings and Settings values structs, but does not affect
save profiles, input profiles, and game directories.
This works from a button input in configure_general. When activated, it
calls a callback to close the whole configure dialog, then GMainWindow
deletes the old configuration, both on disk and in memory, and
reinitalizes a new one. It also resets a portion of the UI and calls the
telemetry window prompt.
2021-06-01 17:22:04 -04:00
fearlessTobi
8aeb425669
configuration: Initial work to reset all settings
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This commit does not compile.
Initial work to add and connect a Reset to Defaults button to the
configure_general tab.
Co-authored-by: german77 <juangerman-13@hotmail.com>
2021-06-01 17:09:33 -04:00
ameerj
859ba21f6d
buffer_cache: Simplify uniform disabling logic
2021-06-01 13:26:58 -04:00
bunnei
348ca07e0d
Merge pull request #6318 from german77/dualJoycon
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input_common: Add dual joycon support
2021-06-01 00:51:00 -07:00
bunnei
0a6f685ad0
Merge pull request #6367 from ReinUsesLisp/vma-host
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vulkan_memory_allocator: Allow textures to be allocated in host memory
2021-05-31 23:35:11 -07:00
Lioncash
3aed797466
common_funcs: Move R_ macros to result.h
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These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
2021-05-31 16:41:00 -04:00
bunnei
f34176996e
Merge pull request #6385 from degasus/save_memory_access
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core/memory: Check our memory fallbacks for out-of-bound behavior.
2021-05-30 23:21:39 -07:00
german77
ac48e059bc
settings: Disable controller preview if controller is not active
2021-05-30 10:57:20 -05:00
bunnei
a5ebba7e36
Merge pull request #6377 from lioncash/point
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common: Extract Point struct into common
2021-05-30 01:35:26 -07:00
bunnei
a6cfc73cb2
Merge pull request #6387 from lioncash/class-token
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k_class_token: Use variable templates where applicable
2021-05-29 23:55:17 -07:00
bunnei
90c3dd300f
Merge pull request #6386 from bunnei/shutdown-fix
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video_core: gpu: WaitFence: Do not block threads during shutdown.
2021-05-29 23:52:52 -07:00
german77
a323bc5af8
input_common: Analog button, use time based position instead of frequent updates
2021-05-30 00:13:51 -05:00
Mai M
2069430baa
Merge pull request #6374 from Morph1984/swkbd-textcheck-encoding
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applets/swkbd: Only read the text check message on Failure/Confirm
2021-05-29 23:34:40 -04:00
Mai M
fc708b396b
Merge pull request #6364 from german77/stub-lp2p
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ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.
Note: The game still fails to boot from unimplemented LDN and BSD services.
2021-05-29 23:33:57 -04:00
bunnei
e41c8b6780
Merge pull request #6379 from degasus/update_dynarmic
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externals: Update dynarmic.
2021-05-29 03:15:13 -07:00
Lioncash
646622ccd4
k_class_token: Use variable templates where applicable
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Same behavior, less code.
2021-05-29 05:25:34 -04:00
bunnei
c7c4ef9d43
Merge pull request #6384 from lioncash/virtual
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kernel: Add missing override specifiers
2021-05-29 02:11:40 -07:00
bunnei
cdabc9064b
Merge pull request #6382 from lioncash/null
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k_thread: Move dereference after null check in Initialize()
2021-05-29 01:17:28 -07:00
bunnei
8592f8a2b4
video_core: gpu: WaitFence: Do not block threads during shutdown.
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- Fixes a hang on shutdown when NVFlinger thread is waiting on a syncpoint that will never occur.
- Commonly observed when stopping emulation in Super Mario Odyssey.
2021-05-29 01:06:04 -07:00
Markus Wick
42a7c5d017
core/memory: Check our memory fallbacks for out-of-bound behavior.
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This makes it by far harder to crash yuzu.
Also implement the 48bit masking of AARCH64 while touching this code.
2021-05-29 09:28:26 +02:00
bunnei
5388e6db84
Merge pull request #6373 from bunnei/use-slabheap-tls
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hle: kernel: KSlabHeap: Allow host or guest allocations.
2021-05-29 00:17:24 -07:00
Markus Wick
ddb186e61d
core/arm_interface: Improve the performance of memory fallbacks.
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We just create one memory subsystem. This is a constant all the time.
So there is no need to call the non-inlined parent.Memory() helper on every callback.
2021-05-29 09:02:19 +02:00
Lioncash
7b2917b4e1
kernel: Add missing override specifiers
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Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.
While we're at it, we can remove redundant virtual keywords where
applicable as well.
2021-05-29 02:58:32 -04:00
Markus Wick
5a8cd1b118
Fix two GCC 11 warnings: Unneeded copies.
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std::move created an unneeded copy.
iterating without reference also created copies.
2021-05-29 08:57:44 +02:00
Markus Wick
d2d7a5060f
externals: Update dynarmic.
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The new version supports fastmem on a64.
2021-05-29 08:53:01 +02:00
Lioncash
16ff0161b3
k_thread: Move dereference after null check in Initialize()
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Prevents a -Wnonnull warning on GCC.
2021-05-29 00:31:38 -04:00
bunnei
420b1f89d3
Merge pull request #6371 from degasus/drop_ExceptionalExit
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core/arm_interface: Call SVC after end of dynarmic block.
2021-05-28 17:45:05 -07:00
bunnei
ee099b2697
hle: kernel: KSlabHeap: Allow host or guest allocations.
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- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
2021-05-28 17:42:41 -07:00
bunnei
945effcc75
Merge pull request #6356 from ogniK5377/ApplyNpadSystemCommonPolicy
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hid: ApplyNpadSystemCommonPolicy
2021-05-28 10:05:20 -07:00
Lioncash
5554de3933
touchscreen: Make use of common point struct
2021-05-28 08:15:22 -04:00
Lioncash
8171ad65cd
common: Extract point into a common struct
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This is generic enough that it can be moved into the Common class for
reuse.
2021-05-28 08:12:49 -04:00
Lioncash
210c2c9a56
common/fs/file: Explicitly delete copy constructors
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Relocates them to the same place the move equivalents are at for
consistent viewing.
2021-05-28 01:49:40 -04:00
Lioncash
6806a893bd
common/fs/file: Devirtualize destructor
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IOFile is a final class, so there's no need for a virtual destructor.
2021-05-28 01:47:52 -04:00
Lioncash
019bc9f6b2
common/fs/file: Default initialize IOFile members
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Prevents a potential uninitialized read vector in the move constructor.
2021-05-28 01:46:30 -04:00
Morph
c68255f70f
applets/swkbd: Make use of std::move where applicable
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Avoids redundant string copies
2021-05-27 23:45:56 -04:00
Morph
247cd92216
applets/swkbd: Only read the text check message on Failure/Confirm
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Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
2021-05-27 23:45:56 -04:00
bunnei
4b95b0df97
video_core: rasterizer_cache: Use u16 for cached page count.
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- Greatly reduces the risk of overflow, at the cost of doubling the size of this array.
2021-05-27 14:47:24 -07:00
Markus Wick
3d2e80daed
core/arm_interface: Call SVC after end of dynarmic block.
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So we can modify all of dynarmic states within SVC without ExceptionalExit.
Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
2021-05-27 23:23:23 +02:00
Ameer J
9110cfdefb
Merge pull request #6346 from lat9nq/apply-config-pgc
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yuzu qt: Add an Apply button to configuration dialogs
2021-05-27 13:07:53 -04:00
ReinUsesLisp
19454e71d8
vulkan_memory_allocator: Allow textures to be allocated in host memory
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Allow Vulkan's allocator to use host memory when there's no more device
local memory. This delays OOM, but it will eventually still happen.
2021-05-27 05:50:48 -03:00
Mai M
116989be8e
Merge pull request #6366 from lat9nq/bundled-qt-linux
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cmake: Download Qt binaries on Linux if needed
2021-05-26 18:19:02 -04:00
lat9nq
52cc25ccbf
cmake: Download Qt binaries on Linux if needed
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If the local version of Qt is older than the minimum version required by
yuzu, download a pre-built binary package from yuzu-emu/ext-linux-bin
and build yuzu with it, instead.
This also requires linking yuzu to the correct libraries after building
it, and copying over the required binaries when building yuzu.
This sets the Qt requirement to 5.12, which is intentionally behind the
versions used by our toolchains since they are not all updated yet to
5.15.
2021-05-26 15:29:45 -04:00
Markus Wick
993dbe49fc
core/arm: Drop ChangeProcessorID.
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This code was used to switch the CPU ID on thread switches.
However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant.
This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
2021-05-26 19:48:24 +02:00
german77
65e20f424a
ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
2021-05-26 10:06:00 -05:00
Morph
02169406be
Merge pull request #6331 from lioncash/gesture
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hid/gesture: Simplify point related code
2021-05-26 09:19:00 -04:00
lat9nq
bc38d4c81b
yuzu qt: Restore const qualifiers
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This addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
2021-05-25 21:39:57 -04:00
bunnei
3394f24728
Merge pull request #6339 from Morph1984/swkbd-queuedconnection
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applets/swkbd: Make use of QueuedConnection in returnPressed signal
2021-05-25 18:23:08 -07:00
lat9nq
cfb9bcbe42
yuzu qt: Handle per-game configs for title id 0
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Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00
Morph
065867e2c2
common: fs: Rework the Common Filesystem interface to make use of std::filesystem ( #6270 )
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* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
2021-05-25 19:32:56 -04:00
bunnei
08a5cf0b5b
Merge pull request #6349 from german77/suppress_config_warning
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settings: Suppress duplicate label name warning
2021-05-25 15:51:51 -07:00
bunnei
4bf53eb935
Merge pull request #6353 from german77/handheld_docked
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settings: Forbid docked mode on handheld
2021-05-25 13:02:20 -07:00
lat9nq
c1bad4357a
yuzu qt: Add an Apply button to configuration dialogs
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Most of the code already exists to do this, but the Apply button itself
was never added. This adds a button and boolean that tells yuzu to save
the configuration after applying settings, even if close/Cancel is
pressed on the dialog. Changes after applying will not be saved when
Cancel is pressed, though.
2021-05-25 02:25:39 -04:00
Morph
ec28d3c439
kernel: process_capability: Add MapRegion capability
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- Used by nx-hbloader
2021-05-25 01:44:46 -04:00
bunnei
d84a93c987
Merge pull request #6357 from lioncash/compression
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common/compression: Make use of std::span
2021-05-24 18:50:26 -07:00
bunnei
aee3b57c44
Merge pull request #6312 from german77/analogMapping
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input_common: Rewrite sdl analog mapping and fix controller disconnection crash
2021-05-24 12:02:37 -07:00
Lioncash
49bfd0c461
zstd_compression: Make use of std::span
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Allows for the incoming data stream to be non-allocating.
2021-05-24 15:01:04 -04:00
Lioncash
00213377b1
lz4_compression: Make use of std::span
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Allows making the incoming data stream non-allocating.
2021-05-24 15:00:59 -04:00
Chloe Marcec
db7abfecdd
hid: ApplyNpadSystemCommonPolicy
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We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-24 15:07:47 +10:00
german77
7f445a59fa
settings: Forbid docked mode on handheld
2021-05-23 20:34:46 -05:00
bunnei
3ead4a3494
Merge pull request #6347 from bunnei/ipc-improvements-next-2
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Various improvements to IPC and session management (Part 2)
2021-05-23 16:28:40 -07:00
german77
ea4b7226a6
input_common: Add dual joycon support
2021-05-22 18:40:53 -05:00
german77
bb22d6d8f7
settings: Suppress duplicate label name warning
2021-05-22 18:32:35 -05:00
Morph
ecacb002be
applets/swkbd: Make use of QueuedConnection in returnPressed signal
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Some users have reported rare crashes when pressing the Enter key on the keyboard to confirm input in the normal software keyboard, particularly in Super Smash Bros. Ultimate while entering the name of a ruleset or controller layout.
It is suspected that the QLineEdit::returnPressed signal is causing a race condition as confirming input through other means does not produce the crash. Since Qt::QueuedConnection posts an event to the event queue of the callee's thread instead of executing it directly on the caller's thread, this eliminates any potential race conditions from occurring in this scenario.
2021-05-22 03:28:54 -04:00
bunnei
5068279f23
Merge pull request #6248 from A-w-x/intelmesa
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gl_device: Intel: Disable texture view formats workaround on mesa
2021-05-20 23:47:14 -07:00
bunnei
136e8e829f
Merge pull request #6333 from Morph1984/swkbd-confirm-text
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applets/swkbd: Send the correct text string on TextCheck::Confirm
2021-05-20 22:42:54 -07:00
bunnei
6418a42884
hle: kernel: service_thread: Take reference to KServerSession on service request.
2021-05-20 22:39:44 -07:00
bunnei
e33ffdc555
hle: kernel: k_port: Use AcceptSession to ensure SessionList state is correct.
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- Fixes a use-after-free, work-around until we fixup session/port management.
2021-05-20 21:41:52 -07:00
bunnei
b4fc2e52a2
hle: kernel: Use host memory allocations for KSlabMemory.
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- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-20 21:41:52 -07:00
bunnei
7331bb9d8d
Revert "WORKAROUND: Do not use slab heap while we track down issues with resource management."
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This reverts commit f2c26443f8
.
2021-05-20 21:41:52 -07:00
bunnei
f4fe71c1c9
hle: kernel: hle_ipc: Simplify incoming/outgoing move/copy/domain objects.
2021-05-20 21:41:52 -07:00
bunnei
342170fcd3
common: tree: Avoid a crash on nullptr dereference.
2021-05-20 21:41:51 -07:00
bunnei
7361eac10f
hle: kernel: Implement CloneCurrentObject and improve session management.
2021-05-20 21:41:49 -07:00
bunnei
c40e7593f5
Revert "WORKAROUND: temp. disable session resource limits while we work out issues"
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This reverts commit fc086f93b2
.
2021-05-20 21:40:30 -07:00
bunnei
ea4e4b05e4
Merge pull request #6320 from Morph1984/get-pid
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hle_ipc: Add a getter for PID
2021-05-20 21:40:03 -07:00
bunnei
7626ca3343
Merge pull request #6321 from lat9nq/per-game-cpu
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configuration: Add CPU tab to game properties and slight per-game settings rework
2021-05-20 20:10:56 -07:00
lat9nq
5153d5387a
configure_cpu: Simplify UpdateGroup
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Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-20 01:11:56 -04:00
bunnei
b5d21cc1b1
Merge pull request #6297 from lioncash/common-conv
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parent_of_member: Make sign conversion explicit in OffsetOfImpl()
2021-05-19 18:43:47 -07:00
bunnei
41b1f8d616
Merge pull request #6310 from german77/nanMotion
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input_common: Sanitize motion data
2021-05-19 15:47:48 -07:00
lat9nq
12ef74456c
configuration_shared: Drop unused function and template another
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Drops an unused variant of ApplyPerGameSetting, and turns the QComboBox
variants of SetPerGameSetting into a template.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-19 16:00:48 -04:00
Morph
5396593b55
applets/swkbd: Send the correct text string on TextCheck::Confirm
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Previously the text string for the inline software keyboard was being sent instead of the normal software keyboard, leading to empty text being sent all the time.
2021-05-19 00:26:32 -04:00
bunnei
7d86a6ff02
Merge pull request #6317 from ameerj/fps-fix
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perf_stats: Rework FPS counter to be more accurate
2021-05-18 19:56:29 -07:00
Morph
7f78b17e20
KTransferMemory: Return size instead of size * PageSize in GetSize()
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size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18 13:14:28 -04:00
Lioncash
44556dc21a
hid/gesture: Factor out last gesture retrieval into its own function
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Deduplicates a commonly repeated expression.
2021-05-18 03:59:44 -04:00
Lioncash
a9d8e24e47
hid/gesture: Ensure all ID arrays are initialized
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Makes for deterministic initial state.
2021-05-18 03:39:21 -04:00
Lioncash
74f30c0223
hid/gesture: Make Point a template
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We can now use this in a generic context to reuse it with the finger
position.
2021-05-18 03:39:18 -04:00
Lioncash
20699e90fa
hid/gesture: Replace x,y members of GestureState with a Point
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Simplifies assignments.
2021-05-18 03:32:42 -04:00
Lioncash
2f1ef3910b
hid/gesture: Add default comparators to Point
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Simplifies some comparisons.
2021-05-18 03:32:42 -04:00
Lioncash
60831eabd9
hid/gesture: Rename Points to Point
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This only represents a single point
2021-05-18 03:32:38 -04:00
bunnei
93bc59b62d
Merge pull request #6322 from ameerj/fast-null-buffer
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buffer_cache: Ensure null buffers cannot take the fast uniform bind path
2021-05-17 15:45:36 -07:00
lat9nq
339dc4f806
general: Demote custom_rtc to regular setting
2021-05-17 15:54:30 -04:00
Mat M
b462618ed7
Merge pull request #6328 from Morph1984/enforce-c4715
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CMakeLists: Enforce C4715 on MSVC
2021-05-17 13:20:58 -04:00
Morph
d001687ca6
CMakeLists: Enforce C4715 on MSVC
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This is similar to -Werror=return-type
2021-05-17 03:48:58 -04:00
Morph
cd6dcef5aa
configure_debug: FIx duplicate labels
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Duplicate labels were unintentionally introduced due to copy-paste. This silences the compilation warning produced by the presence of these duplicates.
2021-05-16 23:32:51 -04:00
Morph
af69b48390
yuzu/main: Fix version info in logging and about dialog
2021-05-16 22:17:17 -04:00
bunnei
440eb840ea
Merge pull request #6319 from Morph1984/no-install-base
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main: Prevent installing base titles into NAND
2021-05-16 16:33:33 -07:00
ameerj
acf22336ec
buffer_cache: Ensure null buffers cannot take the fast uniform bind path
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Fixes a crash in New Pokemon Snap
2021-05-16 07:43:40 -04:00
bunnei
d5131805ce
Merge pull request #6284 from ameerj/shantae-fix
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nvflinger: Create layers when they are queried but not found
2021-05-16 01:45:14 -07:00
bunnei
ad6e20cfde
Merge pull request #6296 from lioncash/shadow-error
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core: Make variable shadowing a compile-time error
2021-05-16 01:35:46 -07:00
bunnei
e8d2de1f99
Merge pull request #6307 from Morph1984/fix-response-push-size
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nifm, ssl: Fix incorrect response sizes
2021-05-16 01:32:04 -07:00
Morph
a170aa16b6
main: Prevent installing base titles into NAND
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Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
2021-05-16 04:13:57 -04:00
Morph
049769a0c9
hle_ipc: unsigned -> u32
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This is more concise and consistent with the rest of the codebase.
2021-05-16 04:11:00 -04:00
Morph
81a5ecdb18
hle_ipc: Add a getter for PID
2021-05-16 04:10:42 -04:00
Lioncash
9a07ed53eb
core: Make variable shadowing a compile-time error
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
2021-05-16 03:43:16 -04:00
bunnei
06c410ee88
Merge pull request #6316 from ameerj/title-fix
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main: Add running title's version to window name on EA/mainline
2021-05-15 22:40:35 -07:00
lat9nq
ab2677f0a1
configuration: Add CPU tab to game properties
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Allows setting CPU accuracy to Accurate or Unsafe per-game, as well as
the accuracy options for Unsafe. Debug is not allowed here as a per-game
CPU accuracy.
2021-05-16 01:31:42 -04:00
bunnei
5a2b15bf75
Merge pull request #6299 from bunnei/ipc-improvements
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Various improvements to IPC and session management
2021-05-15 22:30:21 -07:00
bunnei
a1138028a8
Merge pull request #6289 from ameerj/oob-blit
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texture_cache: Handle out of bound texture blits
2021-05-15 21:32:37 -07:00
Morph
faaea00069
nifm, ssl: Fix incorrect response sizes
2021-05-16 00:20:48 -04:00
lat9nq
4aac1ae4b1
configuration: Simplify applying per-game settings
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Originally, every time we add a per-game setting, we'd have to guard for
it when setting it on the global config, and use a specific function to
do it for the per-game config.
This moves the global check into the ApplyPerGameSetting function so
that we can use it for changing both the global and per-game states.
Less work for the programmer.
2021-05-15 22:59:38 -04:00
lat9nq
59236b7d0f
configuration_shared: Add some comments
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Monke brain can't remember what all of these does a year later.
2021-05-15 22:07:20 -04:00
lat9nq
e169fdad4f
general: Make CPU accuracy and related a Settings::Setting
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Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
2021-05-15 20:46:48 -04:00
ameerj
5bef54618a
perf_stats: Rework FPS counter to be more accurate
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The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-15 20:34:20 -04:00