Markus Wick
4679487640
gl_rasterizer: Use the shared texture buffer for the lighting lut.
2018-06-22 17:20:54 +02:00
Markus Wick
5a9cde138d
gl_rasterizer: Add a new dirty flag for any lighting lut.
2018-06-22 17:17:48 +02:00
Markus Wick
a8396cdbed
renderer_opengl: Create shared texture buffer.
2018-06-22 17:05:40 +02:00
Markus Wick
298ebe3752
gl_rasterizer: Inline texture buffer uploads.
2018-06-22 17:04:47 +02:00
Markus Wick
8a8c6f059f
gl_rasterizer: Move TBO syncing helper to one function.
2018-06-22 17:04:47 +02:00
Markus Wick
10fba63b94
gl_rasterizer: Provide texture buffer offsets.
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This allows us to move all data into one TBO.
2018-06-22 17:03:38 +02:00
Weiyi Wang
f50e505a5a
Merge pull request #3778 from wwylele/shadow-hw-image-load-store
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gl_rasterizer: implement shadow map 2D/Cube - Image load/store version
2018-06-22 17:47:09 +03:00
wwylele
2f9b7bdfa9
gl_shader_gen: lower log level of using disabled proctex
2018-06-20 18:34:01 +03:00
N00byKing
523c52c708
renderer_opengl: Add Universal 3D Layout Adaption
2018-06-01 18:24:26 +02:00
jmorriz124
8c0ede544f
3dtv botenable improved ( #1 )
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* Fixed crash when right eye isn't available
* Enabled swap screens in stereo views. Fixed window alignment in stereo
views to handle all screen aspect ratios.
* Minor code cleanup and clang fomat updates.
* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing
2814bbc3da
renderer_opengl: Allow usage of Stereoscopic 3D
2018-06-01 17:01:06 +02:00
wwylele
781912e854
gl_rasterize: implement shadow mapping using image load/store
2018-06-01 14:26:44 +03:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
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gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
f0ee4c0595
gl_rasterizer: reset texture state context after every draw
2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
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gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
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gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
Markus Wick
caba02d42a
gl_rasterizer: Don't flip the texture bindings.
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The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
92a1252835
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-19 00:36:33 +03:00
wwylele
8b4e832c5f
gl_rasterizer_cache: add missing watcher invalidation
2018-05-18 23:58:43 +03:00
Markus Wick
8e1e52cad9
gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
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Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)
So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a
gl_rasterizer: Remove redundant scissor state change.
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There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
wwylele
129b893509
gl_stream_buffer: update the information about the AMD hack
2018-05-18 14:08:12 +03:00
wwylele
dd6252a676
gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
2018-05-18 13:55:19 +03:00
wwylele
6985b13439
[HACK] AMD workaround
2018-05-14 10:17:36 +03:00
wwylele
9b448a0739
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-14 10:17:36 +03:00
wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
Weiyi Wang
f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
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gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
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gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303
gl_rasterizer: Use buffer_storage for uniform data.
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This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage
d6cd1a8712
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-05 04:37:04 +03:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
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gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc
gl_rasterizer_cache: cache texture cube
2018-05-01 21:26:43 +03:00
bunnei
ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
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gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
wwylele
191b29e402
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-04-24 20:39:10 +03:00
MerryMage
8186820d16
pica_to_gl: Add GLuvec{2,3,4} aliases
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To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele
e56128683c
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-23 12:45:56 +03:00
Markus Wick
c4010e3f93
renderer_opengl: Drop GLSync, unused.
2018-04-21 16:12:30 +02:00
Markus Wick
5d1dd205c4
renderer_opengl: Rewrite stream buffer.
2018-04-21 16:12:30 +02:00
Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
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renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
Weiyi Wang
bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
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Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang
9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
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gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
wwylele
8dc75598a4
gl_rasterizer: isolate shader management into its own class
2018-04-11 14:52:37 +03:00
wwylele
36bc92273b
gl_shader_gen: accept an option to generate separable shaders
2018-04-11 14:52:37 +03:00
wwylele
bdab18d2d9
gl_resource_manager: add OGLPipeline
2018-04-11 14:52:37 +03:00
wwylele
4f9b9c4b80
gl_state: add pipeline state
2018-04-11 14:41:43 +03:00
wwylele
48869c768f
gl_resource_manager: separate OGLShader and OGLProgram
2018-04-11 14:41:43 +03:00
wwylele
d2ee40dc45
gl_shader_util: separate shader object creation and program object creation
2018-04-11 14:41:43 +03:00
wwylele
4256641da4
gl_rasterizer/lighting: implement shadow attenuation
2018-04-10 20:26:55 +03:00
wwylele
b5763cb952
pica/lighting: split FresnelSelector into bitfields
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The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
wwylele
7e7de7d3ab
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-08 12:34:50 +03:00
Dwayne Slater
234161ba62
Make byteround less expensive (thanks hrydgard!)
2018-04-07 18:26:14 -04:00
Dwayne Slater
734279ff22
Round TEV outputs and the final fragment output in GLSL
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Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
Weiyi Wang
972db17247
Merge pull request #3497 from wwylele/texture-cube-new
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gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang
a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
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common: Migrate logging macros
2018-04-06 12:38:08 +03:00
Weiyi Wang
e3d25bc6d0
Merge pull request #3567 from wwylele/pica-glsl
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renderer_opengl: add PICA->GLSL shader decompiler
2018-04-05 14:39:27 +03:00
Weiyi Wang
acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
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Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
James Rowe
1fecead2ff
Merge pull request #3624 from wwylele/sync-uniform
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gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-05 00:30:38 -06:00
wwylele
0d84c5a0b6
gl_rasterizer: move state syncing from ctor to its own function
2018-04-04 17:23:55 +03:00
wwylele
c2719feda2
gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-03 09:27:23 +03:00
Valentin Vanelslande
c9ab184ec7
pica_to_gl: Migrate logging macros ( #3608 )
2018-04-02 09:31:28 -06:00
wwylele
9ffd400685
gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data
2018-04-02 17:34:54 +03:00
wwylele
11c2f11872
gl_shader_decompiler: return error on decompilation failure
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Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
2018-04-02 17:34:54 +03:00
wwylele
4991b15ee5
gl_shader_decompiler: some small fixes
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- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
2018-04-02 17:34:54 +03:00
wwylele
f8a292f920
renderer_opengl: add PICA->GLSL shader decompiler
2018-04-02 17:34:54 +03:00
Lioncash
7d331a469f
pica_to_gl: Use std::array where applicable
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Removes the need to use the ARRAY_SIZE macro
2018-03-31 00:58:49 -04:00
Tobias
bb6251f35f
video_core: Remove Unreachable for invalid BlendEquation modes ( #3595 )
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* video_core: Remove Unreachable statement
* Lower log level to ERROR
2018-03-29 17:53:55 -06:00
Lioncash
27a3d44b16
gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()
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This should actually be comparing the validity of the destination
surface.
2018-03-28 21:13:57 -04:00
Daniel Lim Wee Soong
968569aa61
Replace format specifiers for all usages of ASSERT_MSG
2018-03-27 23:28:42 +08:00
Weiyi Wang
9e4f670ea9
Merge pull request #3484 from wwylele/highlight-fix
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pica/lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-18 23:41:27 +02:00
Mat M
79d1bcf5ba
Merge pull request #3506 from MerryMage/mov-gl_resource_manager
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gl_resource_manager: Use std::exchange in move assignment operators and constructors
2018-03-17 16:30:58 -04:00
Markus Wick
ac92664aa7
OGL: Use stream buffer for vertex data.
2018-03-17 02:02:39 +01:00
Phantom
50598fbbf4
stream buffer
2018-03-17 02:02:39 +01:00
MerryMage
e3f9bfd850
gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors
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Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable.
2018-03-16 23:47:49 +00:00
wwylele
30cc8c10cd
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-03-14 00:12:40 +02:00
wwylele
889d8aaab3
gl_rasterizer/cache: only reallocate cubemap when size/format mismatch
2018-03-11 13:31:29 +02:00
wwylele
15e8664ef7
gl_rasterizer: implement texture cube
2018-03-10 01:15:06 +02:00
wwylele
92c7bb9d20
pica/gl_shader: optimize ternary operator
2018-03-10 01:14:05 +02:00
wwylele
0d6db4a0b3
lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-10 01:14:05 +02:00
James Rowe
f61141e86a
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
Vamsi Krishna
04cc8fb537
Discard Gas mode renders ( #3486 )
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* Discard gas_mode renders
This discards the gas_mode / fog effect from games that use it and allows the games to display without it. Note that gas mode is still unimplemented and will LOG<CRITICAL>.
This bypasses #3287 . (Doesn't fix it)
* fix clang
2018-03-07 18:02:36 -05:00
Weiyi Wang
4befbddc34
Merge pull request #3281 from jroweboy/texcache-pt2
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Texture Cache Rework
2018-03-05 11:57:25 +02:00
wwylele
c2515ff39d
clang-format fix
2018-03-05 11:09:20 +02:00
James Rowe
1d419bac1b
Disable accelerated texture copy for Texture surfaces
2018-03-04 22:06:09 -07:00
James Rowe
18456ff9e6
Address Lioncash's comments
2018-02-05 20:31:50 -07:00
Phantom
9e16a3c449
ConvertD24S8toABGR: fix fb attachment
2018-01-31 08:55:39 -07:00
Phantom
d813bc5eb5
D24S8 to RGBA8 conversion
2018-01-31 08:55:19 -07:00
Phantom
db21154142
GetFramebufferSurfaces: Remove an assert that is no longer correct
2018-01-31 08:54:19 -07:00
Phantom
88f6521511
AccelerateTextureCopy: Better support for contiguous copy
2018-01-20 18:39:27 -07:00
Yuri Kunde Schlesner
d93ee65164
Common: Add convenience function for hashing a struct
2018-01-15 13:43:37 -08:00
Phantom
7f1aec8fbb
Support for textures smaller than 8*8
2017-12-30 07:42:32 +01:00
Phantom
be1d0cee1e
Fix viewport to surface rect clamping
2017-12-29 17:07:01 +01:00
Phantom
19672cfee8
CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture
2017-12-29 17:01:37 +01:00
Phantom
1591fa8d3d
Remove read_framebuffer_handle and draw_framebuffer_handle from CachedSurface
2017-12-29 17:00:09 +01:00
James Rowe
1c4d1d1ace
Move trasnfer_framebuffer to a member of RasterCache. Address review comments
2017-12-23 16:10:32 -07:00
James Rowe
10fb9242ae
Fix clang format
2017-12-23 16:10:32 -07:00
James Rowe
4e053220a8
When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin
2017-12-23 16:10:31 -07:00
James Rowe
7e673af527
Remove the correct intervals from the surface when validating
2017-12-23 16:10:31 -07:00
James Rowe
ac4c589ab5
Workaround for ICE on gcc5
2017-12-23 16:10:31 -07:00
Phantom
9a6a452857
Fix broken surface validation logic since removal of the reinterpret hack
2017-12-23 16:10:30 -07:00
Phantom
f893daa4a2
Perform the same checks on TexCopy params that SW does
2017-12-23 16:10:30 -07:00