ReinUsesLisp
8dfc81239f
gl_state: Synchronize gl_state even when state is disabled
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There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
4327f430f1
Merge pull request #2112 from lioncash/shadowing
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gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
a8fc5d6edd
Merge pull request #2111 from ReinUsesLisp/fetch-fix
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gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
Fernando Sahmkow
10682ad7e0
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-14 03:25:07 -04:00
Fernando Sahmkow
bb41683394
rasterizer_cache_gl: Only do fast layered copy on the same format. As
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glCopyImageSubData does not support different formats.
2019-02-13 16:55:00 -04:00
Lioncash
86b55cb6df
renderer_opengl: Remove reference to global system instance
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We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance()
2019-02-12 19:33:22 -05:00
bunnei
8135f4bfce
Merge pull request #2110 from lioncash/namespace
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core_timing: Rename CoreTiming namespace to Core::Timing
2019-02-12 19:26:37 -05:00
Lioncash
054e39647c
gl_rasterizer_cache: Remove unnecessary newline
2019-02-12 16:56:19 -05:00
Lioncash
e25c464c02
gl_rasterizer_cache: Get rid of variable shadowing
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Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning.
2019-02-12 16:46:39 -05:00
ReinUsesLisp
e60d4d70bc
gl_shader_decompiler: Re-implement TLDS lod
2019-02-12 17:03:07 -03:00
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
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Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
2019-02-12 12:42:17 -05:00
bunnei
27e5efd265
Merge pull request #2068 from ReinUsesLisp/shader-cleanup-textures
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shader_ir: Clean texture management code
2019-02-12 10:20:15 -05:00
bunnei
1d98027a0e
Merge pull request #1904 from bunnei/better-fermi-copy
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gl_rasterizer: Implement a more accurate fermi 2D copy.
2019-02-08 23:32:24 -05:00
Fernando Sahmkow
e543320129
Implement linear textures ( #2089 )
2019-02-08 18:28:01 -05:00
ReinUsesLisp
e36e7ae74e
gl_rasterizer_cache: Fixup texture view parameters
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These parameters were declared as constants and passed to glTextureView
but then they were removed on a rabase. This addresses that mistake.
2019-02-08 18:32:58 -03:00
ReinUsesLisp
889c646ac0
shader_ir: Remove F4 prefix to texture operations
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This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00
ReinUsesLisp
d62b0a9e29
shader_ir: Clean texture management code
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Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach.
2019-02-07 00:46:13 -03:00
bunnei
f09d1dffd1
Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
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shader/track: Add a more permissive global memory tracking
2019-02-06 21:56:14 -05:00
bunnei
35e1118766
gl_rasterizer_cache: Mark surface copy destinations as modified.
2019-02-06 21:54:25 -05:00
bunnei
dd1aab5446
gl_rasterizer: Implement a more accurate fermi 2D copy.
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- This is a blit, use the blit registers.
2019-02-06 21:54:21 -05:00
Frederic L
d0ac624403
gl_shader_disk_cache: Check LZ4 size limit
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
Frederic L
9f0b247cf6
gl_shader_disk_cache: Consider compressed size zero as an error
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-02-06 22:23:41 -03:00
ReinUsesLisp
e6a2245304
gl_shader_disk_cache: Use unordered containers
2019-02-06 22:23:41 -03:00
ReinUsesLisp
e147ed4fc0
gl_shader_cache: Fixup GLSL unique identifiers
2019-02-06 22:23:40 -03:00
ReinUsesLisp
eb73247433
gl_shader_cache: Link loading screen with disk shader cache load
2019-02-06 22:23:40 -03:00
ReinUsesLisp
df0f31f44e
gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders
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i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers.
2019-02-06 22:23:40 -03:00
ReinUsesLisp
7fefec585c
gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
2019-02-06 22:23:40 -03:00
ReinUsesLisp
2bc6a699dc
gl_shader_disk_cache: Guard reads and writes against failure
2019-02-06 22:23:40 -03:00
ReinUsesLisp
750abcc23d
gl_shader_disk_cache: Address miscellaneous feedback
2019-02-06 22:23:40 -03:00
ReinUsesLisp
8ee3666a3c
gl_shader_disk_cache: Pass return values returning instead of by parameters
2019-02-06 22:23:40 -03:00
ReinUsesLisp
ed956569a4
gl_shader_disk_cache: Compress program binaries using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
f087639e4a
gl_shader_disk_cache: Compress GLSL code using LZ4
2019-02-06 22:23:39 -03:00
ReinUsesLisp
cfb20c4c9d
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
2019-02-06 22:23:39 -03:00
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
ReinUsesLisp
be4641c43f
gl_shader_disk_cache: Invalidate shader cache changes with CMake hash
2019-02-06 22:20:57 -03:00
ReinUsesLisp
a3703f5767
gl_shader_cache: Refactor to support disk shader cache
2019-02-06 22:20:57 -03:00
ReinUsesLisp
4039086226
gl_shader_disk_cache: Add transferable cache invalidation
2019-02-06 22:20:57 -03:00
ReinUsesLisp
a1faed9950
gl_shader_disk_cache: Add precompiled load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
57fb15d2a3
gl_shader_disk_cache: Add precompiled save
2019-02-06 22:20:57 -03:00
ReinUsesLisp
3435cd8d5e
gl_shader_disk_cache: Add transferable load
2019-02-06 22:20:57 -03:00
ReinUsesLisp
b1efceec89
gl_shader_disk_cache: Add transferable stores
2019-02-06 22:20:57 -03:00
ReinUsesLisp
98be5a4928
gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers
2019-02-06 22:20:57 -03:00
ReinUsesLisp
145c3ac89e
gl_shader_disk_cache: Add file and move BaseBindings declaration
2019-02-06 22:20:57 -03:00
ReinUsesLisp
c2c5260fd7
gl_shader_decompiler: Remove name entries
2019-02-06 22:20:57 -03:00
ReinUsesLisp
8b11368671
gl_shader_util: Add parameter to handle retrievable programs
2019-02-06 22:20:57 -03:00
ReinUsesLisp
0ed5d728ca
rasterizer_interface: Add disk cache entry for the rasterizer
2019-02-06 22:20:57 -03:00
ReinUsesLisp
049050856f
shader_decode: Implement LDG and basic cbuf tracking
2019-02-06 22:20:57 -03:00
bunnei
10ab714fe0
Merge pull request #2042 from ReinUsesLisp/nouveau-tex
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maxwell_3d: Allow texture handles with TIC id zero
2019-02-06 20:19:20 -05:00
bunnei
40ac058557
Merge pull request #2071 from ReinUsesLisp/dsa-texture
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gl_rasterizer: Use DSA for textures and move swizzling to texture state
2019-02-06 20:17:59 -05:00
ReinUsesLisp
42b75e8be8
shader_ir: Rename BasicBlock to NodeBlock
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It's not always used as a basic block. Rename it for consistency.
2019-02-03 17:21:20 -03:00
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
2019-02-03 04:58:40 -03:00
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
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Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
2019-02-03 04:58:24 -03:00
bunnei
eceab45dac
Merge pull request #2074 from ReinUsesLisp/shader-ir-unify-offset
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shader_ir: Unify constant buffer offset values
2019-02-01 13:24:04 -05:00
bunnei
2d226ff8ac
Merge pull request #2067 from ReinUsesLisp/workaround-fb
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gl_rasterizer: Workaround invalid zeta clears
2019-02-01 12:50:09 -05:00
ReinUsesLisp
26f8a700a7
rasterizer_interface: Remove unused AccelerateFill operation
2019-02-01 03:02:22 -03:00
ReinUsesLisp
13222f94c0
video_core: Remove unused Fill surface type
2019-02-01 02:57:47 -03:00
ReinUsesLisp
3e80b08944
gl_rasterizer_cache: Fixup test clause
2019-01-30 19:10:35 -03:00
Mat M
911587fb8d
gl_rasterizer_cache: Guard clause swizzle testing
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-01-30 19:10:35 -03:00
ReinUsesLisp
220df45b7d
gl_state: Remove texture target tracking
2019-01-30 19:10:35 -03:00
ReinUsesLisp
704744bb72
gl_rasterizer_cache: Move swizzling to textures instead of state
2019-01-30 19:10:35 -03:00
ReinUsesLisp
3bbaa98c78
gl_state: Use DSA and multi bind to update texture bindings
2019-01-30 19:10:11 -03:00
ReinUsesLisp
4b676e7786
gl_rasterizer: Use DSA for textures
2019-01-30 19:10:11 -03:00
bunnei
92b18345a8
Merge pull request #1485 from FernandoS27/render-info
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Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
ReinUsesLisp
477d616f7d
shader_ir: Unify constant buffer offset values
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Constant buffer values on the shader IR were using different offsets if
the access direct or indirect. cbuf34 has a non-multiplied offset while
cbuf36 does. On shader decoding this commit multiplies it by four on
cbuf34 queries.
2019-01-30 02:45:50 -03:00
bunnei
3c3d9afd61
Merge pull request #2070 from ReinUsesLisp/cubearray-view
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gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
ReinUsesLisp
52c326c301
gl_shader_cache: Use explicit bindings
2019-01-30 00:11:02 -03:00
ReinUsesLisp
9f803299de
gl_rasterizer: Implement global memory management
2019-01-30 00:00:15 -03:00
ReinUsesLisp
3b84e04af1
shader_decode: Implement LDG and basic cbuf tracking
2019-01-30 00:00:15 -03:00
ReinUsesLisp
f58a6152fc
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
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Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.
Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
ReinUsesLisp
07692230ca
gl_rasterizer: Workaround invalid zeta clears
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Some games (like Xenoblade Chronicles 2) clear both depth and stencil
buffers while there's a depth-only texture attached (e.g. D16 Unorm).
This commit reads the zeta format of the bound surface on
ConfigureFramebuffers and returns if depth and/or stencil attachments
were set. This is ignored on DrawArrays but on Clear it's used to just
clear those attachments, bypassing an OpenGL error.
2019-01-29 23:47:33 -03:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
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video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
045b0b70b6
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 19:19:23 -05:00
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
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Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
ReinUsesLisp
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
2019-01-18 03:25:28 -03:00
ReinUsesLisp
1e40a4b343
gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility
2019-01-15 17:54:53 -03:00
ReinUsesLisp
51de4e00a6
gl_shader_decompiler: Inline textureGather component
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d911740e5d
shader_ir: Remove composite primitives and use temporals instead
2019-01-15 17:54:53 -03:00
ReinUsesLisp
bb12f99b20
gl_shader_decompiler: Fixup AssignCompositeHalf
2019-01-15 17:54:53 -03:00
ReinUsesLisp
50195b1704
shader_decode: Use proper primitive names
2019-01-15 17:54:53 -03:00
ReinUsesLisp
2faad9bf23
shader_decode: Use BitfieldExtract instead of shift + and
2019-01-15 17:54:53 -03:00
ReinUsesLisp
52223313b1
shader_ir: Remove Ipa primitive
2019-01-15 17:54:53 -03:00
ReinUsesLisp
d6b173d5fe
gl_shader_decompiler: Use rasterizer's UBO size limit
2019-01-15 17:54:53 -03:00
ReinUsesLisp
df74ff3c8b
gl_shader_gen: Fixup code formatting
2019-01-15 17:54:53 -03:00
ReinUsesLisp
af5d7e2c49
video_core: Rename glsl_decompiler to gl_shader_decompiler
2019-01-15 17:54:53 -03:00
ReinUsesLisp
dbed6c6485
glsl_decompiler: Fixup geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
e1fea1e0c5
video_core: Implement IR based geometry shaders
2019-01-15 17:54:53 -03:00
ReinUsesLisp
a4f052f6b3
video_core: Replace gl_shader_decompiler
2019-01-15 17:54:50 -03:00
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
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There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
ReinUsesLisp
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
ReinUsesLisp
35c095898b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ReinUsesLisp
ea4928393f
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
c91d2bac45
Merge pull request #1961 from ReinUsesLisp/tex-view-2d
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gl_rasterizer_cache: Texture view if shader samples array but OGL is not
2019-01-02 17:51:32 -05:00
ReinUsesLisp
97fb6179b9
gl_rasterizer_cache: Texture view if shader samples array but OGL is not
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When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view.
2018-12-29 23:49:12 -03:00
bunnei
2020ba06e1
gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.
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- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild.
2018-12-28 15:36:45 -05:00
Rodolfo Bogado
fbe900ba6d
Add missing uintBitsToFloat to SetRegisterToHalfFloat
2018-12-27 14:39:10 -03:00
bunnei
fa9acc26d9
Merge pull request #1892 from Tinob/master
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Improve Zero flag implementation
2018-12-27 11:06:59 -05:00
Lioncash
67fa21e143
renderer_opengl: Correct forward declaration of FramebufferLayout
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This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado
33056dd833
Apply CC test to the final value to be stored in the register
2018-12-26 18:16:31 -03:00
David
8047873a66
Fixed shader linking error due to TLDS ( #1934 )
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* Fixed shader linking error due to TLDS
coord should be coords
* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei
9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
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Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
Rodolfo Bogado
bbf8d6bf01
Includde saturation in the evaluation of the control code
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
946777601b
Handle RZ cases evaluating the expression instead of the register value.
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
7e72b5e453
complete emulation of ZeroFlag
2018-12-22 19:19:18 -03:00
bunnei
e75e8b9580
Merge pull request #1921 from ogniK5377/no-unit
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Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei
42427b9c7a
Merge pull request #1920 from heapo/texture_format_selection
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Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei
3050f3a7ba
Merge pull request #1909 from heapo/shadow_sampling_fixes
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Fix arrayed texture LOD selection and depth comparison ordering
2018-12-19 13:10:37 -05:00
David Marcec
20859802f0
hopefully fix clang format issue
2018-12-19 13:22:09 +11:00
David Marcec
fdd649e2ef
Fixed uninitialized memory due to missing returns in canary
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19 12:52:32 +11:00
zhupengfei
a2be49305d
yuzu, video_core: Screenshot functionality
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Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
2018-12-18 22:54:41 +01:00
heapo
37280cf555
Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.
2018-12-18 11:34:51 -08:00
heapo
72599cc667
Implement postfactor multiplication/division for fmul instructions
2018-12-17 07:56:25 -08:00
heapo
a6daed74f5
Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.
2018-12-17 07:53:48 -08:00
bunnei
e1f28afb98
Merge pull request #1893 from lioncash/warn
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gl_shader_cache: Resolve truncation compiler warning
2018-12-11 20:47:10 -05:00
bunnei
d63c883e66
Merge pull request #1888 from marcosvitali/glFrontFacing
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gl_shader_decompiler: IPA fix FrontFacing.
2018-12-11 11:43:38 -05:00
Lioncash
4c2b94559b
gl_shader_cache: Dehardcode constant in CalculateProgramSize()
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This constant is related to the size of the instruction.
2018-12-10 23:47:20 -05:00
Lioncash
861bfdbf5d
gl_shader_cache: Resolve truncation compiler warning
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The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly.
2018-12-10 23:44:18 -05:00
bunnei
5b5d0199fe
Merge pull request #1740 from FernandoS27/shader_props
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Implemented Shader Unique Identifiers
2018-12-10 12:43:43 -05:00
Marcos Vitali
430e1f864b
gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.
2018-12-09 23:36:21 -03:00
Fernando Sahmkow
d5d77848e6
Implemented a shader unique identifier.
2018-12-09 17:33:33 -04:00
FernandoS27
7b9c982d29
Add more info into textures' object labels
2018-12-09 17:22:29 -04:00
Marcos Vitali
f4fa7ecb0e
gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.
2018-12-07 19:09:36 -03:00
bunnei
9390452195
Merge pull request #1824 from ReinUsesLisp/fbcache
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gl_rasterizer: Implement a framebuffer cache
2018-12-06 11:56:59 -05:00
ReinUsesLisp
59a8df1b14
gl_shader_decompiler: Implement TEXS.F16
2018-12-05 02:06:34 -03:00
ReinUsesLisp
370980fdc3
gl_shader_decompiler: Fixup inverted if
2018-12-05 01:23:04 -03:00
Marcos
ab2108fb2a
Rewrited TEX/TEXS (TEX Scalar). ( #1826 )
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* Rewrited TEX/TEXS (TEX Scalar).
* Style fixes.
* Styles issues.
2018-12-04 12:24:35 -05:00
bunnei
8a12daac8c
Merge pull request #1822 from ReinUsesLisp/glsl-scope
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gl_shader_decompiler: Introduce a scoped object and style changes
2018-12-03 17:10:02 -05:00
bunnei
7ce17b2cf6
Merge pull request #1827 from ReinUsesLisp/clip-and-shader
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gl_rasterizer: Enable clip distances when set in register and in shader
2018-12-01 23:51:47 -05:00
bunnei
80aa124b1d
Merge pull request #1825 from ReinUsesLisp/shader-pipeline-cache
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gl_shader_manager: Update pipeline when programs have changed
2018-12-01 23:48:55 -05:00
bunnei
a6805e58ce
Merge pull request #1795 from ReinUsesLisp/vc-cleanup
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video_core: Minor style changes
2018-12-01 23:46:18 -05:00
bunnei
0f43564d09
gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.
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- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting.
2018-11-29 20:10:11 -05:00
ReinUsesLisp
2908d30274
gl_rasterizer: Enable clip distances when set in register and in shader
2018-11-29 16:58:20 -03:00
ReinUsesLisp
1a2bb596db
gl_rasterizer: Implement a framebuffer cache
2018-11-29 16:34:46 -03:00
ReinUsesLisp
e8620eaa9a
gl_shader_manager: Update pipeline when programs have changed
2018-11-29 16:26:42 -03:00
bunnei
3d3cc35ee7
gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy.
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- BlitSurface with different texture targets is inherently broken.
- When target is the same, we can just use FastCopySurface.
- Fixes rendering issues with Breath of the Wild.
2018-11-28 21:56:21 -05:00
ReinUsesLisp
eb700afcf0
gl_shader_decompiler: Remove texture temporal in TLD4
2018-11-28 23:46:16 -03:00
ReinUsesLisp
8d58e5da71
gl_shader_decompiler: Flip negated if else statement
2018-11-28 23:46:16 -03:00
ReinUsesLisp
f4abebd731
gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures
2018-11-28 23:46:14 -03:00
ReinUsesLisp
78fc8f6b66
gl_shader_decompiler: Move texture code generation into lambdas
2018-11-28 23:45:53 -03:00
ReinUsesLisp
ab13b628d0
gl_shader_decompiler: Clean up texture instructions
2018-11-28 23:45:53 -03:00
ReinUsesLisp
6a642022dd
gl_shader_decompiler: Scope GLSL variables with a scoped object
2018-11-28 23:45:51 -03:00
ReinUsesLisp
037449668e
gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero
2018-11-28 21:26:22 -03:00
ReinUsesLisp
653d7a3f0d
gl_rasterizer_cache: Use brackets for two-line single-expresion blocks
2018-11-28 21:18:14 -03:00
ReinUsesLisp
432a9872ed
gl_rasterizer: Remove unused struct declarations
2018-11-28 21:18:13 -03:00
ReinUsesLisp
22c7c710b4
gl_rasterizer: Remove extension booleans
2018-11-28 21:18:13 -03:00
bunnei
5a9a84994a
Merge pull request #1808 from Tinob/master
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Fix clip distance and viewport
2018-11-28 17:47:28 -05:00
bunnei
3fe8ab0d99
Merge pull request #1786 from Tinob/DepthClamp
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Add Depth Clamp Support
2018-11-28 17:46:55 -05:00
bunnei
881f5ad70f
Merge pull request #1735 from FernandoS27/tex-spacing
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Texture decoder: Implemented Tile Width Spacing
2018-11-27 19:21:17 -05:00
ReinUsesLisp
2e9b90abad
gl_shader_decompiler: Fixup clip distance index
2018-11-27 15:35:26 -03:00
Markus Wick
8747f5fc0d
gl_rasterizer: Fixup for #1723 .
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On invalidating the streaming buffer, we need to reupload all vertex buffers.
But we don't need to reconfigure the vertex format.
This was a (silly) misstake in #1723 .
Thanks at Rodrigo for discovering the issue.
Fun fact, as configuring the vertex format also invalidate the vertex buffer,
this misstake had no affect on the behavior.
2018-11-27 10:32:41 +01:00
Rodolfo Bogado
6710eb4892
remove viewport_transform_enabled as it seems to be inactive when valid transforms are used.
2018-11-27 00:04:33 -03:00
Rodolfo Bogado
dfdbfa69e5
Implement depth clamp
2018-11-26 20:56:32 -03:00
Rodolfo Bogado
8e971f5062
Add support for Clip Distance enabled register
2018-11-26 20:45:21 -03:00
bunnei
1856d0ee8a
Merge pull request #1794 from Tinob/master
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Add support for viewport_transfom_enable register
2018-11-26 18:34:09 -05:00
bunnei
67a154e23d
Merge pull request #1723 from degasus/dirty_flags
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gl_rasterizer: Skip VB upload if the state is clean.
2018-11-26 18:33:22 -05:00
Marcos
cb8d51e37e
GPU States: Implement Polygon Offset. This is used in SMO all the time. ( #1784 )
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* GPU States: Implement Polygon Offset. This is used in SMO all the time.
* Clang Format fixes.
* Initialize polygon_offset in the constructor.
2018-11-26 18:31:44 -05:00
bunnei
7684f4d0cf
Merge pull request #1713 from FernandoS27/bra-cc
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Implemented BRA CC conditional and FSET CC Setting
2018-11-26 18:28:03 -05:00
bunnei
a41943dc55
Merge pull request #1798 from ReinUsesLisp/y-direction
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gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-26 18:25:42 -05:00
FernandoS27
ddfbe0b58d
Implemented Tile Width Spacing
2018-11-26 09:05:12 -04:00
bunnei
f9a211220c
Merge pull request #1763 from ReinUsesLisp/bfi
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gl_shader_decompiler: Implement BFI_IMM_R
2018-11-25 23:04:57 -05:00
bunnei
d7d1ab15b6
Merge pull request #1760 from ReinUsesLisp/r2p
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gl_shader_decompiler: Implement R2P_IMM
2018-11-25 22:38:42 -05:00
bunnei
0394813401
Merge pull request #1782 from FernandoS27/dc
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Fixed Coordinate Encodings in TEX and TEXS instructions
2018-11-25 22:36:25 -05:00
bunnei
8ce90a4f0b
Merge pull request #1783 from ReinUsesLisp/clip-distances
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gl_shader_decompiler: Implement clip distances
2018-11-25 22:35:30 -05:00
Rodolfo Bogado
415e8383ba
Limit the amount of viewports tested for state changes only to the usable ones
2018-11-25 12:18:29 -03:00
ReinUsesLisp
924e834b8f
gl_shader_decompiler: Implement S2R's Y_DIRECTION
2018-11-25 04:37:29 -03:00
ReinUsesLisp
dad3a6718e
video_core: Move morton functions to their own file
2018-11-25 00:37:18 -03:00
FernandoS27
8c797464a2
Fix Texture Overlapping
2018-11-24 17:26:42 -04:00
FernandoS27
33afff1870
Implemented BRA CC conditional and FSET CC Setting
2018-11-24 13:25:54 -04:00
Rodolfo Bogado
13f6a603c2
Add support for viewport_transfom_enable register
2018-11-24 13:17:48 -03:00
bunnei
d01bf170c4
Merge pull request #1725 from FernandoS27/gl43
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Update OpenGL's backend version from 3.3 to 4.3
2018-11-23 23:56:57 -05:00
bunnei
e23543918b
Merge pull request #1785 from Tinob/master
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Add support for clear_flags register
2018-11-23 23:55:56 -05:00
bunnei
b6b78203cc
Merge pull request #1769 from ReinUsesLisp/cc
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gl_shader_decompiler: Rename cc to condition code and name internal flags
2018-11-23 23:31:04 -05:00
Rodolfo Bogado
54c2a4cafc
Add support for clear_flags register
2018-11-24 00:16:33 -03:00
FernandoS27
7668ef51d6
Fix TEXS Instruction encodings
2018-11-23 22:46:50 -04:00
FernandoS27
9c2127d5eb
Fix one encoding in TEX Instruction
2018-11-23 22:46:49 -04:00
FernandoS27
487d805899
Corrected inputs indexing in TEX instruction
2018-11-23 22:46:48 -04:00
bunnei
69b3f98d3a
Merge pull request #1744 from degasus/shader_cache
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shader_cache: Only lock covered instructions.
2018-11-23 21:09:36 -05:00
Hexagon12
3135dbc29c
Added predicate comparison LessEqualWithNan ( #1736 )
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* Added predicate comparison LessEqualWithNan
* oops
* Clang fix
2018-11-23 08:51:32 -08:00
bunnei
c4b5319446
Merge pull request #1756 from ReinUsesLisp/fix-textures
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gl_shader_decompiler: Fix register overwriting on texture calls
2018-11-23 08:49:37 -08:00
bunnei
d77af9f8fd
Merge pull request #1766 from FernandoS27/fix-txq
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Properly Implemented TXQ Instruction
2018-11-23 08:48:57 -08:00
ReinUsesLisp
b3853403b7
gl_shader_decompiler: Implement clip distances
2018-11-23 02:14:43 -03:00
ReinUsesLisp
c9ac23683b
gl_shader_decompiler: Add a message for unimplemented cc generation
2018-11-22 16:12:27 -03:00
bunnei
50d2abaaa9
Merge pull request #1775 from bunnei/blend-eq
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maxwell_3d: Implement alternate blend equations.
2018-11-22 08:44:05 -08:00
bunnei
0e6a608245
maxwell_3d: Implement alternate blend equations.
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- Used by Undertale.
2018-11-22 00:51:01 -05:00
bunnei
b84f4cfb62
Merge pull request #1737 from FernandoS27/layer-copy
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Implemented Fast Layered Copy
2018-11-21 21:39:16 -08:00
ReinUsesLisp
74eb16521f
gl_shader_decompiler: Rename internal flag strings
2018-11-21 22:31:42 -03:00
ReinUsesLisp
8a5e6fce07
gl_shader_decompiler: Rename control codes to condition codes
2018-11-21 22:31:16 -03:00
ReinUsesLisp
864cbbaf4c
gl_shader_decompiler: Fix register overwriting on texture calls
2018-11-21 21:21:19 -03:00
bunnei
ec38b4e883
Merge pull request #1753 from FernandoS27/ufbtype
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Use default values for unknown framebuffer pixel format
2018-11-21 14:15:27 -08:00
bunnei
61586e8794
Merge pull request #1752 from ReinUsesLisp/unimpl-decompiler
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gl_shader_decompiler: Use UNIMPLEMENTED when applicable
2018-11-21 14:13:28 -08:00
FernandoS27
4a6a9b6622
Properly Implemented TXQ Instruction
2018-11-21 18:12:36 -04:00
ReinUsesLisp
642dfeda2a
gl_shader_decompiler: Implement BFI_IMM_R
2018-11-21 16:12:30 -03:00
FernandoS27
0368260c99
Removed pre 4.3 ARB extensions
2018-11-21 11:43:17 -04:00
FernandoS27
0a9fedfac9
Use default values for unknown framebuffer pixel format
2018-11-21 07:33:34 -04:00
ReinUsesLisp
d92afc7493
gl_shader_decompiler: Implement R2P_IMM
2018-11-21 04:56:00 -03:00
ReinUsesLisp
423a3ed2c8
gl_shader_decompiler: Remove UNREACHABLE when setting RZ
2018-11-20 22:23:10 -03:00
ReinUsesLisp
bb893188eb
gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable
2018-11-20 22:00:13 -03:00
Markus Wick
cfbae58b2b
shader_cache: Only lock covered instructions.
2018-11-20 21:58:31 +01:00
FernandoS27
eb36463e03
Implemented Fast Layered Copy
2018-11-19 19:51:13 -04:00
bunnei
6dc33fb812
Merge pull request #1693 from Tinob/master
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Missing ogl states
2018-11-18 19:59:10 -08:00
Frederic L
11a1442229
Eliminated unnessessary memory allocation and copy ( #1702 )
2018-11-18 19:53:03 -08:00
ReinUsesLisp
29e7c76d66
gl_rasterizer: Remove default clip distance
2018-11-18 23:57:52 -03:00
Rodolfo Bogado
4d1a0a24cc
drop support for non separate alpha as it seems to cause issues in some games
2018-11-18 03:44:48 -03:00
Rodolfo Bogado
81a9c5fe6f
fix sampler configuration, thanks to Marcos for his investigation
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
b312cca756
small type fix
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
53b4a1af0f
add AlphaToCoverage and AlphaToOne
2018-11-17 19:59:34 -03:00
Rodolfo Bogado
8ed7e1af2c
add support for fragment_color_clamp
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
02c22a3440
add missing MirrorOnceBorder support where supported
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1d60bb6544
set border color not depending on the wrap mode
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only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
6a2aa6dbdb
set default value for point size register
2018-11-17 19:59:33 -03:00
Rodolfo Bogado
1881e86c43
fix viewport and scissor behavior
2018-11-17 19:59:32 -03:00
Markus Wick
97f5c4ffd3
gl_rasterizer: Skip VB upload if the state is clean.
2018-11-17 14:28:54 +01:00
bunnei
405dd03dae
Merge pull request #1700 from FreddyFunk/cleanup
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gl_rasterizer_chache: Minor cleanup
2018-11-16 07:07:30 -08:00
bunnei
0b701751da
Merge pull request #1676 from lioncash/warn
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gl_state: Amend compilation warnings
2018-11-16 07:00:03 -08:00
Frederic Laing
3844b5c0c5
gl_rasterizer_chache: Minor cleanup
2018-11-15 20:10:05 +01:00
bunnei
3bd503d59c
Merge pull request #1662 from FreddyFunk/CopySurface-Optimization
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gl_rasterizer_cache: CopySurface optimization
2018-11-13 18:58:12 -08:00
Lioncash
9a0fb7d9fb
gl_state: Amend compilation warnings
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Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning.
2018-11-13 07:10:40 -05:00
bunnei
65bd03d74c
Merge pull request #1628 from greggameplayer/Texture2DArray
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Implement SurfaceTarget Texture2DArray
2018-11-12 21:13:47 -08:00
greggameplayer
c8b3f09876
Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
2018-11-12 18:34:54 -08:00
bunnei
2c6efda235
Merge pull request #1660 from Tinob/master
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Map more missing opengl states
2018-11-11 19:58:16 -08:00
bunnei
a264fac943
Merge pull request #1664 from FreddyFunk/cast2
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gl_rasterizer: Fix compiler warnings
2018-11-11 12:18:29 -08:00
Rodolfo Bogado
72b1fae984
Use core extensions when available to set max anisotropic filtering level
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4e6c64bf8d
Improve state management by splitting some of the states id separated function to avoid a full apply overhead
2018-11-11 16:36:53 -03:00
Rodolfo Bogado
4a6eff3b7b
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
2018-11-11 16:31:00 -03:00
Rodolfo Bogado
e9610ec0dd
set sampler max lod, min lod, lod bias and max anisotropy
2018-11-11 16:31:00 -03:00
bunnei
eaee73f95d
Merge pull request #1669 from ReinUsesLisp/fixup-gs
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gl_shader_decompiler: Guard out of bound geometry shader input reads
2018-11-11 08:28:20 -08:00
bunnei
c82bccab56
Merge pull request #1663 from lioncash/raster
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rasterizer_cache: Remove reliance on the System singleton
2018-11-11 08:20:27 -08:00
bunnei
1916213311
Merge pull request #1648 from FernandoS27/texs-3-array
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Implement 3 coordinate array in TEXS instruction
2018-11-11 08:18:27 -08:00
bunnei
8ea6261547
Merge pull request #1654 from degasus/dirty_flags
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gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-11 08:17:57 -08:00
ReinUsesLisp
8d4bb10d44
gl_shader_decompiler: Guard out of bound geometry shader input reads
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Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3).
2018-11-10 03:10:50 -03:00
Frederic Laing
e2bf581e3a
gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
2018-11-08 16:50:09 +01:00
Frederic Laing
1d36aec267
gl_rasterizer: Fix compiler warnings
2018-11-08 13:33:30 +01:00
Lioncash
9046f764bf
rasterizer_cache: Remove reliance on the System singleton
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Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header.
2018-11-08 06:16:38 -05:00
Lioncash
29f082775b
gl_resource_manager: Amend clang-format discrepancies
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Fixes the buildbot.
2018-11-08 00:23:45 -05:00
FernandoS27
d347623d6f
Correct issue where texturelod could not be applied to 2darrayshadow
2018-11-07 21:48:45 -04:00
FernandoS27
ad2f47b579
Implement 3 coordinate array in TEXS instruction
2018-11-07 17:04:30 -04:00
bunnei
74bce4d68f
Merge pull request #1635 from Tinob/master
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Implement multi-target viewports and blending
2018-11-07 00:11:49 -08:00
Markus Wick
359db6a673
gl_rasterizer: Skip VAO binding if the state is clean.
2018-11-06 22:31:33 +01:00
Markus Wick
0590dd2971
gl_rasterizer: Split VAO and VB setup functions.
2018-11-06 22:31:33 +01:00
greggameplayer
d3b9599b2d
Merge branch 'master' into Texture2DArray
2018-11-06 19:05:57 +01:00
Markus Wick
2c87f10267
gl_rasterizer_cache: Add profiles for Copy and Blit.
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They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06 17:45:32 +01:00
Markus Wick
7e59e907ef
gl_resource_manager: Profile creation and deletion.
2018-11-06 17:45:32 +01:00
Markus Wick
80e4dbdce7
gl_stream_buffer: Profile orphaning of stream buffer.
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This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06 17:45:32 +01:00
Markus Wick
54df9fe29e
gl_resource_manager: Split implementations in .cpp file.
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06 14:40:39 +01:00
bunnei
cdb19e71fe
Merge pull request #1616 from FernandoS27/cube-array
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Implement Cube Arrays
2018-11-05 15:28:48 -05:00
Rodolfo Bogado
19038db489
Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.
2018-11-05 00:24:19 -03:00
Rodolfo Bogado
145ae36963
Implement multi-target viewports and blending
2018-11-04 20:49:48 -03:00
bunnei
38c1c500ab
Merge pull request #1625 from FernandoS27/astc
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Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems
2018-11-04 18:47:26 -05:00
greggameplayer
9249fadb9e
correct syntax
2018-11-02 14:28:28 +01:00
greggameplayer
cb8e4a4633
Merge branch 'master' into Texture2DArray
2018-11-02 14:26:32 +01:00
FernandoS27
60a184455c
Fix ASTC Decompressor to support depth parameter
2018-11-01 19:22:12 -04:00
bunnei
cc1fe93297
Merge pull request #1623 from Tinob/master
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Improve OpenGL state handling
2018-11-01 15:53:33 -04:00
FernandoS27
aee93f98f9
Fix ASTC formats
2018-11-01 13:08:19 -04:00
FernandoS27
31930a3334
Implemented ASTC 5x5
2018-11-01 13:06:24 -04:00
FernandoS27
678c18aa5c
Implement Cube Arrays
2018-11-01 11:56:19 -04:00
bunnei
9afcbba8e4
Merge pull request #1527 from FernandoS27/assert-flow
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Assert Control Flow Instructions using Control Codes
2018-11-01 00:34:56 -04:00
bunnei
86e70cf302
Merge pull request #1528 from FernandoS27/assert-control-codes
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Assert Control Codes Generation on Shader Instructions
2018-10-31 22:34:18 -04:00
greggameplayer
9ae972ab4e
Implement SurfaceTarget Texture2DArray
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( needed by Mario+Rabbids Kingdom Battle )
2018-10-31 04:29:15 +01:00
Rodolfo Bogado
aca218aea0
Improve OpenGL state handling
2018-10-30 21:19:04 -03:00
ReinUsesLisp
76754f5705
video_core: Move surface declarations out of gl_rasterizer_cache
2018-10-30 16:07:20 -03:00
FernandoS27
5bb80ab009
Assert Control Codes Generation
2018-10-30 13:37:55 -04:00
Frederic L
7a5eda5914
global: Use std::optional instead of boost::optional ( #1578 )
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* get rid of boost::optional
* Remove optional references
* Use std::reference_wrapper for optional references
* Fix clang format
* Fix clang format part 2
* Adressed feedback
* Fix clang format and MacOS build
2018-10-30 00:03:25 -04:00
bunnei
c5a849212f
Merge pull request #1580 from FernandoS27/mm-impl
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Implemented Mipmaps
2018-10-29 22:34:00 -04:00
bunnei
0270906dbf
Merge pull request #1613 from ReinUsesLisp/gl-utils
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video_core: Move OpenGL specific utils to its renderer
2018-10-29 13:22:14 -04:00
bunnei
5d7167dfca
Merge pull request #1610 from slashiee/dxt1-alpha
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renderer_opengl: Enable alpha channel for DXT1 texture format
2018-10-28 21:29:43 -04:00
ReinUsesLisp
80cbd81276
video_core: Move OpenGL specific utils to its renderer
2018-10-28 22:22:30 -03:00
Rodolfo Bogado
e8b565b239
renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB
2018-10-28 20:52:57 -03:00
FernandoS27
3aa8b644a9
Assert Control Flow Instructions using Control Codes
2018-10-28 19:16:41 -04:00
FernandoS27
dde3094058
Fixed black textures, pixelation and we no longer require to auto-generate mipmaps
2018-10-28 19:00:49 -04:00
FernandoS27
f0e902a7d6
Fixed mipmap block autosizing algorithm
2018-10-28 19:00:05 -04:00
FernandoS27
87f8181405
Fixed Invalid Image size and Mipmap calculation
2018-10-28 19:00:04 -04:00
FernandoS27
f4432b5d0c
Fixed Block Resizing algorithm and Clang Format
2018-10-28 19:00:03 -04:00
FernandoS27
258f0f5c31
Implement Mip Filter
2018-10-28 19:00:01 -04:00
FernandoS27
dc85e3bff1
Zero out memory region of recreated surface before flushing
2018-10-28 19:00:00 -04:00
FernandoS27
bbf3b2da0c
Implement Mipmaps
2018-10-28 18:59:59 -04:00
Michael
635d1e5651
Enable alpha channel for DXT1 texture format
2018-10-28 14:11:04 -07:00
Tobias
351d5a2227
Correct bpp value for ASTC_2D_8X5
2018-10-28 19:49:10 +01:00
bunnei
aa1cf608ed
Merge pull request #1601 from FernandoS27/shader-precision
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Improved Shader accuracy on Vertex and Geometry Shaders.
2018-10-28 13:06:21 -04:00
FernandoS27
e5ca097e32
Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332
2018-10-28 11:38:40 -04:00
Rodolfo Bogado
0287b2be6d
Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support
2018-10-28 01:13:55 -03:00
bunnei
d63f5acb15
Merge pull request #1594 from FreddyFunk/static-cast
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gl_rasterizer_cache: Fix compiler warning
2018-10-27 21:09:06 -04:00
FernandoS27
d8d557df86
Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD
2018-10-27 20:09:26 -04:00
bunnei
ed95ce6bb7
Merge pull request #1592 from bunnei/prim-restart
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gl_rasterizer: Implement primitive restart.
2018-10-27 13:25:00 -04:00
FernandoS27
705300992e
Implement Default Block Height for each format
2018-10-27 10:17:39 -04:00
Frederic Laing
0bf24d310e
gl_rasterizer_cache: Fix compiler warning
2018-10-27 13:06:26 +02:00
bunnei
58444a0376
gl_rasterizer: Implement primitive restart.
2018-10-26 00:42:57 -04:00
bunnei
d278f25bda
Merge pull request #1533 from FernandoS27/lmem
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Implemented Shader Local Memory
2018-10-26 00:16:25 -04:00
bunnei
8cea598158
gl_rasterizer: Implement depth range.
2018-10-25 21:53:24 -04:00
bunnei
f7a173de6c
Merge pull request #1524 from FernandoS27/layers-fix
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rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
FernandoS27
ca142f35c0
Implemented LD_L and ST_L
2018-10-24 17:51:53 -04:00
FernandoS27
abefe29398
Implement Shader Local Memory
2018-10-24 17:50:43 -04:00
FernandoS27
ed8ca608a0
Implement PointSize
2018-10-23 15:08:00 -04:00
FernandoS27
e0ea2f5f6e
Fixed Layered Textures Loading and Cubemaps
2018-10-23 14:27:36 -04:00
bunnei
5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
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gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei
75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
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Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp
7d6dca0d0a
gl_shader_decompiler: Implement VSETP
2018-10-23 01:07:20 -03:00
ReinUsesLisp
5dfb43531c
gl_shader_decompiler: Abstract VMAD into a video subset
2018-10-23 01:07:20 -03:00
bunnei
848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
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gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei
496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
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Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei
4cccfb4190
Merge pull request #1537 from lioncash/shader
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gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27
259da93567
Added Saturation to FMUL32I
2018-10-22 20:22:15 -04:00
FernandoS27
8e1239fbc5
Assert that multiple render targets are not set while alpha testing
2018-10-22 15:35:45 -04:00
FernandoS27
59a004f915
Use standard UBO and fix/stylize the code
2018-10-22 15:07:33 -04:00
FernandoS27
17315cee16
Cache uniform locations and restructure the implementation
2018-10-22 15:07:32 -04:00
FernandoS27
bcb5b924fd
Remove SyncAlphaTest and clang format
2018-10-22 15:07:31 -04:00
FernandoS27
7b39107e3a
Added Alpha Func
2018-10-22 15:07:30 -04:00
FernandoS27
aa620c14af
Implemented Alpha Testing
2018-10-22 15:07:30 -04:00
bunnei
1226a5706e
Merge pull request #1547 from FernandoS27/fix-fset
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Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27
5c5b4e8e7d
Fixed FSETP and FSET
2018-10-22 11:31:17 -04:00
FernandoS27
e2416bbd1f
Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT
2018-10-22 09:27:00 -04:00
Lioncash
8a86c8d48b
gl_shader_decompiler: Allow std::move to function in SetPredicate
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If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash
381baf783d
gl_shader_decompiler: Get rid of variable shadowing warnings
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A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash
61ef8af1e2
gl_shader_decompiler: Fix a few comment typos
2018-10-20 14:19:28 -04:00
ReinUsesLisp
3ec795d95e
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
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The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei
b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
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gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei
6b333d862b
fermi_2d: Add support for more accurate surface copies.
2018-10-18 22:41:12 -04:00
bunnei
6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
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Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp
41fb25349a
gl_shader_decompiler: Implement PBK and BRK
2018-10-17 21:30:45 -03:00
bunnei
77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
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shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27
cb9fdc7a26
Implement Reinterpret Surface, to accurately blit 3D textures
2018-10-17 18:52:10 -04:00
FernandoS27
fd9e2d0073
Implement 3D Textures
2018-10-17 18:52:08 -04:00
bunnei
f912a82a8e
Merge pull request #1497 from bunnei/flush-framebuffers
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Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei
86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
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Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei
648b55c6b9
gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.
2018-10-17 18:20:15 -04:00
bunnei
2a035a1f6f
gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.
2018-10-17 18:19:35 -04:00
bunnei
43b9494a0f
gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.
2018-10-16 17:20:49 -04:00
bunnei
ee7c2dbf5a
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
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- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00
bunnei
91602de7f2
rasterizer_cache: Refactor to support in-order flushing.
2018-10-16 16:51:53 -04:00
bunnei
0e59291310
gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.
2018-10-16 11:31:02 -04:00
bunnei
949d7832fa
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
2018-10-16 11:31:02 -04:00
bunnei
5f79ba04bd
gl_rasterizer_cache: Separate guest and host surface size managment.
2018-10-16 11:31:01 -04:00
bunnei
58be4dff79
gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.
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- This does not really have anything to do with OpenGL.
2018-10-16 11:31:01 -04:00
bunnei
cf7b46c101
gl_rasterizer_cache: Remove unused FlushSurface method.
2018-10-16 11:31:01 -04:00
bunnei
3afdfd7bfa
gl_rasterizer: Implement flushing.
2018-10-16 11:31:01 -04:00
bunnei
b4e29ccb81
gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.
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- These cannot be used within the cache, as they change cache state.
2018-10-16 11:31:00 -04:00
bunnei
4e9683e9d5
gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.
2018-10-16 11:31:00 -04:00
bunnei
0be7e82289
rasterizer_cache: Reintroduce method for flushing.
2018-10-16 11:31:00 -04:00
bunnei
9b929e934b
gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.
2018-10-16 11:30:59 -04:00
ReinUsesLisp
b461342a84
gl_shader_decompiler: Fixup style inconsistencies
2018-10-15 15:35:26 -03:00
ReinUsesLisp
27916764b1
gl_rasterizer: Silence implicit cast warning in glBindBufferRange
2018-10-15 15:26:50 -03:00
ReinUsesLisp
6312eec5ef
gl_shader_decompiler: Implement HSET2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
4fc8ad67bf
gl_shader_decompiler: Implement HSETP2_R
2018-10-15 02:55:51 -03:00
ReinUsesLisp
3d65aa4caf
gl_shader_decompiler: Implement HFMA2 instructions
2018-10-15 02:55:51 -03:00
ReinUsesLisp
d93cdc2750
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
2018-10-15 02:07:16 -03:00
ReinUsesLisp
d46e2a6e7a
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
2018-10-15 02:04:31 -03:00
ReinUsesLisp
08d751d882
gl_shader_decompiler: Setup base for half float unpacking and setting
2018-10-15 01:58:30 -03:00
bunnei
14286f70f0
Merge pull request #1488 from Hexagon12/astc-types
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video_core: Added ASTC 5x4; 8x5 types
2018-10-14 14:44:24 -04:00
FernandoS27
1d6559fbd3
Implement Arrays on Tex Instruction
2018-10-14 13:31:02 -04:00
FernandoS27
d880b77698
Fix TLDS
2018-10-13 22:14:25 -04:00
FernandoS27
1ff20d8538
Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer
2018-10-13 16:11:11 -04:00
FernandoS27
e0ca938b22
Propagate depth and depth_block on modules using decoders
2018-10-13 15:25:18 -04:00
Hexagon12
cbf723896f
Added ASTC 5x4; 8x5
2018-10-13 17:10:26 +03:00
ReinUsesLisp
17290a4416
gl_shader_decompiler: Implement VMAD
2018-10-11 04:15:10 -03:00
bunnei
6d82c4adf9
Merge pull request #1458 from FernandoS27/fix-render-target-block-settings
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Fixed block height settings for RenderTargets and Depth Buffers
2018-10-10 21:24:07 -04:00
bunnei
03ec936ca0
Merge pull request #1460 from FernandoS27/scissor_test
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Implemented Scissor Testing
2018-10-10 12:04:10 -04:00
bunnei
ee1b204749
Merge pull request #1425 from ReinUsesLisp/geometry-shaders
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gl_shader_decompiler: Implement geometry shaders
2018-10-10 11:51:29 -04:00
FernandoS27
5f4ee6f0c8
Add memory Layout to Render Targets and Depth Buffers
2018-10-09 22:28:19 -04:00
FernandoS27
af653906d0
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
2018-10-09 21:14:32 -04:00
Lioncash
6e27c5d4d1
gl_shader_decompiler: Remove unused variables in TMML's implementation
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Given "y" isn't always used, but "x" is, we can rearrange this to avoid
unused variable warnings by changing the names of op_a and op_b
2018-10-09 15:44:37 -04:00
FernandoS27
be97fc884d
Implement Scissor Test
2018-10-08 21:36:23 -04:00
FernandoS27
30ff42b8cc
Assert Scissor tests
2018-10-08 20:49:36 -04:00
ReinUsesLisp
7c2d6ef210
gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset
2018-10-07 17:36:00 -03:00
ReinUsesLisp
ee4d538850
gl_shader_decompiler: Implement geometry shaders
2018-10-07 17:36:00 -03:00
bunnei
2c0b0ad50d
Merge pull request #1446 from bunnei/fast_fermi_copy
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gl_rasterizer: Implement accelerated Fermi2D copies.
2018-10-06 23:18:52 -04:00
bunnei
1cc5e6e9bc
Merge pull request #1437 from FernandoS27/tex-mode2
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Implemented Depth Compare, Shadow Samplers and Texture Processing Modes for TEXS and TLDS
2018-10-06 23:14:27 -04:00
ReinUsesLisp
0ecd181cca
gl_rasterizer: Fixup undefined behaviour in SetupDraw
2018-10-06 23:22:48 -03:00
FernandoS27
752faff2bc
Implemented Depth Compare and Shadow Samplers
2018-10-06 11:27:54 -04:00
bunnei
011cf77796
gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.
2018-10-06 03:20:04 -04:00
bunnei
749aef3dd0
gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.
2018-10-06 03:20:04 -04:00
ReinUsesLisp
3e2380327a
gl_rasterizer: Implement quads topology
2018-10-04 00:03:44 -03:00
FernandoS27
f664437ae8
Implemented Texture Processing Modes in TEXS and TLDS
2018-10-03 08:41:12 -04:00
ReinUsesLisp
1835911425
gl_rasterizer: Fixup unassigned point sizes
2018-10-01 01:18:24 -03:00
bunnei
bc679c9b8c
Merge pull request #1330 from raven02/tlds
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TLDS: Add 1D sampler
2018-09-30 21:53:38 -04:00
bunnei
df3799a008
gl_rasterizer_cache: Fixes to how we do render to cubemap.
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- Fixes issues with Splatoon 2.
2018-09-30 15:10:14 -04:00
bunnei
29782273ec
gl_rasterizer_cache: Add check for array rendering to cubemap texture.
2018-09-30 14:31:58 -04:00
bunnei
f543b43fd0
gl_rasterizer_cache: Implement render to cubemap.
2018-09-30 14:31:58 -04:00
bunnei
15cc729ebd
gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.
2018-09-30 14:31:58 -04:00
bunnei
ed2e0e85c9
gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.
2018-09-30 14:31:58 -04:00
bunnei
871580dcd8
gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.
2018-09-30 14:31:57 -04:00
bunnei
a9aa1db552
gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.
2018-09-30 14:31:57 -04:00
bunnei
2e1cdde994
gl_rasterizer_cache: Track texture target and depth in the cache.
2018-09-30 14:31:57 -04:00
bunnei
fefb003b23
gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.
2018-09-30 14:31:56 -04:00
bunnei
ce452049d3
gl_rasterizer_cache: Keep track of surface 2D size separately from total size.
2018-09-30 14:31:56 -04:00
raven02
b92b4bbeaf
Fix trailing whitespace
2018-09-30 23:51:10 +08:00
bunnei
fe5962e073
Merge pull request #1411 from ReinUsesLisp/point-size
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video_core: Implement point_size and add point state sync
2018-09-29 11:58:39 -04:00
ReinUsesLisp
e3e51d3ddb
video_core: Implement point_size and add point state sync
2018-09-28 02:13:29 -03:00
ReinUsesLisp
b8f1506aa5
gl_state: Pack sampler bindings into a single ARB_multi_bind
2018-09-28 02:04:22 -03:00
ReinUsesLisp
ab65fde9f4
video_core: Add asserts for CS, TFB and alpha testing
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Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging.
2018-09-25 21:07:00 -03:00
David
9f3fc067bf
Added glObjectLabels for renderdoc for textures and shader programs ( #1384 )
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* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize
2018-09-23 17:55:41 -04:00
greggameplayer
b91e2d55f3
correct BC6H
2018-09-23 19:17:22 +02:00
bunnei
73eea61614
Merge pull request #1382 from lioncash/inc
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gl_state: Remove unused type alias
2018-09-22 01:36:21 -04:00
Lioncash
90746c33c7
gl_state: Remove unused type alias
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This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros.
2018-09-21 18:22:43 -04:00
bunnei
4f186de069
Merge pull request #1379 from lioncash/bitwise
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
2018-09-21 14:02:00 -04:00
Lioncash
ba02dd9ebc
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 07:59:03 -04:00
Subv
9cd5c61fcf
RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.
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Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :)
2018-09-20 22:31:53 -05:00
raven02
c8f9bbbf85
Merge branch 'master' into tlds
2018-09-19 19:53:11 +08:00
Markus Wick
f465e4aaf2
gl_rasterizer: Fix StartAddress handling with indexed draw calls.
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We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
2018-09-19 09:22:30 +02:00
bunnei
bd88d4108f
Merge pull request #1342 from lioncash/trunc
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gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
2018-09-18 22:11:48 -04:00
bunnei
0284cbe7ec
Merge pull request #1279 from FernandoS27/csetp
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shader_decompiler: Implemented (Partialy) Control Codes and CSETP
2018-09-18 22:10:48 -04:00
bunnei
6415f81bb8
Merge pull request #1299 from FernandoS27/texture-sanatize
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shader_decompiler: Asserts for Texture Instructions
2018-09-18 22:10:09 -04:00
FernandoS27
567a5524b9
Implemented Internal Flags
2018-09-17 20:50:54 -04:00
Lioncash
9a8dbba1e5
gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
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These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width.
2018-09-17 19:25:55 -04:00
bunnei
fafc80d72e
Merge pull request #1290 from FernandoS27/shader-header
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Implemented (Partialy) Shader Header
2018-09-17 18:53:14 -04:00
FernandoS27
e4bb759c4b
Implemented I2I.CC on the NEU control code, used by SMO
2018-09-17 17:42:46 -04:00
FernandoS27
e2ac8fb36d
Implemented CSETP
2018-09-17 17:42:44 -04:00
FernandoS27
aac77bbd18
Implemented Control Codes
2018-09-17 17:42:43 -04:00
FernandoS27
31e52113b3
Added asserts for texture misc modes to texture instructions
2018-09-17 12:56:36 -04:00
bunnei
27fe8159c5
Merge pull request #1316 from lioncash/shadow
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
2018-09-17 12:27:35 -04:00
raven02
b91f7d5d67
Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)
2018-09-17 23:25:18 +08:00
bunnei
076add4ccd
Merge pull request #1326 from FearlessTobi/port-4182
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Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-17 09:51:47 -04:00
bunnei
3be048e50a
Merge pull request #1329 from raven02/bgr5a1u
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Implement RenderTargetFormat::BGR5A1_UNORM
2018-09-17 09:49:00 -04:00
raven02
2845348608
Implement ASTC_2D_8X8 (Bayonetta 2)
2018-09-17 01:04:27 +08:00
raven02
0019a36b41
Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
2018-09-16 00:21:42 +08:00
Subv
c878a819d7
Shaders: Implemented multiple-word loads and stores to and from attribute memory.
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This seems to be an optimization performed by nouveau.
2018-09-15 11:21:21 -05:00
fearlessTobi
63c2e32e20
Port #4182 from Citra: "Prefix all size_t with std::"
2018-09-15 15:21:06 +02:00
Lioncash
ae128f0375
gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
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These variables are already defined within an outer scope.
2018-09-13 21:53:23 -04:00
ReinUsesLisp
a42376dfad
Use ARB_multi_bind for uniform buffers ( #1287 )
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* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback
2018-09-12 20:27:43 -04:00
bunnei
4a43fb7e1d
gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
...
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12 18:09:31 -04:00
bunnei
cc50857460
Merge pull request #1263 from FernandoS27/tex-mode
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shader_decompiler: Implemented (Partially) Texture Processing Modes
2018-09-12 16:03:34 -04:00
FernandoS27
a99d9db32f
Implemented Texture Processing Modes
2018-09-12 12:28:22 -04:00
bunnei
89825766ee
Merge pull request #1278 from tech4me/bg-color-fix
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Port Citra #4047 & #4052 : add change background color support
2018-09-11 23:13:11 -04:00
bunnei
522a11a11f
Merge pull request #1295 from bunnei/accurate-copies
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gl_rasterizer_cache: Improve accuracy of caching and copies.
2018-09-11 23:12:15 -04:00
bunnei
4a9acc87f9
Merge pull request #1294 from degasus/optimizations
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gl_rasterizer: Use ARB_texture_storage.
2018-09-11 23:11:36 -04:00
bunnei
7bb226f22d
gl_rasterizer_cache: Always blit on recreate, regardless of format.
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- Fixes several rendering issues with Super Mario Odyssey.
2018-09-11 22:54:46 -04:00
bunnei
cdddd71d08
gl_shader_cache: Remove cache_width/cache_height.
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- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate.
2018-09-11 20:12:29 -04:00
Markus Wick
3e973bc4c6
gl_rasterizer: Use ARB_texture_storage.
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It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11 22:18:46 +02:00
FernandoS27
5c676dc884
Implemented LEA and PSET
2018-09-11 12:50:52 -04:00
FernandoS27
2b48cfd44b
Replace old FragmentHeader for the new Header
2018-09-11 12:48:19 -04:00
FernandoS27
e926757c8f
Implemented (Partialy) Shader Header
2018-09-11 12:34:27 -04:00
David Marcec
4c3bd33be2
Fixed renderdoc input/output textures not working due to render targets
2018-09-11 13:31:20 +10:00
bunnei
d6e8e16a66
Merge pull request #1286 from bunnei/multi-clear
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gl_rasterizer: Implement clear for non-zero render targets.
2018-09-10 20:30:14 -04:00
bunnei
12445b476d
Merge pull request #1285 from bunnei/depth-fix
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gl_rasterizer_cache: Only use depth for applicable texture formats.
2018-09-10 20:28:40 -04:00
bunnei
d884e805c5
Merge pull request #1284 from bunnei/bgra8_srgb
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gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
2018-09-10 20:28:00 -04:00
Markus Wick
c560043581
rasterizer: Drop unused handler.
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This virtual function is called in a very hot spot, and it does nothing.
If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer.
2018-09-10 22:03:10 +02:00
bunnei
4c0b1cc1ae
gl_rasterizer_cache: Only use depth for applicable texture formats.
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- Fixes an issue with Octopath Traveler leaving stale data here.
2018-09-10 00:50:38 -04:00
bunnei
035e6bd407
gl_rasterizer: Implement clear for non-zero render targets.
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- Several misc. changes to ConfigureFramebuffers in support of this.
2018-09-10 00:41:20 -04:00
bunnei
1c34498368
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
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- Used by Octopath Traveler (with multiple render targets).
2018-09-10 00:37:52 -04:00
bunnei
49b15af054
gl_rasterizer: Implement multiple color attachments.
2018-09-09 22:48:28 -04:00
bunnei
e58855c7a4
Merge pull request #1268 from FernandoS27/tmml
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shader_decompiler: Implemented TMML
2018-09-09 21:39:39 -04:00
FernandoS27
00131e752d
Implemented TMML
2018-09-09 20:46:31 -04:00
bunnei
fcf81147e7
Merge pull request #1280 from zero334/improvements
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video_core: fixed arithmetic overflow warnings & improved code style
2018-09-09 19:51:46 -04:00
FernandoS27
073a21ac0b
Implemented TXQ dimension query type, used by SMO.
2018-09-09 11:59:01 -04:00
Patrick Elsässer
64e45b04e0
video_core: fixed arithmetic overflow warnings & improved code style
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- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible.
2018-09-09 17:51:43 +02:00
tech4me
3dcedb36b4
Port Citra #4047 & #4052 : add change background color support
2018-09-08 17:00:21 -07:00
bunnei
af074ee422
Merge pull request #1256 from bunnei/tex-target-support
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Initial support for non-2D textures
2018-09-08 16:14:46 -04:00
bunnei
8b08cb925b
gl_rasterizer: Use baseInstance instead of moving the buffer points.
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This hopefully helps our cache not to redundant upload the vertex buffer.
# Conflicts:
# src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08 04:05:56 -04:00
Patrick Elsässer
a8974f0556
video_core: Arithmetic overflow warning fix for gl_rasterizer ( #1262 )
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* video_core: Arithmetic overflow fix for gl_rasterizer
- Fixed warnings, which were indicating incorrect behavior from integral
promotion rules and types larger than those in which arithmetic is
typically performed.
- Added const for variables where possible and meaningful.
* Changed the casts from C to C++ style
Changed the C-style casts to C++ casts as proposed.
Took also care about signed / unsigned behaviour.
2018-09-08 02:59:59 -04:00
bunnei
23ae7cf9db
gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
2018-09-08 02:53:39 -04:00
bunnei
f165a85398
gl_rasterizer_cache: Partially implement several non-2D texture types.
2018-09-08 02:53:38 -04:00
bunnei
0731383124
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
2018-09-08 02:53:38 -04:00
bunnei
05f6f59ffb
gl_rasterizer: Implement texture wrap mode p.
2018-09-08 02:53:38 -04:00
bunnei
ce8291f6c5
gl_rasterizer_cache: Track texture depth.
2018-09-08 02:53:38 -04:00
bunnei
9dccf7e1fa
gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
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- Will not work for non-2d textures, and was not used anyways.
2018-09-08 02:53:37 -04:00
bunnei
030676b95d
gl_rasterizer_cache: Keep track of texture type per surface.
2018-09-08 02:53:37 -04:00
bunnei
a439f7b6e1
gl_rasterizer_cache: Remove unused DownloadGLTexture.
2018-09-08 02:53:37 -04:00
bunnei
b56e5edafc
gl_state: Keep track of texture target.
2018-09-08 02:53:37 -04:00
bunnei
9b50dca2bb
Merge pull request #1253 from lioncash/explicit
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video_core/gl_buffer_cache: Minor tidying changes
2018-09-06 19:19:35 -04:00
bunnei
009a2cc9cc
Merge pull request #1255 from bunnei/minor-opt
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gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 19:19:16 -04:00
bunnei
820f646458
gl_rasterizer: Call state.Apply only once on SetupShaders.
2018-09-06 17:41:53 -04:00
bunnei
948f6c0738
gl_shader_decompiler: Implement saturate mode for IPA.
2018-09-06 17:40:03 -04:00
Lioncash
ddcdbce067
gl_buffer_cache: Default initialize member variables
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Ensures that the cache always has a deterministic initial state.
2018-09-06 15:07:15 -04:00
Lioncash
8d685a29bc
gl_buffer_cache: Make GetHandle() a const member function
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GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well.
2018-09-06 15:07:15 -04:00
Lioncash
14230fe2af
gl_buffer_cache: Remove unnecessary includes
2018-09-06 15:05:52 -04:00
Lioncash
68296d9474
gl_buffer_cache: Make constructor explicit
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Implicit conversions during construction isn't desirable here.
2018-09-06 14:54:49 -04:00
Markus Wick
a781042700
gl_shader_gen: Initialize position.
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IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
2018-09-06 13:37:50 +02:00
bunnei
77554ac773
Merge pull request #1243 from degasus/VAO_cache
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gl_rasterizer: Implement a VAO cache.
2018-09-05 22:50:52 -04:00
bunnei
6f09c5b128
Merge pull request #1244 from FernandoS27/ipa
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shader_decompiler: Implemented IPA Properly (Stage 1)
2018-09-05 21:20:40 -04:00
FernandoS27
e63b229f4a
Implemented IPA Properly
2018-09-05 20:15:47 -04:00
Markus Wick
7f15306f78
gl_rasterizer: Skip TODO log.
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This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
2018-09-05 20:20:20 +02:00
Markus Wick
d3ad9469a1
gl_rasterizer: Implement a VAO cache.
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This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05 18:46:35 +02:00
Markus Wick
50a806ea67
renderer_opengl: Implement a buffer cache.
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The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
2018-09-05 08:03:50 +02:00
Markus Wick
99a71580c4
gl_shader_cache: Use an u32 for the binding point cache.
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The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
2018-09-04 21:04:41 +02:00
bunnei
26e96d16d0
Merge pull request #1232 from lioncash/copy
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gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
2018-09-04 11:52:25 -04:00
Markus Wick
10bc725944
Update microprofile scopes.
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Blame the subsystems which deserve the blame :)
The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04 11:04:26 +02:00
Lioncash
18a89931a9
gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()
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Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector.
2018-09-02 13:10:11 -04:00
bunnei
89be49d2f3
Merge pull request #1215 from ogniK5377/texs-nodep-assert
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Added assert for TEXS nodep
2018-09-02 10:48:27 -04:00
bunnei
177c45e97d
Merge pull request #1214 from ogniK5377/ipa-assert
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Added better asserts to IPA, Renamed IPA modes to match mesa
2018-09-02 10:44:43 -04:00
bunnei
9c206fe94d
Merge pull request #1216 from ogniK5377/ffma-assert
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Added FFMA asserts and missing fields
2018-09-02 10:44:13 -04:00
David Marcec
60754b4728
Removed saturate assert
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Unneeded as we already implement it
2018-09-01 19:33:32 +10:00
David Marcec
2edab4e840
Removed saturate assert
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Saturate already implemented
2018-09-01 19:29:20 +10:00
David Marcec
2bc6abb9a1
Changed tab5980_0 default from 0 -> 1
2018-09-01 19:15:03 +10:00
David Marcec
6f8ed9508d
Added FMUL asserts
2018-09-01 19:05:10 +10:00
David Marcec
b89fc407d7
Added FFMA asserts
2018-09-01 18:45:14 +10:00
David Marcec
948bc87a59
Added assert for TEXS nodep
2018-09-01 17:00:01 +10:00
David Marcec
ad3dca7e62
Added better asserts to IPA, Renamed IPA modes to match mesa
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IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530)
2018-09-01 16:34:27 +10:00
Lioncash
4a587b81b2
core/core: Replace includes with forward declarations where applicable
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The follow-up to e2457418da
, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers.
2018-08-31 16:30:14 -04:00
bunnei
7f7eb29323
gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.
2018-08-31 13:07:28 -04:00
bunnei
123c065086
gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
2018-08-31 13:07:28 -04:00
bunnei
d647d9550c
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
2018-08-31 13:07:27 -04:00
bunnei
16d65182f9
gl_rasterizer: Fix issues with the rasterizer cache.
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- Use a single cached page map.
- Fix calculation of ending page.
2018-08-31 13:07:27 -04:00
greggameplayer
06578e89b2
Implement BC6H_UF16 & BC6H_SF16 ( #1092 )
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* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
2018-08-31 12:11:19 -04:00
bunnei
f08d24e9c0
Merge pull request #1204 from lioncash/pimpl
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core: Make the main System class use the PImpl idiom
2018-08-31 11:31:20 -04:00
bunnei
6683bf50b5
Merge pull request #1207 from degasus/hotfix
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Report correct shader size.
2018-08-31 11:21:15 -04:00
Lioncash
e2457418da
core: Make the main System class use the PImpl idiom
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core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion.
2018-08-31 07:16:57 -04:00
Markus Wick
5be8b7a362
Report correct shader size.
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Seems like this was an oversee in regards to 1fd979f50a
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31 09:56:37 +02:00
Hexagon12
d626bc8c62
Added predicate comparison GreaterEqualWithNan
2018-08-31 10:40:18 +03:00
Laku
915ab81ec2
gl_shader_decompiler: Implement POPC ( #1203 )
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* Implement POPC
* implement invert
2018-08-30 21:32:58 -04:00
bunnei
d6accf96ff
Merge pull request #1200 from bunnei/improve-ipa
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gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-30 10:31:26 -04:00
tech4me
a6dd577d02
Shaders: Implemented IADD3
2018-08-29 13:44:41 -04:00
bunnei
b1ccd88434
gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
2018-08-29 00:37:29 -04:00
bunnei
4d7e1662c8
Merge pull request #1193 from lioncash/priv
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gpu: Make memory_manager private
2018-08-28 12:28:57 -04:00
bunnei
eb4f2d5596
Merge pull request #1192 from lioncash/unused
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gl_rasterizer: Remove unused variables
2018-08-28 12:28:13 -04:00
Lioncash
2e7dc4cac9
gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
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Given std::vector is a type with a non-trivial destructor, this
variable cannot be optimized away by the compiler, even if unused.
Because of that, something that was intended to be fairly lightweight,
was actually allocating 32KB and deallocating it at the end of the
function.
2018-08-28 11:20:41 -04:00
Lioncash
45fb74d262
gpu: Make memory_manager private
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Makes the class interface consistent and provides accessors for
obtaining a reference to the memory manager instance.
Given we also return references, this makes our more flimsy uses of
const apparent, given const doesn't propagate through pointers in the
way one would typically expect. This makes our mutable state more
apparent in some places.
2018-08-28 11:11:50 -04:00
Lioncash
6771a18c6c
gl_rasterizer: Remove unused variables
2018-08-28 10:46:29 -04:00
bunnei
b55d8111e6
renderer_opengl: Implement a new shader cache.
2018-08-27 18:26:46 -04:00
bunnei
a0e1566dc5
gl_rasterizer_cache: Update to use RasterizerCache base class.
2018-08-27 18:26:46 -04:00
Lioncash
8fd9eb71b4
gl_rasterizer: Correct assertion condition in SyncLogicOpState()
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Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true.
2018-08-23 23:00:54 -04:00
bunnei
0dce6d7008
Merge pull request #1160 from bunnei/surface-reserve
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gl_rasterizer_cache: Several improvements
2018-08-23 12:04:37 -04:00
bunnei
d65f079cc1
gl_rasterizer_cache: Blit when possible on RecreateSurface.
2018-08-23 11:27:01 -04:00
bunnei
fee8bdd90c
gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
2018-08-23 11:27:01 -04:00
bunnei
fde2017a3f
gl_rasterizer_cache: Remove assert for RecreateSurface type.
2018-08-23 11:27:00 -04:00
bunnei
ebf5768340
gl_rasterizer_cache: Implement compressed texture copies.
2018-08-23 11:27:00 -04:00
bunnei
a4ac3bed6c
gl_rasterizer: Implement stencil test.
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- Used by Splatoon 2.
2018-08-23 11:08:49 -04:00
bunnei
da3da6be90
gl_rasterizer: Implement partial color clear and stencil clear.
2018-08-23 11:08:48 -04:00
bunnei
c4ed0b16b1
gl_state: Update to handle stencil front/back face separately.
2018-08-23 11:08:46 -04:00
bunnei
c7f2fb2151
Merge pull request #1157 from lioncash/vec
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
2018-08-23 02:19:00 -04:00
bunnei
232b0d9d2a
Merge pull request #1156 from Lakumakkara/lop3
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gl_shader_decompiler: Implement LOP3
2018-08-23 02:16:49 -04:00
Lioncash
12ba80a86c
gl_shader_gen: Make ShaderSetup's constructor explicit
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Prevents implicit conversions.
2018-08-22 17:04:44 -04:00
Lioncash
1fd979f50a
gl_shader_gen: Use a std::vector to represent program code instead of std::array
...
While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance).
2018-08-22 17:04:44 -04:00
Laku
b2ca8089ce
more fixes
2018-08-23 00:01:40 +03:00
Laku
e70a3c5a5d
fixes
2018-08-22 21:33:32 +03:00
Lioncash
dd35b4b18a
renderer_opengl: Namespace OpenGL code
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Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
2018-08-22 06:14:47 -04:00
Laku
4877e6c2f6
remove debug logging
2018-08-22 11:45:28 +03:00
Laku
8e8326595f
implement lop3
2018-08-22 10:09:44 +03:00
bunnei
5abf71fe65
Merge pull request #1154 from OatmealDome/topology-lines
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maxwell_to_gl: Implement PrimitiveTopology::Lines
2018-08-22 01:08:34 -04:00
bunnei
125d7122ac
Merge pull request #1124 from Subv/logic_ops
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GPU: Implemented logic ops.
2018-08-22 01:05:25 -04:00
OatmealDome
ad1220e1b3
maxwell_to_gl: Implement PrimitiveTopology::Lines
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Used by Splatoon 2's debug menu.
2018-08-22 01:01:06 -04:00
bunnei
d63b1d21f1
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
...
- This reverts commit 3ef4b3d4b4
.
- This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21 20:07:40 -04:00
bunnei
bf89a99839
Merge pull request #1123 from lioncash/screen
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rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface
2018-08-21 01:18:34 -04:00
bunnei
b0f7713fce
Merge pull request #1132 from Subv/gl_FragDepth
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Shaders: Implement depth writing in fragment shaders.
2018-08-21 01:17:53 -04:00
bunnei
8c9abe1d41
Merge pull request #1134 from lioncash/log
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renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
2018-08-21 01:17:31 -04:00
bunnei
ca58929eb0
Merge pull request #1121 from Subv/tex_reinterpret
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Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory.
2018-08-21 01:06:40 -04:00
Lioncash
523e4be02c
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs
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LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds.
2018-08-21 00:23:09 -04:00
bunnei
fde3b1b6f2
Merge pull request #1133 from lioncash/guard
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gl_stream_buffer: Add missing header guard
2018-08-20 23:37:55 -04:00
Lioncash
93a4097e9d
gl_stream_buffer: Add missing header guard
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Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-20 23:25:08 -04:00
Subv
e3bddf8137
Shaders: Implement depth writing in fragment shaders.
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We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-20 21:57:56 -05:00
bunnei
e33452f7e8
Merge pull request #1131 from bunnei/impl-tex3d-texcube
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gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS.
2018-08-20 22:15:18 -04:00
bunnei
5aaee2ff8d
Merge pull request #1106 from Subv/multiple_rendertargets
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Shaders: Write all the enabled color outputs when a fragment shader exits.
2018-08-20 21:56:06 -04:00
bunnei
16db8b9d9f
gl_shader_decompiler: Implement Texture3D for TEXS.
2018-08-20 21:53:18 -04:00
bunnei
948002635f
gl_shader_decompiler: Implement TextureCube for TEX.
2018-08-20 21:53:00 -04:00
Subv
eac3cf301c
Shaders: Fixed the coords in TEX with Texture2D.
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The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania.
2018-08-20 20:45:46 -05:00
Subv
fc5b489b0f
Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.
2018-08-20 20:44:56 -05:00
Subv
2b9eee4d1e
GPU: Implemented the logic op functionality of the GPU.
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This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-20 18:44:47 -05:00
Subv
f24ab6d9e6
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
2018-08-20 18:43:11 -05:00
Lioncash
46ef072cf9
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
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This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference.
2018-08-20 19:43:05 -04:00
Lioncash
bc16f7f3cc
renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves
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Given we use a base-class type within the renderer for the rasterizer
(RasterizerInterface), we want to allow renderers to perform more
complex initialization if they need to do such a thing. This makes it
important to reserve type information.
Given the OpenGL renderer is quite simple settings-wise, this is just a
simple shuffling of the initialization code. For something like Vulkan
however this might involve doing something like:
// Initialize and call rasterizer-specific function that requires
// the full type of the instance created.
auto raster = std::make_unique<VulkanRasterizer>(some, params);
raster->CallSomeVulkanRasterizerSpecificFunction();
// Assign to base class variable
rasterizer = std::move(raster)
2018-08-20 19:28:00 -04:00
Subv
7784ce1854
Shaders: Write all the enabled color outputs when a fragment shader exits.
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We were only writing to the first render target before.
Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer.
Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20 17:31:25 -05:00
Subv
d7c68fbb12
Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.
2018-08-20 15:20:35 -05:00
Subv
3fe77be392
Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
2018-08-20 15:20:35 -05:00
bunnei
028d90eb79
Merge pull request #1104 from Subv/instanced_arrays
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GLRasterizer: Implemented instanced vertex arrays.
2018-08-20 14:32:50 -04:00
bunnei
296e57fa0e
Merge pull request #1115 from Subv/texs_mask
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Shaders/TEXS: Write to the correct output register when swizzling.
2018-08-20 14:31:33 -04:00
bunnei
b20ed93884
Merge pull request #1112 from Subv/sampler_types
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Shaders: Use the correct shader type when sampling textures.
2018-08-20 14:30:45 -04:00
David Marcec
23d45715dc
Implemented RGBA8_UINT
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Needed by kirby
2018-08-20 22:26:54 +10:00
Subv
6cf719a4ab
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
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Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19 17:09:40 -05:00
bunnei
51ddb130c5
Merge pull request #1089 from Subv/neg_bits
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Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
2018-08-19 17:01:48 -04:00
bunnei
9b17486be6
Merge pull request #1105 from Subv/convert_neg
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Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-19 17:01:20 -04:00
bunnei
b0eb580931
Merge pull request #1102 from ogniK5377/mirror-clamp-edge
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Added WrapMode MirrorOnceClampToEdge
2018-08-19 13:59:41 -04:00
bunnei
85da529f15
Merge pull request #1101 from Subv/ssy_stack
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Shaders: Implemented a stack for the SSY/SYNC instructions.
2018-08-19 13:58:45 -04:00
Subv
7fb406c3fc
Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
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It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19 12:57:58 -05:00
Subv
3ef4b3d4b4
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
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Different sampler types have their parameters in different registers.
2018-08-19 12:57:54 -05:00
bunnei
9baf5de90c
Merge pull request #1108 from Subv/front_facing
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Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 13:21:14 -04:00
Subv
731701a2d2
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
2018-08-19 00:14:34 -05:00
Subv
9b1c49a9cf
Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.
2018-08-18 14:48:05 -05:00
Subv
e0f66c1fbf
GLRasterizer: Implemented instanced vertex arrays.
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Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18 14:42:26 -05:00
Subv
8335b2f115
Shader: Implemented the predicate and mode arguments of LOP.
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The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey.
2018-08-18 14:36:37 -05:00
David Marcec
71cc482bbd
Added WrapMode MirrorOnceClampToEdge
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Used by splatoon 2
2018-08-19 02:26:50 +10:00
Subv
ff358d97e8
Shaders: Implemented a stack for the SSY/SYNC instructions.
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The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18 10:48:12 -05:00
Subv
2e95ba2e9c
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.
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We should definitely audit our shader generator for more errors like this.
2018-08-18 10:22:42 -05:00
David Marcec
63dff47e22
Added predcondition GreaterThanWithNan
2018-08-18 17:49:59 +10:00
bunnei
504cff2b7a
Merge pull request #1096 from bunnei/supported-blits
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gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 22:41:53 -04:00
bunnei
e341d868ee
gl_rasterizer_cache: Remove asserts for supported blits.
2018-08-17 00:10:08 -04:00
bunnei
da7226442f
renderer_opengl: Treat OpenGL errors as critical.
2018-08-17 00:09:27 -04:00
bunnei
727136a9c9
Merge pull request #1019 from Subv/vertex_divisor
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Rasterizer: Manually implemented instanced rendering.
2018-08-17 00:07:06 -04:00
bunnei
89c3d6a2a3
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
2018-08-15 21:24:04 -04:00
Subv
91140f6c0a
Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
2018-08-15 09:27:43 -05:00
Subv
38592a3b5e
Shader/I2F: Implemented the negate I2F_C instruction variant.
2018-08-15 09:25:02 -05:00
Subv
40ecdda19e
Shader/F2I: Implemented the negate bit in the I2F instruction
2018-08-15 09:18:55 -05:00
Subv
5ef447cc0e
Shader/F2I: Implemented the F2I_C instruction variant.
2018-08-15 09:16:35 -05:00
Subv
11c221cc62
Shader/F2I: Implemented the negate bit in the F2I instruction.
2018-08-15 09:15:55 -05:00
bunnei
40f83fee6a
Merge pull request #1077 from bunnei/rgba16u
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gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
2018-08-15 09:25:15 -04:00
bunnei
b1148d269d
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
2018-08-14 23:31:45 -04:00
Subv
c5284efd4f
Rasterizer: Implemented instanced rendering.
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We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented.
2018-08-14 22:25:07 -05:00
bunnei
8599e1e4fc
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
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- Used by Breath of the Wild.
2018-08-14 23:18:34 -04:00
bunnei
3aad82b1a3
Merge pull request #1069 from bunnei/vtx-sz
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maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 23:14:44 -04:00
bunnei
2a42dea568
Merge pull request #1070 from bunnei/cbuf-sz
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gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 23:14:24 -04:00
bunnei
c8cd1785e6
Merge pull request #1071 from bunnei/fix-ldc
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gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 23:14:09 -04:00
bunnei
991eb4824c
Merge pull request #1068 from bunnei/g8r8s
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gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
greggameplayer
6eda9ebbdb
Implement Z16_UNORM in PixelFormatFromTextureFormat function
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Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
bunnei
5e66a24423
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 20:47:50 -04:00
bunnei
290439a6a5
gl_rasterizer: Fix upload size for constant buffers.
2018-08-14 20:44:19 -04:00
bunnei
dc876fd63a
maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.
2018-08-14 20:43:02 -04:00
bunnei
d8fd3ef4fe
gl_rasterizer_cache: Implement G8R8S format.
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- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
bunnei
4dacb8a4b1
Merge pull request #1058 from greggameplayer/BC7U_Fix
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Fix BC7U
2018-08-14 08:03:07 -04:00
greggameplayer
6bfcf13187
Fix BC7U
2018-08-14 02:36:00 +02:00
bunnei
6e52f37d5b
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
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- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
bunnei
46fbf6dd92
Merge pull request #1052 from ogniK5377/xeno
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Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
David Marcec
45cc022ea9
Implement RG32UI and R32UI
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Needed for xenoblade
2018-08-13 22:55:16 +10:00
bunnei
41b77c4e0a
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
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- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
bunnei
bdf17fe0cc
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
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- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
54ef9302a2
Merge pull request #1045 from bunnei/rg8-unorm
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renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
bunnei
8fe118bcaa
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
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- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei
c56a0e3c34
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
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- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
Markus Wick
0eb39922f6
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
Markus Wick
0af7e93763
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
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Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
6f6bba3ff1
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
Markus Wick
d7298ec262
Update the stream_buffer helper from Citra.
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Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
bunnei
639ebb39f6
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 -04:00
bunnei
c68aa65226
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 -04:00
bunnei
ee07041b3a
Merge pull request #1020 from lioncash/namespace
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core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
9c977d2215
Merge pull request #1021 from lioncash/warn
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gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei
f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
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GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
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RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
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These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
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- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
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This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
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Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
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Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
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gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
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Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
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GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
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- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
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SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
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* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
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- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
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- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
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Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
bunnei
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
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gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00
bunnei
05c33d89a1
Merge pull request #1001 from lioncash/reserve
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gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
2018-08-09 19:27:35 -04:00
bunnei
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 19:20:17 -04:00
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
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* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
2018-08-09 19:15:32 -04:00
Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
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Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
2018-08-09 17:29:11 -04:00
Lioncash
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
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A range-based for loop can't be used when the container being iterated
is also being erased from.
2018-08-09 15:30:20 -04:00
bunnei
0bfe974281
Merge pull request #992 from bunnei/declr-pred
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gl_shader_decompiler: Declare predicates on use.
2018-08-09 14:36:52 -04:00
bunnei
88b18b9ba4
Merge pull request #994 from lioncash/const
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gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
2018-08-09 14:36:06 -04:00
bunnei
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
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Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
2018-08-09 13:28:14 -04:00
bunnei
f765a6b902
Merge pull request #984 from bunnei/rt-none
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gl_rasterizer: Do not render when no render target is configured.
2018-08-09 13:12:28 -04:00
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
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- Used by Kirby Star Allies.
2018-08-09 12:57:13 -04:00
bunnei
c333bfc193
Merge pull request #977 from bunnei/bgr565
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gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
2018-08-08 23:43:04 -04:00
Lioncash
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
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It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
2018-08-08 23:34:57 -04:00
Lioncash
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
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resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
2018-08-08 23:34:58 -04:00
bunnei
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:17 -04:00
bunnei
06d0b96ca9
maxwell_to_gl: Implement PrimitiveTopology::Points.
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- Used by Super Mario Odyssey (in game).
2018-08-08 23:28:00 -04:00
bunnei
4283019aa0
gl_shader_decompiler: Declare predicates on use.
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- Used by Super Mario Odyssey (when going in game).
2018-08-08 23:26:31 -04:00
Lioncash
557c466994
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
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This is only ever read from, so we can make the data it's pointing to
const.
2018-08-08 23:14:57 -04:00
bunnei
25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
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gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 22:28:18 -04:00
bunnei
ddec200290
gl_rasterizer: Do not render when no render target is configured.
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- Used by Super Mario Odyssey.
2018-08-08 19:29:45 -04:00
bunnei
cf917a5e93
Merge pull request #976 from bunnei/shader-imm
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gl_shader_decompiler: Let OpenGL interpret floats.
2018-08-08 19:17:01 -04:00
bunnei
9ceceb212f
Merge pull request #981 from bunnei/cbuf-corrupt
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maxwell_3d: Use correct const buffer size and check bounds.
2018-08-08 19:16:34 -04:00
bunnei
096b04f1a4
Merge pull request #979 from bunnei/vtx88
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maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 18:18:50 -04:00
bunnei
7f0d0a93f7
gl_shader_decompiler: Stub input attribute Unknown_63.
2018-08-08 02:35:59 -04:00
bunnei
57982df105
maxwell_3d: Use correct const buffer size and check bounds.
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- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08 02:10:25 -04:00
bunnei
8c6338b6f9
renderer_opengl: Use trace log in a few places.
2018-08-08 01:53:23 -04:00
bunnei
c120ed7d18
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
2018-08-08 01:50:53 -04:00
bunnei
aaf8d9ac2f
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
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- Used by Super Mario Odyssey.
2018-08-08 01:48:27 -04:00
bunnei
e542356d0c
gl_shader_decompiler: Let OpenGL interpret floats.
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- Accuracy is lost in translation to string, e.g. with NaN.
- Needed for Super Mario Odyssey.
2018-08-08 01:45:23 -04:00
Hexagon12
7139f05fc5
Fixed the sRGB pixel format ( #963 )
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* Changed the sRGB pixel format return
* Add a message about SRGBA -> RGBA conversion
2018-08-07 18:59:50 -04:00
bunnei
57eb936200
gl_rasterizer_cache: Avoid superfluous surface copies.
2018-08-05 23:40:03 -04:00
bunnei
c8e5c74092
Merge pull request #927 from bunnei/fix-texs
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gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 16:42:21 -04:00
bunnei
c0af42d6eb
Merge pull request #912 from lioncash/global-var
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video_core: Eliminate the g_renderer global variable
2018-08-05 16:37:39 -04:00
bunnei
fd715e54a1
gl_shader_decompiler: Fix TEXS mask and dest.
2018-08-05 01:47:09 -04:00
David Marcec
b96010bfa9
added braces for conditions
2018-08-05 11:36:55 +10:00
David Marcec
6d1e30e041
fix the attrib format for ints
2018-08-05 11:29:21 +10:00
bunnei
13d6593753
Merge pull request #919 from lioncash/sign
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gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
2018-08-04 14:29:59 -04:00
Lioncash
3b678b9e8e
gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
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This lets us indent the majority of the code and places the error case
first.
2018-08-04 02:57:11 -04:00
Lioncash
dde5dce736
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
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Ensures both operands have the same sign in the comparison.
While we're at it, we can get rid of the redundant casting of ub_size to
an int. This type will always be trivial and alias a built-in type (not
doing so would break backwards compatibility at a standard level).
2018-08-04 02:55:03 -04:00
Lioncash
2665457f4a
renderer_base: Make Rasterizer() return the rasterizer by reference
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All calling code assumes that the rasterizer will be in a valid state,
which is a totally fine assumption. The only way the rasterizer wouldn't
be is if initialization is done incorrectly or fails, which is checked
against in System::Init().
2018-08-04 02:36:58 -04:00
Lioncash
6030c5ce41
video_core: Eliminate the g_renderer global variable
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We move the initialization of the renderer to the core class, while
keeping the creation of it and any other specifics in video_core. This
way we can ensure that the renderer is initialized and doesn't give
unfettered access to the renderer. This also makes dependencies on types
more explicit.
For example, the GPU class doesn't need to depend on the
existence of a renderer, it only needs to care about whether or not it
has a rasterizer, but since it was accessing the global variable, it was
also making the renderer a part of its dependency chain. By adjusting
the interface, we can get rid of this dependency.
2018-08-04 02:36:57 -04:00
bunnei
29f31356d8
Merge pull request #910 from lioncash/unused
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gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
2018-08-03 15:54:11 -04:00
Lioncash
b45e5c2399
gl_shader_decompiler: Remove unused variable in GenerateDeclarations()
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This variable was being incremented, but we were never actually using
it.
2018-08-03 12:18:31 -04:00
Lioncash
555d76d065
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
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This function doesn't modify class state, so it can be made const.
2018-08-03 12:08:17 -04:00
bunnei
00ba704a7f
Merge pull request #892 from lioncash/global
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video_core: Make global EmuWindow instance part of the base renderer …
2018-08-03 00:31:32 -04:00
bunnei
52da0ce399
Merge pull request #901 from lioncash/ref
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gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
2018-08-02 23:00:56 -04:00
bunnei
bae1822aed
Merge pull request #902 from lioncash/array
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gl_state: Make texture_units a std::array
2018-08-02 14:57:42 -04:00
greggameplayer
fe64e1d38e
Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)
2018-08-02 14:56:38 -04:00
Lioncash
6b32e24161
gl_state: Make texture_units a std::array
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Gets rid of the use of a raw C array.
2018-08-02 11:19:58 -04:00
Lioncash
d92e8ab062
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
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Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.
Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten.
2018-08-02 11:09:46 -04:00
Lioncash
0f2ac928f2
video_core: Make global EmuWindow instance part of the base renderer class
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Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-01 21:40:30 -04:00
Unknown
0d8fcab136
Implement R32_FLOAT RenderTargetFormat
2018-08-01 15:31:42 +02:00
Subv
f85cff0f48
GPU: Allow using R16F as a render target format.
2018-07-26 08:52:21 -05:00
Unknown
4672a01cbf
Implement R16_G16
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
2018-07-26 02:01:29 +02:00
bunnei
c88382517c
Merge pull request #819 from Subv/srgb
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GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 14:47:26 -07:00
Subv
c5b838aeef
GPU: Use the right texture format for sRGBA framebuffers.
2018-07-25 09:52:39 -05:00
Subv
ee8123bf13
GPU: Allow the use of Z24S8 as a texture format.
2018-07-25 09:41:24 -05:00
bunnei
0686183c3e
Merge pull request #816 from Subv/z32_s8
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GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-25 07:37:00 -07:00
bunnei
af787744ab
Merge pull request #815 from Subv/z32f_tex
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GPU: Allow using Z32 as a texture format.
2018-07-25 07:33:09 -07:00
bunnei
704824d50a
Merge pull request #814 from Subv/rt_r8
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GPU: Allow the usage of R8 as a render target format.
2018-07-25 07:32:18 -07:00
bunnei
a6ea6febc9
Merge pull request #809 from lioncash/rasterizer
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gl_rasterizer: Minor cleanup
2018-07-24 19:31:34 -07:00
Subv
daf2504d31
GPU: Implemented the Z32_S8_X24 depth buffer format.
2018-07-24 20:41:40 -05:00
Subv
f747a7e35d
GPU: Allow using Z32 as a texture format.
2018-07-24 19:54:23 -05:00
Subv
4f574201ea
GPU: Allow the usage of R8 as a render target format.
2018-07-24 19:49:36 -05:00
Subv
4cc1e180ec
GPU: Implemented the R16 and R16F texture formats.
2018-07-24 13:39:16 -05:00
Lioncash
0162f8b3a7
gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()
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This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1
2018-07-24 12:24:49 -04:00
Lioncash
16139ed53b
gl_rasterizer: Use std::string_view instead of std::string when checking for extensions
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We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data.
2018-07-24 12:10:37 -04:00
Lioncash
b5eb3905cd
gl_rasterizer: Use in-class member initializers where applicable
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We can just assign to the members directly in these cases.
2018-07-24 12:08:12 -04:00
bunnei
0f830d08f1
Merge pull request #799 from Subv/tex_r32f
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GPU: Implement texture format R32F.
2018-07-24 04:46:07 -07:00
bunnei
b70f757913
Merge pull request #796 from bunnei/gl-uint
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maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-24 04:44:56 -07:00
bunnei
69c45ce71c
gl_rasterizer: Implement texture border color.
2018-07-23 23:34:42 -04:00
bunnei
6b3e54621f
maxwell_to_gl: Implement Texture::WrapMode::Border.
2018-07-23 23:34:41 -04:00
Subv
ccc42702b5
GPU: Implement texture format R32F.
2018-07-23 22:21:31 -05:00
bunnei
1ff3bea6c7
Merge pull request #791 from bunnei/rg32f-rgba32f-bgra8
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gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT
2018-07-23 20:13:19 -07:00
bunnei
2ff86f5765
maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.
2018-07-23 23:12:14 -04:00
bunnei
92304181d5
Merge pull request #792 from lioncash/retval
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gl_shader_decompiler: Correct return value of WriteTexsInstruction()
2018-07-23 20:06:48 -07:00
bunnei
47ac369180
Merge pull request #790 from bunnei/shader-print-instr
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gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 19:48:47 -07:00
bunnei
c2b4ff5d48
Merge pull request #788 from bunnei/shader-check-zero
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gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 19:44:05 -07:00
Lioncash
33e2033af5
gl_shader_decompiler: Correct return value of WriteTexsInstruction()
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This should be returning void, not a std::string
2018-07-23 22:31:58 -04:00
bunnei
9505283989
gl_shader_decompiler: Implement shader instruction TLDS.
2018-07-23 22:02:51 -04:00
bunnei
a27c0099ed
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
2018-07-23 21:22:54 -04:00
bunnei
3a19c1098d
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
2018-07-23 21:22:53 -04:00
bunnei
bcc184acfa
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
2018-07-23 21:22:44 -04:00
bunnei
89db8c2171
gl_rasterizer_cache: Add missing log statements.
2018-07-23 21:20:09 -04:00
bunnei
c4322ce87e
gl_shader_decompiler: Print instruction value in shader comments.
2018-07-23 21:11:05 -04:00
bunnei
81aa02424b
gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
2018-07-23 21:08:40 -04:00
Lioncash
3b88ce3dcb
gl_shader_decompiler: Simplify GetCommonDeclarations()
2018-07-23 17:11:18 -04:00
Lioncash
0797657bc0
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
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We don't need to toss away the Subroutine instance after the find() call
and reconstruct another instance with the same data right after it.
Particularly give Subroutine contains a std::set.
2018-07-22 03:30:35 -04:00
bunnei
af4bde8cd1
Merge pull request #767 from bunnei/shader-cleanup
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gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 00:03:17 -07:00
bunnei
f5a2944ab6
gl_shader_decompiler: Remove unused state tracking and minor cleanup.
2018-07-22 01:00:44 -04:00
bunnei
c43eaa94f3
gl_shader_decompiler: Implement SEL instruction.
2018-07-22 00:37:12 -04:00
bunnei
63fbf9a7d3
gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
2018-07-21 21:51:06 -04:00
bunnei
4301f0b539
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
2018-07-21 21:51:06 -04:00
bunnei
cd47391c2d
gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
2018-07-21 21:51:06 -04:00
bunnei
d8c60029d6
gl_rasterizer: Use zeta_enable register to enable depth buffer.
2018-07-21 21:51:06 -04:00
bunnei
3ac736c003
Merge pull request #748 from lioncash/namespace
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video_core: Use nested namespaces where applicable
2018-07-21 18:50:14 -07:00
bunnei
ff8754f921
Merge pull request #747 from lioncash/unimplemented
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gl_shader_manager: Remove unimplemented function prototype
2018-07-21 10:54:58 -07:00
Lioncash
d5bc9aef4e
gl_shader_manager: Replace unimplemented function prototype
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This was just a linker error waiting to happen.
2018-07-20 18:39:54 -04:00
Lioncash
863579736c
gpu: Rename Get3DEngine() to Maxwell3D()
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This makes it match its const qualified equivalent.
2018-07-20 18:34:49 -04:00
Lioncash
bb960c8cb4
video_core: Use nested namespaces where applicable
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Compresses a few namespace specifiers to be more compact.
2018-07-20 18:23:54 -04:00
bunnei
29f49bd3c1
Merge pull request #738 from lioncash/sign
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gl_state: Get rid of mismatched sign conversions in Apply()
2018-07-20 09:21:57 -07:00
bunnei
204d707ce7
Merge pull request #731 from lioncash/shadow
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gl_shader_decompiler: Eliminate variable and declaration shadowing
2018-07-20 09:13:36 -07:00
Lioncash
0faa13baeb
gl_state: Make references const where applicable in Apply()
2018-07-20 01:12:29 -04:00
Lioncash
e6b3d3a9ea
gl_state: Get rid of mismatched sign conversions
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While we're at it, amend the loop variable type to be the same width as
that returned by the .size() call.
2018-07-20 01:11:20 -04:00
Lioncash
f26866ff6a
gl_shader_decompiler: Eliminate variable and declaration shadowing
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Ensures that no identifiers are being hidden, which also reduces
compiler warnings.
2018-07-19 20:32:49 -04:00
Lioncash
c2121cb059
gl_shader_decompiler: Remove unnecessary const from return values
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This adds nothing from a behavioral point of view, and can inhibit the
move constructor/RVO
2018-07-19 20:11:04 -04:00
bunnei
cf30c4be22
gl_state: Temporarily disable culling and depth test.
2018-07-18 23:21:43 -04:00
Lioncash
3a4841e403
core: Don't construct instance of Core::System, just to access its live instance
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This would result in a lot of allocations and related object
construction, just to toss it all away immediately after the call.
These are definitely not intentional, and it was intended that all of
these should have been accessing the static function GetInstance()
through the name itself, not constructed instances.
2018-07-18 18:18:27 -04:00
bunnei
c3dd456d51
vi: Partially implement buffer crop parameters.
2018-07-17 20:13:17 -04:00
bunnei
3a96670f2d
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 01:33:42 -04:00
bunnei
aaec0b7e70
Merge pull request #665 from bunnei/fix-z24-s8
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gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-14 22:18:55 -07:00
bunnei
3145114190
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-15 00:02:05 -04:00
bunnei
e21190f47f
gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 23:43:28 -04:00
bunnei
2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
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OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei
05cb10530f
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 02:50:35 -04:00
Subv
b37354cca8
GPU: Always enable the depth write when clearing the depth buffer.
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The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei
8aeff9cf8e
gl_rasterizer: Fix check for if a shader stage is enabled.
2018-07-12 22:57:57 -04:00
bunnei
c4015cd93a
gl_shader_gen: Implement dual vertex shader mode.
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- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei
64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
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gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
bunnei
49c0c081c4
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 20:04:35 -04:00
bunnei
4757ffdcce
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 20:00:37 -04:00
Sebastian Valle
274d1fb0fc
Merge pull request #652 from Subv/fadd32i
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GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
Subv
c1ae841f47
GPU: Implement the FADD32I shader instruction.
2018-07-12 12:00:31 -05:00
bunnei
854f474f52
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
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- Fixes a regression with Binding of Isaac.
2018-07-08 16:16:24 -04:00
bunnei
639346bcfb
Merge pull request #625 from Subv/imnmx
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GPU: Implemented the IMNMX shader instruction.
2018-07-07 19:33:50 -07:00
Subv
4633dd9505
GPU: Implemented the BC7U texture format.
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Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07 09:17:48 -05:00
bunnei
51bd76a5fd
Merge pull request #629 from Subv/depth_test
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GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 16:43:10 -04:00
Subv
9f6a5660e8
GPU: Allow using the old NV04 values for the depth test function.
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These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
2018-07-05 13:01:31 -05:00
bunnei
762bf6a522
Merge pull request #626 from Subv/shader_sync
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GPU: Stub the shader SYNC and DEPBAR instructions.
2018-07-05 12:54:19 -04:00
bunnei
637f9d780a
Merge pull request #624 from Subv/f2f_round
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GPU: Implemented the F2F 'round' rounding mode.
2018-07-05 11:30:29 -04:00
bunnei
956b5db52e
Merge pull request #623 from Subv/vertex_types
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GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types
2018-07-05 11:30:01 -04:00
bunnei
8b815877a6
Merge pull request #622 from Subv/unused_tex
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GPU: Ignore unused textures and corrected the TEX shader instruction decoding.
2018-07-05 11:29:17 -04:00
bunnei
1b0a74e23f
Merge pull request #621 from Subv/psetp_
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GPU: Implemented the PSETP shader instruction.
2018-07-05 11:28:50 -04:00
bunnei
9a3c0b161e
Merge pull request #620 from Subv/depth_z32f
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GPU: Implemented the 32 bit float depth buffer format.
2018-07-05 11:09:15 -04:00
Subv
b0c92b80b1
GPU: Implemented the IMNMX shader instruction.
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It's similar to the FMNMX instruction but it works on integers.
2018-07-04 15:44:37 -05:00
Subv
d800a02b4b
GPU: Implemented the F2F 'round' rounding mode.
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It's implemented via the GLSL 'roundEven()' function.
2018-07-04 15:43:21 -05:00
Subv
77cfe4f027
GPU: Stub the shader SYNC and DEPBAR instructions.
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It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04 15:29:51 -05:00
Subv
ce39ae3e57
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
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Both signed and unsigned variants.
2018-07-04 15:22:34 -05:00
Subv
4bda9693be
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
2018-07-04 15:20:12 -05:00
Subv
53a55bd751
GPU: Implemented the PSETP shader instruction.
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It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04 15:15:03 -05:00
Subv
016e357c75
GPU: Implemented the 32 bit float depth buffer format.
2018-07-04 10:42:33 -05:00
Subv
c1bebdef5e
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
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OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
Subv
5a9df3c675
GPU: Only configure the used framebuffers during clear.
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Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03 22:32:59 -05:00
bunnei
c996787d84
Merge pull request #609 from Subv/clear_buffers
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GPU: Implemented the CLEAR_BUFFERS register.
2018-07-03 19:34:34 -04:00
Subv
78443a7f29
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
2018-07-03 16:56:47 -05:00
Subv
c1811ed3d1
GPU: Support clears that don't clear the color buffer.
2018-07-03 16:56:47 -05:00
Subv
be51120d23
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
2018-07-03 16:56:44 -05:00
bunnei
9da1552417
gl_rasterizer_cache: Implement PixelFormat S8Z24.
2018-07-03 14:58:13 -04:00
bunnei
15e68cdbaa
Merge pull request #607 from jroweboy/logging
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Logging - Customizable backends
2018-07-03 00:26:45 -04:00
bunnei
e3ca561ea0
Merge pull request #612 from bunnei/fix-cull
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gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 23:48:52 -04:00
bunnei
ddb767f1b6
Merge pull request #611 from Subv/enabled_depth_test
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GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
2018-07-02 23:47:11 -04:00
bunnei
5410b4659d
Merge pull request #610 from Subv/mufu_8
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GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 22:26:42 -04:00
bunnei
a9cacd03f6
gl_rasterizer: Only set cull mode and front face if enabled.
2018-07-02 22:22:25 -04:00
Subv
65c664560c
GPU: Don't try to parse the depth test function if the depth test is disabled.
2018-07-02 21:02:46 -05:00
James Rowe
0d46f0df12
Update clang format
2018-07-02 21:45:47 -04:00
James Rowe
638956aa81
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
bunnei
92c7135065
Merge pull request #608 from Subv/depth
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GPU: Implemented the depth buffer and depth test + culling
2018-07-02 21:24:43 -04:00
Subv
a6d4903aaf
GPU: Set up the culling configuration on each draw.
2018-07-02 19:51:29 -05:00
Subv
6e4e0b2b41
GPU: Implemented MUFU suboperation 8, sqrt.
2018-07-02 19:48:15 -05:00
Sebastian Valle
055f1546d7
Merge pull request #606 from Subv/base_vertex
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GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
2018-07-02 14:07:38 -05:00
Subv
18c8ae7750
GPU: Set up the depth test state on every draw.
2018-07-02 13:33:06 -05:00
Subv
d480b63e0d
MaxwellToGL: Added conversion functions for depth test and cull mode.
2018-07-02 13:31:49 -05:00
Subv
0f929762b3
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
2018-07-02 12:42:04 -05:00
Subv
4c59105adf
GPU: Implement offsetted rendering when using non-indexed drawing.
2018-07-02 11:23:36 -05:00
Subv
fca3d1cc65
GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
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This fixes Stardew Valley.
2018-07-02 11:22:17 -05:00
bunnei
3d41fdfbba
Merge pull request #604 from Subv/invalid_textures
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GPU: Ignore invalid and disabled textures when drawing.
2018-07-02 11:48:18 -04:00
Subv
80c5e8ae99
GPU: Ignore disabled textures and textures with an invalid address.
2018-07-02 09:43:38 -05:00
bunnei
066d6184d4
Merge pull request #602 from Subv/mufu_subop
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-07-01 11:06:04 -04:00
bunnei
b611d852db
Merge pull request #601 from Subv/rgba32_ui
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GPU: Implement the RGBA32_UINT rendertarget format.
2018-07-01 03:22:38 -04:00
Subv
f33e406ff2
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
2018-06-30 14:48:25 -05:00
Subv
c0e2d52758
GPU: Implemented the RGBA32_UINT rendertarget format.
2018-06-30 14:23:13 -05:00
Subv
b11072d54a
GLCache: Specify the component type along the texture type in the format tuple.
2018-06-30 14:08:51 -05:00
bunnei
c96da97630
gl_shader_decompiler: Implement predicate NotEqualWithNan.
2018-06-30 03:01:25 -04:00
bunnei
50ef2beb58
Merge pull request #595 from bunnei/raster-cache
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Rewrite the OpenGL rasterizer cache
2018-06-29 14:07:28 -04:00
bunnei
c18425ef98
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
2018-06-29 13:08:08 -04:00
bunnei
7fa9177830
gl_shader_decompiler: Add a return path for unknown instructions.
2018-06-27 01:14:34 -04:00
bunnei
1dd754590f
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
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gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
2018-06-27 00:15:44 -04:00
bunnei
8af1ae46aa
gl_rasterizer_cache: Various fixes for ASTC handling.
2018-06-27 00:08:04 -04:00
bunnei
c7c379bd19
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
2018-06-27 00:08:04 -04:00
bunnei
3f9f047375
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
2018-06-27 00:08:03 -04:00
bunnei
ff6785f3e8
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
2018-06-27 00:08:03 -04:00
bunnei
9f2f819bb6
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
2018-06-27 00:08:03 -04:00
bunnei
5f57ab1b2a
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
2018-06-27 00:08:03 -04:00
bunnei
10422f3c18
gl_rasterizer: Workaround for when exceeding max UBO size.
2018-06-26 23:07:34 -04:00
bunnei
dfac394e60
Merge pull request #593 from bunnei/fix-swizzle
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gl_state: Fix state management for texture swizzle.
2018-06-26 22:05:49 -04:00
bunnei
73de9bab1a
Merge pull request #592 from bunnei/cleanup-gl-state
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gl_state: Remove unused state management from 3DS.
2018-06-26 22:05:03 -04:00
bunnei
8447d20a11
gl_state: Fix state management for texture swizzle.
2018-06-26 17:15:58 -04:00
bunnei
20b58bab9c
gl_state: Remove unused state management from 3DS.
2018-06-26 17:09:25 -04:00
bunnei
41b3725d28
gl_rasterizer_cache: Fix inverted B5G6R5 format.
2018-06-26 17:07:36 -04:00
bunnei
36dedae842
Merge pull request #554 from Subv/constbuffer_ubo
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Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
2018-06-26 10:25:56 -04:00
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
2018-06-20 11:39:10 -05:00
bunnei
7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
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GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 22:24:57 -04:00
Subv
38989bef43
GPU: Perform negation after absolute value in the float shader instructions.
2018-06-18 19:56:29 -05:00
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
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Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
2018-06-18 19:50:35 -05:00
bunnei
0e13d9cb7b
Merge pull request #570 from bunnei/astc
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gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 19:08:49 -04:00
bunnei
ea080501fb
Merge pull request #571 from Armada651/loose-blend
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gl_rasterizer: Get loose on independent blending.
2018-06-18 11:36:50 -04:00
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
2018-06-18 09:27:06 +02:00
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
2018-06-18 01:56:59 -04:00
bunnei
fe906fff36
gl_rasterizer_cache: Loosen things up a bit.
2018-06-18 00:55:59 -04:00
bunnei
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
2018-06-17 15:27:48 -04:00
bunnei
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
2018-06-17 13:31:39 -04:00
bunnei
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
2018-06-15 22:42:02 -04:00
bunnei
fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
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gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 22:04:03 -04:00
bunnei
55c49d5bf4
gl_shader_gen: Set position.w to 1.
2018-06-15 20:47:04 -04:00
bunnei
61f9d9c4ab
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
2018-06-15 20:43:33 -04:00
bunnei
2015a1b180
Merge pull request #558 from Subv/iadd32i
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GPU: Implemented the iadd32i shader instruction.
2018-06-12 14:19:25 -04:00
Subv
db0497b808
GPU: Implemented the iadd32i shader instruction.
2018-06-12 11:46:45 -05:00
bunnei
5f3d6c85db
gl_shader_decompiler: Implement saturate for float instructions.
2018-06-11 21:46:34 -04:00
Subv
004b1b3830
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
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This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10 13:50:19 -05:00
Subv
2a7653142d
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
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This should help a bit with GPU performance once we're GPU-bound.
2018-06-09 18:02:05 -05:00
Subv
b366b885a1
GPU: Implement the iset family of shader instructions.
2018-06-09 16:19:13 -05:00
bunnei
d81aaa3ed3
Merge pull request #550 from Subv/ssy
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GPU: Stub the SSY shader instruction.
2018-06-09 00:42:53 -04:00
bunnei
e2176dc7ce
Merge pull request #551 from bunnei/shr
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gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:42:44 -04:00
bunnei
5440b9c634
gl_shader_decompiler: Implement SHR instruction.
2018-06-09 00:01:17 -04:00
Subv
abec5f82e2
GPU: Stub the SSY shader instruction.
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This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-08 22:46:10 -05:00
bunnei
bbc4f369ed
gl_shader_decompiler: Implement IADD instruction.
2018-06-08 23:25:22 -04:00
bunnei
79e9c2e237
gl_shader_decompiler: Add missing asserts for saturate_a instructions.
2018-06-08 23:24:10 -04:00
Subv
c011b6f67e
GPU: Synchronize the blend state on every draw call.
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Only independent blending on render target 0 is implemented for now.
This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-08 17:05:52 -05:00
Subv
c712dafaee
GPU: Added registers for normal and independent blending.
2018-06-08 17:04:41 -05:00
bunnei
a931cf9e8b
Merge pull request #547 from Subv/compressed_alignment
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GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
2018-06-08 16:40:49 -04:00
Subv
8d9534d830
GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.
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This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08 12:27:19 -05:00
Subv
47dc5e0dab
Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.
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This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-08 12:22:39 -05:00
bunnei
ee318d4015
Merge pull request #543 from Subv/uniforms
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GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
2018-06-07 11:21:36 -04:00
Subv
86146ef819
GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.
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This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07 08:33:23 -05:00
bunnei
0639e03055
Merge pull request #542 from bunnei/bfe_imm
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gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 01:49:45 -04:00
bunnei
930487c7fb
Merge pull request #541 from Subv/blittextures
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GLCache: Fixed copying compressed textures in the rasterizer cache.
2018-06-07 01:35:01 -04:00
bunnei
92209f905f
gl_shader_decompiler: Implement BFE_IMM instruction.
2018-06-07 00:58:12 -04:00
Subv
f22e090b86
GLCache: Use the full uncompressed size when blitting from one texture to another.
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This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-06 23:26:36 -05:00
Subv
218a08df93
GLCache: Simplify the logic to copy from one texture to another in BlitTextures.
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We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it.
Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-06 23:25:24 -05:00
bunnei
128aeba0f3
gl_shader_decompiler: F2F: Implement rounding modes.
2018-06-06 22:21:29 -04:00
bunnei
03f877919d
Merge pull request #537 from bunnei/misc-shader
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gl_shader_decompiler: Additional decodings, remove unused stuff from TEX
2018-06-06 21:44:37 -04:00
bunnei
37f50c8773
Merge pull request #535 from Subv/gpu_swizzle
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GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 21:39:47 -04:00
bunnei
00c830405b
gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.
2018-06-06 19:47:41 -04:00
bunnei
0a49c46353
gl_shader_decompiler: Implement ISETP_IMM instruction.
2018-06-06 19:45:58 -04:00
Subv
47629c89a8
GPU: Support changing the texture swizzles for Maxwell textures.
2018-06-06 18:36:15 -05:00
Subv
89e81a9be2
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
2018-06-06 18:36:13 -05:00
bunnei
0ff2929644
Merge pull request #534 from Subv/multitexturing
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GPU: Implement sampling multiple textures in the generated glsl shaders.
2018-06-06 19:12:52 -04:00
bunnei
4669f15f8b
gl_shader_decompiler: Implement LD_C instruction.
2018-06-06 18:09:06 -04:00
bunnei
4112aa68a6
gl_shader_gen: Add uniform handling for indirect const buffer access.
2018-06-06 18:09:05 -04:00
bunnei
6e386a334b
gl_shader_decompiler: Refactor uniform handling to allow different decodings.
2018-06-06 17:57:15 -04:00
Subv
dbfc39d214
GPU: Implement sampling multiple textures in the generated glsl shaders.
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All tested games that use a single texture show no regression.
Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06 12:58:16 -05:00
Sebastian Valle
ce026332a5
Merge pull request #531 from bunnei/fix-shl
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gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-06 08:28:42 -05:00
Sebastian Valle
fa220dd709
Merge pull request #530 from bunnei/wrap-mirror
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maxwell_to_gl: Implement WrapMode Mirror.
2018-06-06 08:28:27 -05:00
bunnei
05dc93399b
Merge pull request #528 from Subv/rg11b10f
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-06 00:22:54 -04:00
bunnei
566f97b580
gl_shader_decompiler: Fix un/signed mismatch with SHL.
2018-06-05 23:58:06 -04:00
bunnei
bf0543af23
maxwell_to_gl: Implement WrapMode Mirror.
2018-06-05 23:56:45 -04:00
Subv
c531a92eda
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
2018-06-05 21:57:16 -05:00
Subv
14afc704d4
GPU: Fixed the compression factor for RGBA16F textures.
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They're not compressed.
2018-06-05 21:55:17 -05:00
bunnei
5fb99e6a16
Merge pull request #516 from Subv/f2i_r
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GPU: Implemented the F2I_R shader instruction.
2018-06-05 22:01:29 -04:00
bunnei
b54a72afc0
Merge pull request #520 from bunnei/shader-shl
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gl_shader_decompiler: Implement SHL instruction.
2018-06-05 10:08:42 -04:00
Subv
4b89348c00
GPU: Implemented the F2I_R shader instruction.
2018-06-04 22:06:50 -05:00
bunnei
8c99dd055c
Merge pull request #518 from Subv/incomplete_shaders
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GPU: Implemented predicated exit instructions in the shader programs.
2018-06-04 22:43:46 -04:00
bunnei
799e632ccb
gl_shader_decompiler: Fix typo with ISCADD instruction.
2018-06-04 22:41:10 -04:00
bunnei
c23c30c76f
gl_shader_decompiler: Implement SHL instruction.
2018-06-04 22:36:49 -04:00
bunnei
6ea1576513
gl_shader_decompiler: Implement PredCondition::NotEqual.
2018-06-04 22:00:47 -04:00
Subv
23b1e6eded
GPU: Implement the ISCADD shader instructions.
2018-06-04 20:17:41 -05:00
bunnei
e8bfff7b4b
Merge pull request #514 from Subv/lop32i
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GPU: Implemented the LOP32I instruction.
2018-06-04 20:48:15 -04:00
bunnei
f564822e78
Merge pull request #510 from Subv/isetp
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GPU: Implemented the ISETP_R and ISETP_C instructions
2018-06-04 20:47:11 -04:00
Subv
6cf6fa2842
GPU: Implement predicated exit instructions in the shader programs.
2018-06-04 19:18:11 -05:00
Subv
d27279092f
GPU: Take into account predicated exits when performing shader control flow analysis.
2018-06-04 19:14:23 -05:00
bunnei
37fd4e6d9b
Merge pull request #512 from Subv/fset
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GPU: Corrected the FSET and I2F instructions.
2018-06-04 19:04:20 -04:00
bunnei
cdd92dc692
Merge pull request #501 from Subv/shader_bra
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GPU: Partially implemented the bra shader instruction
2018-06-04 18:31:07 -04:00
bunnei
38d25a4cb2
Merge pull request #515 from Subv/viewport_fix
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GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
2018-06-04 18:11:36 -04:00
Subv
2933521a08
GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.
2018-06-04 16:41:28 -05:00
Subv
f6679ce422
GPU: Corrected the I2F_R implementation.
2018-06-04 16:41:27 -05:00
Subv
5d55403f94
GPU: Calculate the correct viewport dimensions based on the scale and translate registers.
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This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04 16:36:54 -05:00
Subv
0c688b421c
GPU: Implemented the LOP32I instruction.
2018-06-04 13:56:31 -05:00
Subv
cb47abecc6
GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.
2018-06-04 13:01:53 -05:00
Subv
90cddf1996
GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.
2018-06-04 11:22:26 -05:00
Subv
7c181fd4f4
GPU: Implemented the ISETP_R and ISETP_C shader instructions.
2018-06-04 11:12:03 -05:00
Subv
b481d8a00d
GPU: Partially implemented the shader BRA instruction.
2018-06-03 22:26:36 -05:00
bunnei
1efcba346a
gl_shader_decompiler: Implement TEXS component mask.
2018-06-03 12:08:17 -04:00
bunnei
bb9d39b8fe
Merge pull request #494 from bunnei/shader-tex
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gl_shader_decompiler: Implement TEX, fixes for TEXS.
2018-06-03 12:05:38 -04:00
bunnei
27c0f9e02d
Merge pull request #495 from bunnei/improve-rro
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gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 12:05:26 -04:00
bunnei
e54ea773fc
gl_shader_decompiler: Implement RRO as a register move.
2018-06-03 11:14:31 -04:00
Subv
99f9d47d16
GPU: Implemented the DXN1 (BC4) texture format.
2018-06-02 13:17:09 -05:00
bunnei
888eb345c0
gl_shader_decompiler: Implement TEX instruction.
2018-05-31 23:36:45 -04:00
bunnei
4c727d0ba8
gl_shader_decompiler: Support multi-destination for TEXS.
2018-05-31 22:57:32 -04:00
bunnei
49309b5848
gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.
2018-05-30 22:50:41 -04:00
bunnei
ca5a4a704b
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
2018-05-30 22:24:07 -04:00
bunnei
15086a22be
Merge pull request #489 from Subv/vertexid
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Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 14:10:48 -04:00
Subv
99f12b05fa
Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.
2018-05-30 10:58:03 -05:00
Sebastian Valle
8df011a57f
Merge pull request #483 from bunnei/sonic
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Several GPU fixes to boot Sonic Mania
2018-05-30 07:31:46 -05:00
bunnei
6fcc7e9c36
gl_shader_decompiler: F2F_R instruction: Implement abs.
2018-05-29 23:52:54 -04:00
bunnei
68937a662d
gl_shader_decompiler: Partially implement F2F_R instruction.
2018-05-29 23:10:44 -04:00
Subv
734106dcb9
GPU: Implemented the R8 texture format (0x1D)
2018-05-29 21:49:37 -05:00
bunnei
0d843eaba6
gl_rasterize_cache: Invert order of tex format RGB565.
2018-05-29 22:16:18 -04:00
bunnei
d809f65827
Merge pull request #472 from bunnei/greater-equal
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gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-27 12:14:30 -04:00
bunnei
7f155ba713
Merge pull request #476 from Subv/a1bgr5
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GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 12:14:08 -04:00
Subv
7ddc872b52
GPU: Implemented the A1B5G5R5 texture format (0x14)
2018-05-27 09:02:05 -05:00
bunnei
c23ce3365d
gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.
2018-05-25 23:21:29 -04:00
bunnei
ee53688ca7
shader_bytecode: Implement other variants of FMNMX.
2018-05-25 23:18:50 -04:00
Subv
e2cdf54177
Shader: Implemented compound predicates in fset.
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You can specify a predicate in the fset instruction:
Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-24 17:39:59 -05:00
Subv
126270d963
Shader: Implemented compound predicates in fsetp.
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You can specify three predicates in an fsetp instruction:
P1 = (Value1 Comp Value2) OP P0;
P2 = !(Value1 Comp Value2) OP P0;
2018-05-24 17:22:36 -05:00
bunnei
898f0fa029
Merge pull request #458 from Subv/fmnmx
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Shaders: Implemented the FMNMX shader instruction.
2018-05-20 23:44:07 -04:00
Sebastian Valle
2dbfcd32d7
Merge pull request #451 from Subv/gl_array_size
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GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
2018-05-20 20:00:40 -05:00
Subv
8440cef223
Shaders: Implemented the FMNMX shader instruction.
2018-05-20 17:53:06 -05:00
Subv
98b143c2d6
GLRenderer: Remove unused hw_vao_enabled_attributes variable.
2018-05-19 11:36:38 -05:00
Subv
370ab5df9b
GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.
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The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19 11:36:09 -05:00
Subv
21959ddfef
GLRenderer: Log the shader source code when program linking fails.
2018-05-19 11:19:34 -05:00
Lioncash
7c9644646f
general: Make formatting of logged hex values more straightforward
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This makes the formatting expectations more obvious (e.g. any zero padding specified
is padding that's entirely dedicated to the value being printed, not any pretty-printing
that also gets tacked on).
2018-05-02 09:49:36 -04:00
bunnei
225ff1130f
Merge pull request #422 from bunnei/shader-mov
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Shader instructions MOV_C, MOV_R, and several minor GPU things
2018-04-29 21:47:42 -04:00
bunnei
08b8fcbe6d
gl_shader_decompiler: Implement MOV_R.
2018-04-29 16:05:18 -04:00
bunnei
316327f487
maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.
2018-04-29 16:05:17 -04:00
Subv
da32c648bf
Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.
2018-04-29 12:49:41 -05:00
bunnei
a71346cd7c
gl_shader_decompiler: Implement MOV_C.
2018-04-29 13:13:13 -04:00
bunnei
0c01c34eff
gl_shader_decompiler: Partially implement I2I_R, and I2F_R.
2018-04-28 20:03:19 -04:00
bunnei
e73927cfc2
gl_shader_decompiler: More cleanups, etc. with how we handle register types.
2018-04-28 20:03:19 -04:00
bunnei
c691fa4074
GLSLRegister: Simplify register declarations, etc.
2018-04-28 20:03:19 -04:00
bunnei
a7b5ab4d9a
gl_shader_decompiler: Implement MOV32_IMM instruction.
2018-04-28 20:03:18 -04:00
bunnei
6b365f7703
Merge pull request #408 from bunnei/shader-ints-p2
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gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 16:06:09 -04:00
Lioncash
16198f979e
renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalents
2018-04-27 12:09:35 -04:00
bunnei
e6242ab5e6
gl_shader_decompiler: Add GLSLRegisterManager class to track register state.
2018-04-27 11:49:26 -04:00
Lioncash
8475496630
general: Convert assertion macros over to be fmt-compatible
2018-04-27 10:04:02 -04:00
bunnei
c9d7abe9c9
gl_shader_decompiler: Boilerplate for handling integer instructions.
2018-04-26 14:38:42 -04:00
bunnei
37fa9a15cd
gl_shader_decompiler: Move color output to EXIT instruction.
2018-04-26 14:38:41 -04:00
bunnei
f81b915fd8
Merge pull request #396 from Subv/shader_ops
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Shaders: Implemented the FSET instruction.
2018-04-25 22:42:54 -04:00
Subv
1740aa5444
Shaders: Implemented the FSET instruction.
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This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25 12:52:32 -05:00
Lioncash
b7551e457b
video-core: Move logging macros over to new fmt-capable ones
2018-04-25 09:13:57 -04:00
Subv
0369ee7248
Shaders: Added decodings for the FSET instructions.
2018-04-24 22:42:54 -05:00
bunnei
c30cd898fc
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
2018-04-24 22:31:46 -04:00
bunnei
f1a4a004fb
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
2018-04-24 22:31:46 -04:00
bunnei
0a023cfb4f
gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.
2018-04-24 22:31:46 -04:00
bunnei
9022d926eb
gl_rasterizer_cache: Use new logger.
2018-04-24 22:31:46 -04:00
bunnei
fbb3cd110c
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
2018-04-24 22:31:46 -04:00
bunnei
bc0f1896fc
gl_rasterizer_cache: Handle compressed texture sizes.
2018-04-24 22:31:46 -04:00
bunnei
4415e00181
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
2018-04-24 22:31:45 -04:00
bunnei
239ac8abe2
memory_manager: Make GpuToCpuAddress return an optional.
2018-04-24 17:49:19 -04:00
bunnei
9e11a76e92
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
2018-04-24 17:40:43 -04:00
Lioncash
d1b23b2b51
renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
2018-04-24 11:13:08 -04:00
bunnei
07dc0bbf3e
Merge pull request #379 from Subv/multi_buffers
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GPU: Support multiple enabled vertex arrays.
2018-04-24 01:09:02 -04:00
Subv
9531a29283
GPU: Support multiple enabled vertex arrays.
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The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension.
yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23 11:34:50 -05:00
Subv
010227e149
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
2018-04-23 10:50:28 -05:00
Subv
c079cf4eec
GPU: Implement the A2BGR10 texture format.
2018-04-21 17:32:25 -05:00
bunnei
f8764bb5d3
Merge pull request #376 from bunnei/shader-decoder
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Shader opcode decoding
2018-04-21 00:04:51 -04:00
bunnei
f8a037ead4
Merge pull request #375 from lioncash/header
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opengl: Remove unnecessary header inclusions
2018-04-20 23:08:47 -04:00
bunnei
d08fd7e86d
gl_shader_decompiler: Skip RRO instruction.
2018-04-20 22:30:56 -04:00
bunnei
8b28dc55e6
gl_shader_decompiler: Cleanup error logging.
2018-04-20 22:30:56 -04:00
bunnei
9f6d305eab
shader_bytecode: Decode instructions based on bit strings.
2018-04-20 22:30:56 -04:00
bunnei
8ac3a3f45e
Merge pull request #369 from Subv/shader_instr2
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ShaderGen: Implemented fsetp/kil and predicated instruction execution.
2018-04-20 22:29:39 -04:00
bunnei
634d9ee18b
Merge pull request #374 from lioncash/noexcept
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gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
2018-04-20 22:28:47 -04:00
Subv
17a0ef1e1e
ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
2018-04-20 21:09:34 -05:00
Subv
c3a8ea76f1
ShaderGen: Implemented predicated instruction execution.
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Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-20 21:09:33 -05:00
Subv
0a5e01b710
ShaderGen: Implemented the fsetp instruction.
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Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id.
These predicate variables are initialized to false on shader startup and are set via the fsetp instructions.
TODO:
* Not all the comparison types are implemented.
* Only the single-predicate version is implemented.
2018-04-20 21:09:33 -05:00
Lioncash
eafdcc1b8a
opengl: Remove unnecessary header inclusions
2018-04-20 20:19:37 -04:00
Lioncash
ab71997b2c
gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operators
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Standard library containers may use std::move_if_noexcept to perform
move operations. If a move cannot be performed under these
circumstances, then a copy is attempted. Given we only intend for these
types to be move-only this can be somewhat problematic. By defining
these to be noexcept we prevent cases where copies may be attempted.
2018-04-20 20:04:00 -04:00
Lioncash
7db0b8d74f
gl_rasterizer_cache: Make MatchFlags an enum class
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Prevents implicit conversions and scope pollution.
2018-04-20 19:50:05 -04:00
Subv
d03fc77475
ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
2018-04-20 14:57:40 -05:00
Subv
2e0a9f66a0
ShaderGen: Ignore the 'sched' instruction when generating shaders.
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The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20 14:57:40 -05:00
bunnei
326b044c19
Merge pull request #367 from lioncash/clamp
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math_util: Remove the Clamp() function
2018-04-20 14:18:03 -04:00
Lioncash
fae2dd0344
math_util: Remove the Clamp() function
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C++17 adds clamp() to the standard library, so we can remove ours in
favor of it.
2018-04-20 10:14:13 -04:00
bunnei
701dd649e6
Merge pull request #363 from lioncash/array-size
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common_funcs: Remove ARRAY_SIZE macro
2018-04-20 09:43:02 -04:00
Lioncash
d9e316e353
common_funcs: Remove ARRAY_SIZE macro
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C++17 has non-member size() which we can just call where necessary.
2018-04-19 22:36:52 -04:00
Lioncash
3841ec4200
renderer_opengl: Add missing header guards
2018-04-19 21:13:59 -04:00
bunnei
17ad56c1dc
Merge pull request #356 from lioncash/shader
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glsl_shader_decompiler: Minor API changes to ShaderWriter
2018-04-19 21:09:25 -04:00
Lioncash
e3b6f6c016
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()
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This function doesn't need to take ownership of the string data being
given to it, considering all we do is append the characters to the
internal string instance.
Instead, use a string view to simply reference the string data without
any potential heap allocation.
Now anything that is a raw const char* won't need to be converted to a
std::string before appending.
2018-04-19 20:12:58 -04:00
Lioncash
412b31ad72
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
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Avoids constructing a std::string just to append a newline character
2018-04-19 20:09:27 -04:00
Lioncash
aa26baa3db
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
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Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
Lioncash
4ef392906b
glsl_shader_decompiler: Append indentation without constructing a separate std::string
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The interface of std::string already lets us append N copies of a
character to an existing string.
2018-04-19 19:59:25 -04:00
Subv
fe84842137
ShaderGen: Implemented the fmul32i shader instruction.
2018-04-19 13:46:32 -05:00
Subv
5367935d35
ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.
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It will now save the coords before writing the outputs in a subscope.
2018-04-19 13:33:17 -05:00
Subv
057170928c
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
2018-04-18 20:48:53 -05:00
bunnei
60e6e8953e
Merge pull request #351 from Subv/tex_formats
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GPU: Implemented the B5G6R5 format.
2018-04-18 20:20:51 -04:00
Subv
2985056340
GPU: Implemented the B5G6R5 format.
2018-04-18 18:16:45 -05:00
bunnei
ce4f159b1c
gl_shader_gen: Support vertical/horizontal viewport flipping. ( #347 )
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* gl_shader_gen: Support vertical/horizontal viewport flipping.
* fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18 16:42:40 -04:00
Subv
43d98ca8fe
GLCache: Added boilerplate code to make supporting configurable texture component types.
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For now only the UNORM type is supported.
2018-04-18 14:17:28 -05:00
Subv
5b3fab6766
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
2018-04-18 14:17:28 -05:00
Subv
b2c1672e10
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
2018-04-18 14:17:27 -05:00
Subv
a3e82e8e1f
GLCache: Take into account the texture's block height when caching and unswizzling.
2018-04-18 12:52:53 -05:00
Subv
ac09b5a2e9
GLCache: Added a function to convert cached PixelFormats back to texture formats.
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TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18 12:52:52 -05:00
Subv
6b63aaa5b4
GPU: Allow using a configurable block height when unswizzling textures.
2018-04-18 12:52:51 -05:00
bunnei
c93ea96366
Merge pull request #346 from bunnei/misc-gpu-improvements
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Misc gpu improvements
2018-04-17 22:17:07 -04:00
bunnei
71b4a3b9f6
Merge pull request #344 from bunnei/shader-decompiler-p2
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Shader decompiler changes part 2
2018-04-17 22:10:53 -04:00
bunnei
7222d9a4c3
gl_rasterizer_cache: Add missing LOG statements.
2018-04-17 21:44:36 -04:00
bunnei
174cba5c58
renderer_opengl: Implement BlendEquation and BlendFunc.
2018-04-17 18:11:48 -04:00
bunnei
1f6fe062ca
gl_shader_decompiler: Fix warnings with MarkAsUsed.
2018-04-17 16:36:44 -04:00
bunnei
ed542a7309
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
2018-04-17 16:36:44 -04:00
bunnei
ef2d5ab0c1
gl_shader_decompiler: Implement several MUFU subops and abs_d.
2018-04-17 16:36:43 -04:00
bunnei
59f4ff4659
gl_shader_decompiler: Fix swizzle in GetRegister.
2018-04-17 16:36:42 -04:00
bunnei
5a28dce9eb
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
2018-04-17 16:36:42 -04:00
bunnei
8d4899d6ea
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
2018-04-17 16:36:40 -04:00
bunnei
95144cc39c
gl_shader_decompiler: Implement IPA instruction.
2018-04-17 16:36:39 -04:00
bunnei
8b4443c966
gl_shader_decompiler: Add support for TEXS instruction.
2018-04-17 16:36:38 -04:00
bunnei
5ba71369ac
gl_shader_decompiler: Use fragment output color for GPR 0-3.
2018-04-17 15:25:54 -04:00
bunnei
5d529698c9
gl_shader_decompiler: Partially implement MUFU.
2018-04-17 15:25:54 -04:00
bunnei
2b082e2710
Merge pull request #343 from Subv/tex_wrap_4
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GPU: Implement some wrap modes
2018-04-17 12:25:24 -04:00
Subv
636ad34707
MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
2018-04-17 10:17:18 -05:00
Subv
7fc516cc1a
MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).
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This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17 10:16:50 -05:00
bunnei
77bdc49343
gl_rendering: Use NGLOG* for changed code.
2018-04-16 21:23:28 -04:00
bunnei
1a1af3fda3
gl_rasterizer: Implement indexed vertex mode.
2018-04-16 21:10:15 -04:00
Subv
477aab5960
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
2018-04-15 15:02:50 -05:00
Subv
14ac40436e
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
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The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15 14:14:57 -05:00
Subv
e128e90350
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
2018-04-15 11:18:09 -05:00
Subv
7da47da66e
GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
2018-04-15 11:15:54 -05:00
bunnei
73d9c494ea
shaders: Expose hints about used const buffers.
2018-04-15 11:50:10 -04:00
Subv
c9b511da08
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
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We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-14 23:02:05 -05:00
Subv
1957640ea2
GPU: Allow configuring ssbos in the opengl state manager.
2018-04-14 22:54:23 -05:00
Subv
ae58e46036
GPU: Added a function to determine whether a shader stage is enabled or not.
2018-04-14 22:54:23 -05:00
bunnei
1b41b875dc
shaders: Add NumTextureSamplers const, remove unused #pragma.
2018-04-14 18:50:06 -04:00
bunnei
e6224fec27
shaders: Address PR review feedback.
2018-04-14 16:01:41 -04:00
bunnei
eabeedf6af
gl_shader_decompiler: Cleanup log statements.
2018-04-14 16:01:41 -04:00
bunnei
0d408b965b
shaders: Fix GCC and clang build issues.
2018-04-14 16:01:40 -04:00
bunnei
86135864da
gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.
2018-04-14 16:01:40 -04:00
bunnei
50023bdae7
gl_shader_decompiler: Add shader stage hint.
2018-04-14 16:01:39 -04:00
bunnei
a992aac5eb
renderer_opengl: Fix Morton copy byteswap, etc.
2018-04-14 16:01:39 -04:00