Commit graph

71 commits

Author SHA1 Message Date
gdkchan
7e4d986a73
Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
riperiperi
6db16b4110
Only enumerate cached textures that are modified when flushing. (#918)
* Only enumarate cached textures that are modified when flushing, rather than all of them.

* Remove locking.

* Add missing clear.

* Remove texture from modified list when data is disposed.

In case the game does not call either flush method at any point.

* Add ReferenceEqualityComparer from jD for the HashSet
2020-02-07 08:49:26 +11:00
riperiperi
a0e6647860
Compare shader code using a span instead of individual reads. (#917)
* Compare shader code using a span instead of individual reads.

* Add comment for new parameter.

* Remove unnecessary Math.Min
2020-02-03 20:11:22 +01:00
gdkchan
796e5d14b4
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size

* Remove unused uniform block

* Update XML doc

* Local memory size has 23 bits on maxwell

* Generate compute QMD struct from nv open doc header

* Remove dummy arrays when shared or local memory is not used, other improvements
2020-02-02 14:25:52 +11:00
gdkchan
f373f870f7
Support configurable point size (#916) 2020-02-02 10:19:46 +11:00
gdkchan
532ccf929a Ignore exit flag on branch delay slot (#899) 2020-01-22 02:11:43 +01:00
Thog
d6b9babe1d Keep the GUI alive when closing a game (#888)
* Keep the GUI alive when closing a game

Make HLE.Switch init when starting a game and dispose it when closing
the GlScreen.

This also make HLE in charge of disposing the audio and gpu backend.

* Address Ac_k's comments

* Make sure to dispose the Discord module and use GTK quit method

Also update Discord Precense when closing a game.

* Make sure to dispose MainWindow

* Address gdk's comments
2020-01-21 23:23:11 +01:00
gdkchan
a5e20a8fd1 Add sampler border color support on the GPU (#893) 2020-01-17 09:55:38 +01:00
gdkchan
b8e3909d80 Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
gdkchan
2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) 2020-01-13 09:12:40 +11:00
Thog
29e8576b0d MapBufferEx: take page size into account (#873)
Fix #744
2020-01-12 03:14:27 +01:00
gdkchan
80707f9311 Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
gdkchan
29a825b43b Address PR feedback
Removes a useless null check

Aligns some values to improve readability
2020-01-09 02:13:00 +01:00
gdkchan
18814d44b2 Address PR feedback
Add TODO comment for GL_EXT_polygon_offset_clamp
2020-01-09 02:13:00 +01:00
gdkchan
383452f5cf Fix some shader disposal issues 2020-01-09 02:13:00 +01:00
gdkchan
a11f6f5235 Fix some spelling mistakes
Thanks to LDj3SNuD for spotting these
2020-01-09 02:13:00 +01:00
gdkchan
92703af555 Address PR feedback 2020-01-09 02:13:00 +01:00
gdkchan
0dbfe3c23e Re-add NVDEC project (not integrated) 2020-01-09 02:13:00 +01:00
gdkchan
6e092c0558 More code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
9bfb373bdf Remove more unused code 2020-01-09 02:13:00 +01:00
gdkchan
59fdaa744b GPU resource disposal 2020-01-09 02:13:00 +01:00
gdkchan
f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
gdkchan
4a4e2f7c72 Add XML documentation to Ryujinx.Graphics.Gpu.Engine 2020-01-09 02:13:00 +01:00
gdkchan
d1c0a64e6a Add XML documentation to Ryujinx.Graphics.Gpu.State 2020-01-09 02:13:00 +01:00
gdkchan
430faeb8ef Add XML documentation to Ryujinx.Graphics.Gpu.Shader 2020-01-09 02:13:00 +01:00
gdkchan
e58b540c4e Add XML documentation to Ryujinx.Graphics.Gpu.Memory 2020-01-09 02:13:00 +01:00
gdkchan
80ff2eab29 Change GPU errors to debug and reduce log messages 2020-01-09 02:13:00 +01:00
gdkchan
bacb278dc1 Fix typos pointed out by LDj3SNuD 2020-01-09 02:13:00 +01:00
gdkchan
ffaad0eaac Fix missing S8 format on texture compatibility check 2020-01-09 02:13:00 +01:00
gdkchan
32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image 2020-01-09 02:13:00 +01:00
gdkchan
654e617fe7 Some code cleanup 2020-01-09 02:13:00 +01:00
gdkchan
af8498d679 Add basic error logging to the GPU 2020-01-09 02:13:00 +01:00
Alex Barney
d1ab9fb42c ASTC optimizations (#845)
* ASTC optimizations

* Move code to Ryujinx.Common

* Support 3D textures

* Address feedback

* Remove ASTC logging

* Use stackalloc instead of a Buffer20 struct

* Code style and cleanup

* Respond to feedback

* Rearrange public/private property ordering
2020-01-09 02:13:00 +01:00
gdkchan
947e14d3be Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00
gdkchan
647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 2020-01-09 02:13:00 +01:00
gdkchan
9d7a142a48 Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
gdkchan
f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 2020-01-09 02:13:00 +01:00
gdkchan
3323a3a042 Use correct shared memory size (in words, not bytes) 2020-01-09 02:13:00 +01:00
gdkchan
ad3bc2531b Ensure a valid shared memory size is used 2020-01-09 02:13:00 +01:00
gdkchan
66d91cbc6c Use dispatch params shared memory size when available 2020-01-09 02:13:00 +01:00
gdkchan
0d9672f3ae Use maximum shared memory size supported by hardware 2020-01-09 02:13:00 +01:00
gdkchan
375ee0ba96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 2020-01-09 02:13:00 +01:00
gdkchan
23b8a86d35 Support 3D ASTC textures (using 2D blocks) 2020-01-09 02:13:00 +01:00
gdkchan
7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 2020-01-09 02:13:00 +01:00
gdkchan
17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 2020-01-09 02:13:00 +01:00
gdkchan
cb171f6ebf Support shared color mask, implement more shader instructions
Support shared color masks (used by Nouveau and maybe the NVIDIA
driver).
Support draw buffers (also required by OpenGL).
Support viewport transform disable (disabled for now as it breaks some
games).
Fix instanced rendering draw being ignored for multi draw.
Fix IADD and IADD3 immediate shader encodings, that was not matching
some ops.
Implement FFMA32I shader instruction.
Implement IMAD shader instruction.
2020-01-09 02:13:00 +01:00
gdkchan
e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 2020-01-09 02:13:00 +01:00
gdk
6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 2020-01-09 02:13:00 +01:00
gdk
65428f5842 Fix shader code comparison method 2020-01-09 02:13:00 +01:00
gdk
d0c7732fe2 Optimize RangeList by not doing an allocation on every call to the Find methods 2020-01-09 02:13:00 +01:00