Commit graph

532 commits

Author SHA1 Message Date
jmorriz124 8c0ede544f 3dtv botenable improved (#1)
* Fixed crash when right eye isn't available

* Enabled swap screens in stereo views.  Fixed window alignment in stereo
views to handle all screen aspect ratios.

* Minor code cleanup and clang fomat updates.

* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing 2814bbc3da renderer_opengl: Allow usage of Stereoscopic 3D 2018-06-01 17:01:06 +02:00
wwylele 781912e854 gl_rasterize: implement shadow mapping using image load/store 2018-06-01 14:26:44 +03:00
Weiyi Wang 08b119153d
Merge pull request #3799 from wwylele/sigh
gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele f0ee4c0595 gl_rasterizer: reset texture state context after every draw 2018-06-01 12:05:30 +03:00
James Rowe 7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
Markus Wick caba02d42a gl_rasterizer: Don't flip the texture bindings.
The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele 92a1252835 gl_shader_gen: rearrange function definition to avoid suprious warnings 2018-05-19 00:36:33 +03:00
wwylele 8b4e832c5f gl_rasterizer_cache: add missing watcher invalidation 2018-05-18 23:58:43 +03:00
Markus Wick 8e1e52cad9 gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)

So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick 301073334a gl_rasterizer: Remove redundant scissor state change.
There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
wwylele 129b893509 gl_stream_buffer: update the information about the AMD hack 2018-05-18 14:08:12 +03:00
wwylele dd6252a676 gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path 2018-05-18 13:55:19 +03:00
wwylele 6985b13439 [HACK] AMD workaround 2018-05-14 10:17:36 +03:00
wwylele 9b448a0739 gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware 2018-05-14 10:17:36 +03:00
wwylele 06815ec905 video_core: receive hardware shader settings 2018-05-14 10:17:35 +03:00
Weiyi Wang f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang 0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick 5960282303 gl_rasterizer: Use buffer_storage for uniform data.
This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage d6cd1a8712 gl_rasterizer: Use GLvec* instead of C arrays 2018-05-05 04:37:04 +03:00
Weiyi Wang be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele 1762ad2dcc gl_rasterizer_cache: cache texture cube 2018-05-01 21:26:43 +03:00
bunnei ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
wwylele 191b29e402 gl_shader_gen: generate programmable vs/gs and fixed gs 2018-04-24 20:39:10 +03:00
MerryMage 8186820d16 pica_to_gl: Add GLuvec{2,3,4} aliases
To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele e56128683c gl_shader_decompiler: fallback to CPU shader on GS b15 access 2018-04-23 12:45:56 +03:00
Markus Wick c4010e3f93 renderer_opengl: Drop GLSync, unused. 2018-04-21 16:12:30 +02:00
Markus Wick 5d1dd205c4 renderer_opengl: Rewrite stream buffer. 2018-04-21 16:12:30 +02:00
Weiyi Wang cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
Weiyi Wang bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang 9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
wwylele 8dc75598a4 gl_rasterizer: isolate shader management into its own class 2018-04-11 14:52:37 +03:00
wwylele 36bc92273b gl_shader_gen: accept an option to generate separable shaders 2018-04-11 14:52:37 +03:00
wwylele bdab18d2d9 gl_resource_manager: add OGLPipeline 2018-04-11 14:52:37 +03:00
wwylele 4f9b9c4b80 gl_state: add pipeline state 2018-04-11 14:41:43 +03:00
wwylele 48869c768f gl_resource_manager: separate OGLShader and OGLProgram 2018-04-11 14:41:43 +03:00
wwylele d2ee40dc45 gl_shader_util: separate shader object creation and program object creation 2018-04-11 14:41:43 +03:00
wwylele 4256641da4 gl_rasterizer/lighting: implement shadow attenuation 2018-04-10 20:26:55 +03:00
wwylele b5763cb952 pica/lighting: split FresnelSelector into bitfields
The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
wwylele 7e7de7d3ab gl_rasterizer_cache: exit FillTextureCube when address is invalid 2018-04-08 12:34:50 +03:00
Dwayne Slater 234161ba62 Make byteround less expensive (thanks hrydgard!) 2018-04-07 18:26:14 -04:00
Dwayne Slater 734279ff22 Round TEV outputs and the final fragment output in GLSL
Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
Weiyi Wang 972db17247
Merge pull request #3497 from wwylele/texture-cube-new
gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
common: Migrate logging macros
2018-04-06 12:38:08 +03:00
Weiyi Wang e3d25bc6d0
Merge pull request #3567 from wwylele/pica-glsl
renderer_opengl: add PICA->GLSL shader decompiler
2018-04-05 14:39:27 +03:00
Weiyi Wang acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
James Rowe 1fecead2ff
Merge pull request #3624 from wwylele/sync-uniform
gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-05 00:30:38 -06:00
wwylele 0d84c5a0b6 gl_rasterizer: move state syncing from ctor to its own function 2018-04-04 17:23:55 +03:00
wwylele c2719feda2 gl_rasterizer: move shader uniform sync from SetShader() to ctor 2018-04-03 09:27:23 +03:00
Valentin Vanelslande c9ab184ec7 pica_to_gl: Migrate logging macros (#3608) 2018-04-02 09:31:28 -06:00
wwylele 9ffd400685 gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data 2018-04-02 17:34:54 +03:00
wwylele 11c2f11872 gl_shader_decompiler: return error on decompilation failure
Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
2018-04-02 17:34:54 +03:00
wwylele 4991b15ee5 gl_shader_decompiler: some small fixes
- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
    The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
2018-04-02 17:34:54 +03:00
wwylele f8a292f920 renderer_opengl: add PICA->GLSL shader decompiler 2018-04-02 17:34:54 +03:00
Lioncash 7d331a469f pica_to_gl: Use std::array where applicable
Removes the need to use the ARRAY_SIZE macro
2018-03-31 00:58:49 -04:00
Tobias bb6251f35f video_core: Remove Unreachable for invalid BlendEquation modes (#3595)
* video_core: Remove Unreachable statement

* Lower log level to ERROR
2018-03-29 17:53:55 -06:00
Lioncash 27a3d44b16 gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()
This should actually be comparing the validity of the destination
surface.
2018-03-28 21:13:57 -04:00
Daniel Lim Wee Soong 968569aa61 Replace format specifiers for all usages of ASSERT_MSG 2018-03-27 23:28:42 +08:00
Weiyi Wang 9e4f670ea9
Merge pull request #3484 from wwylele/highlight-fix
pica/lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-18 23:41:27 +02:00
Mat M 79d1bcf5ba
Merge pull request #3506 from MerryMage/mov-gl_resource_manager
gl_resource_manager: Use std::exchange in move assignment operators and constructors
2018-03-17 16:30:58 -04:00
Markus Wick ac92664aa7 OGL: Use stream buffer for vertex data. 2018-03-17 02:02:39 +01:00
Phantom 50598fbbf4 stream buffer 2018-03-17 02:02:39 +01:00
MerryMage e3f9bfd850 gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors
Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable.
2018-03-16 23:47:49 +00:00
wwylele 30cc8c10cd
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig 2018-03-14 00:12:40 +02:00
wwylele 889d8aaab3 gl_rasterizer/cache: only reallocate cubemap when size/format mismatch 2018-03-11 13:31:29 +02:00
wwylele 15e8664ef7 gl_rasterizer: implement texture cube 2018-03-10 01:15:06 +02:00
wwylele 92c7bb9d20 pica/gl_shader: optimize ternary operator 2018-03-10 01:14:05 +02:00
wwylele 0d6db4a0b3 lighting: compute highlight clamp after one-/two-sided diffuse pass 2018-03-10 01:14:05 +02:00
James Rowe f61141e86a Update the entire application to use the new clang format style 2018-03-09 10:54:43 -07:00
Vamsi Krishna 04cc8fb537 Discard Gas mode renders (#3486)
* Discard gas_mode renders

This discards the gas_mode / fog effect from games that use it and allows the games to display without it.  Note that gas mode is still unimplemented and will LOG<CRITICAL>.
This bypasses #3287. (Doesn't fix it)

* fix clang
2018-03-07 18:02:36 -05:00
Weiyi Wang 4befbddc34
Merge pull request #3281 from jroweboy/texcache-pt2
Texture Cache Rework
2018-03-05 11:57:25 +02:00
wwylele c2515ff39d clang-format fix 2018-03-05 11:09:20 +02:00
James Rowe 1d419bac1b Disable accelerated texture copy for Texture surfaces 2018-03-04 22:06:09 -07:00
James Rowe 18456ff9e6 Address Lioncash's comments 2018-02-05 20:31:50 -07:00
Phantom 9e16a3c449 ConvertD24S8toABGR: fix fb attachment 2018-01-31 08:55:39 -07:00
Phantom d813bc5eb5 D24S8 to RGBA8 conversion 2018-01-31 08:55:19 -07:00
Phantom db21154142 GetFramebufferSurfaces: Remove an assert that is no longer correct 2018-01-31 08:54:19 -07:00
Phantom 88f6521511 AccelerateTextureCopy: Better support for contiguous copy 2018-01-20 18:39:27 -07:00
Yuri Kunde Schlesner d93ee65164 Common: Add convenience function for hashing a struct 2018-01-15 13:43:37 -08:00
Phantom 7f1aec8fbb Support for textures smaller than 8*8 2017-12-30 07:42:32 +01:00
Phantom be1d0cee1e Fix viewport to surface rect clamping 2017-12-29 17:07:01 +01:00
Phantom 19672cfee8 CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture 2017-12-29 17:01:37 +01:00
Phantom 1591fa8d3d Remove read_framebuffer_handle and draw_framebuffer_handle from CachedSurface 2017-12-29 17:00:09 +01:00
James Rowe 1c4d1d1ace Move trasnfer_framebuffer to a member of RasterCache. Address review comments 2017-12-23 16:10:32 -07:00
James Rowe 10fb9242ae Fix clang format 2017-12-23 16:10:32 -07:00
James Rowe 4e053220a8 When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin 2017-12-23 16:10:31 -07:00
James Rowe 7e673af527 Remove the correct intervals from the surface when validating 2017-12-23 16:10:31 -07:00
James Rowe ac4c589ab5 Workaround for ICE on gcc5 2017-12-23 16:10:31 -07:00
Phantom 9a6a452857 Fix broken surface validation logic since removal of the reinterpret hack 2017-12-23 16:10:30 -07:00
Phantom f893daa4a2 Perform the same checks on TexCopy params that SW does 2017-12-23 16:10:30 -07:00
James Rowe 91fad7010b Fix compilation on mac and linux 2017-12-23 16:10:30 -07:00
James Rowe 34ff77f5f7 Revert "OpenGL Cache: Ignore format reinterpretation hack"
Testing found a few games that did some crazy things which breaks the
assumptions made in that commit.
2017-12-23 16:10:29 -07:00
James Rowe 72034b772d Minor style changes 2017-12-23 16:10:29 -07:00
James Rowe 0498d34d18 OpenGL Cache: Ignore format reinterpretation hack
Several games such as Smash will cause some regions that are cached on
the gpu to be revalidated, but (seemingly) we can just ignore these
cases. If the data is already found on the gpu in dirty_regions, then we
validate those, and skip flushing that region from cpu.

Its unknown if this breaks any games, but it does speed up many games.
Additionally, it removes outlines in the pokemon games.
2017-12-23 16:10:29 -07:00
James Rowe 5b872c41d8 OpenGL Cache: Reorder methods
The previous commits added the methods where they were located
originally to try to get an easy to read diff between changes. This
commit fixes compliation since the static methods are now declared
before they are used.
2017-12-23 16:10:28 -07:00
James Rowe 24e187891f OpenGL Rasterizer: Update to use the new cache 2017-12-23 16:10:28 -07:00
James Rowe e5adb6a26b OpenGL Cache: Add the rest of the Cache methods
Fills in the rasterizer cache methods using the helper methods added in
the previous commits.
2017-12-23 16:10:27 -07:00
James Rowe 81ea32d1e0 OpenGL Cache: Refactor Surface Cache interface
Changes the public interface of the surface cache to make it easier to
use. Reintroduces the cached page count cached pages that was removed in
an earlier commit.
2017-12-23 16:10:27 -07:00
James Rowe 3e1cbb7d14 OpenGL Cache: Split CachedSurface
Breaks CachedSurface into two classes, the parameters used to create or
find a cached surface, and the actual cached surface. This also adds a
few helper methods for getting surfaces from cache
2017-12-23 16:10:27 -07:00
James Rowe 0b98b768f5 OpenGL Cache: Add surface utility functions
Separates creating and filling surfaces into static functions that
can be reused from the different RasterizerCache methods.
2017-12-23 16:10:26 -07:00
James Rowe e9e2d444ef OpenGL Cache: Optimize Morton Copy to copy in tiles
Compiles two lookup arrays of functions for the different
configurations of Morton Copy.
2017-12-23 16:10:26 -07:00
James Rowe 160ac25527 OpenGL State: Change setters so they don't directly write to curstate 2017-12-23 16:10:25 -07:00
James Rowe c821c14908 Settings: Change resolution scaling to an integer instead of a float 2017-12-23 16:10:25 -07:00
Dwayne Slater fcc141a327 Maintain the PICA's 8 bits of color precision when using the interpolated primary color
This matches the software renderer by using round.
The actual hardware rounds the results up instead of flooring.
2017-11-29 16:49:04 -05:00
Dwayne Slater 350082ab75 Fix logic ops not being enabled in the OpenGL renderer 2017-11-29 16:30:19 -05:00
wwylele 47c0c87c47 video_core: clean format warnings 2017-11-01 12:35:32 +02:00
Dragios 520929dd6d Fix typo for -Wunused-local-typedefs 2017-10-22 15:56:50 +08:00
Huw Pascoe a13ab958cb Fixed type conversion ambiguity 2017-09-30 09:34:35 +01:00
Huw Pascoe 6a110ac5f5 Fixed framebuffer warning 2017-09-17 11:57:06 +01:00
Yuri Kunde Schlesner 699c920991 Merge pull request #2900 from wwylele/clip-2
PICA: implement custom clip plane
2017-09-16 10:23:00 +02:00
bunnei ff4941fb3a Merge pull request #2914 from wwylele/fresnel-fix
pica/lighting: only apply Fresnel factor for the last light
2017-09-05 10:00:49 -04:00
wwylele 12fbc8c8df pica/lighting: only apply Fresnel factor for the last light 2017-09-03 08:22:03 +03:00
wwylele e2c41a5891 video_core: report telemetry for gas mode 2017-08-31 12:54:17 +03:00
bunnei f0e461bf6f Merge pull request #2891 from wwylele/sw-bump
SwRasterizer/Lighting: implement bump mapping
2017-08-30 21:07:30 -04:00
wwylele addbcd5784 gl_rasterizer: implement custom clip plane 2017-08-25 07:26:45 +03:00
wwylele 17c6104d2a gl_rasterizer/lighting: more accurate CP formula 2017-08-22 09:34:44 +03:00
wwylele 5a4af616c6 gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader 2017-08-21 08:03:07 +03:00
wwylele 1eca380886 gl_rasterizer: add clipping plane z<=0 defined in PICA 2017-08-21 08:03:07 +03:00
wwylele 686fb3e78c gl_shader_gen: don't call SampleTexture when bump map is not used 2017-08-11 18:35:00 +03:00
Sebastian Valle c6a2e519ef Merge pull request #2816 from wwylele/proctex-lutlutlut
gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle e646bd902d Merge pull request #2834 from wwylele/depth-enable-fix
gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei df8b9863f9 telemetry: Log performance, configuration, and system data. 2017-07-17 21:32:28 -04:00
wwylele 8482933db8 gl_rasterizer: use texture buffer for proctex LUT 2017-07-01 11:02:48 +03:00
wwylele 8978ecb09c gl_rasterizer: use texture buffer for fog LUT 2017-06-22 20:41:00 +03:00
wwylele f1e377f57e gl_rasterizer: create the texture before applying the state
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele 457659fe01 gl_state: reset 1d textures 2017-06-21 23:13:06 +03:00
wwylele 42f7ca7412 gl_rasterizer: fix glGetUniformLocation type 2017-06-21 23:13:06 +03:00
wwylele be9e952bdc gl_rasterizer: manage texture ids in one place 2017-06-21 23:13:06 +03:00
wwylele ab60414122 gl_rasterizer/lighting: fix LUT interpolation 2017-06-21 23:13:06 +03:00
wwylele 5a454173a8 gl_rasterizer/lighting: use the formula from the paper for germetic factor 2017-06-18 10:29:02 +03:00
wwylele 7052d43a67 gl_rasterizer/lighting: implement geometric factor 2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner da1bec121a Merge pull request #2762 from wwylele/light-cp-tangent
Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner 5fe5ccac42 Merge pull request #2743 from wwylele/wrap-fix
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner 791cd14c8d Merge pull request #2767 from yuriks/quaternion-flip-comment
OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele 972548e3ee gl_rasterizer/lighting: Implement tangent mapping 2017-06-11 21:30:53 +03:00
wwylele 40b7d0bf3f gl_rasterizer/lighting: implement lut input 5 (CP) 2017-06-11 21:30:53 +03:00
Sebastian Valle 39c7c1f580 Merge pull request #2727 from wwylele/spot-light
Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele b3b9468573 gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false 2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner ba01a8302a OpenGL: Update comment on AreQuaternionsOpposite with new information
While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele 28d1e73d2f pica/rasterizer: implement/stub texture wrap mode 4-7 2017-06-04 09:47:25 +03:00
wwylele 10906dceec gl_rasterizer: implement spot light 2017-05-30 10:54:58 +03:00
wwylele 686cbf3ac6 gl_rasterizer: sync spot light status 2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner 3df85a103a Merge pull request #2729 from yuriks/quaternion-fix
OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner eb10f25025 Move screen size constants from video_core to core
video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner 6665557ff7 OpenGL: Remove unused RendererOpenGL fields 2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner 669ef82aee OpenGL: Improve accuracy of quaternion interpolation
Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele 90c8d09098 gl_shader: refactor texture sampler into its own function 2017-05-27 01:56:22 +03:00
wwylele 4d62e75fb2 gl_rasterizer: implement procedural texture 2017-05-20 13:50:50 +03:00
wwylele 039b293092 pica: shader_dirty if texture2 coord changed 2017-05-05 15:35:17 +03:00