Markus Wick
79696a1a43
gl_stream_buffer: Profile orphaning of stream buffer.
...
This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often.
2018-11-17 15:03:20 +01:00
Markus Wick
392547a97c
gl_resource_manager: Split implementations in .cpp file
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Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-17 15:01:40 +01:00
Tobias
46e8237e7e
Port yuzu-emu/yuzu#1137: "renderer_opengl: Namespace OpenGL code" ( #4423 )
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* renderer_opengl: Namespace OpenGL code
Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future.
* Also namespace TextureCubeConfig
2018-11-16 23:29:10 -08:00
Weiyi Wang
9458e4d8ec
CoreTiming: wrap into class
2018-11-04 10:26:38 -05:00
B3n30
2306af3600
Handle cases when std::optional does not contain a value
2018-10-05 16:51:33 +02:00
B3n30
d37a2270d6
Replace boost::optional with std::optional where possible
2018-10-05 13:51:09 +02:00
Lioncash
333b6a556a
gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
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This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment.
2018-09-21 17:20:42 -05:00
Weiyi Wang
7d8f115185
Prefix all size_t with std::
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done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
2018-09-06 16:03:28 -04:00
Weiyi Wang
99f4ea999c
gl_rasiterzer/proctex: revert back to round() for Nearest sampling
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This change to floor() was made in 2927c88
, which was a result of doing some hwtest. It turned out that it was buggy edge cases in PICA, and for most cases round() still applies
2018-09-01 09:11:15 -04:00
Weiyi Wang
ffd78b635e
Merge pull request #4163 from FearlessTobi/port-1097
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Port #1097 from yuzu: "renderer_opengl: Treat OpenGL errors as critical."
2018-08-31 21:43:52 +03:00
bunnei
ffdc27351a
renderer_opengl: Treat OpenGL errors as critical.
2018-08-31 01:56:38 +02:00
Lioncash
6d280cb49a
gl_stream_buffer: Add missing header guard
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Prevents potential compilation errors from occuring due to multiple
inclusions
2018-08-31 01:45:44 +02:00
fearlessTobi
f61c9c3eb7
video_core: Make global EmuWindow instance part of the base renderer …
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…class
Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer.
2018-08-25 15:20:40 +02:00
fearlessTobi
d1c5f01afe
Add more verbose popups for video_core errors
2018-08-19 15:48:40 +02:00
zhupengfei
0c37140690
video_core: Allow changing background color while emulation is running
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As @jroweboy stated, this is just one more atomic in VideoCore.
2018-08-04 15:11:51 +08:00
James Rowe
14b0435df2
Merge pull request #3994 from FearlessTobi/replace-clamp-functions
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Remove MathUtil::Clamp and replace it with its std:: counterpart
2018-08-02 11:08:07 -06:00
wwylele
266f2b6242
gl_rasterizer: only apply AMD hack when the vendor is AMD
2018-07-31 22:58:17 +03:00
fearlessTobi
15abf35889
Address feedback by wwylele
2018-07-30 14:46:13 +02:00
fearlessTobi
71e1d6e25d
Fix compile errors
2018-07-26 13:23:25 +02:00
fearlessTobi
7a3e126a4f
Replace MathUtil::Clamp with its std counterpart
2018-07-24 19:08:17 +02:00
Weiyi Wang
78685065cf
Merge pull request #3916 from wwylele/mipmap-proctex
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gl_rasterizer: implement mipmap for procedural texture
2018-07-19 11:51:57 +03:00
wwylele
431fe444a9
gl_rasterizer: call glTextureBarrier when an image is bound to both texture and framebuffer
2018-07-09 23:11:29 +03:00
Weiyi Wang
7c7adc64fd
Merge pull request #3898 from wwylele/shut-up-texture5
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swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-07-07 18:45:13 +03:00
wwylele
2927c88fd3
gl_rasterizer: implement mipmap for proctex
2018-07-06 01:13:02 +03:00
Valentin Vanelslande
b12942a231
gl_shader_gen: remove newline in logging macro
2018-06-30 19:15:15 -05:00
Valentin Vanelslande
fef231dc5b
gl_shader_manager: fix macro
2018-06-30 11:24:38 -05:00
wwylele
4d4b833a00
swrasterizer, gl_shader_gen: return 0.0 for Disabled texture unit 0
2018-06-30 11:36:39 +03:00
wwylele
0eab948728
reformat all files with clang-format
2018-06-29 16:56:12 +03:00
wwylele
7c5a76e58b
log: replace all NGLOG with LOG
2018-06-29 14:18:07 +03:00
NarcolepticK
9ae70e733f
video-core: Migrate logging macros ( #3878 )
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* video-core: Migrate logging macros
* video-core: Fixed missed clang format
* video-core: Migrated LOG_GENERIC macro
2018-06-29 00:13:30 +03:00
Weiyi Wang
80f6510355
Merge pull request #3851 from wwylele/shut-up-texture3
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gl_shader_gen: lower log level of using disabled proctex
2018-06-28 18:03:05 +03:00
Markus Wick
c4ff0ba137
renderer_opengl: Renumber all texture units.
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We spend lots of texture units for our texture buffers. As they are now feed from
one buffer, there is no need to have the big gap in the list of IDs.
2018-06-22 17:21:28 +02:00
Markus Wick
46f18d6800
gl_shader_gen: Inline now constant texture buffer.
2018-06-22 17:20:55 +02:00
Markus Wick
0838c87dac
gl_stream_buffer: Only flush the host buffer if anything was written.
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This might happen in the new TBO upload path.
2018-06-22 17:20:55 +02:00
Markus Wick
831d4f9aeb
gl_rasterizer: Use the shared texture buffer for the proctex lut.
2018-06-22 17:20:55 +02:00
Markus Wick
1ca6d2ea8d
gl_rasterizer: Use the shared texture buffer for the noise, color and alpha map.
2018-06-22 17:20:55 +02:00
Markus Wick
63fb7dcc1b
gl_rasterizer: Use the shared texture buffer for the fog lut.
2018-06-22 17:20:55 +02:00
Markus Wick
4679487640
gl_rasterizer: Use the shared texture buffer for the lighting lut.
2018-06-22 17:20:54 +02:00
Markus Wick
5a9cde138d
gl_rasterizer: Add a new dirty flag for any lighting lut.
2018-06-22 17:17:48 +02:00
Markus Wick
a8396cdbed
renderer_opengl: Create shared texture buffer.
2018-06-22 17:05:40 +02:00
Markus Wick
298ebe3752
gl_rasterizer: Inline texture buffer uploads.
2018-06-22 17:04:47 +02:00
Markus Wick
8a8c6f059f
gl_rasterizer: Move TBO syncing helper to one function.
2018-06-22 17:04:47 +02:00
Markus Wick
10fba63b94
gl_rasterizer: Provide texture buffer offsets.
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This allows us to move all data into one TBO.
2018-06-22 17:03:38 +02:00
Weiyi Wang
f50e505a5a
Merge pull request #3778 from wwylele/shadow-hw-image-load-store
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gl_rasterizer: implement shadow map 2D/Cube - Image load/store version
2018-06-22 17:47:09 +03:00
wwylele
2f9b7bdfa9
gl_shader_gen: lower log level of using disabled proctex
2018-06-20 18:34:01 +03:00
N00byKing
523c52c708
renderer_opengl: Add Universal 3D Layout Adaption
2018-06-01 18:24:26 +02:00
jmorriz124
8c0ede544f
3dtv botenable improved ( #1 )
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* Fixed crash when right eye isn't available
* Enabled swap screens in stereo views. Fixed window alignment in stereo
views to handle all screen aspect ratios.
* Minor code cleanup and clang fomat updates.
* Minor cleanup of swapped and aspect ratio code
2018-06-01 17:05:29 +02:00
N00byKing
2814bbc3da
renderer_opengl: Allow usage of Stereoscopic 3D
2018-06-01 17:01:06 +02:00
wwylele
781912e854
gl_rasterize: implement shadow mapping using image load/store
2018-06-01 14:26:44 +03:00
Weiyi Wang
08b119153d
Merge pull request #3799 from wwylele/sigh
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gl_rasterizer: reset texture state context after every draw
2018-06-01 14:24:28 +03:00
wwylele
f0ee4c0595
gl_rasterizer: reset texture state context after every draw
2018-06-01 12:05:30 +03:00
James Rowe
7715fd2c19
Merge pull request #3750 from wwylele/cube-watcher-fix
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gl_rasterizer_cache: add missing watcher invalidation
2018-05-31 23:11:39 -06:00
James Rowe
f7f5a54bc3
Merge pull request #3751 from wwylele/shader-warning-shutup
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gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-31 23:10:42 -06:00
Markus Wick
caba02d42a
gl_rasterizer: Don't flip the texture bindings.
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The state object isn't used anywhere else, so there
is no need to revert the state.
And the comment is just wrong: It doesn't matter
which textures are bound on framebuffer binding, it
only matters at draw time. And we reset all bindings
before the draw call. So let's use gl_state as it is
designed to avoid flipping states.
2018-05-28 21:04:59 +02:00
wwylele
92a1252835
gl_shader_gen: rearrange function definition to avoid suprious warnings
2018-05-19 00:36:33 +03:00
wwylele
8b4e832c5f
gl_rasterizer_cache: add missing watcher invalidation
2018-05-18 23:58:43 +03:00
Markus Wick
8e1e52cad9
gl_rasterizer_cache: Use clean state for glBlitFramebuffer.
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Framebuffer blits depends on pixel tests:
Ownership (is fine)
Scissor (is broken on the last commit)
Masking (is broken on master for a while)
So let's be honest and start with a clean state in
those helper functions.
2018-05-18 21:13:56 +02:00
Markus Wick
301073334a
gl_rasterizer: Remove redundant scissor state change.
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There is no need to disable this state after the draw call,
gl_state will handle this for us if needed. This kind of
redundant state changes are bad for the driver overhead,
as flipping bits will invalidate the driver state.
2018-05-18 21:13:56 +02:00
wwylele
129b893509
gl_stream_buffer: update the information about the AMD hack
2018-05-18 14:08:12 +03:00
wwylele
dd6252a676
gl_rasterizer: fallback to software shader path if buffer overflow happens on hardware shader path
2018-05-18 13:55:19 +03:00
wwylele
6985b13439
[HACK] AMD workaround
2018-05-14 10:17:36 +03:00
wwylele
9b448a0739
gl_rasterizer: implement AccelerateDrawBatch to emulate PICA shader on hardware
2018-05-14 10:17:36 +03:00
wwylele
06815ec905
video_core: receive hardware shader settings
2018-05-14 10:17:35 +03:00
Weiyi Wang
f85e71c37c
Merge pull request #3715 from wwylele/hardware-vertex-vector
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gl_rasterizer: Use GLvec* instead of C arrays
2018-05-06 07:19:06 +03:00
Weiyi Wang
0da3b75c9e
Merge pull request #3700 from wwylele/texcache-watcher
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gl_rasterizer_cache: cache texture cube
2018-05-05 16:30:39 +03:00
Markus Wick
5960282303
gl_rasterizer: Use buffer_storage for uniform data.
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This replaces the glBufferData logic with the shared stream buffer code.
The new code doesn't need a temporary staging buffer any more, so the
performance should imrpove quite a bit.
2018-05-05 09:22:02 +02:00
MerryMage
d6cd1a8712
gl_rasterizer: Use GLvec* instead of C arrays
2018-05-05 04:37:04 +03:00
Weiyi Wang
be5777f3de
Merge pull request #3686 from wwylele/glvtx-shader-gen
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gl_shader_gen: generate programmable vs/gs and fixed gs
2018-05-01 21:27:48 +03:00
wwylele
1762ad2dcc
gl_rasterizer_cache: cache texture cube
2018-05-01 21:26:43 +03:00
bunnei
ed42b4b0d2
Merge pull request #3678 from wwylele/b15-fallback
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gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-25 00:03:11 -04:00
wwylele
191b29e402
gl_shader_gen: generate programmable vs/gs and fixed gs
2018-04-24 20:39:10 +03:00
MerryMage
8186820d16
pica_to_gl: Add GLuvec{2,3,4} aliases
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To allow for transfer for integers into shaders.
2018-04-23 20:21:24 +03:00
wwylele
e56128683c
gl_shader_decompiler: fallback to CPU shader on GS b15 access
2018-04-23 12:45:56 +03:00
Markus Wick
c4010e3f93
renderer_opengl: Drop GLSync, unused.
2018-04-21 16:12:30 +02:00
Markus Wick
5d1dd205c4
renderer_opengl: Rewrite stream buffer.
2018-04-21 16:12:30 +02:00
Weiyi Wang
cb36f9fad2
Merge pull request #3645 from wwylele/shader-manager
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renderer_opengl: refactor shader & program objects and add shader manager for rasterizer
2018-04-16 16:38:38 +03:00
Weiyi Wang
bfd1d963ba
Merge pull request #3638 from ds84182/we-need-more-rounds
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Round TEV outputs and the final fragment output in GLSL
2018-04-12 23:32:27 +03:00
Weiyi Wang
9772513141
Merge pull request #3639 from wwylele/texture-cude-fix
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gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-12 22:54:14 +03:00
wwylele
8dc75598a4
gl_rasterizer: isolate shader management into its own class
2018-04-11 14:52:37 +03:00
wwylele
36bc92273b
gl_shader_gen: accept an option to generate separable shaders
2018-04-11 14:52:37 +03:00
wwylele
bdab18d2d9
gl_resource_manager: add OGLPipeline
2018-04-11 14:52:37 +03:00
wwylele
4f9b9c4b80
gl_state: add pipeline state
2018-04-11 14:41:43 +03:00
wwylele
48869c768f
gl_resource_manager: separate OGLShader and OGLProgram
2018-04-11 14:41:43 +03:00
wwylele
d2ee40dc45
gl_shader_util: separate shader object creation and program object creation
2018-04-11 14:41:43 +03:00
wwylele
4256641da4
gl_rasterizer/lighting: implement shadow attenuation
2018-04-10 20:26:55 +03:00
wwylele
b5763cb952
pica/lighting: split FresnelSelector into bitfields
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The FresnelSelector was already working like a bitfield, so just make it actual bitfield to reduce redundant code. Also, it is already confirmed that this field also affects shadow on alpha. Given that the only two source that can affect alpha components are both controlled by this field, this field should be renamed to a general alpha switch
2018-04-10 20:25:56 +03:00
wwylele
7e7de7d3ab
gl_rasterizer_cache: exit FillTextureCube when address is invalid
2018-04-08 12:34:50 +03:00
Dwayne Slater
234161ba62
Make byteround less expensive (thanks hrydgard!)
2018-04-07 18:26:14 -04:00
Dwayne Slater
734279ff22
Round TEV outputs and the final fragment output in GLSL
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Fixes water effect in SM3DL
2018-04-07 16:43:56 -04:00
Weiyi Wang
972db17247
Merge pull request #3497 from wwylele/texture-cube-new
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gl_rasterizer: implement TextureCube
2018-04-06 12:41:40 +03:00
Weiyi Wang
a9544ca015
Merge pull request #3580 from daniellimws/common-fmt
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common: Migrate logging macros
2018-04-06 12:38:08 +03:00
Weiyi Wang
e3d25bc6d0
Merge pull request #3567 from wwylele/pica-glsl
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renderer_opengl: add PICA->GLSL shader decompiler
2018-04-05 14:39:27 +03:00
Weiyi Wang
acb02d300c
Merge pull request #3518 from wwylele/hashable-struct
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Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-04-05 14:39:12 +03:00
James Rowe
1fecead2ff
Merge pull request #3624 from wwylele/sync-uniform
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gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-05 00:30:38 -06:00
wwylele
0d84c5a0b6
gl_rasterizer: move state syncing from ctor to its own function
2018-04-04 17:23:55 +03:00
wwylele
c2719feda2
gl_rasterizer: move shader uniform sync from SetShader() to ctor
2018-04-03 09:27:23 +03:00
Valentin Vanelslande
c9ab184ec7
pica_to_gl: Migrate logging macros ( #3608 )
2018-04-02 09:31:28 -06:00
wwylele
9ffd400685
gl_shader_decompiler: add missing headers/rename GetXXX to MoveXXX to reflect that they move the data
2018-04-02 17:34:54 +03:00
wwylele
11c2f11872
gl_shader_decompiler: return error on decompilation failure
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Internally these errors are handled by exceptions. Only fallbackable errors (that can be handled by CPU shader emulation) is reported. Completely ill-formed shader is still ASSERTed. Code logic related stuff is DEBUG_ASSERTed
2018-04-02 17:34:54 +03:00
wwylele
4991b15ee5
gl_shader_decompiler: some small fixes
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- remove unnecessary ";"
- use std::tie for lexicographical ordering
- simplify loop condition
The offset always has step +1 on each iteration, so it would just hit one of the two boundary anyway
2018-04-02 17:34:54 +03:00
wwylele
f8a292f920
renderer_opengl: add PICA->GLSL shader decompiler
2018-04-02 17:34:54 +03:00
Lioncash
7d331a469f
pica_to_gl: Use std::array where applicable
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Removes the need to use the ARRAY_SIZE macro
2018-03-31 00:58:49 -04:00
Tobias
bb6251f35f
video_core: Remove Unreachable for invalid BlendEquation modes ( #3595 )
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* video_core: Remove Unreachable statement
* Lower log level to ERROR
2018-03-29 17:53:55 -06:00
Lioncash
27a3d44b16
gl_rasterizer: Fix incorrect comparison against src_surface in AccelerateTextureCopy()
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This should actually be comparing the validity of the destination
surface.
2018-03-28 21:13:57 -04:00
Daniel Lim Wee Soong
968569aa61
Replace format specifiers for all usages of ASSERT_MSG
2018-03-27 23:28:42 +08:00
Weiyi Wang
9e4f670ea9
Merge pull request #3484 from wwylele/highlight-fix
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pica/lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-18 23:41:27 +02:00
Mat M
79d1bcf5ba
Merge pull request #3506 from MerryMage/mov-gl_resource_manager
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gl_resource_manager: Use std::exchange in move assignment operators and constructors
2018-03-17 16:30:58 -04:00
Markus Wick
ac92664aa7
OGL: Use stream buffer for vertex data.
2018-03-17 02:02:39 +01:00
Phantom
50598fbbf4
stream buffer
2018-03-17 02:02:39 +01:00
MerryMage
e3f9bfd850
gl_resource_manager: Use std::exchange instead of std::swap in move assignment operators and constructors
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Move assignment operators and move constructors should ideally leave the object moved from in a state where resources aren't accessable.
2018-03-16 23:47:49 +00:00
wwylele
30cc8c10cd
Common/Hash: abstract HashableStruct from GLShader::PicaShaderConfig
2018-03-14 00:12:40 +02:00
wwylele
889d8aaab3
gl_rasterizer/cache: only reallocate cubemap when size/format mismatch
2018-03-11 13:31:29 +02:00
wwylele
15e8664ef7
gl_rasterizer: implement texture cube
2018-03-10 01:15:06 +02:00
wwylele
92c7bb9d20
pica/gl_shader: optimize ternary operator
2018-03-10 01:14:05 +02:00
wwylele
0d6db4a0b3
lighting: compute highlight clamp after one-/two-sided diffuse pass
2018-03-10 01:14:05 +02:00
James Rowe
f61141e86a
Update the entire application to use the new clang format style
2018-03-09 10:54:43 -07:00
Vamsi Krishna
04cc8fb537
Discard Gas mode renders ( #3486 )
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* Discard gas_mode renders
This discards the gas_mode / fog effect from games that use it and allows the games to display without it. Note that gas mode is still unimplemented and will LOG<CRITICAL>.
This bypasses #3287 . (Doesn't fix it)
* fix clang
2018-03-07 18:02:36 -05:00
Weiyi Wang
4befbddc34
Merge pull request #3281 from jroweboy/texcache-pt2
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Texture Cache Rework
2018-03-05 11:57:25 +02:00
wwylele
c2515ff39d
clang-format fix
2018-03-05 11:09:20 +02:00
James Rowe
1d419bac1b
Disable accelerated texture copy for Texture surfaces
2018-03-04 22:06:09 -07:00
James Rowe
18456ff9e6
Address Lioncash's comments
2018-02-05 20:31:50 -07:00
Phantom
9e16a3c449
ConvertD24S8toABGR: fix fb attachment
2018-01-31 08:55:39 -07:00
Phantom
d813bc5eb5
D24S8 to RGBA8 conversion
2018-01-31 08:55:19 -07:00
Phantom
db21154142
GetFramebufferSurfaces: Remove an assert that is no longer correct
2018-01-31 08:54:19 -07:00
Phantom
88f6521511
AccelerateTextureCopy: Better support for contiguous copy
2018-01-20 18:39:27 -07:00
Yuri Kunde Schlesner
d93ee65164
Common: Add convenience function for hashing a struct
2018-01-15 13:43:37 -08:00
Phantom
7f1aec8fbb
Support for textures smaller than 8*8
2017-12-30 07:42:32 +01:00
Phantom
be1d0cee1e
Fix viewport to surface rect clamping
2017-12-29 17:07:01 +01:00
Phantom
19672cfee8
CachedSurface: Add microprofile scopes for UploadGLTexture and DownloadGLTexture
2017-12-29 17:01:37 +01:00
Phantom
1591fa8d3d
Remove read_framebuffer_handle and draw_framebuffer_handle from CachedSurface
2017-12-29 17:00:09 +01:00
James Rowe
1c4d1d1ace
Move trasnfer_framebuffer to a member of RasterCache. Address review comments
2017-12-23 16:10:32 -07:00
James Rowe
10fb9242ae
Fix clang format
2017-12-23 16:10:32 -07:00
James Rowe
4e053220a8
When downloading from a surface into gl_buffer, ingore any x/y offsets in rect and use 0,0 as the origin
2017-12-23 16:10:31 -07:00
James Rowe
7e673af527
Remove the correct intervals from the surface when validating
2017-12-23 16:10:31 -07:00
James Rowe
ac4c589ab5
Workaround for ICE on gcc5
2017-12-23 16:10:31 -07:00
Phantom
9a6a452857
Fix broken surface validation logic since removal of the reinterpret hack
2017-12-23 16:10:30 -07:00
Phantom
f893daa4a2
Perform the same checks on TexCopy params that SW does
2017-12-23 16:10:30 -07:00
James Rowe
91fad7010b
Fix compilation on mac and linux
2017-12-23 16:10:30 -07:00
James Rowe
34ff77f5f7
Revert "OpenGL Cache: Ignore format reinterpretation hack"
...
Testing found a few games that did some crazy things which breaks the
assumptions made in that commit.
2017-12-23 16:10:29 -07:00
James Rowe
72034b772d
Minor style changes
2017-12-23 16:10:29 -07:00
James Rowe
0498d34d18
OpenGL Cache: Ignore format reinterpretation hack
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Several games such as Smash will cause some regions that are cached on
the gpu to be revalidated, but (seemingly) we can just ignore these
cases. If the data is already found on the gpu in dirty_regions, then we
validate those, and skip flushing that region from cpu.
Its unknown if this breaks any games, but it does speed up many games.
Additionally, it removes outlines in the pokemon games.
2017-12-23 16:10:29 -07:00
James Rowe
5b872c41d8
OpenGL Cache: Reorder methods
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The previous commits added the methods where they were located
originally to try to get an easy to read diff between changes. This
commit fixes compliation since the static methods are now declared
before they are used.
2017-12-23 16:10:28 -07:00
James Rowe
24e187891f
OpenGL Rasterizer: Update to use the new cache
2017-12-23 16:10:28 -07:00
James Rowe
e5adb6a26b
OpenGL Cache: Add the rest of the Cache methods
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Fills in the rasterizer cache methods using the helper methods added in
the previous commits.
2017-12-23 16:10:27 -07:00
James Rowe
81ea32d1e0
OpenGL Cache: Refactor Surface Cache interface
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Changes the public interface of the surface cache to make it easier to
use. Reintroduces the cached page count cached pages that was removed in
an earlier commit.
2017-12-23 16:10:27 -07:00
James Rowe
3e1cbb7d14
OpenGL Cache: Split CachedSurface
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Breaks CachedSurface into two classes, the parameters used to create or
find a cached surface, and the actual cached surface. This also adds a
few helper methods for getting surfaces from cache
2017-12-23 16:10:27 -07:00
James Rowe
0b98b768f5
OpenGL Cache: Add surface utility functions
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Separates creating and filling surfaces into static functions that
can be reused from the different RasterizerCache methods.
2017-12-23 16:10:26 -07:00
James Rowe
e9e2d444ef
OpenGL Cache: Optimize Morton Copy to copy in tiles
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Compiles two lookup arrays of functions for the different
configurations of Morton Copy.
2017-12-23 16:10:26 -07:00
James Rowe
160ac25527
OpenGL State: Change setters so they don't directly write to curstate
2017-12-23 16:10:25 -07:00
James Rowe
c821c14908
Settings: Change resolution scaling to an integer instead of a float
2017-12-23 16:10:25 -07:00
Dwayne Slater
fcc141a327
Maintain the PICA's 8 bits of color precision when using the interpolated primary color
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This matches the software renderer by using round.
The actual hardware rounds the results up instead of flooring.
2017-11-29 16:49:04 -05:00
Dwayne Slater
350082ab75
Fix logic ops not being enabled in the OpenGL renderer
2017-11-29 16:30:19 -05:00
wwylele
47c0c87c47
video_core: clean format warnings
2017-11-01 12:35:32 +02:00
Dragios
520929dd6d
Fix typo for -Wunused-local-typedefs
2017-10-22 15:56:50 +08:00
Huw Pascoe
a13ab958cb
Fixed type conversion ambiguity
2017-09-30 09:34:35 +01:00
Huw Pascoe
6a110ac5f5
Fixed framebuffer warning
2017-09-17 11:57:06 +01:00
Yuri Kunde Schlesner
699c920991
Merge pull request #2900 from wwylele/clip-2
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PICA: implement custom clip plane
2017-09-16 10:23:00 +02:00
bunnei
ff4941fb3a
Merge pull request #2914 from wwylele/fresnel-fix
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pica/lighting: only apply Fresnel factor for the last light
2017-09-05 10:00:49 -04:00
wwylele
12fbc8c8df
pica/lighting: only apply Fresnel factor for the last light
2017-09-03 08:22:03 +03:00
wwylele
e2c41a5891
video_core: report telemetry for gas mode
2017-08-31 12:54:17 +03:00
bunnei
f0e461bf6f
Merge pull request #2891 from wwylele/sw-bump
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SwRasterizer/Lighting: implement bump mapping
2017-08-30 21:07:30 -04:00
wwylele
addbcd5784
gl_rasterizer: implement custom clip plane
2017-08-25 07:26:45 +03:00
wwylele
17c6104d2a
gl_rasterizer/lighting: more accurate CP formula
2017-08-22 09:34:44 +03:00
wwylele
5a4af616c6
gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader
2017-08-21 08:03:07 +03:00
wwylele
1eca380886
gl_rasterizer: add clipping plane z<=0 defined in PICA
2017-08-21 08:03:07 +03:00
wwylele
686fb3e78c
gl_shader_gen: don't call SampleTexture when bump map is not used
2017-08-11 18:35:00 +03:00
Sebastian Valle
c6a2e519ef
Merge pull request #2816 from wwylele/proctex-lutlutlut
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gl_rasterizer: use texture buffer for proctex LUT
2017-07-22 23:03:48 -05:00
Sebastian Valle
e646bd902d
Merge pull request #2834 from wwylele/depth-enable-fix
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gl_rasterizer_cache: fix using_depth_fb
2017-07-22 23:02:59 -05:00
bunnei
df8b9863f9
telemetry: Log performance, configuration, and system data.
2017-07-17 21:32:28 -04:00
wwylele
8482933db8
gl_rasterizer: use texture buffer for proctex LUT
2017-07-01 11:02:48 +03:00
wwylele
8978ecb09c
gl_rasterizer: use texture buffer for fog LUT
2017-06-22 20:41:00 +03:00
wwylele
f1e377f57e
gl_rasterizer: create the texture before applying the state
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this is a rebasing error from #2792 . It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22 17:47:46 +03:00
wwylele
457659fe01
gl_state: reset 1d textures
2017-06-21 23:13:06 +03:00
wwylele
42f7ca7412
gl_rasterizer: fix glGetUniformLocation type
2017-06-21 23:13:06 +03:00
wwylele
be9e952bdc
gl_rasterizer: manage texture ids in one place
2017-06-21 23:13:06 +03:00
wwylele
ab60414122
gl_rasterizer/lighting: fix LUT interpolation
2017-06-21 23:13:06 +03:00
wwylele
5a454173a8
gl_rasterizer/lighting: use the formula from the paper for germetic factor
2017-06-18 10:29:02 +03:00
wwylele
7052d43a67
gl_rasterizer/lighting: implement geometric factor
2017-06-15 14:59:01 +03:00
Yuri Kunde Schlesner
da1bec121a
Merge pull request #2762 from wwylele/light-cp-tangent
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Fragment lighting: implement lut input 5 (CP) and tangent mapping
2017-06-14 20:08:26 -07:00
Yuri Kunde Schlesner
5fe5ccac42
Merge pull request #2743 from wwylele/wrap-fix
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pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-13 21:28:12 -07:00
Yuri Kunde Schlesner
791cd14c8d
Merge pull request #2767 from yuriks/quaternion-flip-comment
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OpenGL: Update comment on AreQuaternionsOpposite with new information
2017-06-12 16:31:55 -07:00
wwylele
972548e3ee
gl_rasterizer/lighting: Implement tangent mapping
2017-06-11 21:30:53 +03:00
wwylele
40b7d0bf3f
gl_rasterizer/lighting: implement lut input 5 (CP)
2017-06-11 21:30:53 +03:00
Sebastian Valle
39c7c1f580
Merge pull request #2727 from wwylele/spot-light
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Fragment lighting: implement spot light
2017-06-11 18:23:47 +00:00
wwylele
b3b9468573
gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is false
2017-06-10 15:10:34 +03:00
Yuri Kunde Schlesner
ba01a8302a
OpenGL: Update comment on AreQuaternionsOpposite with new information
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While debugging the software renderer implementation, it was noticed
that this is actually exactly what the hardware does, upgrading the
status of this "hack" to being a proper implementation. And there was
much rejoicing.
2017-06-10 01:55:17 -07:00
wwylele
28d1e73d2f
pica/rasterizer: implement/stub texture wrap mode 4-7
2017-06-04 09:47:25 +03:00
wwylele
10906dceec
gl_rasterizer: implement spot light
2017-05-30 10:54:58 +03:00
wwylele
686cbf3ac6
gl_rasterizer: sync spot light status
2017-05-30 10:54:58 +03:00
Yuri Kunde Schlesner
3df85a103a
Merge pull request #2729 from yuriks/quaternion-fix
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OpenGL: Improve accuracy of quaternion interpolation
2017-05-28 01:24:06 -07:00
Yuri Kunde Schlesner
eb10f25025
Move screen size constants from video_core to core
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video_core didn't even properly use them, and they were the source of
many otherwise-unnecessary dependencies from core to video_core.
2017-05-27 18:41:24 -07:00
Yuri Kunde Schlesner
6665557ff7
OpenGL: Remove unused RendererOpenGL fields
2017-05-27 18:02:46 -07:00
Yuri Kunde Schlesner
669ef82aee
OpenGL: Improve accuracy of quaternion interpolation
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Current order of operations (rotate then normalize) seems to produce a
lot more distortion than normalizing and then rotating. This makes Citra
results match pretty closesly with hardware, and indicates that hardware
may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27 00:13:41 -07:00
wwylele
90c8d09098
gl_shader: refactor texture sampler into its own function
2017-05-27 01:56:22 +03:00
wwylele
4d62e75fb2
gl_rasterizer: implement procedural texture
2017-05-20 13:50:50 +03:00
wwylele
039b293092
pica: shader_dirty if texture2 coord changed
2017-05-05 15:35:17 +03:00
wwylele
0f664ef89d
pica: use correct coordinates for texture 2
2017-05-03 22:12:46 +03:00
bunnei
ea53d6085a
Merge pull request #2671 from wwylele/dot3-rgba
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rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-21 17:03:22 -04:00
wwylele
2c2e872b31
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
2017-04-20 22:56:07 +03:00
wwylele
b624a95205
rasterizer: implement combiner operation 7 (Dot3_RGBA)
2017-04-19 23:48:10 +03:00